-2005-12-12
- * added level file chunk "CONF" for generic level and element settings
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-2005-12-11
- * uploaded pre-release (test) version 3.2.0-4 binary and source code
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-2005-12-11
- * skip empty level sets (with "levels: 0"; may be artwork base sets)
- * added sound action ".page[1]" to ".page[32]" for each CE change page
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-2005-12-10
- * added image config suffix ".clone_from" to copy whole image settings
- * fixed bug with invalid ("undefined") CE settings in old level files
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-2005-12-05
- * fixed graphical bug with smashing elements falling faster than player
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-2005-12-03
- * fixed major bug which prevented private levels from being edited
- * fixed bug with precedence of general and special font definitions
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-2005-12-02
- * fixed graphical bug with player animation when player moves slowly
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-2005-11-29
- * uploaded pre-release (test) version 3.2.0-3 binary and source code
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-2005-11-28
- * fixed bug which prevented "global.num_toons: 0" from working
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-2005-11-27
- * major code cleanup (removed all these annoying "#if 0" blocks)
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-2005-11-26
- * added custom element actions for CE change page in level editor
-
-2005-11-19
- * fixed music initialization bug in init.c (thanks to David Binderman)
- * fixed mouse wheel "button" bug in editor (thanks to Tomi Belan)
- (this bug must probably be fixed at other places, too)
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-2005-10-16
- * fixed buggy '#include "SDL.h"' statements in src/libgame/sdl.h
- (should be '#include <SDL.h>' instead)
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-2005-08-20
- * fixed bug which prevented "walkable from no direction" from working
- (due to compatibility code overwriting this setting after loading)
-