2007-09-01
* fixed bug with CE action "move player" always resulting in player 4
if there was a CE action with no trigger player (because the player
element was calculated by using log_2() from trigger player bits with
the value PLAYER_BITS_ANY) -- this is now fixed by also storing the
triggering player bit mask and handling all players in "move player"
2007-09-01
* fixed bug with CE action "move player" always resulting in player 4
if there was a CE action with no trigger player (because the player
element was calculated by using log_2() from trigger player bits with
the value PLAYER_BITS_ANY) -- this is now fixed by also storing the
triggering player bit mask and handling all players in "move player"