+2003-11-09
+ * fixed reset of player animation frame when, for example,
+ walking, digging or collecting share the same animation
+
+2003-11-08
+ * fixed tape recording when player is created from CE element change
+
+2003-11-04
+ * introduced "turning..." action graphic for elements with move delay
+ (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
+
+2003-11-03
+ * prevent "extended" changed elements from delay change in same frame
+
+2003-11-02
+ * fixed bug when pushing element that can move away to the side
+ (like pushing falling elements, but now with moving elements)
+
+2003-11-01
+ * finally fixed serious bug in code for delayed element pushing (again)
+
+2003-10-19
+ * unavailable setup options now marked as "n/a" instead of "off"
+ * new boolean directive "latest_engine" for "levelinfo.conf": when set
+ to "true", levels are always played with the latest game engine,
+ which is desired for levels that are imported from other games; all
+ other levels are played with the engine version stored in level file
+ (which is normally the engine version the level was created with)
+