void DrawMaskedBorder_DOOR_3();
void DrawMaskedBorder_ALL();
void DrawMaskedBorder(int);
-void DrawMaskedBorderToScreen(int);
+void DrawMaskedBorderToTarget(int);
void SetDrawtoField(int);
void RedrawPlayfield();
void FadeSkipNextFadeIn();
void FadeSkipNextFadeOut();
-Bitmap *getGlobalBorderBitmapFromGameStatus();
+Bitmap *getGlobalBorderBitmapFromStatus(int);
void ClearField();
void SetWindowBackgroundImageIfDefined(int);