+2007-04-08
+ * added support for accessing native Diamond Caves II level packages
+ * fixed displaying of game panel values for Emerald Mine game engine
+ * fixed displaying end-of-level time and score values on new game panel
+
+2007-04-07
+ * added game panel control to display arbitrary elements on game panel
+ * added game panel control to display custom element score (globally
+ unique for identical custom elements) either as value or as element
+ * added ".draw_masked" and ".draw_order" to game panel control drawing
+
+2007-04-05
+ * fixed some general bugs with handling of ".active" elements and fonts
+
+2007-04-04
+ * cleanup of game panel elements (some elements were not really needed)
+ * added displaying of gravity state (on/off) as new game panel control
+ * added animation for game panel elements (similar to game elements)
+
+2007-04-03
+ * added new pseudo game mode "PANEL" to define panel fonts and graphics
+ - panel fonts now use ".PANEL" suffix instead of ".PLAYING" suffix
+ - panel graphics now use ".PANEL" suffix instead of ".DOOR" suffix
+ (else graphics would have to use ".PLAYING", which would be confusing)
+ * fixed bug when fading out to game screen with border mask defined
+
+2007-04-02
+ * added attribute ".tile_size" for element style game panel controls
+
+2007-04-01
+ * added <space> key as additional valid key to use for confirm requester
+
+2007-03-31
+ * improved menu fading, adding separate fading definitions for entering
+ and leaving a "content" screen (in general), and optional definitions
+ for the special "content" screens SCORES, EDITOR, INFO and PLAYING
+
+2007-03-30
+ * added (currently invisible) setup option to define scroll delay value
+ * fixed small bug in priority handling when auto-detecting level start
+ position in levels without player element (but player from CE etc.)
+ * added option "game.forced_scroll_delay_value" to override user choice
+ of scroll delay value for certain level sets with "graphicsinfo.conf"
+ * replaced setup option "scroll delay: on/off" by new setup option that
+ directly allows selecting the desired scroll delay value from 0 to 8
+
+2007-03-28
+ * added displaying of most game panel control elements (not animated)
+
+2007-03-26
+ * added new configuration directives to display additional game engine
+ values on the game control panel, like the following examples:
+ - game.panel.time_hh/time_mm/time_ss - level time in HH/MM/SS format
+ - game.panel.penguins - number of penguins to rescue
+ - game.panel.level_name - level name of current level
+
+2007-03-24
+ * added support for preview tile sizes "1" and "2" (1x1 and 2x2 pixels)
+
+2007-03-23
+ * added new player option "no centering when relocating" for "invisible"
+ teleportations to level areas that look exactly the same, giving the
+ illusion that the player did not relocate at all (this was the default
+ since 3.2.3, but caused visual problems with room creation in "Zelda")
+ * added new menu fading effect "melt", shamelessly stolen from "DOOM"
+
+2007-03-21
+ * improved menu fading, adding separate fading definitions for entering
+ and leaving a menu and for fading between menu and "content" screens
+ * fixed small bug with recognizing also ".font_xyz" style definitions
+
+2007-03-20
+ * improved menu fading, adding separate fading definitions for fading
+ between menu screens and fading between menu and "destination" screens
+