+2004-02-21
+ * "spring push bug" reintroduced as configurable element property
+ * fixed bug with missing properties for "mole"
+ * fixed bug that showed up when fixing the above "mole" properties bug
+
+2004-02-17
+ * fixed bug which caused all CE change pages to be ignored which had
+ the same change event, but used a different element side
+ (reported by Simon Forsberg)
+
+ * fixed bug which caused elements that can move and fall and that are
+ transported by a conveyor belt to continue moving into that direction
+ after leaving the conveyor belt, regardless of their own movement
+ type; only elements which can not move are transported now
+ (reported by Simon Forsberg)
+
+ * fixed bug which could cause an array overflow in RelocatePlayer()
+ (reported by Niko Böhm)
+
+ * changed Emerald Mine style "passable / over" elements to "protected"
+ (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
+
+ * added new option to select from which side a "walkable/passable"
+ element can be entered
+
+2004-02-16
+ * added explosion and ignition delay for elements that can explode
+
+2004-02-05
+ * fixed bug which caused player not being protected against enemies
+ when a CE was "walkable / inside" and was not "indestructible"
+ * added "walkable/passable" fields to be "protected/unprotected"
+ against enemies, even if not accessible "inside" but "over/under"
+
+2004-02-04
+ * corrected move pattern to 32 bit and initial move direction to 8 bit
+
+2004-02-03
+ * added second custom element base configuration page
+
+2004-02-02
+ * added some special EMC mappings to Emerald Mine level loader
+ (also covering previously unknown element in level 0 of "Bondmine 8")
+
+2004-01-30
+ * added option to block last field when player is moving (for Supaplex)
+ * adjusted push delay of Supaplex elements
+ * removed delays for envelopes etc. when replaying with maximum speed
+ * fixed bug when dropping element on a field that just changed to empty
+
+2004-01-29
+ * fixed bug: infotrons can now smash yellow disks
+ * fixed bug: when gravity active, port above player can now be entered
+ * removed "one white dot" mouse pointer which irritated some people
+
+2004-01-26
+ * added "choice type" for group element selection
+
+2004-01-25
+ * fixed bug with initial invulnerability of non-yellow player
+
+2004-01-23
+ * added level loader for loading native Supaplex packed levels
+ (including multi-part levels like the "splvls99" levels)
+
+2004-01-19
+ * fixed bug which allowed creating emeralds by escaping explosions
+
+2004-01-18
+ * custom elements can change (limited) or leave (unlimited) elements
+ * finally added multiple matches using group elements
+ * added shortcut to dump brush (type ":DB" in editor) for use in forum
+
+2004-01-17
+ * added new start movement type "previous" for continued CE movement
+ * added new start movement type "random" for random CE movement start
+
+2004-01-17
+ * added new element "sokoban_field_player" needed for Sokoban levels
+ (thanks to Ed Booker for pointing this out!)
+
+2004-01-15
+ * added elements that can be digged or left behind by custom elements
+
+2004-01-12
+ * added group elements for multiple matches and random element creation
+
+2004-01-11
+ * fixed some graphical errors displayed in old levels
+
+2004-01-10
+ * fixed wrong double speed movement after passing closing gates
+
+2004-01-03
+ * added level loader for loading native Emerald Mine levels
+
+2004-01-02
+ * changes for "shooting" style CE movement
+
+2004-01-01
+ * Happy New Year! ;-)
+
+2003-12-27
+ * changed default snap/drop keys from left/right Shift to Control keys
+
+2003-12-27
+ * fixed bug with dead player getting reanimated from custom element
+
+2003-12-14
+ * fixed bug with wrong penguin graphics (when entering exit)
+
+2003-12-14
+ * fixed bug with wrong "Murphy" graphics (when digging etc.)
+
+2003-12-14
+ * Version number set to 3.0.9.
+
+2003-12-14
+ * Version 3.0.8 released.
+
+2003-12-13
+ * added function checked_free()
+
+2003-12-13
+ * fixed bug with double nut cracking sound
+ (by eliminating "default element action sound" assignment in init.c)
+
+2003-12-10
+ * fixed crash when no music info files are available
+
+2003-12-07
+ * fixed boring and sleeping sounds
+
+2003-12-05
+ * added "maze runner" and "maze hunter" movement types
+ * added extended collision conditions for custom elements
+
+2003-12-03
+ * added warnings for undefined token values in artwork config files
+
+2003-12-02
+ * added menu entry for level set information to the info screen
+
+2003-12-02
+ * fixed bug with wrong default impact sound for colored emeralds
+
+2003-11-30
+ * added several sub-screens for the info screen
+ * menu text now also clickable (not only blue/red sphere left of it)
+
+2003-11-25
+ * added configurable "bored" and "sleeping" animations for the player
+ * added "awakening" sound for player when waking up after sleeping
+
+2003-11-22
+ * added "copy" and "exchange" functions for custom elements to editor
+
+2003-11-21
+ * added configurable element animations for info screen
+
+2003-11-20
+ * added configurable music credits for info screen
+
+2003-11-19
+ * finally fixed tape recording when player is created from CE change
+
+2003-11-18
+ * added "editorsetup.conf" for editor element list configuration
+
+2003-11-16
+ * added "musicinfo.conf" for menu and level music configuration
+
+2003-11-14
+ * fixed a very nasty bug in dragon turning code in TurnRoundExt()
+ (that only showed up on Linux, but not on Windows systems)
+
+2003-11-13
+ * fixed turning movement of butterflies and fireflies (no frame reset)
+ * enhanced sniksnak turning movement (two steps instead of only one)
+
+2003-11-10
+ * Version number set to 3.0.8.
+
+2003-11-10
+ * Version 3.0.7 released.
+
+2003-11-09
+ * fixed reset of player animation frame when, for example,
+ walking, digging or collecting share the same animation
+ * fixed CE with "deadly when touching" exploding when touching amoeba
+
+2003-11-08
+ * fixed tape recording when player is created from CE element change
+
+2003-11-04
+ * introduced "turning..." action graphic for elements with move delay
+ (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
+ * added turning animations for bug, spaceship and sniksnak
+
+2003-11-03
+ * prevent "extended" changed elements from delay change in same frame
+
+2003-11-02
+ * fixed bug when pushing element that can move away to the side
+ (like pushing falling elements, but now with moving elements)
+
+2003-11-01
+ * finally fixed serious bug in code for delayed element pushing (again)
+