+2010-02-19
+ * started integrating snapshot functionality into Supaplex game engine
+
+2010-02-16
+ * fixed bug in native Supaplex engine that broke several demo solutions
+ * fixed bug with re-initializing already existing elements in function
+ RelocatePlayer() in src/game.c (causing problems with Sokoban fields
+ counted a second time, making the currently playing level unsolvable)
+ * done integrating R'n'D graphics engine into file "SnikSnaks.c"
+ * done integrating R'n'D graphics engine into file "Electrons.c"
+ * done integrating R'n'D graphics engine into file "Zonk.c"
+
+2010-02-14
+ * done integrating R'n'D graphics engine into file "Murphy.c"
+ * done integrating R'n'D graphics engine into file "BugsTerminals.c"
+
+2010-02-07
+ * started integrating R'n'D graphics engine into Supaplex game engine
+
+2010-02-02
+ * added small kludge that allows transparent pushing animation over
+ non-black background (by using "game.use_masked_pushing: true")
+ * added editor flag to Sokoban field/object elements to automatically
+ finish solved Sokoban style levels (even if they contain non-Sokoban
+ elements, which prevents auto-enabling this feature for such levels)
+
+2010-01-10
+ * added new element "from_level_template" which is replaced by element
+ from level template at same playfield position when loaded (currently
+ not accessible from level editor, but only used for special Sokoban
+ level conversion when using "special_flags: load_xsb_to_ces")
+ * added special behaviour for "special_flags: load_xsb_to_ces": global
+ settings of individual level files are overwritten by template level
+ (except playfield size, level name, level author and template flag)
+
+2010-01-07
+ * added handling of gravity ports when converting Supaplex style R'n'D
+ levels to native Supaplex levels for playing with Supaplex engine
+
+2010-01-06
+ * fixed bug in Supaplex engine regarding initial screen scroll position
+
+2009-12-17
+ * fixed EMC style pushing animations in the R'n'D graphics engine (when
+ using ".2nd_movement_tile" for animations having start and end tile)
+ * for this to work (look) properly for two-tile pushing animations with
+ non-black (i.e. opaque) background, the pushing graphics drawing order
+ was changed to first draw the pushed element, then the player (maybe
+ this should be controlled by an ".anim_mode" flag yet to be added)
+ * two-tile animations for moving or pushing should have 7 frames for
+ normal speed, 15 frames for half speed etc. to display correct frames
+ * two-tile animations are also displayed correctly with different speed
+ settings for the player (for pushing animations) or moving elements
+
+2009-12-16
+ * added searching for template level (file "template.level") not only
+ inside the level set directory, but also in above level directories;
+ this makes is possible to use the same single template level file
+ (placed in a level group directory) for many level sub-directories
+