int new_scr_fieldx = (vp_playfield->width - 2 * border_size) / TILESIZE;
int new_scr_fieldy = (vp_playfield->height - 2 * border_size) / TILESIZE;
+#if 0
+ /* !!! TEST ONLY !!! */
+ // InitGfxBuffers();
+ return;
+#endif
+
if (viewport.window.width != WIN_XSIZE ||
viewport.window.height != WIN_YSIZE)
{
InitToons();
}
}
+
+#if 0
+ printf("::: %d, %d / %d, %d [%d]\n", VX, VY, EX, EY, game_status);
+#endif
}