+2006-08-01
+ * added selection of preferred fullscreen mode to setup / graphics menu
+ (useful if default mode 800 x 600 does not match screen aspect ratio)
+
+2006-07-30
+ * improved down-scaling of images for better level and preview graphics
+ * changed user data directory for Mac OS X from Unix style to new place
+
+2006-07-26
+ * improved level number selection in main menu and player selection in
+ setup menu (input devices section) by using standard button gadgets
+ * added support for mouse scroll wheel (caused buggy behaviour before)
+ * added support for scrolling horizontal scrollbars with mouse wheel by
+ holding "Ctrl" key pressed while scrolling the wheel
+ * added support for single step mouse wheel scrolling by holding "Alt"
+ key pressed while scrolling the wheel
+ * changed output file "stderr.txt" on Windows platform now always to be
+ created in the R'n'D sub-directory of the personal documents directory
+ * added Windows message box to direct to "stderr.txt" after error aborts
+
+2006-07-25
+ * improved general scrollbar handling (when jump-scrolling scrollbars)
+
+2006-07-23
+ * changed scrollbars to always show last line as first after scrolling
+ (that means jumping n - 1 screen lines instead of n screen lines)
+
+2006-07-22
+ * fixed level versions of EMC level loader (from V4 to V1, V2 and V3)
+ * fixed level time for EMC levels for V2 engine (V2 and V5 levels)
+ * fixed special handling of vertically stacked acid becoming fake acid
+
+2006-07-16
+ * fixed bug (very special case) with CE_SCORE_GETS_ZERO, which can
+ affect multiple instances of the same CE, although this kind of
+ change condition usually only affects one single custom element
+
+2006-07-16
+ * version number set to 3.2.1
+
+2006-07-16
+ * version 3.2.0 released
+
+2006-06-23
+ * reorganized level editor element list a bit to match engines better
+
+2006-06-21
+ * fixed newly introduced bug with wrongly initializing clipboard element
+
+2006-06-19
+ * fixed bug with displaying visible/invisible level border in editor
+
+2006-06-14
+ * reorganized some elements in the level editor element list
+
+2006-06-06
+ * fixed bug with displaying any player as "yellow" when moving into acid
+ * fixed bug with displaying running player when player stopped at border
+
+2006-06-03
+ * fixed bug with player exploding when moving into acid
+ * fixed bug with level settings being reset in editor and when playing
+ (some compatibility settings being set not only after level loading)
+ * fixed crash bug when number of custom graphic frames was set to zero
+ * fixed bug with teleporting player on walkable tile not working anymore
+ * added partial compatibility support for pre-release-only "CONF" chunk
+ (to make Alan Bond's "color cycle" demo work again :-) )
+
+2006-05-30
+ * fixed some bugs when displaying title screens from info screen menu
+ * fixed bug which caused EMC doors #5 to #8 to be passable without keys
+
+2006-05-20
+ * changed file major version to 3 to reflect level file format changes
+ * uploaded pre-release (test) version 3.2.0-8 binary and source code
+
+2006-05-19
+ * added new chunk "NAME" to level file format for level name settings
+ * added new chunk "NOTE" to level file format for envelope settings
+ * changed name of chunk "CONF" to "ELEM" (for normal element settings)
+ * updated magic(5) file to recognize changed and new level file chunks
+ * removed change events "change when CE value/score changes" as unneeded
+
+2006-05-17
+ * changed gravity (which only affects the player) from level property
+ to player property (only makes a difference in multi-player levels)
+ * added change events "change when CE value/score changes"
+ * added change events "change when CE value/score changes of <element>"
+
+2006-05-16
+ * added new chunk "INFO" to level file format for global level settings
+ * added all element settings from "HEAD" chunk to "CONF" chunk
+ * added all global level settings from "HEAD" chunk to "INFO" chunk
+
+2006-05-09
+ * changed level file format by adding two new chunks "CUSX" (for custom
+ elements, replacing the previous "CUS4" chunk) and "GRPX" (for group
+ elements, replacing the previous "GRP1" chunk); these new IFF style
+ chunks use the new and flexible "micro chunks inside chunks" technique
+ already used with the new "CONF" chunk (for normal element properties)
+ which makes it possible to easily extend the existing level format
+ (instead of using fixed-length chunks like before, which are either
+ too big due to reserved bytes for future use, or too small when those
+ reserved bytes have all been used and even more data should be stored,
+ requiring the replacement by new and larger chunks just like it went
+ with "CUS1" to "CUS4"); this whole problem now does not exist anymore
+
+2006-05-06
+ * added credits pages to the "credits" section that were really missing
+ * added some missing element descriptions to the level editor
+ * added down position of switchgate switch to the level editor
+ and allowed the use of both switch positions at the same time
+ * changed use of "Insert" and "Delete" keys to navigate element list in
+ level editor to start of previous or next cascading block of elements
+
+2006-05-05
+ * added the possibility to view the title screen to the info screen menu
+ * fixed some minor bugs with viewing title screens
+
+2006-05-02
+ * fixed bug with title (cross)fading in/out when using fullscreen mode
+