+2007-04-27
+ * added use of hashes created from static lists (element tokens, image
+ config, font tokens) to speed up lookup of configuration parameters
+ * fixed bug where element and graphic config token lookup was mixed up
+
+2007-04-26
+ * added "busy" animation when initializing program and loading artwork
+ * added initialization profiling for program startup (debugging only)
+
+2007-04-25
+ * fixed(?) very strange bug apparently triggered by memset() when code
+ was cross-compiled with MinGW cross-compiler for Windows XP platform
+ (this only happened when using SDL.dll also self-compiled with MinGW)
+
+2007-04-19
+ * added graphics engine directive "border.draw_masked_when_fading" that
+ enables/disables drawing of border mask over screen that is just faded
+
+2007-04-18
+ * fixed small problem with separate fading definition for game screen
+
+2007-04-14
+ * added additional configuration directives for setup screen draw offset
+ menu.draw_xoffset.SETUP[XXX] and menu.draw_yoffset.SETUP[XXX] with XXX
+ in GAME, EDITOR, GRAPHICS, SOUND, ARTWORK, INPUT, SHORTCUTS_1,
+ SHORTCUTS_2, CHOOSE_ARTWORK, CHOOSE_OTHER (where "CHOOSE_ARTWORK" is
+ used to define draw offset on custom artwork selection screens and
+ "CHOOSE_OTHER" is used on all other list style selection screens, like
+ choosing game speed or screen mode for fullscreen mode)
+ * added additional configuration directives to define main menu buttons:
+ - menu.button_name and menu.button_name.active
+ - menu.button_levels and menu.button_levels.active
+ - menu.button_scores and menu.button_scores.active
+ - menu.button_editor and menu.button_editor.active
+ - menu.button_info and menu.button_info.active
+ - menu.button_game and menu.button_game.active
+ - menu.button_setup and menu.button_setup.active
+ - menu.button_quit and menu.button_quit.active
+ * added eight pure decoration graphic definitions for the game panel
+
+2007-04-08
+ * added support for accessing native Diamond Caves II level packages
+ * fixed displaying of game panel values for Emerald Mine game engine
+ * fixed displaying end-of-level time and score values on new game panel
+
+2007-04-07
+ * added game panel control to display arbitrary elements on game panel
+ * added game panel control to display custom element score (globally
+ unique for identical custom elements) either as value or as element
+ * added ".draw_masked" and ".draw_order" to game panel control drawing
+
+2007-04-05
+ * fixed some general bugs with handling of ".active" elements and fonts
+
+2007-04-04
+ * cleanup of game panel elements (some elements were not really needed)
+ * added displaying of gravity state (on/off) as new game panel control
+ * added animation for game panel elements (similar to game elements)
+
+2007-04-03
+ * added new pseudo game mode "PANEL" to define panel fonts and graphics
+ - panel fonts now use ".PANEL" suffix instead of ".PLAYING" suffix
+ - panel graphics now use ".PANEL" suffix instead of ".DOOR" suffix
+ (else graphics would have to use ".PLAYING", which would be confusing)
+ * fixed bug when fading out to game screen with border mask defined
+
+2007-04-02
+ * added attribute ".tile_size" for element style game panel controls
+
+2007-04-01
+ * added <space> key as additional valid key to use for confirm requester
+
+2007-03-31
+ * improved menu fading, adding separate fading definitions for entering
+ and leaving a "content" screen (in general), and optional definitions
+ for the special "content" screens SCORES, EDITOR, INFO and PLAYING
+
+2007-03-30
+ * added (currently invisible) setup option to define scroll delay value
+ * fixed small bug in priority handling when auto-detecting level start
+ position in levels without player element (but player from CE etc.)
+ * added option "game.forced_scroll_delay_value" to override user choice
+ of scroll delay value for certain level sets with "graphicsinfo.conf"
+ * replaced setup option "scroll delay: on/off" by new setup option that
+ directly allows selecting the desired scroll delay value from 0 to 8
+