+Release Version 2.0.0 [01 JAN 2001]
+-----------------------------------
+ - major code redesign to maintain generic game functions in a separate
+ library and make it easier to port the game to new targets like SDL
+ - can be compiled with SDL library to build native Windows version
+ - DOS and Windows versions can be compiled with gcc cross-compiler
+ - trying to open already busy audio device does not block the game
+ - bug in network playing code fixed (patch from web site)
+ - SDL version can load and play music modules
+ - bug in level editor fixed for EM doors and keys element description
+ - sound sample frequency raised from 8 kHz to 22 kHz
+
+Release Version 1.4.0 [27 OCT 1999]
+-----------------------------------
+ - new Boulderdash elements for better game emulation
+ - new cool medium-sized crystal font
+ - new elements and graphics for Diamond Caves II levels
+ - new elements and graphics for Emerald Mine Club levels
+ - brushed-up (higher resolution) graphics for Supaplex elements
+ - special oversized Supaplex levels included
+ - new elements for more authentic Emerald Mine elements (doors)
+ - more level editor enhancements:
+ element list scrollbar and level number selection within editor
+ - lots of new levels converted from Emerald Mine Club disks,
+ DX-Boulderdash and Supaplex
+ - new levels created and contributed by players
+ - now over 160 level series with over 14.000 levels
+ - high score list now scrollable to see all 100 entries
+ - new 16-bit elements level format to allow more than 256 elements
+ - re-introduced level handicap for more challange (levels must be
+ solved to be able to play the next one; can be disabled in setup)
+ - new setup option to disable time limit for relaxed playing :-)
+ - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
+ distributors to separate read-only (levels, graphics, sounds)
+ from writable (hich scores) game data
+ - new personal level setup files to store level handicap and
+ last played level for each level series
+ - removed some 32-bit dependent code; should be 64-bit clean now
+ - some little bugs fixed
+
+Release Version 1.3.0 [5 FEB 1999]
+----------------------------------
+ - strongly enhanced level editor
+ - new elements, graphics and levels for Supaplex style games
+ - completely rewritten platform independent gadget code
+ (buttons, scrollbars, text and number input gadgets)
+ - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
+
+Release Version 1.2.0 [5 DEC 1998]
+----------------------------------
+ - DOS/Windows version
+ - new WAV sound loader (to replace the old Amiga 8SVX files)
+ - new PCX graphics loader (to avoid GIF license problems)