+2007-01-31
+ * fixed displaying and typing of player name when it is centered
+ * added special characters to be allowed for player name (not only A-Z)
+
+2007-01-25
+ * fixed blit in ScrollLevel() to same bitmap to not overlap anymore
+ (newer versions of the SDL library seem to not like this anymore)
+
+2007-01-23
+ * added code for configuration directives for control of game panel
+
+2007-01-21
+ * fixed small cosmetical bug with underlining property tabs in editor
+
+2007-01-20
+ * fixed small drawing bug in X11FadeRectangle
+ * added new elements for newly supported Diamond Caves II levels:
+ - EM/DC style exits that disappear after passing
+ - white key and gate (one white key needed for each white gate)
+ - fake gate (there is no key to open/pass this kind of gate!)
+ - extended magic wall which also handles pearls and crystals
+ - fast quicksand
+
+2007-01-14
+ * changed maximum value for endless loop detection to a higher value
+ (some levels really used very deep recursion without being endless)
+
+2007-01-13
+ * added new elements for newly supported Diamond Caves II levels:
+ - growing steel walls
+ - snappable land mine
+
+2007-01-08
+ * added new elements for newly supported Diamond Caves II levels:
+ - steel text elements
+
+2007-01-06
+ * added level file loader for native Diamond Caves II levels
+
+2007-01-05
+ * version number set to 3.2.4
+
+2007-01-05
+ * version 3.2.3 released
+
+2007-01-04
+ * fixed malloc/free bug when updating EMC artwork entries in level list
+ * added workaround (warning and request to quit the current game) when
+ changing elements cause endless recursion loop (which would otherwise
+ freeze the game, causing a crash-like program exit on some systems)
+
+2006-12-16
+ * fixed nasty string overflow bug when entering too long envelope text
+
+2006-12-05
+ * added feedback sounds for menu navigation "menu.item.activating" and
+ "menu.item.selecting" (for highlighting and executing menu entries)
+
+2006-12-03
+ * improved "no scrolling when relocating" to also consider scroll delay
+ (meaning that the player is not automatically centered in this case;
+ this makes it possible to "invisibly" relocate the player to a region
+ of the level playfield which looks the same as the old level region)
+ * fixed bug with not recognizing "main.input.name.align" when active
+
+2006-12-02
+ * fixed bug with displaying masked borders over title screens when
+ screen fading is disabled
+
+2006-11-25
+ * fixed infinite loop / crash bug when killing the player while having
+ a CE with the setting "kill player X when explosion of <player X>"
+ * added special editor graphic for "char_space" to distinguish it from
+ "empty_space" when editing a level (in-game graphics still the same)
+
+2006-11-21
+ * fixed nasty bug with initialization only done for the first player
+
+2006-11-19
+ * small change to handle loading empty element/content list micro chunks
+
+2006-11-03
+ * uploaded pre-release (test) version 3.2.3-0 binary and source code
+
+2006-11-01
+ * some optimizations on startup speed by reducing initial text output
+
+2006-10-30
+ * added caching of custom artwork information for faster startup times
+
+2006-10-29
+ * fixed graphical bug when using fewer menu entries on level selection
+ screen than usual (with "menu.list_size.LEVELS" directive)
+ * fixed crash bug (Windows/SDL only) caused by BlitBitmap blitting from
+ the backbuffer to the backbuffer by error (with identical rectangle)
+