for both EMC and R'n'D graphics engine (heavy workarounds needed due
to massively broken handling of quicksand in R'n'D game engine)
* fixed off-limits access to array in DrawLevelFieldCrumbledSandExt()
for both EMC and R'n'D graphics engine (heavy workarounds needed due
to massively broken handling of quicksand in R'n'D game engine)
* fixed off-limits access to array in DrawLevelFieldCrumbledSandExt()