+2005-12-28
+ * uploaded pre-release (test) version 3.2.0-5 binary and source code
+
+2005-12-27
+ * changed "score for each 10 seconds/steps left" to "1 second/step"
+ * added own score for collecting "extra time" instead of sharing it
+ * added change events "switched by player" and "player switches <e>"
+ * added change events "snapped by player" and "player snaps <e>"
+ * added "set player artwork: <element choice>" to CE action options
+ * added change event "move of <element>"
+
+2005-12-22
+ * added "set player shield: off / normal / deadly" to CE action options
+ * added new player option "use level start element" in level editor
+ to set the correct focus at level start to elements from which the
+ player is created later (this did not work before for cascaded CE
+ changes resulting in creation of the player; it is now also possible
+ to create the player from a yam yam which is smashed at level start)
+
+2005-12-20
+ * added "set player speed: frozen (not moving)" to CE action options
+ * added "move player: l/r/u/d/trigger/-trigger" to CE action options
+
+2005-12-17
+ * added new player option "block snap field" (enabled by default) to
+ make it possible to show a snapping animation like in Emerald Mine
+
+2005-12-16
+ * added dynamic checkboxes to custom element action settings in editor
+ * added "CE value" counter for custom elements (instead of "CE count")
+ * added option to use the last "CE value" after custom element change
+ * added option to use the "CE value" of other elements in CE actions
+ * fixed odd behaviour when pressing time orb in levels w/o time limit
+ * added checkbox "use time orb bug" for older levels that use this bug
+
+2005-12-15
+ * added missing configuration settings for the following elements:
+ - EL_TIMEGATE_SWITCH (time of open time gate)
+ - EL_LIGHT_SWITCH_ACTIVE (time of light switched on)
+ - EL_SHIELD_NORMAL (time of shield duration)
+ - EL_SHIELD_DEADLY (time of shield duration)
+ - EL_EXTRA_TIME (time added to level time)
+ - EL_TIME_ORB_FULL (time added to level time)
+
+2005-12-14
+ * added "wind direction" as a movement pattern for custom elements
+ * added initial wind direction for balloon / custom elements to editor
+ * added functionality for EL_BALLOON_SWITCH_NONE to R'n'D game engine
+
+2005-12-13
+ * added parameters for "game of life" and "biomaze" elements to editor
+
+2005-12-12
+ * added level file chunk "CONF" for generic level and element settings
+
+2005-12-11
+ * uploaded pre-release (test) version 3.2.0-4 binary and source code
+
+2005-12-11
+ * skip empty level sets (with "levels: 0"; may be artwork base sets)
+ * added sound action ".page[1]" to ".page[32]" for each CE change page
+
+2005-12-10
+ * added image config suffix ".clone_from" to copy whole image settings
+ * fixed bug with invalid ("undefined") CE settings in old level files
+
+2005-12-05
+ * fixed graphical bug with smashing elements falling faster than player
+