void DrawMaskedBorder_ALL(void);
void DrawMaskedBorder(int);
void DrawMaskedBorderToTarget(int);
-void DrawTileCursor(int);
+void DrawTileCursor(int, int);
void SetDrawtoField(int);
int GetDrawtoField(void);
void FloodFillLevelExt(int, int, int, int x, int y, short field[x][y], int, int);
void SetRandomAnimationValue(int, int);
+void SetAnimationFirstLevel(int);
int getGraphicAnimationFrame(int, int);
int getGraphicAnimationFrameXY(int, int, int);
void CreateToolButtons(void);
void FreeToolButtons(void);
+int map_element_RND_to_BD(int);
+int map_element_BD_to_RND(int);
+
int map_element_RND_to_EM_cave(int);
int map_element_EM_to_RND_cave(int);
int map_element_EM_to_RND_game(int);
int getBeltSwitchElementFromBeltNrAndBeltDir(int, int);
unsigned int InitRND(int);
+
+void InitGraphicInfo_BD(void);
void InitGraphicInfo_EM(void);
void PlayMenuSoundExt(int);