+2006-04-02
+ * fixed handling of over-large selectboxes (less error-prone now)
+ * fixed bug when creating GE with walkable element under the player
+
+2006-04-01
+ * added use of "Insert" and "Delete" keys to navigate element list in
+ level editor to start of custom elements or start of group elements
+ * added virtual elements to access CE value and CE score of elements:
+ - "CE value of triggering element"
+ - "CE score of triggering element"
+ - "CE value of current element"
+ - "CE score of current element"
+
+2006-03-30
+ * fixed "grass" to "sand" in older EM levels (up to file version V4)
+
+2006-03-29
+ * changed behaviour of network games with internal errors (because of
+ different client frame counters) from immediately terminating R'n'D
+ to displaying an error message requester and stopping only the game
+ (also to prevent impression of crashes under non command-line runs)
+ * fixed playing network games with the EMC engine (did not work before)
+ * fixed bug with not scrolling the screen in multi-player mode with the
+ focus on player 1 when all players are moving in different directions
+ * fixed bug with keeping pointer to gadget even after its deallocation
+ * fixed bug with allowing "focus on all players" in network games
+ * fixed bug with player focus when playing tapes from network games
+
+2006-03-22
+ * uploaded pre-release (test) version 3.2.0-7 binary and source code
+
+2006-03-19
+ * code cleanup for game action control for R'n'D and EMC game engine
+
+2006-03-18
+ * fixed bug in multi-player movement with focus on both players
+ * added option to control only the focussed player with all input
+
+2006-03-14
+ * added player focus switching to level tape recording and re-playing
+
+2006-03-13
+ * fixed some bugs in player focus switching in EMC and RND game engine
+
+2006-03-11
+ * added special Supaplex animations for Murphy digging and snapping
+ * added special Supaplex animations for Murphy being bored and sleeping
+
+2006-03-10
+ * added four new yam yams with explicit start direction for EMC engine
+
+2006-03-09
+ * fixed small bug in EMC level loader (copyright sign in EM II levels)
+
+2006-03-08
+ * added delayed ignition of EM style dynamite when used in R'n'D engine
+ * added limited movement range to EMC engine when focus on all players
+
+2006-03-06
+ * fixed bug with missing (zero) score values for native Supaplex levels
+
+2006-03-05
+ * added "continuous snapping" (snapping many elements while holding the
+ snap key pressed, without releasing the snap key after each element)
+ as a new player setting for more compatibility with the classic games
+
+2006-03-04
+ * finished scrolling for "focus on all players" in EMC graphics engine
+
+2006-02-28
+ * level sets with "levels: 0" are ignored for levels, but not artwork
+ * fixed bug when scanning empty level group directories (endless loop)
+
+2006-02-26
+ * fixed bug with explosion graphic for player using "Murphy" graphic
+ * fixed bug with explosion graphic if player leaves explosion in time
+ * changed some descriptive text in setup menu to use medium-width font
+ * added key shortcut settings for switching player focus to setup menu
+
+2006-02-25
+ * fixed bug with random value initialization when recording tapes
+ * fixed bug with playing single player tapes when team mode activated
+
+2006-02-22
+ * fixed little bug when trying to switch to player that does not exist
+
+2006-02-19
+ * added player switching (visual and quick) to R'n'D and EM game engine
+ * added setup option to select visual or quick in-game player switching
+
+2006-02-16
+ * added use of "Home" and "End" keys to handle element list in editor
+
+2006-02-15
+ * fixed bug with adding score when playing tape with EMC game engine
+ * added steel wall border for levels using EMC engine without border
+ * finally fixed delayed scrolling in EMC engine also for small levels
+
+2006-02-12
+ * fixed potential crash bug in WarnBuggyBase() (missing boundary check)
+
+2006-02-11
+ * fixed bug with CE change order in TestIfElementTouchesCustomElement()
+ * fixed bug when displaying info element without action, but direction
+
+2006-02-09
+ * fixed minor graphical problems with springs smashing and slurping
+ (when using R'n'D style graphics instead of EMC style graphics)
+
+2006-02-07
+ * added scroll delay (as configured in setup) to EMC graphics engine
+
+2006-02-06
+ * improved screen redraw for EMC graphics engine (faster and smoother)
+ * when not scrolling, do not redraw the whole playfield if not needed
+
+2006-02-03
+ * added multi-player mode for EMC game engine (with up to four players)
+
+2006-01-28
+ * added android (can clone elements) from EMC engine to R'n'D engine
+
+2006-01-14
+ * added spring bumper (reflects spring) from EMC engine to R'n'D engine
+
+2006-01-11
+ * added selectbox for initial player speed to player settings in editor
+
+2006-01-11
+ * version 3.1.2 created that is basically version 3.1.1, but with a
+ major bug fixed that prevented editing your own private levels
+ * version 3.1.2 released
+
+2006-01-09
+ * added magic ball (creates elements) from EMC engine to R'n'D engine
+
+2006-01-07
+ * uploaded fixed pre-release version 3.2.0-6 binary and source code
+
+2006-01-07
+ * fixed bug when using "CE can leave behind <trigger element>"
+ * added new change condition "(after/when) creation of <element>"
+ * added new change condition "(after/when) digging <element>"
+ * fixed bug accessing invalid gadget that caused crashes under Windows
+ * deactivated new possibility for multiple CE changes per frame
+
+2006-01-04
+ * uploaded pre-release (test) version 3.2.0-6 binary and source code
+
+2006-01-02
+ * added animation types "ce_value" and "ce_score" to graphicsinfo.conf
+ * fixed bug with not keeping CE value for moving CEs with only action
+ * changed CE action selectboxes in editor to be only reset when needed
+
+2006-01-01
+ * added option "use artwork from element" for custom player artwork
+ * added option "use explosion from element" for player explosions
+
+2005-12-30
+ * added cascaded element lists in the level editor
+ * added persistence for cascaded element lists by "editorcascade.conf"
+ * added dynamic element list with all elements used in current level
+ * added possibility for multiple CE changes per frame (experimental)
+
+2005-12-28
+ * uploaded pre-release (test) version 3.2.0-5 binary and source code
+
+2005-12-27
+ * changed "score for each 10 seconds/steps left" to "1 second/step"
+ * added own score for collecting "extra time" instead of sharing it
+ * added change events "switched by player" and "player switches <e>"
+ * added change events "snapped by player" and "player snaps <e>"
+ * added "set player artwork: <element choice>" to CE action options
+ * added change event "move of <element>"
+