+ * added configurability of graphics, sounds and music for title screens,
+ which are separated into initial title screens (only shown once at
+ program startup) and title screens shown for a given level set; these
+ title screens can be composed of up to five title images and up to
+ five title text messages (each drawn using an optional background
+ image), also using background music and/or sounds; aspects like
+ background images, sounds and music of title screens can either be
+ defined generally (valid for all title screens) or specifically (and
+ therefore differently for each title screen) using these directives:
+
+ to define a background image, sound or music file for all screens:
+ - background.TITLE_INITIAL (for all title screens for game startup)
+ - background.TITLE (for all title screens for level sets)
+
+ to define a background image, sound or music file for a single screen:
+ - background.titlescreen_initial_x (with x in 1,2,3,4,5)
+ - background.titlescreen_x (with x in 1,2,3,4,5)
+ - background.titlemessage_initial_x (with x in 1,2,3,4,5)
+ - background.titlemessage_x (with x in 1,2,3,4,5)
+
+ to define the title screen images:
+ - titlescreen_initial_x (with x in 1,2,3,4,5)
+ - titlescreen_x (with x in 1,2,3,4,5)
+
+ to define the title text messages, place text files into the level set
+ directory that have the following file names:
+ - titlemessage_initial_x.txt (with x in 1,2,3,4,5)
+ - titlemessage_x.txt (with x in 1,2,3,4,5)
+
+ to define the properties of the text messages, either use directives
+ that affect all text messages:
+ - [titlemessage_initial].<suffix>
+ - [titlemessage].<suffix>
+ or use directives that affect single text messages:
+ - titlemessage_initial_x.<suffix> (with x in 1,2,3,4,5)
+ - titlemessage_x.<suffix> (with x in 1,2,3,4,5)
+
+ valid values for <suffix> are the same as for readme.<suffix> below;
+ use ".sort_priority" (default: 0) to define an arbitrary order for
+ title images and title messages (which can therefore be mixed)