#define DOOR_OPEN_2 (1 << 1)
#define DOOR_CLOSE_1 (1 << 2)
#define DOOR_CLOSE_2 (1 << 3)
-#define DOOR_OPEN_BOTH (DOOR_OPEN_1 | DOOR_OPEN_2)
-#define DOOR_CLOSE_BOTH (DOOR_CLOSE_1 | DOOR_CLOSE_2)
+#define DOOR_OPEN_ALL (DOOR_OPEN_1 | DOOR_OPEN_2)
+#define DOOR_CLOSE_ALL (DOOR_CLOSE_1 | DOOR_CLOSE_2)
#define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1)
#define DOOR_ACTION_2 (DOOR_OPEN_2 | DOOR_CLOSE_2)
#define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
void BackToFront();
void FadeToFront();
void ClearWindow();
+void DrawTextF(int, int, int, char *, ...);
+void DrawTextFCentered(int, int, char *, ...);
void DrawText(int, int, char *, int, int);
void DrawTextExt(Drawable, GC, int, int, char *, int, int);
void DrawAllPlayers(void);
void DrawLevel(void);
void DrawMiniLevel(int, int);
void DrawMicroLevel(int, int);
-BOOL Request(char *, unsigned int);
+boolean Request(char *, unsigned int);
unsigned int OpenDoor(unsigned int);
unsigned int CloseDoor(unsigned int);
unsigned int GetDoorState(void);