+2005-06-26
+ * fixed bug causing "change when impact" on player not working
+ * fixed wrong priority of "hitting something" over "hitting <element>"
+ * fixed wrong priority of "hit by something" over "hit by <element>"
+
+2005-06-14
+ * fixed graphical bug which caused the player (being Murphy) to show
+ collecting animations although the element was collected by penguin
+
+2005-06-08
+ * fixed two bugs causing wrong door background graphics in system.c
+ (in functions "SetBackgroundBitmap()" and "DrawingOnBackground()")
+
+2005-06-06
+ * fixed graphic bug with exploding bomb and R'n'D graphics in EM engine
+ * added "no direction" to "walkable/passable from" selectbox options
+
+2005-06-05
+ * enhanced tape autoplay to accept "autoplay <set> [<nr> ...]" format
+ * in tape autoplay, not only report broken, but also missing tapes
+
+2005-05-31
+ * uploaded pre-release (test) version 3.2.0-2 binary and source code
+
+2005-05-27
+ * fixed small bug with "linear" animation not working for active lamp
+
+2005-05-24
+ * fixed bug with moving up despite gravity due to "block last field"
+ * fixed small bug with wrong draw offset when typing name in main menu
+ * when reading user names from "passwd", ignore data after first comma
+ * when creating new "levelinfo.conf", only write some selected entries
+
+2005-04-28
+ * fixed displaying "imported from/by" on preview with empty string
+ * fixed ignoring draw offset for fonts used for level preview texts
+
+2005-04-24
+ * fixed a delay problem with SDL and too many mouse motion events
+ * added setup option "skip levels" and level skipping functionality
+
+2005-03-19
+ * added move speed "not moving" for non-moving CEs, but with direction
+
+2005-03-06
+ * fixed mapping of obsolete element token names in "editorsetup.conf"
+ * fixed bug with sound "acid.splashing" treated as a loop sound
+ * fixed some little sound bugs in native EM engine
+
+2005-02-20
+ * fixed small bug when dragging scrollbars to end positions
+
+2005-02-14
+ * added editor element descriptions written by Aaron Davidson
+
+2005-02-02
+ * improved fallback handling when configured artwork is not available
+ (now using default artwork instead of exiting when files not found)
+
+2005-02-01
+ * fixed bug on level selection screen when dragging scrollbar
+
+2005-01-19
+ * fixed bug which caused broken tapes when appending to EM engine tapes
+
+2005-01-17
+ * uploaded pre-release (test) version 3.2.0-1 binary and source code
+
+2005-01-17
+ * added code to replace changed artwork config tokens with other tokens
+ (needed for backwards compatibility, so that older tokens still work)
+
+2005-01-16
+ * added native R'n'D graphics for some new EMC elements in EM engine
+
+2005-01-15
+ * fixed some bugs in the EM engine integration code
+ * changed EM engine code to allow diagonal movement
+ * changed EM engine code to allow use of separate snap and drop keys
+
+2005-01-03
+ * fixed some redraw bugs when using EM engine
+
+2005-01-02
+ * fixed bug with not converting RND levels which are set to use native
+ engine to native level structure when loading
+
+2005-01-01
+ * uploaded pre-release (test) version 3.2.0-0 binary and source code
+
+2005-01-01
+ * version number set to 3.2.0
+
+2004-12-30
+ * level data now reset to defaults after attempt to load invalid file
+
+2004-11-13
+ * added use of "editorsetup.conf" for different level sets
+
+2004-10-26
+ * added auto-detection for various types of Emerald Mine level files
+
+2004-10-17
+ * fixed bug with scrollbars getting too small when list is very large
+
+2004-10-09
+ * fixed bug with 3+3 (cross) sized explosion not making explosion sound
+
+2004-10-04
+ * added most level editor configuration gadgets for new EMC elements
+
+2004-10-01
+ * added more element and graphic definitions for new EMC elements
+
+2004-09-27
+ * modified native EM engine to use integrated R'n'D sound system
+
+2004-09-21
+ * added SDL support to graphics functions in native EM engine
+ (by always using generic libgame interface functions)
+
+2004-09-20
+ * fixed bug in frame synchronization in native EM engine
+
+2004-09-18
+ * added code to convert levels between R'n'D and native EM engine
+
+2004-08-23
+ * new Emerald Mine engine can now play levels selected in main menu
+
+2004-08-16
+ * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()"
+ (which creates scaled down graphics for level editor and preview);
+ there's still a memory leak somewhere in the artwork handling code
+ * added "scale image up" functionality to X11 version of zoom function
+
+2004-08-14
+ * first attempts to integrate new, native Emerald Mine Club engine
+
+2004-08-07
+ * fixed bug in gadget code which caused reset of CEs in level editor
+ (example: pressing 'b' [grab brush] on CE config page erased values)
+ (solution: check if gadgets in ClickOnGadget() are really mapped)
+ * improved level change detection in editor (settings now also checked)
+ * fixed bug with "can move into acid" and "don't collide with" state
+
+2004-07-29
+ * fixed maze runner style CEs to use the configured move delay value
+
+2004-06-27
+ * added Aaron Davidson's tutorial level set to the "Tutorials" section
+
+2004-06-20
+ * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens"
+ * fixed the above fix because it broke level set "machine" (*sigh*)
+ * fixed random element placement in level editor to work as expected
+ * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND"
+
+2004-06-15
+ * re-recorded tape for BD2K3, level 010 (broken due to bugfix)
+
+2004-06-13
+ * fixed bug (missing array boundary check) which caused broken tapes
+ * fixed bug (when loading level template) which caused broken levels
+ * fixed bug with new block last field code when using non-yellow player
+
+2004-06-12
+ * fixed bug when pressing "stop, pause, stop, play" on tape recorder
+ * internal change of how the player blocks the last field when moving
+ * fixed blocking delay of last field for EM and SP style block delay
+ * fixed bug where the player had to wait for the usual move delay after
+ unsuccessfully trying to move, when he directly could move after that
+ * the last two changes should make original Supaplex level 93 solvable
+ * improved use of random number generator to make it less predictable
+ * fixed behaviour of slippery SP elements to let slip left, then right
+
+2004-06-11
+ * fixed bug with wrong door state after trying to quickload empty tape
+ * fixed waste of static memory usage of the binary, making it smaller
+ * fixed very little graphical bug in Supaplex explosion
+
+2004-06-07
+ * version number set to 3.1.1
+
+2004-06-07
+ * version 3.1.0 released
+
+2004-06-07
+ * fixed bug with crash when writing user levelinfo.conf the first time
+