void CreateToolButtons(void);
void FreeToolButtons(void);
-int map_element_RND_to_BD(int);
-int map_element_BD_to_RND(int);
+int map_element_RND_to_BD_cave(int);
+int map_element_RND_to_BD_effect(int, int);
+int map_element_BD_to_RND_cave(int);
+int map_element_BD_to_RND_game(int);
int map_element_RND_to_EM_cave(int);
int map_element_EM_to_RND_cave(int);