+Release Version 2.0.2 [XX XXX XXXX]
+-----------------------------------
+ - added support for TrueColor PCX graphics files
+ - changed default slipping behaviour of gems back to 2.0.0 style;
+ this is now an element property for gems in the level editor,
+ although existing converted levels use the new EM gems behaviour
+ - behaviour of "Escape" key in level editor now more intuitive
+
+Release Version 2.0.1 [19 MAR 2002]
+-----------------------------------
+ - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
+ - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
+ + orange disk does not fall off from slippery elements
+ + infotrons kill electrons and snik snaks and trigger orange disks
+ + explosion chain reactions are now a bit slower than murphy
+ - behaviour of robots adjusted to make them less aggressive
+ (needed for quite some Emerald Mine Club levels)
+ - emeralds and diamonds now fall off normal, steel and growing walls,
+ as this is the correct behaviour in Emerald Mine; existing private
+ and contributed levels will still behave as before, unless saved
+ again (with or without modifications) from the level editor of the
+ current version of the game
+ - icon for Windows executable added
+ - bug when selecting default level series fixed
+ - new IFF style file format for level and tape files
+ - bug in storing amoeba content fixed
+ - nasty tape bugs fixed (completely reworked tape stuff)
+ - fullscreen mode now works with Windows (workaround for bug in SDL)
+ - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
+ - file permissions when saving files and creating directories changed
+ - some small sound bugs fixed
+ - added new contributed levels from the following players:
+ + Arno Luppold
+ + Barak Shacked
+ + Ben Braithwaite
+ + Dominik Seichter
+ + Emilio Hemken
+ + Glenn Alexander
+ + Helge Hafting
+ + Paul Sutton
+
+Release Version 2.0.0 [01 JAN 2001]
+-----------------------------------
+ - major code redesign to maintain generic game functions in a separate
+ library and make it easier to port the game to new targets like SDL
+ - can be compiled with SDL library to build native Windows version
+ - DOS and Windows versions can be compiled with gcc cross-compiler
+ - trying to open already busy audio device does not block the game
+ - bug in network playing code fixed (patch from web site)
+ - SDL version can load and play music modules
+ - bug in level editor fixed for EM doors and keys element description
+ - sound sample frequency raised from 8 kHz to 22 kHz
+
+Release Version 1.4.0 [27 OCT 1999]
+-----------------------------------
+ - new Boulderdash elements for better game emulation
+ - new cool medium-sized crystal font
+ - new elements and graphics for Diamond Caves II levels
+ - new elements and graphics for Emerald Mine Club levels
+ - brushed-up (higher resolution) graphics for Supaplex elements
+ - special oversized Supaplex levels included
+ - new elements for more authentic Emerald Mine elements (doors)
+ - more level editor enhancements:
+ element list scrollbar and level number selection within editor
+ - lots of new levels converted from Emerald Mine Club disks,
+ DX-Boulderdash and Supaplex
+ - new levels created and contributed by players
+ - now over 160 level series with over 14.000 levels
+ - high score list now scrollable to see all 100 entries
+ - new 16-bit elements level format to allow more than 256 elements
+ - re-introduced level handicap for more challange (levels must be
+ solved to be able to play the next one; can be disabled in setup)
+ - new setup option to disable time limit for relaxed playing :-)
+ - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
+ distributors to separate read-only (levels, graphics, sounds)
+ from writable (hich scores) game data
+ - new personal level setup files to store level handicap and
+ last played level for each level series
+ - removed some 32-bit dependent code; should be 64-bit clean now
+ - some little bugs fixed
+
+Release Version 1.3.0 [5 FEB 1999]
+----------------------------------
+ - strongly enhanced level editor
+ - new elements, graphics and levels for Supaplex style games
+ - completely rewritten platform independent gadget code
+ (buttons, scrollbars, text and number input gadgets)
+ - nasty sound bug fixed (showed up with Linux kernel 2.2.x)