* tools.c *
***********************************************************/
+#include <math.h>
+
#include "libgame/libgame.h"
#include "tools.h"
/* constants for number of doors and door parts */
#define NUM_DOORS 2
-#define MAX_NUM_DOOR_PARTS 8
+#define NUM_PANELS NUM_DOORS
+// #define NUM_PANELS 0
+#define MAX_PARTS_PER_DOOR 8
+#define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
+#define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
struct DoorPartOrderInfo
int sort_priority;
};
-static struct DoorPartOrderInfo door_part_order[NUM_DOORS * MAX_NUM_DOOR_PARTS];
+static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
struct DoorPartControlInfo
{
- int door_nr;
+ int door_token;
int graphic;
struct DoorPartPosInfo *pos;
};
IMG_DOOR_1_GFX_PART_8,
&door_1.part_8
},
+
{
DOOR_2,
IMG_DOOR_2_GFX_PART_1,
&door_2.part_8
},
+ {
+ DOOR_1,
+ IMG_BACKGROUND_PANEL,
+ &door_1.panel
+ },
+ {
+ DOOR_2,
+ IMG_BACKGROUND_TAPE,
+ &door_2.panel
+ },
+
{
-1,
-1,
}
}
+#if 1
+
+static void RedrawPlayfield_RND()
+{
+ if (game.envelope_active)
+ return;
+
+#if 1
+ DrawLevel(REDRAW_ALL);
+#else
+ int x, y;
+
+ SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
+ // SetDrawBackgroundMask(REDRAW_FIELD); // !!! CHECK THIS !!!
+ SetDrawBackgroundMask(REDRAW_ALL); // !!! CHECK THIS !!!
+
+ for (x = BX1; x <= BX2; x++)
+ for (y = BY1; y <= BY2; y++)
+ DrawScreenField(x, y);
+
+ redraw_mask |= REDRAW_FIELD;
+#endif
+ DrawAllPlayers();
+
+#if 0
+#if NEW_TILESIZE
+ BlitScreenToBitmap(backbuffer);
+#else
+ /* blit playfield from scroll buffer to normal back buffer */
+ if (setup.soft_scrolling)
+ {
+ int fx = FX, fy = FY;
+
+ fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
+ fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
+
+ BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
+ }
+#endif
+#endif
+}
+
+void RedrawPlayfield()
+{
+ if (game_status != GAME_MODE_PLAYING)
+ return;
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ RedrawPlayfield_EM(TRUE);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ RedrawPlayfield_SP(TRUE);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
+ RedrawPlayfield_RND();
+
+ BlitScreenToBitmap(backbuffer);
+
+ BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
+ gfx.sx, gfx.sy);
+}
+
+#else
+
void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
{
if (game_status == GAME_MODE_PLAYING &&
BlitBitmap(drawto, window, x, y, width, height, x, y);
}
+#endif
+
void DrawMaskedBorder_Rect(int x, int y, int width, int height)
{
Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap;
}
}
-void BlitScreenToBitmap(Bitmap *target_bitmap)
+static void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
{
DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
int fx = FX, fy = FY;
+ int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
+ int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
#if NEW_TILESIZE
int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
fx, fy);
#endif
+#if 1
+ if (full_lev_fieldx <= SCR_FIELDX)
+ {
+ // printf(":1: PLAYFIELD FITS TO SCREEN [%d, %d, %d]\n", fx, ffx, dx_var);
+
+ if (EVEN(SCR_FIELDX))
+ fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
+ else
+ fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
+
+ // printf(":2: PLAYFIELD FITS TO SCREEN [%d, %d, %d]\n", fx, ffx, dx_var);
+ }
+
+ if (full_lev_fieldy <= SCR_FIELDY)
+ {
+ if (EVEN(SCR_FIELDY))
+ fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
+ else
+ fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
+ }
+#endif
+
if (border.draw_masked[GAME_MODE_PLAYING])
{
if (buffer != backbuffer)
}
}
+void BlitScreenToBitmap(Bitmap *target_bitmap)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ BlitScreenToBitmap_EM(target_bitmap);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ BlitScreenToBitmap_SP(target_bitmap);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
+ BlitScreenToBitmap_RND(target_bitmap);
+}
+
void BackToFront()
{
int x, y;
if (redraw_mask & REDRAW_ALL)
{
+#if 0
+ if (game_status != GAME_MODE_PLAYING ||
+ redraw_mask & REDRAW_FROM_BACKBUFFER)
+ {
+#if 0
+ printf("::: REDRAW_ALL [%d]\n", FrameCounter);
+#endif
+
+ BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+ redraw_mask = REDRAW_NONE;
+ }
+ else
+ {
+ redraw_mask &= ~REDRAW_ALL;
+ }
+#else
+#if 0
+ printf("::: REDRAW_ALL [%d]\n", FrameCounter);
+#endif
+
BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
redraw_mask = REDRAW_NONE;
+#endif
}
if (redraw_mask & REDRAW_FIELD)
{
#if 0
- printf("::: REDRAW_FIELD\n");
+ printf("::: REDRAW_FIELD [%d]\n", FrameCounter);
#endif
if (game_status != GAME_MODE_PLAYING ||
else
{
#if 1
- BlitScreenToBitmap(window);
+ BlitScreenToBitmap_RND(window);
#else
int fx = FX, fy = FY;
ClearRectangle(backbuffer, x, y, width, height);
#endif
+#if 1
+
+#if 1
+ BlitBitmap(backbuffer, window, x, y, width, height, x, y);
+
+ redraw_mask &= ~fade_mask;
+#else
+ /* always redraw area that was explicitly marked to fade */
+ redraw_mask |= fade_mask;
+
+ BackToFront();
+#endif
+
+#else
+
#if 1
BlitBitmap(backbuffer, window, x, y, width, height, x, y);
redraw_mask = REDRAW_NONE;
+ // (^^^ WRONG; should be "redraw_mask &= ~fade_mask" if done this way)
#else
BackToFront();
+#endif
#endif
return;
Bitmap *src_bitmap = g->bitmap;
int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE);
int offset_calc_pos = log_2(tilesize);
+ int bitmap_width = src_bitmap->width;
+ int bitmap_height = src_bitmap->height;
int width_mult = offset_calc[offset_calc_pos].width_mult;
int width_div = offset_calc[offset_calc_pos].width_div;
int height_mult = offset_calc[offset_calc_pos].height_mult;
int height_div = offset_calc[offset_calc_pos].height_div;
- int startx = src_bitmap->width * width_mult / width_div;
- int starty = src_bitmap->height * height_mult / height_div;
+ int startx = bitmap_width * width_mult / width_div;
+ int starty = bitmap_height * height_mult / height_div;
+
+#if NEW_GAME_TILESIZE
+
+ int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) *
+ tilesize_raw / TILESIZE;
+ int src_y = (g->src_y + (get_backside ? g->offset2_y : 0)) *
+ tilesize_raw / TILESIZE;
+ int width = g->width * tilesize_raw / TILESIZE;
+ int height = g->height * tilesize_raw / TILESIZE;
+ int offset_x = g->offset_x * tilesize_raw / TILESIZE;
+ int offset_y = g->offset_y * tilesize_raw / TILESIZE;
+
+#else
+
#if NEW_TILESIZE
int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) *
tilesize / TILESIZE;
int offset_x = g->offset_x * tilesize / TILESIZE;
int offset_y = g->offset_y * tilesize / TILESIZE;
+#endif
+
+#if NEW_GAME_TILESIZE
+ if (game.tile_size != TILESIZE)
+ {
+ int bitmap_width_std =
+ bitmap_width * TILESIZE / (TILESIZE + game.tile_size);
+ int bitmap_height_std =
+ bitmap_height * TILESIZE / game.tile_size * 3 / 2;
+
+ if (tilesize_raw == game.tile_size)
+ {
+ startx = bitmap_width_std;
+ starty = 0;
+ }
+ else
+ {
+ bitmap_width = bitmap_width_std;
+
+ if (game.tile_size > TILESIZE * 3 / 2)
+ bitmap_height = bitmap_height_std;
+
+ startx = bitmap_width * width_mult / width_div;
+ starty = bitmap_height * height_mult / height_div;
+ }
+ }
+#endif
+
if (g->offset_y == 0) /* frames are ordered horizontally */
{
int max_width = g->anim_frames_per_line * width;
dst_x + xsize_size_left, dst_y + ysize_size_top);
#endif
-#if 1
+#if 0
redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
// redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
#else
+ /* CHECK AGAIN (previous code reactivated) */
redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
#endif
#if 1
if (game_status == GAME_MODE_PLAYING)
{
+#if 1
+#if 1
+ BlitScreenToBitmap(backbuffer);
+#else
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ BlitScreenToBitmap_EM(backbuffer);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ BlitScreenToBitmap_SP(backbuffer);
+ else
+ BlitScreenToBitmap_RND(backbuffer);
+#endif
+#else
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
BlitScreenToBitmap_EM(backbuffer);
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
{
BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
}
+#endif
}
SetDrawtoField(DRAW_BACKBUFFER);
#if 1
// game_status = last_game_status; /* restore current game status */
+#if 1
+ /* !!! CHECK AGAIN (SEE BELOW) !!! */
+ game_status = last_game_status; /* restore current game status */
+#endif
+
if (action == ACTION_CLOSING)
{
if (game_status != GAME_MODE_MAIN)
// SetDrawBackgroundMask(last_draw_background_mask);
-#if 1
+#if 0
redraw_mask = REDRAW_FIELD;
// redraw_mask |= REDRAW_ALL;
#else
+ /* CHECK AGAIN (previous code reactivated) */
redraw_mask |= REDRAW_FIELD;
#endif
BackToFront();
+#if 0
/* (important: after "BackToFront()", but before "SetDrawtoField()") */
game_status = last_game_status; /* restore current game status */
+#endif
#if 1
if (action == ACTION_CLOSING &&
BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
}
-void DrawLevel()
+void DrawLevel(int draw_background_mask)
{
int x,y;
+#if 1
+ SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
+ SetDrawBackgroundMask(draw_background_mask);
+#else
#if 1
SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
SetDrawBackgroundMask(REDRAW_FIELD);
#else
SetDrawBackgroundMask(REDRAW_NONE);
+#endif
#endif
ClearField();
int preview_height = preview.ysize * tile_size;
int real_preview_xsize = MIN(level_xsize, preview.xsize);
int real_preview_ysize = MIN(level_ysize, preview.ysize);
+ int real_preview_width = real_preview_xsize * tile_size;
+ int real_preview_height = real_preview_ysize * tile_size;
int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
int x, y;
+#if 1
+ if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
+ return;
+#endif
+
+#if 0
+ dst_x += (preview_width - real_preview_width) / 2;
+ dst_y += (preview_height - real_preview_height) / 2;
+
+ DrawBackground(dst_x, dst_y, real_preview_width, real_preview_height);
+#else
DrawBackground(dst_x, dst_y, preview_width, preview_height);
- dst_x += (preview_width - real_preview_xsize * tile_size) / 2;
- dst_y += (preview_height - real_preview_ysize * tile_size) / 2;
+ dst_x += (preview_width - real_preview_width) / 2;
+ dst_y += (preview_height - real_preview_height) / 2;
+#endif
for (x = 0; x < real_preview_xsize; x++)
{
int font_nr = pos->font;
int i;
+ if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
+ return;
+
if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
mode == MICROLABEL_IMPORTED_FROM_HEAD ||
mode == MICROLABEL_IMPORTED_BY_HEAD)
label_text[max_len_label_text] = '\0';
#if 1
- DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
+ if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
+ DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
#else
lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
lypos = SY + MICROLABEL1_YPOS;
break;
case KSYM_Return:
+#if defined(TARGET_SDL2)
+ case KSYM_Menu:
+#endif
result = 1;
break;
if (game_status == GAME_MODE_PLAYING)
{
+#if 1
+ BlitScreenToBitmap(backbuffer);
+#else
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
BlitScreenToBitmap_EM(backbuffer);
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
BlitScreenToBitmap_SP(backbuffer);
+#endif
}
/* disable deactivated drawing when quick-loading level tape recording */
CloseDoor(DOOR_CLOSE_1);
/* save old door content */
+#if 1
+ BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
+ 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
+#else
BlitBitmap(bitmap_db_door, bitmap_db_door,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
+#endif
}
SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
}
/* copy request gadgets to door backbuffer */
+#if 1
+ BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
+#else
BlitBitmap(drawto, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+#endif
OpenDoor(DOOR_OPEN_1);
if (game_status == GAME_MODE_PLAYING)
{
+#if 1
+#if 1
+ BlitScreenToBitmap(backbuffer);
+#else
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ BlitScreenToBitmap_EM(backbuffer);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ BlitScreenToBitmap_SP(backbuffer);
+ else
+ BlitScreenToBitmap_RND(backbuffer);
+#endif
+#else
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
BlitScreenToBitmap_EM(backbuffer);
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
BlitScreenToBitmap_SP(backbuffer);
+#endif
}
/* disable deactivated drawing when quick-loading level tape recording */
if (game_status == GAME_MODE_PLAYING)
{
+#if 1
+ BlitScreenToBitmap(backbuffer);
+#else
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
BlitScreenToBitmap_EM(backbuffer);
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
BlitScreenToBitmap_SP(backbuffer);
+#endif
}
/* disable deactivated drawing when quick-loading level tape recording */
return compare_result;
}
+void InitGraphicCompatibilityInfo_Doors()
+{
+ struct
+ {
+ int door_token;
+ int part_1, part_8;
+ struct DoorInfo *door;
+ }
+ doors[] =
+ {
+ { DOOR_1, IMG_DOOR_1_GFX_PART_1, IMG_DOOR_1_GFX_PART_8, &door_1 },
+ { DOOR_2, IMG_DOOR_2_GFX_PART_1, IMG_DOOR_2_GFX_PART_8, &door_2 },
+
+ { -1, -1, -1, NULL }
+ };
+ struct Rect door_rect_list[] =
+ {
+ { DX, DY, DXSIZE, DYSIZE },
+ { VX, VY, VXSIZE, VYSIZE }
+ };
+ int i, j;
+
+ for (i = 0; doors[i].door_token != -1; i++)
+ {
+ int door_token = doors[i].door_token;
+ int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
+ int part_1 = doors[i].part_1;
+ int part_8 = doors[i].part_8;
+ int part_2 = part_1 + 1;
+ int part_3 = part_1 + 2;
+ struct DoorInfo *door = doors[i].door;
+ struct Rect *door_rect = &door_rect_list[door_index];
+ boolean door_gfx_redefined = FALSE;
+
+ /* check if any door part graphic definitions have been redefined */
+
+ for (j = 0; door_part_controls[j].door_token != -1; j++)
+ {
+ struct DoorPartControlInfo *dpc = &door_part_controls[j];
+ struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
+
+ if (dpc->door_token == door_token && fi->redefined)
+ door_gfx_redefined = TRUE;
+ }
+
+ /* check for old-style door graphic/animation modifications */
+
+ if (!door_gfx_redefined)
+ {
+ if (door->anim_mode & ANIM_STATIC_PANEL)
+ {
+ door->panel.step_xoffset = 0;
+ door->panel.step_yoffset = 0;
+ }
+
+ if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
+ {
+ struct GraphicInfo *g_part_1 = &graphic_info[part_1];
+ struct GraphicInfo *g_part_2 = &graphic_info[part_2];
+ int num_door_steps, num_panel_steps;
+
+ /* remove door part graphics other than the two default wings */
+
+ for (j = 0; door_part_controls[j].door_token != -1; j++)
+ {
+ struct DoorPartControlInfo *dpc = &door_part_controls[j];
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+
+ if (dpc->graphic >= part_3 &&
+ dpc->graphic <= part_8)
+ g->bitmap = NULL;
+ }
+
+ /* set graphics and screen positions of the default wings */
+
+ g_part_1->width = door_rect->width;
+ g_part_1->height = door_rect->height;
+ g_part_2->width = door_rect->width;
+ g_part_2->height = door_rect->height;
+ g_part_2->src_x = door_rect->width;
+ g_part_2->src_y = g_part_1->src_y;
+
+ door->part_2.x = door->part_1.x;
+ door->part_2.y = door->part_1.y;
+
+ if (door->width != -1)
+ {
+ g_part_1->width = door->width;
+ g_part_2->width = door->width;
+
+ // special treatment for graphics and screen position of right wing
+ g_part_2->src_x += door_rect->width - door->width;
+ door->part_2.x += door_rect->width - door->width;
+ }
+
+ if (door->height != -1)
+ {
+ g_part_1->height = door->height;
+ g_part_2->height = door->height;
+
+ // special treatment for graphics and screen position of bottom wing
+ g_part_2->src_y += door_rect->height - door->height;
+ door->part_2.y += door_rect->height - door->height;
+ }
+
+ /* set animation delays for the default wings and panels */
+
+ door->part_1.step_delay = door->step_delay;
+ door->part_2.step_delay = door->step_delay;
+ door->panel.step_delay = door->step_delay;
+
+ /* set animation draw order for the default wings */
+
+ door->part_1.sort_priority = 2; /* draw left wing over ... */
+ door->part_2.sort_priority = 1; /* ... right wing */
+
+ /* set animation draw offset for the default wings */
+
+ if (door->anim_mode & ANIM_HORIZONTAL)
+ {
+ door->part_1.step_xoffset = door->step_offset;
+ door->part_1.step_yoffset = 0;
+ door->part_2.step_xoffset = door->step_offset * -1;
+ door->part_2.step_yoffset = 0;
+
+ num_door_steps = g_part_1->width / door->step_offset;
+ }
+ else // ANIM_VERTICAL
+ {
+ door->part_1.step_xoffset = 0;
+ door->part_1.step_yoffset = door->step_offset;
+ door->part_2.step_xoffset = 0;
+ door->part_2.step_yoffset = door->step_offset * -1;
+
+ num_door_steps = g_part_1->height / door->step_offset;
+ }
+
+ /* set animation draw offset for the default panels */
+
+ if (door->step_offset > 1)
+ {
+ num_panel_steps = 2 * door_rect->height / door->step_offset;
+ door->panel.start_step = num_panel_steps - num_door_steps;
+ }
+ else
+ {
+ num_panel_steps = door_rect->height / door->step_offset;
+ door->panel.start_step = num_panel_steps - num_door_steps / 2;
+ door->panel.step_delay *= 2;
+ }
+ }
+ }
+ }
+}
+
void InitDoors()
{
int i;
- for (i = 0; door_part_controls[i].door_nr != -1; i++)
+ for (i = 0; door_part_controls[i].door_token != -1; i++)
{
struct DoorPartControlInfo *dpc = &door_part_controls[i];
struct DoorPartOrderInfo *dpo = &door_part_order[i];
- /* fill structure for door part draw order */
+ /* initialize "start_step_opening" and "start_step_closing", if needed */
+ if (dpc->pos->start_step_opening == 0 &&
+ dpc->pos->start_step_closing == 0)
+ {
+ // dpc->pos->start_step_opening = dpc->pos->start_step;
+ dpc->pos->start_step_closing = dpc->pos->start_step;
+ }
+
+ /* fill structure for door part draw order (sorted below) */
dpo->nr = i;
dpo->sort_priority = dpc->pos->sort_priority;
}
/* sort door part controls according to sort_priority and graphic number */
- qsort(door_part_order, NUM_DOORS * MAX_NUM_DOOR_PARTS,
+ qsort(door_part_order, MAX_DOOR_PARTS,
sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
}
{
if (door_state & DOOR_COPY_BACK)
{
+#if 1
+ if (door_state & DOOR_OPEN_1)
+ BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
+ 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
+
+ if (door_state & DOOR_OPEN_2)
+ BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
+ 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
+#else
if (door_state & DOOR_OPEN_1)
BlitBitmap(bitmap_db_door, bitmap_db_door,
DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
BlitBitmap(bitmap_db_door, bitmap_db_door,
DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
+#endif
door_state &= ~DOOR_COPY_BACK;
}
if (!(door_state & DOOR_NO_COPY_BACK))
{
+#if 1
+ if (old_door_state & DOOR_OPEN_1)
+ BlitBitmap(backbuffer, bitmap_db_door_1,
+ DX, DY, DXSIZE, DYSIZE, 0, 0);
+
+ if (old_door_state & DOOR_OPEN_2)
+ BlitBitmap(backbuffer, bitmap_db_door_2,
+ VX, VY, VXSIZE, VYSIZE, 0, 0);
+#else
if (old_door_state & DOOR_OPEN_1)
BlitBitmap(backbuffer, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
if (old_door_state & DOOR_OPEN_2)
BlitBitmap(backbuffer, bitmap_db_door,
VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
+#endif
door_state &= ~DOOR_NO_COPY_BACK;
}
unsigned int MoveDoor(unsigned int door_state)
{
+#if 0
struct XY panel_pos_list[] =
{
{ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 },
{ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 },
};
+#endif
struct Rect door_rect_list[] =
{
{ DX, DY, DXSIZE, DYSIZE },
};
static int door1 = DOOR_OPEN_1;
static int door2 = DOOR_CLOSE_2;
-#if 1
unsigned int door_delay = 0;
unsigned int door_delay_value;
-#endif
-#if 0
- int stepsize = 1;
-#endif
int i;
#if 1
if (door_state & DOOR_ACTION)
{
boolean door_panel_drawn[NUM_DOORS];
- boolean door_part_done[NUM_DOORS * MAX_NUM_DOOR_PARTS];
+ boolean panel_has_doors[NUM_DOORS];
+ boolean door_part_skip[MAX_DOOR_PARTS];
+ boolean door_part_done[MAX_DOOR_PARTS];
boolean door_part_done_all;
-#if 0
- int num_xsteps[NUM_DOORS * MAX_NUM_DOOR_PARTS];
- int num_ysteps[NUM_DOORS * MAX_NUM_DOOR_PARTS];
-#endif
+ int num_steps[MAX_DOOR_PARTS];
int max_move_delay = 0; // delay for complete animations of all doors
int max_step_delay = 0; // delay (ms) between two animation frames
int num_move_steps = 0; // number of animation steps for all doors
+ int current_move_delay = 0;
int k;
- for (i = 0; i < NUM_DOORS * MAX_NUM_DOOR_PARTS; i++)
+ for (i = 0; i < NUM_DOORS; i++)
+ panel_has_doors[i] = FALSE;
+
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
{
- int nr = door_part_order[i].nr;
- struct DoorPartControlInfo *dpc = &door_part_controls[nr];
+ struct DoorPartControlInfo *dpc = &door_part_controls[i];
struct GraphicInfo *g = &graphic_info[dpc->graphic];
- int door_token = dpc->door_nr;
+ int door_token = dpc->door_token;
- door_part_done[nr] = (!(door_state & door_token) ||
- !g->bitmap);
+ door_part_done[i] = FALSE;
+ door_part_skip[i] = (!(door_state & door_token) ||
+ !g->bitmap);
}
- for (i = 0; i < NUM_DOORS * MAX_NUM_DOOR_PARTS; i++)
+#if 0
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
{
struct DoorPartControlInfo *dpc = &door_part_controls[i];
- struct GraphicInfo *g = &graphic_info[dpc->graphic];
struct DoorPartPosInfo *pos = dpc->pos;
+ int start_step = pos->start_step;
+
+ printf("::: ---> %d: start_step == %d [%d]\n",
+ i, start_step, door_part_done[i]);
+ }
+#endif
+
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
+ {
+ int nr = door_part_order[i].nr;
+ struct DoorPartControlInfo *dpc = &door_part_controls[nr];
+ struct DoorPartPosInfo *pos = dpc->pos;
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+ int door_token = dpc->door_token;
+ int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
+ boolean is_panel = DOOR_PART_IS_PANEL(nr);
int step_xoffset = ABS(pos->step_xoffset);
int step_yoffset = ABS(pos->step_yoffset);
int step_delay = pos->step_delay;
- int move_xsize = (step_xoffset ? g->width : 0);
- int move_ysize = (step_yoffset ? g->height : 0);
- /*
- int move_size = (move_xsize && move_ysize ?
- MIN(move_xsize, move_ysize) :
- move_xsize ? move_xsize : move_ysize);
- */
- int move_xsteps = (step_xoffset ? CEIL(move_xsize, step_xoffset) : 0);
- int move_ysteps = (step_yoffset ? CEIL(move_ysize, step_yoffset) : 0);
- /*
- int move_xdelay = move_xsteps * step_delay;
- int move_ydelay = move_ysteps * step_delay;
- int move_delay = (move_xdelay && move_ydelay ?
- MIN(move_xdelay, move_ydelay) :
- move_xdelay ? move_xdelay : move_ydelay);
- */
+ int current_door_state = door_state & door_token;
+ boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
+ boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
+ boolean part_opening = (is_panel ? door_closing : door_opening);
+ int start_step = (part_opening ? pos->start_step_opening :
+ pos->start_step_closing);
+ float move_xsize = (step_xoffset ? g->width : 0);
+ float move_ysize = (step_yoffset ? g->height : 0);
+ int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
+ int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
int move_steps = (move_xsteps && move_ysteps ?
MIN(move_xsteps, move_ysteps) :
- move_xsteps ? move_xsteps : move_ysteps);
+ move_xsteps ? move_xsteps : move_ysteps) - start_step;
int move_delay = move_steps * step_delay;
- // int move_delay = MAX(move_xsize, move_ysize) * step_delay;
+
+ if (door_part_skip[nr])
+ continue;
+
+ if (!is_panel)
+ panel_has_doors[door_index] = TRUE;
max_move_delay = MAX(max_move_delay, move_delay);
max_step_delay = (max_step_delay == 0 ? step_delay :
euclid(max_step_delay, step_delay));
+ num_steps[nr] = move_steps;
+
+#if 0
#if 0
- num_xsteps[i] = move_xsteps;
- num_ysteps[i] = move_ysteps;
+ printf("::: %d: move_delay == %d, start_step == %d [%d]\n",
+ i, move_delay, start_step, door_part_order[i].nr);
+#else
+ if (DOOR_PART_IS_PANEL(i))
+ printf("::: %d: move_delay == %d, start_step == %d\n",
+ i, move_delay, start_step);
+#endif
#endif
}
door_delay_value = max_step_delay;
#if 0
- printf("::: max_move_delay == %d, max_step_delay == %d, num_move_steps == %d\n",
- max_move_delay, max_step_delay, num_move_steps);
+ door_delay_value *= 10;
#endif
#if 0
- for (i = 0; i < NUM_DOORS * MAX_NUM_DOOR_PARTS; i++)
- printf("::: door_part_done[%d] == %d\n", i, door_part_done[i]);
- printf("\n");
+ printf("::: num_move_steps == %d, max_move_delay == %d, max_step_delay == %d\n", num_move_steps, max_move_delay, max_step_delay);
#endif
for (k = 0; k < num_move_steps; k++)
{
+ door_part_done_all = TRUE;
+
for (i = 0; i < NUM_DOORS; i++)
door_panel_drawn[i] = FALSE;
- for (i = 0; i < NUM_DOORS * MAX_NUM_DOOR_PARTS; i++)
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
{
int nr = door_part_order[i].nr;
struct DoorPartControlInfo *dpc = &door_part_controls[nr];
- int door_token = dpc->door_nr;
- int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
- struct GraphicInfo *g = &graphic_info[dpc->graphic];
struct DoorPartPosInfo *pos = dpc->pos;
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+ int door_token = dpc->door_token;
+ int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
+ boolean is_panel = DOOR_PART_IS_PANEL(nr);
+#if 0
struct XY *panel_pos = &panel_pos_list[door_index];
+#endif
struct Rect *door_rect = &door_rect_list[door_index];
- int src_xx, src_yy;
- int dst_xx, dst_yy;
+ Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
+ bitmap_db_door_2);
+ Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
+ int current_door_state = door_state & door_token;
+ boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
+ boolean door_closing = !door_opening;
+ boolean part_opening = (is_panel ? door_closing : door_opening);
+ boolean part_closing = !part_opening;
+ int start_step = (part_opening ? pos->start_step_opening :
+ pos->start_step_closing);
+ int step_delay = pos->step_delay;
+ int step_factor = step_delay / max_step_delay;
+ int k1 = (step_factor ? k / step_factor + 1 : k);
+ int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
+ int kk = (k2 < 0 ? 0 : k2);
+ int src_x, src_y, src_xx, src_yy;
+ int dst_x, dst_y, dst_xx, dst_yy;
int width, height;
- if (door_part_done[nr])
- continue;
-
- if (!(door_state & door_token))
- continue;
-
- if (!g->bitmap)
- continue;
+#if 0
+ if (k == 0 && is_panel && door_token == DOOR_2)
+ printf("::: %d, %d\n", g->width, g->height);
+#endif
- if (!door_panel_drawn[door_index])
+#if 0
+ if (DOOR_PART_IS_PANEL(nr))
{
- BlitBitmap(bitmap_db_door, drawto, panel_pos->x, panel_pos->y,
- door_rect->width, door_rect->height,
- door_rect->x, door_rect->y);
+ int start_step = pos->start_step;
- door_panel_drawn[door_index] = TRUE;
+ k2 = (door_closing ? k1 : num_steps[nr] - k1);// - start_step;
+ kk = (k2 < 0 ? 0 : k2);
}
+#endif
-#if 1
- if ((door_state & door_token) & DOOR_OPEN)
- {
#if 0
- // !!! TEST !!!
- if (nr != 2)
- continue;
+ // !!! TEST !!!
+ if (nr != 16 && nr != 0)
+ continue;
#endif
#if 0
- if (k == 0)
- printf("::: step_xoffset == %d, step_yoffset == %d\n",
- pos->step_xoffset, pos->step_yoffset);
+ // !!! TEST !!!
+ if (!is_panel)
+ continue;
#endif
- if (pos->step_xoffset < 0)
- {
#if 1
- src_xx = 0;
- dst_xx = pos->x + ABS(k * pos->step_xoffset);
- width = g->width;
+ if (door_part_skip[nr])
+ continue;
+#endif
- if (dst_xx + width > door_rect->width)
- width = door_rect->width - dst_xx;
-#else
- src_xx = 0;
- width = g->width + k * pos->step_xoffset;
+ if (!(door_state & door_token))
+ continue;
- if (width > door_rect->width)
- width = door_rect->width;
+ if (!g->bitmap)
+ continue;
- dst_xx = door_rect->width - width;
+#if 0
+ if (current_move_delay % step_delay)
+ continue;
#endif
- }
- else
- {
- src_xx = 0;
- dst_xx = pos->x - k * pos->step_xoffset;
-
- if (dst_xx < 0)
- {
- src_xx = ABS(dst_xx);
- dst_xx = 0;
- }
- width = g->width - src_xx;
- }
+ // draw door panel
- if (pos->step_yoffset < 0)
- {
+ if (!door_panel_drawn[door_index])
+ {
#if 1
- src_yy = 0;
- dst_yy = pos->y + ABS(k * pos->step_yoffset);
- height = g->height;
-
- if (dst_yy + height > door_rect->height)
- height = door_rect->height - dst_yy;
+ ClearRectangle(drawto, door_rect->x, door_rect->y,
+ door_rect->width, door_rect->height);
#else
- src_yy = 0;
- height = g->height + k * pos->step_yoffset;
-
- if (height > door_rect->height)
- height = door_rect->height;
-
- dst_yy = door_rect->height - height;
+ BlitBitmap(bitmap_db_door, drawto, panel_pos->x, panel_pos->y,
+ door_rect->width, door_rect->height,
+ door_rect->x, door_rect->y);
#endif
- }
- else
- {
- src_yy = 0;
- dst_yy = pos->y - k * pos->step_yoffset;
- if (dst_yy < 0)
- {
- src_yy = ABS(dst_yy);
- dst_yy = 0;
- }
+ door_panel_drawn[door_index] = TRUE;
+ }
+
+ // draw opening or closing door parts
- height = g->height - src_yy;
- }
+ if (pos->step_xoffset < 0) // door part on right side
+ {
+ src_xx = 0;
+ dst_xx = pos->x + ABS(kk * pos->step_xoffset);
+ width = g->width;
- if (width < 0 || height < 0)
- door_part_done[nr] = TRUE;
+ if (dst_xx + width > door_rect->width)
+ width = door_rect->width - dst_xx;
}
- else // DOOR_CLOSE
+ else // door part on left side
{
-#if 1
- // !!! TEST !!!
-
- door_part_done[nr] = TRUE;
+ src_xx = 0;
+ dst_xx = pos->x - kk * pos->step_xoffset;
- BlitBitmapMasked(g->bitmap, drawto, g->src_x, g->src_y,
- g->width, g->height,
- door_rect->x + pos->x, door_rect->y + pos->y);
+ if (dst_xx < 0)
+ {
+ src_xx = ABS(dst_xx);
+ dst_xx = 0;
+ }
- redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
-#else
- src_xx = (num_xsteps[nr] - k) * pos->step_xoffset;
- src_yy = (num_ysteps[nr] - k) * pos->step_yoffset;
- dst_xx = pos->x;
- dst_yy = pos->y;
- width = g->width - src_xx;
- height = g->height - src_yy;
+ width = g->width - src_xx;
- // if (width < ABS(pos->step_xoffset)
+ // printf("::: k == %d [%d] \n", k, start_step);
+ }
+ if (pos->step_yoffset < 0) // door part on bottom side
+ {
+ src_yy = 0;
+ dst_yy = pos->y + ABS(kk * pos->step_yoffset);
+ height = g->height;
+ if (dst_yy + height > door_rect->height)
+ height = door_rect->height - dst_yy;
+ }
+ else // door part on top side
+ {
+ src_yy = 0;
+ dst_yy = pos->y - kk * pos->step_yoffset;
+ if (dst_yy < 0)
+ {
+ src_yy = ABS(dst_yy);
+ dst_yy = 0;
+ }
- src_xx = g->width - k * pos->step_xoffset;
- src_yy = g->height - k * pos->step_yoffset;
- dst_xx = pos->x;
- dst_yy = pos->y;
+ height = g->height - src_yy;
+ }
- if (width < 0 || height < 0)
- door_part_done[nr] = TRUE;
+ if (is_panel)
+ {
+#if 1
+ src_x = src_xx;
+ src_y = src_yy;
+#else
+ src_x = panel_pos->x + src_xx;
+ src_y = panel_pos->y + src_yy;
#endif
}
+ else
+ {
+ src_x = g->src_x + src_xx;
+ src_y = g->src_y + src_yy;
+ }
- if (door_part_done[nr])
- continue;
+ dst_x = door_rect->x + dst_xx;
+ dst_y = door_rect->y + dst_yy;
#if 0
- // !!! TEST !!!
- if (nr != 7)
- continue;
+ if (DOOR_PART_IS_PANEL(nr))
+ {
+ printf("::: width == %d, height == %d [%d, %d] [%d, %d]\n",
+ width, height, g->width, g->height, src_x, src_y);
+ }
#endif
- BlitBitmapMasked(g->bitmap, drawto,
- g->src_x + src_xx, g->src_y + src_yy, width, height,
- door_rect->x + dst_xx, door_rect->y + dst_yy);
-#else
- // !!! TEST !!!
- if (!((door_state & door_token) & DOOR_CLOSE))
- continue;
+ if (width >= 0 && width <= g->width &&
+ height >= 0 && height <= g->height)
+ {
+ if (is_panel || !pos->draw_masked)
+ BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
+ dst_x, dst_y);
+ else
+ BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
+ dst_x, dst_y);
+ }
- BlitBitmapMasked(g->bitmap, drawto, g->src_x, g->src_y,
- g->width, g->height,
- door_rect->x + pos->x, door_rect->y + pos->y);
+#if 0
+ if (DOOR_PART_IS_PANEL(nr))
+ {
+ bitmap = bitmap_db_door;
+ src_x = panel_pos->x + src_xx;
+ src_y = panel_pos->y + src_yy;
+
+ printf("::: width == %d, height == %d [%d, %d] [%d, %d]\n",
+ width, height, g->width, g->height, src_x, src_y);
+
+ if (width >= 0 && width <= g->width &&
+ height >= 0 && height <= g->height)
+ BlitBitmap(bitmap, drawto, src_x, src_y,
+ width, height,
+ dst_x, dst_y);
+ }
#endif
redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
- }
- door_part_done_all = TRUE;
+#if 1
+ if ((part_opening && (width < 0 || height < 0)) ||
+ (part_closing && (width >= g->width && height >= g->height)))
+ door_part_done[nr] = TRUE;
+#else
+ if ((door_opening && (width < 0 || height < 0)) ||
+ (door_closing && (width >= g->width && height >= g->height)))
+ door_part_done[nr] = TRUE;
+#endif
- for (i = 0; i < NUM_DOORS * MAX_NUM_DOOR_PARTS; i++)
- if (!door_part_done[i])
+#if 1
+ // continue door part animations, but not panel after door has closed
+ if (!door_part_done[nr] &&
+ !(is_panel && door_closing && panel_has_doors[door_index]))
+ door_part_done_all = FALSE;
+#else
+ // continue door part animations, but not panel after door has closed
+ if (!door_part_done[nr] && !(is_panel && door_closing))
door_part_done_all = FALSE;
+#endif
- if (door_part_done_all)
- break;
+#if 0
+ if (!door_part_done[nr])
+ printf("::: k == %d, nr == %d\n", k, nr);
+#endif
+ }
if (!(door_state & DOOR_NO_DELAY))
{
DoAnimation();
WaitUntilDelayReached(&door_delay, door_delay_value);
+
+ current_move_delay += max_step_delay;
}
+
+#if 0
+ door_part_done_all = TRUE;
+
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
+ if (!door_part_done[i] &&
+ !(DOOR_PART_IS_PANEL(i) && door_closing))
+ door_part_done_all = FALSE;
+#endif
+#if 1
+ if (door_part_done_all)
+ break;
+#endif
}
}
- redraw_mask |= REDRAW_ALL;
-
if (door_state & DOOR_ACTION_1)
door1 = door_state & DOOR_ACTION_1;
if (door_state & DOOR_ACTION_2)
door2 = door_state & DOOR_ACTION_2;
+#if 0
+ printf("::: DOORS DONE %08x\n", door_state);
+ Delay(3000);
+ printf("::: GO!\n");
+#endif
+
return (door1 | door2);
}
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_INFO_TEXT, toolbutton_info[i].infotext,
- GDI_X, dx + pos->x,
- GDI_Y, dy + pos->y,
+ GDI_X, dx + GDI_ACTIVE_POS(pos->x),
+ GDI_Y, dy + GDI_ACTIVE_POS(pos->y),
GDI_WIDTH, gfx->width,
GDI_HEIGHT, gfx->height,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_INFO_TEXT, toolbutton_info[i].infotext,
- GDI_X, DX + toolbutton_info[i].x,
- GDI_Y, DY + toolbutton_info[i].y,
+ GDI_X, DX + GDI_ACTIVE_POS(toolbutton_info[i].x),
+ GDI_Y, DY + GDI_ACTIVE_POS(toolbutton_info[i].y),
GDI_WIDTH, toolbutton_info[i].width,
GDI_HEIGHT, toolbutton_info[i].height,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
int *door_2_x = (game_status == GAME_MODE_EDITOR ? &EX : &VX);
int *door_2_y = (game_status == GAME_MODE_EDITOR ? &EY : &VY);
#endif
+#if 1
+ int gfx_game_mode = game_status;
+#else
int gfx_game_mode = (game_status == GAME_MODE_PLAYING ||
game_status == GAME_MODE_EDITOR ? game_status :
GAME_MODE_MAIN);
+#endif
int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
game_status);
struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
int new_exsize = vp_door_3->width;
int new_eysize = vp_door_3->height;
#if NEW_TILESIZE
+
+#if NEW_GAME_TILESIZE
+ int new_tilesize_var =
+ (setup.small_game_graphics ? MINI_TILESIZE : game.tile_size);
+#else
int new_tilesize_var = TILESIZE / (setup.small_game_graphics ? 2 : 1);
+#endif
+
int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
int new_scr_fieldx = new_sxsize / tilesize;
boolean init_gfx_buffers = FALSE;
boolean init_video_buffer = FALSE;
boolean init_gadgets_and_toons = FALSE;
+ boolean init_em_graphics = FALSE;
#if 0
/* !!! TEST ONLY !!! */
#endif
)
{
+#if 1
+ if (new_tilesize_var != TILESIZE_VAR)
+ {
+ // printf("::: new_tilesize_var != TILESIZE_VAR\n");
+
+ // changing tile size invalidates scroll values of engine snapshots
+ FreeEngineSnapshot();
+
+ // changing tile size requires update of graphic mapping for EM engine
+ init_em_graphics = TRUE;
+ }
+#endif
+
SX = new_sx;
SY = new_sy;
DX = new_dx;
InitGfxBuffers();
#endif
+#if 0
if (gfx_game_mode == GAME_MODE_MAIN)
+#endif
{
#if 1
init_gadgets_and_toons = TRUE;
InitToons();
}
+ if (init_em_graphics)
+ {
+ InitGraphicInfo_EM();
+ }
+
#if 0
printf("::: %d, %d / %d, %d [%d]\n", VX, VY, EX, EY, game_status);
#endif