+2004-04-23
+ * fixed dynabombs exploding now into anything diggable
+ * fixed Supaplex style gravity movement into buggy base now impossible
+ * added pressing key "space" as valid action to select menu options
+
+2004-04-20
+ * added "replace when walkable" to relocate player to walkable element
+ * added "enter"/"leave" event for elements affected by relocation
+ * fixed "direct"/"indirect" change order also for "when change" event
+ * fixed graphical bug when pushing things from elements walkable inside
+
+2004-04-18
+ * fixed graphic bug when player is snapping while moving in old levels
+ * fixed bug when a moving custom element leaves a player element behind
+ * fixed bug with mole not disappearing when moving into acid pool
+ * fixed bug with incomplete path setting when using "--basepath" option
+ * moving CE can now leave walkable elements behind under the player
+ * when relocating, player can be set on walkable element now
+ * fixed another gravity movement bug
+
+2004-04-12
+ * uploaded pre-release (test) version 3.1.0-2 binary and source code
+
+2004-04-10
+ * added "collectible" and "removable" to extended replacement types
+ (where "removable" replaces "diggable" and "collectible" elements)
+ * added "collectible & throwable" (to throw element to the next field)
+ * fixed bug with CEs digging elements that are just about to explode
+ * changed mouse cursor now always being visible when game is paused
+
+2004-04-09
+ * added possibility to push/press accessible elements from a side that
+ is not accessible
+ * fixed bug with not setting actual date when appending to tape
+
+2004-04-07
+ * fixed bug with incorrectly initialized custom element editor graphics
+
+2004-04-04
+ * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
+ - number of levels corrected from 18 to 17 in "levelinfo.conf"
+
+2004-03-31
+ * fixed bug with destroyed robot wheel still attracting robots forever
+ * fixed bug with time gate switch deactivating after robot wheel time
+ (while the time gate itself is not affected by this misbehaviour)
+ * changed behaviour of BD style amoeba to always get blocked by player
+ (before it was different when there were non-BD elements in level)
+ * fixed bug with player destroying indestructable elements with shield
+