+2007-04-03
+ * added new pseudo game mode "PANEL" to define panel fonts and graphics
+ - panel fonts now use ".PANEL" suffix instead of ".PLAYING" suffix
+ - panel graphics now use ".PANEL" suffix instead of ".DOOR" suffix
+ (else graphics would have to use ".PLAYING", which would be confusing)
+ * fixed bug when fading out to game screen with border mask defined
+
+2007-04-02
+ * added attribute ".tile_size" for element style game panel controls
+
+2007-04-01
+ * added <space> key as additional valid key to use for confirm requester
+
+2007-03-31
+ * improved menu fading, adding separate fading definitions for entering
+ and leaving a "content" screen (in general), and optional definitions
+ for the special "content" screens SCORES, EDITOR, INFO and PLAYING
+
+2007-03-30
+ * added (currently invisible) setup option to define scroll delay value
+ * fixed small bug in priority handling when auto-detecting level start
+ position in levels without player element (but player from CE etc.)
+ * added option "game.forced_scroll_delay_value" to override user choice
+ of scroll delay value for certain level sets with "graphicsinfo.conf"
+ * replaced setup option "scroll delay: on/off" by new setup option that
+ directly allows selecting the desired scroll delay value from 0 to 8
+
+2007-03-28
+ * added displaying of most game panel control elements (not animated)
+
+2007-03-26
+ * added new configuration directives to display additional game engine
+ values on the game control panel, like the following examples:
+ - game.panel.time_hh/time_mm/time_ss - level time in HH/MM/SS format
+ - game.panel.penguins - number of penguins to rescue
+ - game.panel.level_name - level name of current level
+
+2007-03-24
+ * added support for preview tile sizes "1" and "2" (1x1 and 2x2 pixels)
+