+2004-04-23
+ * fixed dynabombs exploding now into anything diggable
+ * fixed Supaplex style gravity movement into buggy base now impossible
+ * added pressing key "space" as valid action to select menu options
+
+2004-04-20
+ * added "replace when walkable" to relocate player to walkable element
+ * added "enter"/"leave" event for elements affected by relocation
+ * fixed "direct"/"indirect" change order also for "when change" event
+ * fixed graphical bug when pushing things from elements walkable inside
+
+2004-04-18
+ * fixed graphic bug when player is snapping while moving in old levels
+ * fixed bug when a moving custom element leaves a player element behind
+ * fixed bug with mole not disappearing when moving into acid pool
+ * fixed bug with incomplete path setting when using "--basepath" option
+ * moving CE can now leave walkable elements behind under the player
+ * when relocating, player can be set on walkable element now
+ * fixed another gravity movement bug
+
+2004-04-12
+ * uploaded pre-release (test) version 3.1.0-2 binary and source code
+
+2004-04-10
+ * added "collectible" and "removable" to extended replacement types
+ (where "removable" replaces "diggable" and "collectible" elements)
+ * added "collectible & throwable" (to throw element to the next field)
+ * fixed bug with CEs digging elements that are just about to explode
+ * changed mouse cursor now always being visible when game is paused
+
+2004-04-09
+ * added possibility to push/press accessible elements from a side that
+ is not accessible
+ * fixed bug with not setting actual date when appending to tape
+
+2004-04-07
+ * fixed bug with incorrectly initialized custom element editor graphics
+
+2004-04-04
+ * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
+ - number of levels corrected from 18 to 17 in "levelinfo.conf"
+
+2004-03-31
+ * fixed bug with destroyed robot wheel still attracting robots forever
+ * fixed bug with time gate switch deactivating after robot wheel time
+ (while the time gate itself is not affected by this misbehaviour)
+ * changed behaviour of BD style amoeba to always get blocked by player
+ (before it was different when there were non-BD elements in level)
+ * fixed bug with player destroying indestructable elements with shield
+
+2004-03-26
+ * added option to make growing elements grow into anything diggable
+ (for the various amoeba types, biomaze and "game of life")
+
+2004-03-24
+ * fixed bug with movable elements not moving after left behind by CEs
+ * changed gravity movement to anything diggable, not only sand/base
+ * optionally allowing passing to walkable element, not only empty space
+ * added option "can pass to walkable element" for players
+ * finally fixed gravity movement (hopefully)
+
+2004-03-23
+ * fixed bug with movable elements not moving anymore after falling down
+
+2004-03-22
+ * fixed another bug with custom elements digging and leaving elements
+ * fixed bug with "along left/right side" and automatic start direction
+ * trigger elements now also displayed when "more custom" deactivated
+ * fixed bug with clipboard element initialized when loading new level
+ * added option "drop delay" to set delay before dropping next element
+
+2004-03-21
+ * uploaded pre-release (test) version 3.1.0-1 binary and source code
+
+2004-03-20
+ * added copy and paste functions for custom change pages
+ * enhanced graphical display and functionality of tape recorder
+ * fixed bug with custom elements digging and leaving elements
+
+2004-03-19
+ * added move speed faster than "very fast" for custom elements
+ * fixed bug with 3+3 style explosions and missing border content
+ * fixed little bug when copying custom elements in the editor
+ * enhanced custom element changes by more side trigger actions
+
+2004-03-16
+ * added option "no scrolling when relocating" for instant teleporting
+ * uploaded pre-release (test) version 3.1.0-0 binary and source code
+
+2004-03-15
+ * added trigger element and trigger player to use as target elements
+ * added copy and paste functions for custom and group elements
+
+2004-03-14
+ * fixed graphical bug when displaying explosion animations
+ * fixed bug when appending to tapes, resulting in broken tapes
+ * re-recorded a few tapes broken by fixing gravity checking bug
+
+2004-03-13
+ * "can move into acid" property now for all elements independently
+ * "can fall into acid" property for player stored in same bitfield now
+ * added option for deadliness of Supaplex 'sniksnak' and 'electron'
+ * version number set to 3.1.0 (finally!)
+
+2004-03-09
+ * changed tape recording to only record input, not programmed actions
+
+2004-03-08
+ * fixed totally broken (every 8th frame skipped) step-by-step recording
+ * fixed bug with requester not displayed when quick-loading interrupted
+ * added option "can fall into acid (with gravity)" for players
+ * fixed bug with player not falling when snapping down with gravity
+
+2004-03-07
+ * fixed bug which messed up key config when using keypad number keys
+
+2004-03-03
+ * fixed bug which allowed moving upwards even when gravity was active
+ * fixed bug with missing error handling when dumping levels or tapes
+
+2004-03-02
+ * added different colored editor graphics for Supaplex gravity tubes
+
+2004-03-01
+ * fixed bug that allowed solvable tapes for unsolvable levels
+
+2004-02-28
+ * use unlimited number of droppable elements when "count" set to zero
+ * added option to use step limit instead of time limit for level
+
+2004-02-27
+ * added player and change page as trigger for custom element change
+
+2004-02-24
+ * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
+
+2004-02-22
+ * fixed bug with dark yamyam changing to acid when moving over acid
+ * fixed handling of levels with more than 999 seconds level time
+ (example: level 76 of "Denmine")
+
+2004-02-21
+ * "spring push bug" reintroduced as configurable element property
+ * fixed bug with missing properties for "mole"
+ * fixed bug that showed up when fixing the above "mole" properties bug
+ * added option "can move into acid" for all movable elements
+ * fixed graphical bug for elements moving into acid
+ * changed event handling to handle all pending events before going on
+
+2004-02-17
+ * fixed bug which caused all CE change pages to be ignored which had
+ the same change event, but used a different element side
+ (reported by Simon Forsberg)
+
+ * fixed bug which caused elements that can move and fall and that are
+ transported by a conveyor belt to continue moving into that direction
+ after leaving the conveyor belt, regardless of their own movement
+ type; only elements which can not move are transported now
+ (reported by Simon Forsberg)
+
+ * fixed bug which could cause an array overflow in RelocatePlayer()
+ (reported by Niko Böhm)
+
+ * changed Emerald Mine style "passable / over" elements to "protected"
+ (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
+
+ * added new option to select from which side a "walkable/passable"
+ element can be entered
+
+2004-02-16
+ * added explosion and ignition delay for elements that can explode
+
+2004-02-05
+ * fixed bug which caused player not being protected against enemies
+ when a CE was "walkable / inside" and was not "indestructible"
+ * added "walkable/passable" fields to be "protected/unprotected"
+ against enemies, even if not accessible "inside" but "over/under"
+
+2004-02-04
+ * corrected move pattern to 32 bit and initial move direction to 8 bit
+
+2004-02-03
+ * added second custom element base configuration page
+
+2004-02-02
+ * added some special EMC mappings to Emerald Mine level loader
+ (also covering previously unknown element in level 0 of "Bondmine 8")
+
+2004-01-30
+ * added option to block last field when player is moving (for Supaplex)
+ * adjusted push delay of Supaplex elements
+ * removed delays for envelopes etc. when replaying with maximum speed
+ * fixed bug when dropping element on a field that just changed to empty
+