extern boolean wait_for_vsync;
#endif
+/* tool button identifiers */
+#define TOOL_CTRL_ID_YES 0
+#define TOOL_CTRL_ID_NO 1
+#define TOOL_CTRL_ID_CONFIRM 2
+#define TOOL_CTRL_ID_PLAYER_1 3
+#define TOOL_CTRL_ID_PLAYER_2 4
+#define TOOL_CTRL_ID_PLAYER_3 5
+#define TOOL_CTRL_ID_PLAYER_4 6
+
+#define NUM_TOOL_BUTTONS 7
+
+/* forward declaration for internal use */
+static void UnmapToolButtons();
+static void HandleToolButtons(struct GadgetInfo *);
+
+static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
+static int request_gadget_id = -1;
+
void SetDrawtoField(int mode)
{
if (mode == DRAW_BUFFERED && setup.soft_scrolling)
if (redraw_mask & REDRAW_ALL)
{
- XCopyArea(display,backbuffer,window,gc,
- 0,0, WIN_XSIZE,WIN_YSIZE,
- 0,0);
+ XCopyArea(display, backbuffer, window, gc,
+ 0, 0, WIN_XSIZE, WIN_YSIZE,
+ 0, 0);
redraw_mask = 0;
}
if (redraw_mask & REDRAW_FIELD)
{
if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
- XCopyArea(display,backbuffer,window,gc,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
- REAL_SX,REAL_SY);
+ {
+ XCopyArea(display, backbuffer, window, gc,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+ REAL_SX, REAL_SY);
+ }
else
{
int fx = FX, fy = FY;
}
if (setup.soft_scrolling ||
- ABS(ScreenGfxPos) + ScrollStepSize == TILEX ||
- ABS(ScreenGfxPos) == ScrollStepSize ||
+ ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
+ ABS(ScreenMovPos) == ScrollStepSize ||
redraw_tiles > REDRAWTILES_THRESHOLD)
+ {
XCopyArea(display, buffer, window, gc, fx, fy, SXSIZE, SYSIZE, SX, SY);
+
+#ifdef DEBUG
+#if 0
+ printf("redrawing all (ScreenGfxPos == %d) because %s\n",
+ ScreenGfxPos,
+ (setup.soft_scrolling ?
+ "setup.soft_scrolling" :
+ ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
+ "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
+ ABS(ScreenGfxPos) == ScrollStepSize ?
+ "ABS(ScreenGfxPos) == ScrollStepSize" :
+ "redraw_tiles > REDRAWTILES_THRESHOLD"));
+#endif
+#endif
+ }
}
redraw_mask &= ~REDRAW_MAIN;
}
if (redraw_mask & REDRAW_DOORS)
{
if (redraw_mask & REDRAW_DOOR_1)
- XCopyArea(display,backbuffer,window,gc,
- DX,DY, DXSIZE,DYSIZE,
- DX,DY);
+ XCopyArea(display, backbuffer, window, gc,
+ DX, DY, DXSIZE, DYSIZE,
+ DX, DY);
if (redraw_mask & REDRAW_DOOR_2)
{
if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
}
}
+ if (redraw_mask & REDRAW_DOOR_3)
+ XCopyArea(display, backbuffer, window, gc,
+ EX, EY, EXSIZE, EYSIZE,
+ EX, EY);
redraw_mask &= ~REDRAW_DOORS;
}
- if (redraw_mask & REDRAW_MICROLEV)
+ if (redraw_mask & REDRAW_MICROLEVEL)
{
XCopyArea(display,backbuffer,window,gc,
- MICROLEV_XPOS,MICROLEV_YPOS, MICROLEV_XSIZE,MICROLEV_YSIZE,
- MICROLEV_XPOS,MICROLEV_YPOS);
+ MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
+ MICROLEV_XPOS, MICROLEV_YPOS);
XCopyArea(display,backbuffer,window,gc,
- SX,MICROLABEL_YPOS, SXSIZE,FONT4_YSIZE,
- SX,MICROLABEL_YPOS);
- redraw_mask &= ~REDRAW_MICROLEV;
+ SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
+ SX, MICROLABEL_YPOS);
+ redraw_mask &= ~REDRAW_MICROLEVEL;
}
if (redraw_mask & REDRAW_TILES)
for(x=0; x<SCR_FIELDX; x++)
for(y=0; y<SCR_FIELDY; y++)
if (redraw[redraw_x1 + x][redraw_y1 + y])
- XCopyArea(display,buffer,window,gc,
- FX+x*TILEX,FX+y*TILEY, TILEX,TILEY,
- SX+x*TILEX,SY+y*TILEY);
+ XCopyArea(display, buffer, window, gc,
+ FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
+ SX + x * TILEX, SY + y * TILEY);
}
XFlush(display);
{
int font_width, font_height, font_start;
int font_pixmap;
+ boolean print_inverse = FALSE;
if (font_size != FS_SMALL && font_size != FS_BIG)
font_size = FS_SMALL;
font_start = (font_type * (font_size == FS_BIG ? FONT1_YSIZE : FONT2_YSIZE) *
FONT_LINES_PER_FONT);
- while(*text)
+ while (*text)
{
char c = *text++;
+ if (c == '~' && font_size == FS_SMALL && font_type <= FC_YELLOW)
+ {
+ print_inverse = TRUE;
+ continue;
+ }
+
if (c >= 'a' && c <= 'z')
c = 'A' + (c - 'a');
else if (c == 'ä' || c == 'Ä')
c = 93;
if (c >= 32 && c <= 95)
- XCopyArea(display, pix[font_pixmap], d, gc,
- ((c - 32) % FONT_CHARS_PER_LINE) * font_width,
- ((c - 32) / FONT_CHARS_PER_LINE) * font_height + font_start,
- font_width, font_height, x, y);
+ {
+ int src_x = ((c - 32) % FONT_CHARS_PER_LINE) * font_width;
+ int src_y = ((c - 32) / FONT_CHARS_PER_LINE) * font_height + font_start;
+ int dest_x = x, dest_y = y;
+
+ if (print_inverse)
+ {
+ XCopyArea(display, pix[font_pixmap], d, gc,
+ FONT_CHARS_PER_LINE * font_width,
+ 3 * font_height + font_start,
+ font_width, font_height, x, y);
+
+ XSetClipOrigin(display, clip_gc[font_pixmap],
+ dest_x - src_x, dest_y - src_y);
+ XCopyArea(display, pix[font_pixmap], d, clip_gc[font_pixmap],
+ 0, 0, font_width, font_height, dest_x, dest_y);
+ }
+ else
+ XCopyArea(display, pix[font_pixmap], d, gc,
+ src_x, src_y, font_width, font_height, dest_x, dest_y);
+ }
x += font_width;
}
/* draw player himself */
- if (player->MovDir == MV_LEFT)
- graphic = (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
- else if (player->MovDir == MV_RIGHT)
- graphic = (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
- else if (player->MovDir == MV_UP)
- graphic = GFX_SPIELER1_UP;
- else /* MV_DOWN || MV_NO_MOVING */
- graphic = GFX_SPIELER1_DOWN;
+ if (game_emulation == EMU_SUPAPLEX)
+ {
+#if 0
+ if (player->MovDir == MV_LEFT)
+ graphic =
+ (player->Pushing ? GFX_MURPHY_PUSH_LEFT : GFX_MURPHY_LEFT);
+ else if (player->MovDir == MV_RIGHT)
+ graphic =
+ (player->Pushing ? GFX_MURPHY_PUSH_RIGHT : GFX_MURPHY_RIGHT);
+ else if (player->MovDir == MV_UP)
+ graphic = GFX_MURPHY_UP;
+ else if (player->MovDir == MV_DOWN)
+ graphic = GFX_MURPHY_DOWN;
+ else /* MV_NO_MOVING */
+ graphic = GFX_SP_MURPHY;
+
+
+ /*
+ if (player->snapped)
+ graphic = GFX_SPIELER1_PUSH_LEFT;
+ else
+ graphic = GFX_SPIELER1_PUSH_RIGHT;
+ */
+#endif
+
+ static int last_dir = MV_LEFT;
- graphic += player->index_nr * 3*HEROES_PER_LINE;
- graphic += player->Frame;
+ if (player->Pushing)
+ {
+ if (player->MovDir == MV_LEFT)
+ graphic = GFX_MURPHY_PUSH_LEFT;
+ else if (player->MovDir == MV_RIGHT)
+ graphic = GFX_MURPHY_PUSH_RIGHT;
+ else if (last_dir == MV_LEFT)
+ graphic = GFX_MURPHY_ANY_LEFT;
+ else if (last_dir == MV_RIGHT)
+ graphic = GFX_MURPHY_ANY_RIGHT;
+ else
+ graphic = GFX_SP_MURPHY;
+ }
+ else if (player->snapped)
+ {
+ if (player->MovDir == MV_LEFT)
+ graphic = GFX_MURPHY_SNAP_LEFT;
+ else if (player->MovDir == MV_RIGHT)
+ graphic = GFX_MURPHY_SNAP_RIGHT;
+ else if (player->MovDir == MV_UP)
+ graphic = GFX_MURPHY_SNAP_UP;
+ else if (player->MovDir == MV_DOWN)
+ graphic = GFX_MURPHY_SNAP_DOWN;
+ else
+ graphic = GFX_SP_MURPHY;
+ }
+ else
+ {
+ if (player->MovDir == MV_LEFT)
+ graphic = GFX_MURPHY_ANY_LEFT;
+ else if (player->MovDir == MV_RIGHT)
+ graphic = GFX_MURPHY_ANY_RIGHT;
+ else if (last_dir == MV_LEFT)
+ graphic = GFX_MURPHY_ANY_LEFT;
+ else if (last_dir == MV_RIGHT)
+ graphic = GFX_MURPHY_ANY_RIGHT;
+ else
+ graphic = GFX_SP_MURPHY;
+ }
+
+ if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
+ last_dir = player->MovDir;
+
+ if (!player->Pushing && !player->snapped && player->MovDir != MV_NO_MOVING)
+ graphic -= player->Frame % 2;
+ }
+ else
+ {
+ if (player->MovDir == MV_LEFT)
+ graphic =
+ (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
+ else if (player->MovDir == MV_RIGHT)
+ graphic =
+ (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
+ else if (player->MovDir == MV_UP)
+ graphic = GFX_SPIELER1_UP;
+ else /* MV_DOWN || MV_NO_MOVING */
+ graphic = GFX_SPIELER1_DOWN;
+
+ graphic += player->index_nr * 3 * HEROES_PER_LINE;
+ graphic += player->Frame;
+ }
if (player->GfxPos)
{
phase = 7 - phase;
}
- DrawGraphicThruMask(sx, sy, graphic + phase);
+ if (game_emulation == EMU_SUPAPLEX)
+ DrawGraphic(sx, sy, GFX_SP_DISK_RED);
+ else
+ DrawGraphicThruMask(sx, sy, graphic + phase);
}
if ((last_jx != jx || last_jy != jy) &&
DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
}
+void getGraphicSource(int graphic, int *pixmap_nr, int *x, int *y)
+{
+ if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
+ {
+ graphic -= GFX_START_ROCKSSCREEN;
+ *pixmap_nr = PIX_BACK;
+ *x = SX + (graphic % GFX_PER_LINE) * TILEX;
+ *y = SY + (graphic / GFX_PER_LINE) * TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+ {
+ graphic -= GFX_START_ROCKSMORE;
+ *pixmap_nr = PIX_MORE;
+ *x = (graphic % MORE_PER_LINE) * TILEX;
+ *y = (graphic / MORE_PER_LINE) * TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
+ {
+ graphic -= GFX_START_ROCKSHEROES;
+ *pixmap_nr = PIX_HEROES;
+ *x = (graphic % HEROES_PER_LINE) * TILEX;
+ *y = (graphic / HEROES_PER_LINE) * TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
+ {
+ graphic -= GFX_START_ROCKSFONT;
+ *pixmap_nr = PIX_BIGFONT;
+ *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
+ *y = ((graphic / FONT_CHARS_PER_LINE) * TILEY +
+ FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY);
+ }
+ else
+ {
+ *pixmap_nr = PIX_MORE;
+ *x = 0;
+ *y = 0;
+ }
+}
+
void DrawGraphic(int x, int y, int graphic)
{
#if DEBUG
void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
{
+
+#if 1
+
+ int pixmap_nr;
+ int src_x, src_y;
+
+ getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
+ XCopyArea(display, pix[pixmap_nr], d, gc,
+ src_x, src_y, TILEX, TILEY, x, y);
+
+#else
+
if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
{
graphic -= GFX_START_ROCKSSCREEN;
SY + (graphic / GFX_PER_LINE) * TILEY,
TILEX, TILEY, x, y);
}
+ else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+ {
+ graphic -= GFX_START_ROCKSMORE;
+ XCopyArea(display, pix[PIX_MORE], d, gc,
+ (graphic % MORE_PER_LINE) * TILEX,
+ (graphic / MORE_PER_LINE) * TILEY,
+ TILEX, TILEY, x, y);
+ }
else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
{
graphic -= GFX_START_ROCKSHEROES;
}
else
XFillRectangle(display, d, gc, x, y, TILEX, TILEY);
+
+#endif
+
}
void DrawGraphicThruMask(int x, int y, int graphic)
void DrawGraphicThruMaskExt(Drawable d, int dest_x, int dest_y, int graphic)
{
+
+#if 1
+
+ int tile = graphic;
+ int pixmap_nr;
+ int src_x, src_y;
+ Pixmap src_pixmap;
+ GC drawing_gc;
+
+ getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
+ src_pixmap = pix[pixmap_nr];
+ drawing_gc = clip_gc[pixmap_nr];
+
+#else
+
int src_x, src_y;
int tile = graphic;
Pixmap src_pixmap;
src_x = SX + (graphic % GFX_PER_LINE) * TILEX;
src_y = SY + (graphic / GFX_PER_LINE) * TILEY;
}
+ else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+ {
+ src_pixmap = pix[PIX_MORE];
+ drawing_gc = clip_gc[PIX_MORE];
+ graphic -= GFX_START_ROCKSMORE;
+ src_x = (graphic % MORE_PER_LINE) * TILEX;
+ src_y = (graphic / MORE_PER_LINE) * TILEY;
+ }
else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
{
src_pixmap = pix[PIX_HEROES];
return;
}
+#endif
+
+
if (tile_clipmask[tile] != None)
{
XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
XSetClipOrigin(display, tile_clip_gc, dest_x, dest_y);
- XCopyArea(display, src_pixmap, drawto_field, tile_clip_gc,
+ XCopyArea(display, src_pixmap, d, tile_clip_gc,
src_x, src_y, TILEX, TILEY, dest_x, dest_y);
}
else
#endif
XSetClipOrigin(display, drawing_gc, dest_x-src_x, dest_y-src_y);
- XCopyArea(display, src_pixmap, drawto_field, drawing_gc,
+ XCopyArea(display, src_pixmap, d, drawing_gc,
src_x, src_y, TILEX, TILEY, dest_x, dest_y);
}
}
MarkTileDirty(x/2, y/2);
}
+void getMiniGraphicSource(int graphic, Pixmap *pixmap, int *x, int *y)
+{
+ if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
+ {
+ graphic -= GFX_START_ROCKSSCREEN;
+ *pixmap = pix[PIX_BACK];
+ *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
+ *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+ {
+ graphic -= GFX_START_ROCKSMORE;
+ *pixmap = pix[PIX_MORE];
+ *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
+ *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
+ {
+ graphic -= GFX_START_ROCKSFONT;
+ *pixmap = pix[PIX_SMALLFONT];
+ *x = (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
+ *y = ((graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
+ FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT);
+ }
+ else
+ {
+ *pixmap = pix[PIX_MORE];
+ *x = MINI_MORE_STARTX;
+ *y = MINI_MORE_STARTY;
+ }
+}
+
void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
{
+
+#if 1
+
+ Pixmap pixmap;
+ int src_x, src_y;
+
+ getMiniGraphicSource(graphic, &pixmap, &src_x, &src_y);
+ XCopyArea(display, pixmap, d, gc,
+ src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
+
+#else
+
if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
{
graphic -= GFX_START_ROCKSSCREEN;
MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY,
MINI_TILEX, MINI_TILEY, x, y);
}
+ else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+ {
+ graphic -= GFX_START_ROCKSMORE;
+ XCopyArea(display, pix[PIX_MORE], d, gc,
+ MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX,
+ MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY,
+ MINI_TILEX, MINI_TILEY, x, y);
+ }
else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
{
graphic -= GFX_START_ROCKSFONT;
}
else
XFillRectangle(display, d, gc, x, y, MINI_TILEX, MINI_TILEY);
+
+#endif
+
}
void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
src_x = SX + (graphic % GFX_PER_LINE) * TILEX + cx;
src_y = SY + (graphic / GFX_PER_LINE) * TILEY + cy;
}
+ else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+ {
+ src_pixmap = pix[PIX_MORE];
+ drawing_gc = clip_gc[PIX_MORE];
+ graphic -= GFX_START_ROCKSMORE;
+ src_x = (graphic % MORE_PER_LINE) * TILEX + cx;
+ src_y = (graphic / MORE_PER_LINE) * TILEY + cy;
+ }
else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
{
src_pixmap = pix[PIX_HEROES];
{
int ux = LEVELX(x), uy = LEVELY(y);
int graphic = el2gfx(element);
- int phase4 = ABS(MovPos[ux][uy]) / (TILEX / 4);
- int phase = phase4 / 2;
+ int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
+ int phase4 = phase8 / 2;
+ int phase2 = phase8 / 4;
int dir = MovDir[ux][uy];
if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
{
- graphic += 4*!phase;
+ graphic += 4 * !phase2;
if (dir == MV_UP)
graphic += 1;
else if (dir == MV_DOWN)
graphic += 3;
}
+ else if (element == EL_SP_SNIKSNAK)
+ {
+ if (dir == MV_LEFT)
+ graphic = GFX_SP_SNIKSNAK_LEFT;
+ else if (dir == MV_RIGHT)
+ graphic = GFX_SP_SNIKSNAK_RIGHT;
+ else if (dir == MV_UP)
+ graphic = GFX_SP_SNIKSNAK_UP;
+ else
+ graphic = GFX_SP_SNIKSNAK_DOWN;
+
+ graphic += (phase8 < 4 ? phase8 : 7 - phase8);
+ }
+ else if (element == EL_SP_ELECTRON)
+ {
+ graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
+ }
else if (element == EL_MAULWURF || element == EL_PINGUIN ||
element == EL_SCHWEIN || element == EL_DRACHE)
{
}
else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
{
- graphic += !phase;
+ graphic += !phase2;
}
else if ((element == EL_FELSBROCKEN || IS_GEM(element)) && !cut_mode)
{
- graphic += phase * (element == EL_FELSBROCKEN ? 2 : 1);
+ if (element != EL_SP_INFOTRON)
+ graphic += phase2 * (element == EL_FELSBROCKEN ? 2 : 1);
}
- else if ((element == EL_SIEB_LEER || element == EL_SIEB2_LEER ||
- element == EL_SIEB_VOLL || element == EL_SIEB2_VOLL) && SiebAktiv)
+ else if (element == EL_SIEB_LEER || element == EL_SIEB2_LEER ||
+ element == EL_SIEB_VOLL || element == EL_SIEB2_VOLL)
{
- graphic += 3 - (SiebAktiv % 8) / 2;
+ graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
}
else if (IS_AMOEBOID(element))
{
if (!IN_LEV_FIELD(ux, uy))
{
- DrawScreenElement(x, y, EL_BETON);
+ if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
+ element = EL_LEERRAUM;
+ else
+ element = BorderElement;
+
+ DrawScreenElement(x, y, element);
return;
}
if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
DrawMiniElement(sx, sy, EL_LEERRAUM);
- else if (x == -1 || x == lev_fieldx || y == -1 || y == lev_fieldy)
- DrawMiniElement(sx, sy, EL_BETON);
- else
+ else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
DrawMiniElement(sx, sy, Feld[x][y]);
+ else
+ {
+ int steel_type, steel_position;
+ int border[6][2] =
+ {
+ { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT },
+ { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT },
+ { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT },
+ { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT },
+ { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL },
+ { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL }
+ };
+
+ steel_type = (BorderElement == EL_BETON ? 0 : 1);
+ steel_position = (x == -1 && y == -1 ? 0 :
+ x == lev_fieldx && y == -1 ? 1 :
+ x == -1 && y == lev_fieldy ? 2 :
+ x == lev_fieldx && y == lev_fieldy ? 3 :
+ x == -1 || x == lev_fieldx ? 4 :
+ y == -1 || y == lev_fieldy ? 5 : -1);
+
+ if (steel_position != -1)
+ DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
+
+
+#if 0
+ if (x == -1 && y == -1)
+ DrawMiniGraphic(sx, sy, GFX_STEEL_UPPER_LEFT);
+ else if (x == lev_fieldx && y == -1)
+ DrawMiniGraphic(sx, sy, GFX_STEEL_UPPER_RIGHT);
+ else if (x == -1 && y == lev_fieldy)
+ DrawMiniGraphic(sx, sy, GFX_STEEL_LOWER_LEFT);
+ else if (x == lev_fieldx && y == lev_fieldy)
+ DrawMiniGraphic(sx, sy, GFX_STEEL_LOWER_RIGHT);
+ else if (x == -1 || x == lev_fieldx)
+ DrawMiniGraphic(sx, sy, GFX_STEEL_VERTICAL);
+ else if (y == -1 || y == lev_fieldy)
+ DrawMiniGraphic(sx, sy, GFX_STEEL_HORIZONTAL);
+#endif
+
+
+ }
}
void DrawMicroElement(int xpos, int ypos, int element)
graphic = el2gfx(element);
- XCopyArea(display, pix[PIX_BACK], drawto, gc,
- MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
- MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+ if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+ {
+ graphic -= GFX_START_ROCKSMORE;
+ XCopyArea(display, pix[PIX_MORE], drawto, gc,
+ MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE) *MICRO_TILEX,
+ MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE) *MICRO_TILEY,
+ MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+ }
+ else
+ XCopyArea(display, pix[PIX_BACK], drawto, gc,
+ MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
+ MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
+ MICRO_TILEX, MICRO_TILEY, xpos, ypos);
}
void DrawLevel()
redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
}
-void DrawMiniLevel(int scroll_x, int scroll_y)
+void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
{
int x,y;
- ClearWindow();
-
- for(x=0; x<2*SCR_FIELDX; x++)
- for(y=0; y<2*SCR_FIELDY; y++)
+ for(x=0; x<size_x; x++)
+ for(y=0; y<size_y; y++)
DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
redraw_mask |= REDRAW_FIELD;
}
-void DrawMicroLevel(int xpos, int ypos)
+static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
{
- int x,y;
+ int x, y;
+
+ /* determine border element for this level */
+ SetBorderElement();
XFillRectangle(display, drawto, gc,
- xpos - MICRO_TILEX, ypos - MICRO_TILEY,
- MICRO_TILEX * (STD_LEV_FIELDX + 2),
- MICRO_TILEY * (STD_LEV_FIELDY + 2));
+ xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
+
if (lev_fieldx < STD_LEV_FIELDX)
- xpos += (STD_LEV_FIELDX - lev_fieldx)/2 * MICRO_TILEX;
+ xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
if (lev_fieldy < STD_LEV_FIELDY)
- ypos += (STD_LEV_FIELDY - lev_fieldy)/2 * MICRO_TILEY;
+ ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
+
+ xpos += MICRO_TILEX;
+ ypos += MICRO_TILEY;
for(x=-1; x<=STD_LEV_FIELDX; x++)
+ {
for(y=-1; y<=STD_LEV_FIELDY; y++)
- if (x >= 0 && x < lev_fieldx && y >= 0 && y < lev_fieldy)
+ {
+ int lx = from_x + x, ly = from_y + y;
+
+ if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
- Ur[x][y]);
- else if (x >= -1 && x < lev_fieldx+1 && y >= -1 && y < lev_fieldy+1)
+ Ur[lx][ly]);
+ else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
- EL_BETON);
+ BorderElement);
+ }
+ }
+
+ redraw_mask |= REDRAW_MICROLEVEL;
+}
+
+static void DrawMicroLevelLabelExt(int mode)
+{
+ char label_text[100];
- XFillRectangle(display, drawto,gc, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
+ XFillRectangle(display, drawto,gc,
+ SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
- if (level.name)
+ strcpy(label_text, (mode == 1 ? level.name :
+ mode == 2 ? "created by" :
+ mode == 3 ? level.author : ""));
+
+ if (strlen(label_text) > 0)
{
- int len = strlen(level.name);
- int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
- int lypos = MICROLABEL_YPOS;
+ int size, lxpos, lypos;
+
+ label_text[SXSIZE / FONT4_XSIZE] = '\0';
- DrawText(lxpos, lypos, level.name, FS_SMALL, FC_SPECIAL2);
+ size = strlen(label_text);
+ lxpos = SX + (SXSIZE - size * FONT4_XSIZE) / 2;
+ lypos = MICROLABEL_YPOS;
+
+ DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
}
- redraw_mask |= REDRAW_MICROLEV;
+ redraw_mask |= REDRAW_MICROLEVEL;
+}
+
+void DrawMicroLevel(int xpos, int ypos, boolean restart)
+{
+ static unsigned long scroll_delay = 0;
+ static unsigned long label_delay = 0;
+ static int from_x, from_y, scroll_direction;
+ static int label_state, label_counter;
+
+ if (restart)
+ {
+ from_x = from_y = 0;
+ scroll_direction = MV_RIGHT;
+ label_state = 1;
+ label_counter = 0;
+
+ DrawMicroLevelExt(xpos, ypos, from_x, from_y);
+ DrawMicroLevelLabelExt(label_state);
+
+ /* initialize delay counters */
+ DelayReached(&scroll_delay, 0);
+ DelayReached(&label_delay, 0);
+
+ return;
+ }
+
+ /* scroll micro level, if needed */
+ if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
+ DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
+ {
+ switch (scroll_direction)
+ {
+ case MV_LEFT:
+ if (from_x > 0)
+ from_x--;
+ else
+ scroll_direction = MV_UP;
+ break;
+
+ case MV_RIGHT:
+ if (from_x < lev_fieldx - STD_LEV_FIELDX)
+ from_x++;
+ else
+ scroll_direction = MV_DOWN;
+ break;
+
+ case MV_UP:
+ if (from_y > 0)
+ from_y--;
+ else
+ scroll_direction = MV_RIGHT;
+ break;
+
+ case MV_DOWN:
+ if (from_y < lev_fieldy - STD_LEV_FIELDY)
+ from_y++;
+ else
+ scroll_direction = MV_LEFT;
+ break;
+
+ default:
+ break;
+ }
+
+ DrawMicroLevelExt(xpos, ypos, from_x, from_y);
+ }
+
+ /* redraw micro level label, if needed */
+ if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
+ strcmp(level.author, ANONYMOUS_NAME) != 0 &&
+ strcmp(level.author, leveldir[leveldir_nr].name) != 0 &&
+ DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
+ {
+ label_counter = (label_counter + 1) % 23;
+ label_state = (label_counter >= 0 && label_counter <= 7 ? 1 :
+ label_counter >= 9 && label_counter <= 12 ? 2 :
+ label_counter >= 14 && label_counter <= 21 ? 3 : 0);
+ DrawMicroLevelLabelExt(label_state);
+ }
}
int REQ_in_range(int x, int y)
old_door_state = GetDoorState();
+ UnmapAllGadgets();
+
CloseDoor(DOOR_CLOSE_1);
- /* Alten Türinhalt sichern */
+ /* save old door content */
XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
- /* Fragetext schreiben */
+ /* clear door drawing field */
+#if 0
XFillRectangle(display, pix[PIX_DB_DOOR], gc,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE);
+#else
+ XFillRectangle(display, drawto, gc, DX, DY, DXSIZE, DYSIZE);
+#endif
+ /* write text for request */
for(ty=0; ty<13; ty++)
{
int tx, tl, tc;
}
sprintf(txt, text);
txt[tl] = 0;
+#if 0
DrawTextExt(pix[PIX_DB_DOOR], gc,
DOOR_GFX_PAGEX1 + 51 - (tl * 14)/2, SY + ty * 16,
txt, FS_SMALL, FC_YELLOW);
+#else
+ DrawTextExt(drawto, gc,
+ DX + 51 - (tl * 14)/2, DY + 8 + ty * 16,
+ txt, FS_SMALL, FC_YELLOW);
+#endif
text += tl + (tc == 32 ? 1 : 0);
}
+#if 0
if (req_state & REQ_ASK)
{
DrawYesNoButton(BUTTON_OK, DB_INIT);
DrawPlayerButton(BUTTON_PLAYER_3, DB_INIT);
DrawPlayerButton(BUTTON_PLAYER_4, DB_INIT);
}
+#else
+
+ if (req_state & REQ_ASK)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
+ }
+ else if (req_state & REQ_CONFIRM)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
+ }
+ else if (req_state & REQ_PLAYER)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
+ }
+
+ /* copy request gadgets to door backbuffer */
+ XCopyArea(display, drawto, pix[PIX_DB_DOOR], gc,
+ DX, DY, DXSIZE, DYSIZE,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+
+#endif
OpenDoor(DOOR_OPEN_1);
ClearEventQueue();
button_status = MB_RELEASED;
+ request_gadget_id = -1;
+
while(result < 0)
{
if (XPending(display))
case ButtonRelease:
case MotionNotify:
{
+
+#if 0
int choice;
+#endif
if (event.type == MotionNotify)
{
+ Window root, child;
+ int root_x, root_y;
+ int win_x, win_y;
+ unsigned int mask;
+
+ if (!XQueryPointer(display, window, &root, &child,
+ &root_x, &root_y, &win_x, &win_y, &mask))
+ continue;
+
+ if (!button_status)
+ continue;
+
motion_status = TRUE;
mx = ((XMotionEvent *) &event)->x;
my = ((XMotionEvent *) &event)->y;
button_status = MB_RELEASED;
}
+
+
+#if 0
if (req_state & REQ_ASK)
choice = CheckYesNoButtons(mx,my,button_status);
else if (req_state & REQ_CONFIRM)
default:
break;
}
+#else
+
+ /* this sets 'request_gadget_id' */
+ HandleGadgets(mx, my, button_status);
+
+ switch(request_gadget_id)
+ {
+ case TOOL_CTRL_ID_YES:
+ result = TRUE;
+ break;
+ case TOOL_CTRL_ID_NO:
+ result = FALSE;
+ break;
+ case TOOL_CTRL_ID_CONFIRM:
+ result = TRUE | FALSE;
+ break;
+
+ case TOOL_CTRL_ID_PLAYER_1:
+ result = 1;
+ break;
+ case TOOL_CTRL_ID_PLAYER_2:
+ result = 2;
+ break;
+ case TOOL_CTRL_ID_PLAYER_3:
+ result = 3;
+ break;
+ case TOOL_CTRL_ID_PLAYER_4:
+ result = 4;
+ break;
+
+ default:
+ break;
+ }
+#endif
+
break;
}
if (game_status != MAINMENU)
StopAnimation();
+ UnmapToolButtons();
+
if (!(req_state & REQ_STAY_OPEN))
{
CloseDoor(DOOR_CLOSE_1);
}
}
+ RemapAllGadgets();
+
#ifndef MSDOS
/* continue network game after request */
if (options.network &&
redraw_mask |= REDRAW_DOOR_2;
}
+
+
+#if 1
BackToFront();
+#else
+ XCopyArea(display, drawto, window, gc, DX, DY, DXSIZE, DYSIZE, DX, DY);
+#endif
+
+
if (game_status == MAINMENU)
DoAnimation();
int ReadPixel(Drawable d, int x, int y)
{
- static XImage *pixelimage;
+ XImage *pixel_image;
+ unsigned long pixel_value;
+
+ pixel_image = XGetImage(display, d, x, y, 1, 1, AllPlanes, ZPixmap);
+ pixel_value = XGetPixel(pixel_image, 0, 0);
+
+ XDestroyImage(pixel_image);
+
+ return pixel_value;
+}
+
+/* ---------- new tool button stuff ---------------------------------------- */
+
+/* graphic position values for tool buttons */
+#define TOOL_BUTTON_YES_XPOS 2
+#define TOOL_BUTTON_YES_YPOS 250
+#define TOOL_BUTTON_YES_GFX_YPOS 0
+#define TOOL_BUTTON_YES_XSIZE 46
+#define TOOL_BUTTON_YES_YSIZE 28
+#define TOOL_BUTTON_NO_XPOS 52
+#define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
+#define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
+#define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
+#define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
+#define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
+#define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
+#define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
+#define TOOL_BUTTON_CONFIRM_XSIZE 96
+#define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
+#define TOOL_BUTTON_PLAYER_XSIZE 30
+#define TOOL_BUTTON_PLAYER_YSIZE 30
+#define TOOL_BUTTON_PLAYER_GFX_XPOS 5
+#define TOOL_BUTTON_PLAYER_GFX_YPOS 185
+#define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
+#define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
+#define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 0 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 1 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 0 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 1 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 0 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 0 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 1 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 1 * TOOL_BUTTON_PLAYER_YSIZE)
+
+static struct
+{
+ int xpos, ypos;
+ int x, y;
+ int width, height;
+ int gadget_id;
+ char *infotext;
+} toolbutton_info[NUM_TOOL_BUTTONS] =
+{
+ {
+ TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
+ TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
+ TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
+ TOOL_CTRL_ID_YES,
+ "yes"
+ },
+ {
+ TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
+ TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
+ TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
+ TOOL_CTRL_ID_NO,
+ "no"
+ },
+ {
+ TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
+ TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
+ TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
+ TOOL_CTRL_ID_CONFIRM,
+ "confirm"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_1,
+ "player 1"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_2,
+ "player 2"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_3,
+ "player 3"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_4,
+ "player 4"
+ }
+};
+
+void CreateToolButtons()
+{
+ int i;
+
+ for (i=0; i<NUM_TOOL_BUTTONS; i++)
+ {
+ Pixmap gd_pixmap = pix[PIX_DOOR];
+ Pixmap deco_pixmap = None;
+ int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ int gd_xoffset, gd_yoffset;
+ int gd_x1, gd_x2, gd_y;
+ int id = i;
+
+ event_mask = GD_EVENT_RELEASED;
+
+ gd_xoffset = toolbutton_info[i].xpos;
+ gd_yoffset = toolbutton_info[i].ypos;
+ gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
+ gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
+ gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
+
+ if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
+ {
+ getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
+ &deco_pixmap, &deco_x, &deco_y);
+ deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
+ deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
+ }
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_INFO_TEXT, toolbutton_info[i].infotext,
+ GDI_X, DX + toolbutton_info[i].x,
+ GDI_Y, DY + toolbutton_info[i].y,
+ GDI_WIDTH, toolbutton_info[i].width,
+ GDI_HEIGHT, toolbutton_info[i].height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
+ GDI_DECORATION_DESIGN, deco_pixmap, deco_x, deco_y,
+ GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
+ GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
+ GDI_DECORATION_SHIFTING, 1, 1,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleToolButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ tool_gadget[id] = gi;
+ }
+}
+
+static void UnmapToolButtons()
+{
+ int i;
+
+ for (i=0; i<NUM_TOOL_BUTTONS; i++)
+ UnmapGadget(tool_gadget[i]);
+}
+
+static void HandleToolButtons(struct GadgetInfo *gi)
+{
+ request_gadget_id = gi->custom_id;
+
+
+#if 0
+ int id = gi->custom_id;
+
+ if (game_status != PLAYING)
+ return;
+
+ switch (id)
+ {
+ case GAME_CTRL_ID_STOP:
+ if (AllPlayersGone)
+ {
+ CloseDoor(DOOR_CLOSE_1);
+ game_status = MAINMENU;
+ DrawMainMenu();
+ break;
+ }
+
+ if (Request("Do you really want to quit the game ?",
+ REQ_ASK | REQ_STAY_CLOSED))
+ {
+#ifndef MSDOS
+ if (options.network)
+ SendToServer_StopPlaying();
+ else
+#endif
+ {
+ game_status = MAINMENU;
+ DrawMainMenu();
+ }
+ }
+ else
+ OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
+ break;
+
+ case GAME_CTRL_ID_PAUSE:
+ if (options.network)
+ {
+#ifndef MSDOS
+ if (tape.pausing)
+ SendToServer_ContinuePlaying();
+ else
+ SendToServer_PausePlaying();
+#endif
+ }
+ else
+ TapeTogglePause();
+ break;
+
+ case GAME_CTRL_ID_PLAY:
+ if (tape.pausing)
+ {
+#ifndef MSDOS
+ if (options.network)
+ SendToServer_ContinuePlaying();
+ else
+#endif
+ {
+ tape.pausing = FALSE;
+ DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+ }
+ }
+ break;
+
+ case SOUND_CTRL_ID_MUSIC:
+ if (setup.sound_music)
+ {
+ setup.sound_music = FALSE;
+ FadeSound(background_loop[level_nr % num_bg_loops]);
+ }
+ else if (sound_loops_allowed)
+ {
+ setup.sound = setup.sound_music = TRUE;
+ PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
+ }
+ break;
+
+ case SOUND_CTRL_ID_LOOPS:
+ if (setup.sound_loops)
+ setup.sound_loops = FALSE;
+ else if (sound_loops_allowed)
+ setup.sound = setup.sound_loops = TRUE;
+ break;
+
+ case SOUND_CTRL_ID_SIMPLE:
+ if (setup.sound_simple)
+ setup.sound_simple = FALSE;
+ else if (sound_status==SOUND_AVAILABLE)
+ setup.sound = setup.sound_simple = TRUE;
+ break;
+
+ default:
+ break;
+ }
+#endif
+
+
- pixelimage = XGetImage(display, d, x, y, 1, 1, AllPlanes, ZPixmap);
- return(XGetPixel(pixelimage, 0, 0));
}
int el2gfx(int element)
case EL_MORAST_VOLL: return GFX_MORAST_VOLL;
case EL_TROPFEN: return GFX_TROPFEN;
case EL_BOMBE: return GFX_BOMBE;
+ case EL_SIEB_INAKTIV: return GFX_SIEB_INAKTIV;
case EL_SIEB_LEER: return GFX_SIEB_LEER;
case EL_SIEB_VOLL: return GFX_SIEB_VOLL;
case EL_SIEB_TOT: return GFX_SIEB_TOT;
case EL_ERZ_EDEL_ROT: return GFX_ERZ_EDEL_ROT;
case EL_ERZ_EDEL_LILA: return GFX_ERZ_EDEL_LILA;
case EL_MAMPFER2: return GFX_MAMPFER2;
+ case EL_SIEB2_INAKTIV: return GFX_SIEB2_INAKTIV;
case EL_SIEB2_LEER: return GFX_SIEB2_LEER;
case EL_SIEB2_VOLL: return GFX_SIEB2_VOLL;
case EL_SIEB2_TOT: return GFX_SIEB2_TOT;
case EL_PFEIL_R: return GFX_PFEIL_R;
case EL_PFEIL_O: return GFX_PFEIL_O;
case EL_PFEIL_U: return GFX_PFEIL_U;
+ case EL_SPEED_PILL: return GFX_SPEED_PILL;
+ case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
+ case EL_SP_BUG_ACTIVE: return GFX_SP_BUG_ACTIVE;
+ case EL_INVISIBLE_STEEL: return GFX_INVISIBLE_STEEL;
+ case EL_BLACK_ORB: return GFX_BLACK_ORB;
+
default:
{
if (IS_CHAR(element))
return GFX_CHAR_START + (element - EL_CHAR_START);
+ else if (element >= EL_SP_START && element <= EL_SP_END)
+ {
+ int nr_element = element - EL_SP_START;
+ int gfx_per_line = 8;
+ int nr_graphic =
+ (nr_element / gfx_per_line) * MORE_PER_LINE +
+ (nr_element % gfx_per_line);
+
+ return GFX_START_ROCKSMORE + nr_graphic;
+ }
else
return -1;
}