+ - strongly enhanced level editor
+ - new elements, graphics and levels for Supaplex style games
+ - completely rewritten platform independent gadget code
+ (buttons, scrollbars, text and number input gadgets)
+ - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
+
+Release Version 1.2.0 [5 DEC 1998]
+----------------------------------
+ - DOS/Windows version
+ - new WAV sound loader (to replace the old Amiga 8SVX files)
+ - new PCX graphics loader (to avoid GIF license problems)
+ - network multiplayer games with upto four players
+ - no separate network server needed; each client can
+ fork a network server at startup if there's no server
+ running at this moment
+ - possibility to invoke the game to act as a standalone
+ network server (on a separate machine, for example)
+ - local multiplayer games with upto four players
+ - support for upto four joysticks
+ - completely free customizable keyboard and joystick
+ for all four players individually
+ - new joystick calibration screen which can be left
+ (with Escape key) if no joystick is connected... ;-)
+ - new (working) GIF graphics loader (but still support
+ for the old XPM method)
+ - supports private colormap with extremely less flashing
+ on 8-bit (256 colors) displays
+ - soft-scrolling with 50 frames per second (which raises
+ the system requirements and makes it completely
+ unplayable on my "old reference" 486/33 (where 0.9b runs
+ smoothly) and running at 90% speed on my K6-200.
+ - completely new file format for personal setup data
+ in ASCII format which is human readable and easily
+ customizable even with a texteditor; stored in the
+ user's home directory and no longer somewhere in the
+ game's installation directory
+ - high score lists changed: now one file per level and
+ no longer one file per level series; now using readable
+ ASCII format
+ - useful command line options to specify the X11 display,
+ the game's base (installation) directory, an alternate
+ level directory, standalone server execution and verbose
+ execution
+
+Version 1.1 [???] [NOT RELEASED]
+--------------------------------
+ - new (but broken) GIF graphics loader to be independent
+ from the XPM library and to replace all graphics by GIF files
+
+Version 1.0 [9 APR 1997] [NOT RELEASED]
+---------------------------------------
+ - the game now contains many really playable levels,
+ not only a few levels for testing
+ - the game is now even better playable by keyboard
+ (now you have the same gameplay functionality
+ compared to playing with a joystick. Especially
+ there are diagonal directions with keyboard playing
+ and the fire buttons are mapped to the shift keys)
+ - a lot of new elements for better emulation of levels
+ from the games "Boulderdash", "Emerald Mine" and
+ "Sokoban". New elements to build "Dynablaster" style
+ levels.
+ - enhanced functionality of the level tape recorder
+ to make it possible to go on with a game at any tape
+ position
+
+Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
+------------------------------------------
+ - new game elements
+
+Prerelease Version 0.9b [4 NOV 1995]
+------------------------------------
+ - the game is now completely Freeware
+ - the game is now better playable by keyboard
+ (in the last version, the player was making more than
+ one step for one keystroke in some cases -- thanks to
+ Warwick Allison for the hint with "XSync()"!)
+ - new amoeba type with configurable content (like in the
+ original C64 version, when aboeba cannot grow anymore
+ and explodes to diamonds or some other elements)
+ - compile error with ONE_PER_NAME in high score function
+ removed (thanks to Dmitry Kohmanyuk)
+ - little code cleanup (to get some new bugs ;)
+ - FreeBSD sound and joystick support (thanks to Jean-Marc
+ Zucconi)
+
+Prerelease Version 0.9 [23 OCT 1995]
+------------------------------------