+ - fixed bug when initializing font graphic structure
+ - fixed bug with animation mode "pingpong" when using only 1 frame
+ - fixed bug with extended change target introduced in 3.0.5
+ - fixed bug where passing over moving element doubles player speed
+ - fixed bug with elements continuing to move into push direction
+ - fixed bug with duplicated player when dropping bomb with shield on
+ - fixed switching bug (resetting flag when not switching but not idle)
+ - fixed element tokens for certain file elements with ".active" etc.
+ - added "switching" event for custom elements ("pressing" only once)
+ - added support for MP3 music for SDL version through SMPEG library
+
+Release Version 3.0.5 [29 SEP 2003]
+-----------------------------------
+ - fixed bug in multiple config pages loader code that caused crashes
+ - enhanced (remaining low-resolution) Supaplex graphics
+ - active/inactive sides configurable for custom element changes
+ - new movement type "move when pushed" available for custom elements
+ - now four envelope elements available
+ - font, background, animation and sound for envelope now configurable
+ - main menu doors opening/closing animation type now configurable
+
+Release Version 3.0.4 [13 SEP 2003]
+-----------------------------------
+ - fixed bug in multiple config pages code that caused crashes
+ - fixed bug in custom definition of crumbled element graphics
+
+Release Version 3.0.3 [08 SEP 2003]
+-----------------------------------
+ - fixed bug (missing array boundary check) which could crash the game
+ - fixed problem with setting mouse cursor in SDL version in fullscreen
+ - fixed problem with flickering when drawing toon animations
+ - fixed problem with player animation when snapping and moving
+ - fixed several nasty bugs that may have caused crashes on some systems
+ - added envelope content which gets displayed when collecting envelope
+ - added multiple change event pages for custom elements
+ - added support for loading various music formats through SDL_mixer
+ - added music to Supaplex classic level set
+
+Release Version 3.0.2 [22 AUG 2003]
+-----------------------------------
+ - fixed bug with messing up custom element properties in 3.0.0 levels
+ - fixed bug with choosing wrong engine version when playing tapes
+ - fixed bug with creating inaccessible elements at player position
+ - fixed bug with not finding current level artwork directory
+
+Release Version 3.0.1 [18 AUG 2003]
+-----------------------------------
+ - fixed bug that caused a crash at startup under Solaris
+ - fixed bug that caused the DOS version not finding its files
+ - fixed bug with missing graphic for active red disk bomb
+ - added custom element property for dropping collected elements
+ - added another 128 custom elements for those who can't get enough
+ - fixed PCX files in the DOS version ("classic" graphics only)
+
+Release Version 3.0.0 [05 AUG 2003]
+-----------------------------------
+ - final version bumped to 3.0.0 due to the massive changes
+ - graphics and sounds now completely and dynamically customizable
+ - custom elements now have lots of configurable properties
+ - advanced custom element settings for powerful, self-created elements
+ - fixed Supaplex gravity tubes
+ - fixed very nasty bug in SDL_image (and X11) PCX loading routine
+ - fixed some very nasty bugs in bitmap zoom routine
+ - fixed very nasty bug in level/artwork loading routine
+ - added new contributed levels and artwork from the following players:
+ * in the section "Contributions - 2002":
+ + Abby King (14 levels)
+ + Alan Bond (30 levels, all solvable, BD style artwork set)
+ + David Hutchinson (25 levels, artwork set)
+ + Equinox Tetrachloride (50 levels + 100 levels, all solvable)
+ + Sylvan Hancock (39 levels)
+ * in the section "Contributions - 2003":
+ + Andreas Buschbeck (85 levels, all solvable, complete artwork set)
+ + Edward Leuf (10 levels, all solvable, artwork set)
+ + Emanuel Schmieg (22 levels, all solvable, complete artwork set)
+ + Gavin Davidson (47 levels)
+ + Jorge Jordan (17 levels)
+ + Rafael Gatti (17 levels)
+ + Randy Johannessen (17 levels)
+ + Richard Valvona (3 levels)
+ + Sam Bateman (35 levels)
+ - great new levels with full artwork are now available from:
+ + Juergen Bonhagen (with complete artwork set)
+ * download these levels from "http://www.jb-line.de/"
+ + Andreas Buschbeck (with complete artwork set)
+ * download these levels from "http://home.vr-web.de/~abuschbeck/"
+
+Pre-Release Version 2.2.0rc7 [17 JUL 2003]
+------------------------------------------
+ - fixed bug when picking element in the editor
+ - added more custom elements properties
+ - fixed bugs when smashing penguin
+
+Pre-Release Version 2.2.0rc6 [22 APR 2003]
+------------------------------------------
+ - fixed small font configuration directive bug
+ - tape recorder font slightly enhanced (now complete character set)
+ - added missing font configuration source file
+ - added updated CHANGES file ;-)
+
+Pre-Release Version 2.2.0rc5 [20 APR 2003]
+------------------------------------------
+ - added generic selectbox gadget
+ - added special mouse cursor for playfield while playing
+ - font handling now more flexible (support for ISO-Latin-1 fonts)
+ - font graphics adjusted accordingly
+
+Pre-Release Version 2.2.0rc4 [30 MAR 2003]
+------------------------------------------
+ - changes for menu configuration
+ - not officially announced pre-release version
+ - Emerald Mine text font now much better quality
+
+Pre-Release Version 2.2.0rc3 [11 FEB 2003]
+------------------------------------------
+ - first custom element properties
+ - animation configuration for dynamically defined element actions
+ - automatically downscaled graphics (small graphics not needed anymore)
+ - ".EDITOR" and ".PREVIEW" suffixes for special editor/preview graphics
+ - toon animations (and number of toons) now fully configurable
+
+Pre-Release Version 2.2.0rc2 [13 JAN 2003]
+------------------------------------------
+ - added support for stereo WAV sound files
+ - moving objects can now have arbitrary animation length
+ - new batch command for dumping level information
+ - added support for background images for all menu screens
+ - added 128 custom elements that can be decorated with own graphics
+ - added some example levels showing how to create custom artwork
+ - added new contributed levels from the following players:
+ + Emanuel Schmieg: "Into The Ice Caves" (22 levels + artwork)
+
+Pre-Release Version 2.2.0rc1 [31 DEC 2002]
+------------------------------------------