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rnd-20090623-1-src
[rocksndiamonds.git]
/
ChangeLog
diff --git
a/ChangeLog
b/ChangeLog
index 50a9bbac783f314fc1367f811639da3683e5384d..094e442b25579be9cf22a38f6336fa2e32e0f84f 100644
(file)
--- a/
ChangeLog
+++ b/
ChangeLog
@@
-1,3
+1,13
@@
+2009-06-20
+ * started with integration of native Supaplex engine, using source code
+ of Megaplex from Frank Schindler, based on original Supaplex engine
+
+2009-06-16
+ * version number set to 3.2.6.2
+
+2009-06-15
+ * version 3.2.6.1 released
+
2009-05-31
* fixed bug with element_info[e].gfx_element not being initialized in
early game stage, causing native graphics in EMC level sets to be
2009-05-31
* fixed bug with element_info[e].gfx_element not being initialized in
early game stage, causing native graphics in EMC level sets to be
@@
-5,6
+15,11
@@
(this only happened when starting the program with an EMC set with
native graphics, but not when switching to such a set at runtime)
(this only happened when starting the program with an EMC set with
native graphics, but not when switching to such a set at runtime)
+2009-03-30
+ * deactivated blit-to-same-surface workaround again (see 2009-03-24)
+ and using self-compiled, patched SDL.dll that solves this problem
+ (interim solution until release of SDL 1.2.14 that should fix this)
+
2009-03-26
* extended backwards compatibility mode to allow already fixed bug with
change actions (see "2008-02-05") for existing levels (especially the
2009-03-26
* extended backwards compatibility mode to allow already fixed bug with
change actions (see "2008-02-05") for existing levels (especially the