-2006-01-02
- * added animation types "ce_value" and "ce_score" to graphicsinfo.conf
- * fixed bug with not keeping CE value for moving CEs with only action
- * changed CE action selectboxes in editor to be only reset when needed
-
-2006-01-01
- * added option "use artwork from element" for custom player artwork
- * added option "use explosion from element" for player explosions
-
-2005-12-30
- * added cascaded element lists in the level editor
- * added possibility for multiple CE changes per frame (experimental)
-
-2005-12-28
- * uploaded pre-release (test) version 3.2.0-5 binary and source code
-
-2005-12-27
- * changed "score for each 10 seconds/steps left" to "1 second/step"
- * added own score for collecting "extra time" instead of sharing it
- * added change events "switched by player" and "player switches <e>"
- * added change events "snapped by player" and "player snaps <e>"
- * added "set player artwork: <element choice>" to CE action options
- * added change event "move of <element>"
-
-2005-12-22
- * added "set player shield: off / normal / deadly" to CE action options
- * added new player option "use level start element" in level editor
- to set the correct focus at level start to elements from which the
- player is created later (this did not work before for cascaded CE
- changes resulting in creation of the player; it is now also possible
- to create the player from a yam yam which is smashed at level start)
-
-2005-12-20
- * added "set player speed: frozen (not moving)" to CE action options
- * added "move player: l/r/u/d/trigger/-trigger" to CE action options
-
-2005-12-17
- * added new player option "block snap field" (enabled by default) to
- make it possible to show a snapping animation like in Emerald Mine
-
-2005-12-16
- * added dynamic selectboxes to custom element action settings in editor
- * added "CE value" counter for custom elements (instead of "CE count")
- * added option to use the last "CE value" after custom element change
- * added option to use the "CE value" of other elements in CE actions
- * fixed odd behaviour when pressing time orb in levels w/o time limit
- * added checkbox "use time orb bug" for older levels that use this bug
-
-2005-12-15
- * added missing configuration settings for the following elements:
- - EL_TIMEGATE_SWITCH (time of open time gate)
- - EL_LIGHT_SWITCH_ACTIVE (time of light switched on)
- - EL_SHIELD_NORMAL (time of shield duration)
- - EL_SHIELD_DEADLY (time of shield duration)
- - EL_EXTRA_TIME (time added to level time)
- - EL_TIME_ORB_FULL (time added to level time)
-
-2005-12-14
- * added "wind direction" as a movement pattern for custom elements
- * added initial wind direction for balloon / custom elements to editor
- * added functionality for EL_BALLOON_SWITCH_NONE to R'n'D game engine
-
-2005-12-13
- * added parameters for "game of life" and "biomaze" elements to editor
-
-2005-12-12
- * added level file chunk "CONF" for generic level and element settings
-
-2005-12-11
- * uploaded pre-release (test) version 3.2.0-4 binary and source code
-
-2005-12-11
- * skip empty level sets (with "levels: 0"; may be artwork base sets)
- * added sound action ".page[1]" to ".page[32]" for each CE change page
-
-2005-12-10
- * added image config suffix ".clone_from" to copy whole image settings
- * fixed bug with invalid ("undefined") CE settings in old level files
-
-2005-12-05
- * fixed graphical bug with smashing elements falling faster than player
-
-2005-12-03
- * fixed major bug which prevented private levels from being edited
- * fixed bug with precedence of general and special font definitions
-
-2005-12-02
- * fixed graphical bug with player animation when player moves slowly
-
-2005-11-29
- * uploaded pre-release (test) version 3.2.0-3 binary and source code
-
-2005-11-28
- * fixed bug which prevented "global.num_toons: 0" from working
-
-2005-11-27
- * major code cleanup (removed all these annoying "#if 0" blocks)
-
-2005-11-26
- * added custom element actions for CE change page in level editor
-
-2005-11-19
- * fixed music initialization bug in init.c (thanks to David Binderman)
- * fixed mouse wheel "button" bug in editor (thanks to Tomi Belan)
- (this bug must probably be fixed at other places, too)
-
-2005-10-16
- * fixed buggy '#include "SDL.h"' statements in src/libgame/sdl.h
- (should be '#include <SDL.h>' instead)
-
-2005-08-20
- * fixed bug which prevented "walkable from no direction" from working
- (due to compatibility code overwriting this setting after loading)
-