#include "game.h"
/* for SetDrawtoField */
-#define DRAW_DIRECT 0
#define DRAW_BUFFERED 1
#define DRAW_BACKBUFFER 2
void SetDrawtoField(int);
void RedrawPlayfield(boolean, int, int, int, int);
void BackToFront();
-void FadeToFront();
void FadeIn(int);
void FadeOut(int);
-void FadeCross(int);
-void FadeCrossSaveBackbuffer();
-
-void ClearWindow();
+void FadeSetEnterMenu();
+void FadeSetLeaveMenu();
+void FadeSetEnterScreen();
+void FadeSetNextScreen();
+void FadeSetLeaveScreen();
+void FadeSetFromType(int);
+void FadeSetDisabled();
+void FadeSkipNextFadeIn();
+void FadeSkipNextFadeOut();
+
+void ClearField();
void SetWindowBackgroundImageIfDefined(int);
void SetMainBackgroundImageIfDefined(int);
+void SetDoorBackgroundImageIfDefined(int);
+void SetWindowBackgroundImage(int);
void SetMainBackgroundImage(int);
void SetDoorBackgroundImage(int);
void SetPanelBackground();
void MarkTileDirty(int, int);
void SetBorderElement();
+void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
+ int, int);
void SetRandomAnimationValue(int, int);
int getGraphicAnimationFrame(int, int);
void DrawPlayerField(int, int);
void DrawPlayer(struct PlayerInfo *);
+void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
+void getMiniGraphicSource(int, Bitmap **, int *, int *);
void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
void getGraphicSource(int, int, Bitmap **, int *, int *);
void DrawGraphic(int, int, int, int);
void DrawGraphicThruMask(int, int, int, int);
void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
+void DrawSizedGraphic(int, int, int, int, int);
+void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int);
void DrawMiniGraphic(int, int, int);
-void getMiniGraphicSource(int, Bitmap **, int *, int *);
void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
void DrawScreenElementExt(int, int, int, int, int, int, int);
void DrawScreenElementThruMask(int, int, int);
void DrawLevelElementThruMask(int, int, int);
void DrawLevelFieldThruMask(int, int);
-void DrawLevelFieldCrumbledSand(int, int);
-void DrawLevelFieldCrumbledSandDigging(int, int, int, int);
-void DrawLevelFieldCrumbledSandNeighbours(int, int);
+void DrawLevelFieldCrumbled(int, int);
+void DrawLevelFieldCrumbledDigging(int, int, int, int);
+void DrawLevelFieldCrumbledNeighbours(int, int);
void DrawScreenElement(int, int, int);
void DrawLevelElement(int, int, int);
void DrawScreenField(int, int);
void map_android_clone_elements_RND_to_EM(struct LevelInfo *);
void map_android_clone_elements_EM_to_RND(struct LevelInfo *);
+int map_element_RND_to_SP(int);
+int map_element_SP_to_RND(int);
+int map_action_SP_to_RND(int);
+
int get_next_element(int);
int el_act_dir2img(int, int, int);
int el_act2img(int, int);
int el2img(int);
int el2edimg(int);
int el2preimg(int);
+int el2panelimg(int);
int font2baseimg(int);
+int getBeltNrFromBeltElement(int);
+int getBeltNrFromBeltActiveElement(int);
+int getBeltNrFromBeltSwitchElement(int);
+int getBeltDirNrFromBeltElement(int);
+int getBeltDirNrFromBeltSwitchElement(int);
+int getBeltDirFromBeltElement(int);
+int getBeltDirFromBeltSwitchElement(int);
+int getBeltElementFromBeltNrAndBeltDirNr(int, int);
+int getBeltElementFromBeltNrAndBeltDir(int, int);
+int getBeltSwitchElementFromBeltNrAndBeltDirNr(int, int);
+int getBeltSwitchElementFromBeltNrAndBeltDir(int, int);
+
unsigned int InitRND(long);
void InitGraphicInfo_EM(void);
+void PlayMenuSoundExt(int);
void PlayMenuSound();
void PlayMenuSoundStereo(int, int);
+void PlayMenuSoundIfLoopExt(int);
void PlayMenuSoundIfLoop();
+void PlayMenuMusicExt(int);
void PlayMenuMusic();
void PlaySoundActivating();
void PlaySoundSelecting();
void ToggleFullscreenIfNeeded();
+void ChangeViewportPropertiesIfNeeded();
#endif /* TOOLS_H */