}
}
+ SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+
+ game.any_door_active = TRUE;
+
for (k = start; k < num_move_steps; k++)
{
int last_frame = num_move_steps - 1; // last frame of this "for" loop
if (!door_panel_drawn[door_index])
{
- ClearRectangle(drawto, door_rect->x, door_rect->y,
- door_rect->width, door_rect->height);
+ ClearRectangleOnBackground(drawto, door_rect->x, door_rect->y,
+ door_rect->width, door_rect->height);
door_panel_drawn[door_index] = TRUE;
}
BackToFront();
}
}
+
+ game.any_door_active = FALSE;
}
if (door_state & DOOR_ACTION_1)
request_gadget_id = gi->custom_id;
}
+static int getEngineElement_Ext(int element, int game_engine_type, boolean is_drawing_element)
+{
+ int el_empty;
+ int el_player;
+ int el_sand;
+ int el_wall;
+ int el_steelwall;
+ int el_exit_closed;
+
+ if (game_engine_type == -1)
+ game_engine_type = level.game_engine_type;
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_BD_PLAYER;
+ el_sand = EL_BD_SAND;
+ el_wall = EL_BD_WALL;
+ el_steelwall = EL_BD_STEELWALL;
+ el_exit_closed = EL_BD_EXIT_CLOSED;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_PLAYER_1;
+ el_sand = EL_SAND;
+ el_wall = EL_WALL;
+ el_steelwall = EL_STEELWALL;
+ el_exit_closed = EL_EM_EXIT_CLOSED;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_SP_MURPHY;
+ el_sand = EL_SP_BASE;
+ el_wall = EL_SP_CHIP_SINGLE;
+ el_steelwall = EL_SP_HARDWARE_GRAY;
+ el_exit_closed = EL_SP_EXIT_CLOSED;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_MM_MCDUFFIN_DOWN;
+ el_sand = EL_EMPTY;
+ el_wall = EL_MM_WOODEN_WALL;
+ el_steelwall = EL_MM_STEEL_WALL;
+ el_exit_closed = EL_MM_EXIT_CLOSED;
+
+ if (is_drawing_element)
+ {
+ el_wall = EL_MM_MIRROR_START;
+ el_sand = EL_MM_WOODEN_WALL;
+ }
+ }
+ else
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_PLAYER_1;
+ el_sand = EL_SAND;
+ el_wall = EL_WALL;
+ el_steelwall = EL_STEELWALL;
+ el_exit_closed = EL_EXIT_CLOSED;
+ }
+
+ return (element == EL_EMPTY ? el_empty :
+ element == EL_PLAYER_1 ? el_player :
+ element == EL_SAND ? el_sand :
+ element == EL_WALL ? el_wall :
+ element == EL_STEELWALL ? el_steelwall :
+ element == EL_EXIT_CLOSED ? el_exit_closed : EL_EMPTY);
+}
+
+int getEngineElement(int element)
+{
+ return getEngineElement_Ext(element, -1, FALSE);
+}
+
+int getDrawingElement(int element)
+{
+ return getEngineElement_Ext(element, -1, TRUE);
+}
+
static struct Mapping_BD_to_RND_object
{
int element_bd;
}
bd_object_mapping_list[] =
{
- // additional RND style elements mapped to BD style elements must be listed first
+ // additional RND style elements mapped to BD style elements (must be listed first)
{
O_DIRT, TRUE,
O_DIRT_BALL, TRUE,
EL_BD_SAND_BALL, -1, -1
},
+ {
+ O_DIRT_BALL_F, TRUE,
+ EL_BD_SAND_BALL_FALLING, -1, -1
+ },
{
O_DIRT_BALL_F, FALSE,
EL_BD_SAND_BALL, ACTION_FALLING, -1
O_DIRT_LOOSE, TRUE,
EL_BD_SAND_LOOSE, -1, -1
},
+ {
+ O_DIRT_LOOSE_F, TRUE,
+ EL_BD_SAND_LOOSE_FALLING, -1, -1
+ },
{
O_DIRT_LOOSE_F, FALSE,
EL_BD_SAND_LOOSE, ACTION_FALLING, -1
O_STONE, TRUE,
EL_BD_ROCK, -1, -1
},
+ {
+ O_STONE_F, TRUE,
+ EL_BD_ROCK_FALLING, -1, -1
+ },
{
O_STONE_F, FALSE,
EL_BD_ROCK, ACTION_FALLING, -1
O_FLYING_STONE, TRUE,
EL_BD_FLYING_ROCK, -1, -1
},
+ {
+ O_FLYING_STONE_F, TRUE,
+ EL_BD_FLYING_ROCK_FLYING, -1, -1
+ },
{
O_FLYING_STONE_F, FALSE,
- EL_BD_FLYING_ROCK, ACTION_FALLING, -1
+ EL_BD_FLYING_ROCK, ACTION_FLYING, -1
},
{
O_MEGA_STONE, TRUE,
EL_BD_MEGA_ROCK, -1, -1
},
+ {
+ O_MEGA_STONE_F, TRUE,
+ EL_BD_MEGA_ROCK_FALLING, -1, -1
+ },
{
O_MEGA_STONE_F, FALSE,
EL_BD_MEGA_ROCK, ACTION_FALLING, -1
O_DIAMOND, TRUE,
EL_BD_DIAMOND, -1, -1
},
+ {
+ O_DIAMOND_F, TRUE,
+ EL_BD_DIAMOND_FALLING, -1, -1
+ },
{
O_DIAMOND_F, FALSE,
EL_BD_DIAMOND, ACTION_FALLING, -1
O_FLYING_DIAMOND, TRUE,
EL_BD_FLYING_DIAMOND, -1, -1
},
+ {
+ O_FLYING_DIAMOND_F, TRUE,
+ EL_BD_FLYING_DIAMOND_FLYING, -1, -1
+ },
{
O_FLYING_DIAMOND_F, FALSE,
- EL_BD_FLYING_DIAMOND, ACTION_FALLING, -1
+ EL_BD_FLYING_DIAMOND, ACTION_FLYING, -1
},
{
O_NUT, TRUE,
EL_BD_NUT, -1, -1
},
+ {
+ O_NUT_F, TRUE,
+ EL_BD_NUT_FALLING, -1, -1
+ },
{
O_NUT_F, FALSE,
EL_BD_NUT, ACTION_FALLING, -1
},
{
O_EXPANDING_WALL_SWITCH, TRUE,
- EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1
+ EL_BD_EXPANDABLE_WALL_SWITCH, -1, -1
},
{
O_CREATURE_SWITCH, TRUE,
},
{
O_CONVEYOR_DIR_SWITCH, TRUE,
- EL_BD_CONVEYOR_DIR_SWITCH_NORMAL, -1, -1
+ EL_BD_CONVEYOR_DIR_SWITCH, -1, -1
},
{
O_ACID, TRUE,
O_FALLING_WALL, TRUE,
EL_BD_FALLING_WALL, -1, -1
},
+ {
+ O_FALLING_WALL_F, TRUE,
+ EL_BD_FALLING_WALL_FALLING, -1, -1
+ },
{
O_FALLING_WALL_F, FALSE,
EL_BD_FALLING_WALL, ACTION_FALLING, -1
O_WATER, TRUE,
EL_BD_WATER, -1, -1
},
+ {
+ O_WATER_1, TRUE,
+ EL_BD_WATER_1, -1, -1
+ },
{
O_WATER_1, FALSE,
EL_BD_WATER, -1, -1
},
+ {
+ O_WATER_2, TRUE,
+ EL_BD_WATER_2, -1, -1
+ },
{
O_WATER_2, FALSE,
EL_BD_WATER, -1, -1
},
+ {
+ O_WATER_3, TRUE,
+ EL_BD_WATER_3, -1, -1
+ },
{
O_WATER_3, FALSE,
EL_BD_WATER, -1, -1
},
+ {
+ O_WATER_4, TRUE,
+ EL_BD_WATER_4, -1, -1
+ },
{
O_WATER_4, FALSE,
EL_BD_WATER, -1, -1
},
+ {
+ O_WATER_5, TRUE,
+ EL_BD_WATER_5, -1, -1
+ },
{
O_WATER_5, FALSE,
EL_BD_WATER, -1, -1
},
+ {
+ O_WATER_6, TRUE,
+ EL_BD_WATER_6, -1, -1
+ },
{
O_WATER_6, FALSE,
EL_BD_WATER, -1, -1
},
+ {
+ O_WATER_7, TRUE,
+ EL_BD_WATER_7, -1, -1
+ },
{
O_WATER_7, FALSE,
EL_BD_WATER, -1, -1
},
+ {
+ O_WATER_8, TRUE,
+ EL_BD_WATER_8, -1, -1
+ },
{
O_WATER_8, FALSE,
EL_BD_WATER, -1, -1
},
+ {
+ O_WATER_9, TRUE,
+ EL_BD_WATER_9, -1, -1
+ },
{
O_WATER_9, FALSE,
EL_BD_WATER, -1, -1
},
+ {
+ O_WATER_10, TRUE,
+ EL_BD_WATER_10, -1, -1
+ },
{
O_WATER_10, FALSE,
EL_BD_WATER, -1, -1
},
+ {
+ O_WATER_11, TRUE,
+ EL_BD_WATER_11, -1, -1
+ },
{
O_WATER_11, FALSE,
EL_BD_WATER, -1, -1
},
+ {
+ O_WATER_12, TRUE,
+ EL_BD_WATER_12, -1, -1
+ },
{
O_WATER_12, FALSE,
EL_BD_WATER, -1, -1
},
+ {
+ O_WATER_13, TRUE,
+ EL_BD_WATER_13, -1, -1
+ },
{
O_WATER_13, FALSE,
EL_BD_WATER, -1, -1
},
+ {
+ O_WATER_14, TRUE,
+ EL_BD_WATER_14, -1, -1
+ },
{
O_WATER_14, FALSE,
EL_BD_WATER, -1, -1
},
+ {
+ O_WATER_15, TRUE,
+ EL_BD_WATER_15, -1, -1
+ },
{
O_WATER_15, FALSE,
EL_BD_WATER, -1, -1
},
+ {
+ O_WATER_16, TRUE,
+ EL_BD_WATER_16, -1, -1
+ },
{
O_WATER_16, FALSE,
EL_BD_WATER, -1, -1
O_COW_4, TRUE,
EL_BD_COW_DOWN, -1, -1
},
+ {
+ O_COW_ENCLOSED_1, TRUE,
+ EL_BD_COW_ENCLOSED_1, -1, -1
+ },
{
O_COW_ENCLOSED_1, FALSE,
EL_BD_COW_DOWN, -1, -1
},
+ {
+ O_COW_ENCLOSED_2, TRUE,
+ EL_BD_COW_ENCLOSED_2, -1, -1
+ },
{
O_COW_ENCLOSED_2, FALSE,
EL_BD_COW_DOWN, -1, -1
},
+ {
+ O_COW_ENCLOSED_3, TRUE,
+ EL_BD_COW_ENCLOSED_3, -1, -1
+ },
{
O_COW_ENCLOSED_3, FALSE,
EL_BD_COW_DOWN, -1, -1
},
+ {
+ O_COW_ENCLOSED_4, TRUE,
+ EL_BD_COW_ENCLOSED_4, -1, -1
+ },
{
O_COW_ENCLOSED_4, FALSE,
EL_BD_COW_DOWN, -1, -1
},
+ {
+ O_COW_ENCLOSED_5, TRUE,
+ EL_BD_COW_ENCLOSED_5, -1, -1
+ },
{
O_COW_ENCLOSED_5, FALSE,
EL_BD_COW_DOWN, -1, -1
},
+ {
+ O_COW_ENCLOSED_6, TRUE,
+ EL_BD_COW_ENCLOSED_6, -1, -1
+ },
{
O_COW_ENCLOSED_6, FALSE,
EL_BD_COW_DOWN, -1, -1
},
+ {
+ O_COW_ENCLOSED_7, TRUE,
+ EL_BD_COW_ENCLOSED_7, -1, -1
+ },
{
O_COW_ENCLOSED_7, FALSE,
EL_BD_COW_DOWN, -1, -1
O_BLADDER, TRUE,
EL_BD_BLADDER, -1, -1
},
+ {
+ O_BLADDER_1, TRUE,
+ EL_BD_BLADDER_1, -1, -1
+ },
{
O_BLADDER_1, FALSE,
EL_BD_BLADDER, -1, -1
},
+ {
+ O_BLADDER_2, TRUE,
+ EL_BD_BLADDER_2, -1, -1
+ },
{
O_BLADDER_2, FALSE,
EL_BD_BLADDER, -1, -1
},
+ {
+ O_BLADDER_3, TRUE,
+ EL_BD_BLADDER_3, -1, -1
+ },
{
O_BLADDER_3, FALSE,
EL_BD_BLADDER, -1, -1
},
+ {
+ O_BLADDER_4, TRUE,
+ EL_BD_BLADDER_4, -1, -1
+ },
{
O_BLADDER_4, FALSE,
EL_BD_BLADDER, -1, -1
},
+ {
+ O_BLADDER_5, TRUE,
+ EL_BD_BLADDER_5, -1, -1
+ },
{
O_BLADDER_5, FALSE,
EL_BD_BLADDER, -1, -1
},
+ {
+ O_BLADDER_6, TRUE,
+ EL_BD_BLADDER_6, -1, -1
+ },
{
O_BLADDER_6, FALSE,
EL_BD_BLADDER, -1, -1
},
+ {
+ O_BLADDER_7, TRUE,
+ EL_BD_BLADDER_7, -1, -1
+ },
{
O_BLADDER_7, FALSE,
EL_BD_BLADDER, -1, -1
},
+ {
+ O_BLADDER_8, TRUE,
+ EL_BD_BLADDER_8, -1, -1
+ },
{
O_BLADDER_8, FALSE,
EL_BD_BLADDER, -1, -1
O_DRAGONFLY_4, TRUE,
EL_BD_DRAGONFLY_DOWN, -1, -1
},
+ {
+ O_PRE_PL_1, TRUE,
+ EL_BD_PLAYER_GROWING_1, -1, -1
+ },
{
O_PRE_PL_1, FALSE,
EL_BD_PLAYER, ACTION_GROWING, -1
},
+ {
+ O_PRE_PL_2, TRUE,
+ EL_BD_PLAYER_GROWING_2, -1, -1
+ },
{
O_PRE_PL_2, FALSE,
EL_BD_PLAYER, ACTION_GROWING, -1
},
+ {
+ O_PRE_PL_3, TRUE,
+ EL_BD_PLAYER_GROWING_3, -1, -1
+ },
{
O_PRE_PL_3, FALSE,
EL_BD_PLAYER, ACTION_GROWING, -1
O_PLAYER_BOMB, TRUE,
EL_BD_PLAYER_WITH_BOMB, -1, -1
},
+ {
+ O_PLAYER_ROCKET_LAUNCHER, TRUE,
+ EL_BD_PLAYER_WITH_ROCKET_LAUNCHER, -1, -1
+ },
{
O_PLAYER_GLUED, TRUE,
EL_BD_PLAYER_GLUED, -1, -1
O_PLAYER_STIRRING, TRUE,
EL_BD_PLAYER_STIRRING, -1, -1
},
+ {
+ O_ROCKET_LAUNCHER, TRUE,
+ EL_BD_ROCKET_LAUNCHER, -1, -1
+ },
+ {
+ O_ROCKET_1, TRUE,
+ EL_BD_ROCKET_RIGHT, -1, -1
+ },
+ {
+ O_ROCKET_2, TRUE,
+ EL_BD_ROCKET_UP, -1, -1
+ },
+ {
+ O_ROCKET_3, TRUE,
+ EL_BD_ROCKET_LEFT, -1, -1
+ },
+ {
+ O_ROCKET_4, TRUE,
+ EL_BD_ROCKET_DOWN, -1, -1
+ },
{
O_BOMB, TRUE,
EL_BD_BOMB, -1, -1
},
+ {
+ O_BOMB_TICK_1, TRUE,
+ EL_BD_BOMB_TICKING_1, -1, -1
+ },
{
O_BOMB_TICK_1, FALSE,
EL_BD_BOMB, ACTION_ACTIVE, -1
},
+ {
+ O_BOMB_TICK_2, TRUE,
+ EL_BD_BOMB_TICKING_2, -1, -1
+ },
{
O_BOMB_TICK_2, FALSE,
EL_BD_BOMB, ACTION_ACTIVE, -1
},
+ {
+ O_BOMB_TICK_3, TRUE,
+ EL_BD_BOMB_TICKING_3, -1, -1
+ },
{
O_BOMB_TICK_3, FALSE,
EL_BD_BOMB, ACTION_ACTIVE, -1
},
+ {
+ O_BOMB_TICK_4, TRUE,
+ EL_BD_BOMB_TICKING_4, -1, -1
+ },
{
O_BOMB_TICK_4, FALSE,
EL_BD_BOMB, ACTION_ACTIVE, -1
},
+ {
+ O_BOMB_TICK_5, TRUE,
+ EL_BD_BOMB_TICKING_5, -1, -1
+ },
{
O_BOMB_TICK_5, FALSE,
EL_BD_BOMB, ACTION_ACTIVE, -1
},
+ {
+ O_BOMB_TICK_6, TRUE,
+ EL_BD_BOMB_TICKING_6, -1, -1
+ },
{
O_BOMB_TICK_6, FALSE,
EL_BD_BOMB, ACTION_ACTIVE, -1
},
+ {
+ O_BOMB_TICK_7, TRUE,
+ EL_BD_BOMB_TICKING_7, -1, -1
+ },
{
O_BOMB_TICK_7, FALSE,
EL_BD_BOMB, ACTION_ACTIVE, -1
O_NITRO_PACK, TRUE,
EL_BD_NITRO_PACK, -1, -1
},
+ {
+ O_NITRO_PACK_F, TRUE,
+ EL_BD_NITRO_PACK_FALLING, -1, -1
+ },
{
O_NITRO_PACK_F, FALSE,
EL_BD_NITRO_PACK, ACTION_FALLING, -1
},
{
- O_NITRO_PACK_EXPLODE, FALSE,
- EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
+ O_PRE_CLOCK_1, TRUE,
+ EL_BD_CLOCK_GROWING_1, -1, -1
},
{
O_PRE_CLOCK_1, FALSE,
EL_BD_CLOCK, ACTION_GROWING, -1
},
+ {
+ O_PRE_CLOCK_2, TRUE,
+ EL_BD_CLOCK_GROWING_2, -1, -1
+ },
{
O_PRE_CLOCK_2, FALSE,
EL_BD_CLOCK, ACTION_GROWING, -1
},
+ {
+ O_PRE_CLOCK_3, TRUE,
+ EL_BD_CLOCK_GROWING_3, -1, -1
+ },
{
O_PRE_CLOCK_3, FALSE,
EL_BD_CLOCK, ACTION_GROWING, -1
},
+ {
+ O_PRE_CLOCK_4, TRUE,
+ EL_BD_CLOCK_GROWING_4, -1, -1
+ },
{
O_PRE_CLOCK_4, FALSE,
EL_BD_CLOCK, ACTION_GROWING, -1
},
+ {
+ O_PRE_DIA_1, TRUE,
+ EL_BD_DIAMOND_GROWING_1, -1, -1
+ },
{
O_PRE_DIA_1, FALSE,
EL_BD_DIAMOND, ACTION_GROWING, -1
},
+ {
+ O_PRE_DIA_2, TRUE,
+ EL_BD_DIAMOND_GROWING_2, -1, -1
+ },
{
O_PRE_DIA_2, FALSE,
EL_BD_DIAMOND, ACTION_GROWING, -1
},
+ {
+ O_PRE_DIA_3, TRUE,
+ EL_BD_DIAMOND_GROWING_3, -1, -1
+ },
{
O_PRE_DIA_3, FALSE,
EL_BD_DIAMOND, ACTION_GROWING, -1
},
+ {
+ O_PRE_DIA_4, TRUE,
+ EL_BD_DIAMOND_GROWING_4, -1, -1
+ },
{
O_PRE_DIA_4, FALSE,
EL_BD_DIAMOND, ACTION_GROWING, -1
},
+ {
+ O_PRE_DIA_5, TRUE,
+ EL_BD_DIAMOND_GROWING_5, -1, -1
+ },
{
O_PRE_DIA_5, FALSE,
EL_BD_DIAMOND, ACTION_GROWING, -1
},
+ {
+ O_EXPLODE_1, TRUE,
+ EL_BD_EXPLODING_1, -1, -1
+ },
{
O_EXPLODE_1, FALSE,
EL_DEFAULT, ACTION_EXPLODING, -1
},
+ {
+ O_EXPLODE_2, TRUE,
+ EL_BD_EXPLODING_2, -1, -1
+ },
{
O_EXPLODE_2, FALSE,
EL_DEFAULT, ACTION_EXPLODING, -1
},
+ {
+ O_EXPLODE_3, TRUE,
+ EL_BD_EXPLODING_3, -1, -1
+ },
{
O_EXPLODE_3, FALSE,
EL_DEFAULT, ACTION_EXPLODING, -1
},
+ {
+ O_EXPLODE_4, TRUE,
+ EL_BD_EXPLODING_4, -1, -1
+ },
{
O_EXPLODE_4, FALSE,
EL_DEFAULT, ACTION_EXPLODING, -1
},
+ {
+ O_EXPLODE_5, TRUE,
+ EL_BD_EXPLODING_5, -1, -1
+ },
{
O_EXPLODE_5, FALSE,
EL_DEFAULT, ACTION_EXPLODING, -1
},
+ {
+ O_PRE_STONE_1, TRUE,
+ EL_BD_ROCK_GROWING_1, -1, -1
+ },
{
O_PRE_STONE_1, FALSE,
EL_BD_ROCK, ACTION_GROWING, -1
},
+ {
+ O_PRE_STONE_2, TRUE,
+ EL_BD_ROCK_GROWING_2, -1, -1
+ },
{
O_PRE_STONE_2, FALSE,
EL_BD_ROCK, ACTION_GROWING, -1
},
+ {
+ O_PRE_STONE_3, TRUE,
+ EL_BD_ROCK_GROWING_3, -1, -1
+ },
{
O_PRE_STONE_3, FALSE,
EL_BD_ROCK, ACTION_GROWING, -1
},
+ {
+ O_PRE_STONE_4, TRUE,
+ EL_BD_ROCK_GROWING_4, -1, -1
+ },
{
O_PRE_STONE_4, FALSE,
EL_BD_ROCK, ACTION_GROWING, -1
},
+ {
+ O_PRE_STEEL_1, TRUE,
+ EL_BD_STEELWALL_GROWING_1, -1, -1
+ },
{
O_PRE_STEEL_1, FALSE,
EL_BD_STEELWALL, ACTION_GROWING, -1
},
+ {
+ O_PRE_STEEL_2, TRUE,
+ EL_BD_STEELWALL_GROWING_2, -1, -1
+ },
{
O_PRE_STEEL_2, FALSE,
EL_BD_STEELWALL, ACTION_GROWING, -1
},
+ {
+ O_PRE_STEEL_3, TRUE,
+ EL_BD_STEELWALL_GROWING_3, -1, -1
+ },
{
O_PRE_STEEL_3, FALSE,
EL_BD_STEELWALL, ACTION_GROWING, -1
},
+ {
+ O_PRE_STEEL_4, TRUE,
+ EL_BD_STEELWALL_GROWING_4, -1, -1
+ },
{
O_PRE_STEEL_4, FALSE,
EL_BD_STEELWALL, ACTION_GROWING, -1
},
+ {
+ O_GHOST_EXPL_1, TRUE,
+ EL_BD_GHOST_EXPLODING_1, -1, -1
+ },
{
O_GHOST_EXPL_1, FALSE,
EL_BD_GHOST, ACTION_EXPLODING, -1
},
+ {
+ O_GHOST_EXPL_2, TRUE,
+ EL_BD_GHOST_EXPLODING_2, -1, -1
+ },
{
O_GHOST_EXPL_2, FALSE,
EL_BD_GHOST, ACTION_EXPLODING, -1
},
+ {
+ O_GHOST_EXPL_3, TRUE,
+ EL_BD_GHOST_EXPLODING_3, -1, -1
+ },
{
O_GHOST_EXPL_3, FALSE,
EL_BD_GHOST, ACTION_EXPLODING, -1
},
+ {
+ O_GHOST_EXPL_4, TRUE,
+ EL_BD_GHOST_EXPLODING_4, -1, -1
+ },
{
O_GHOST_EXPL_4, FALSE,
EL_BD_GHOST, ACTION_EXPLODING, -1
},
+ {
+ O_BOMB_EXPL_1, TRUE,
+ EL_BD_BOMB_EXPLODING_1, -1, -1
+ },
{
O_BOMB_EXPL_1, FALSE,
EL_BD_BOMB, ACTION_EXPLODING, -1
},
+ {
+ O_BOMB_EXPL_2, TRUE,
+ EL_BD_BOMB_EXPLODING_2, -1, -1
+ },
{
O_BOMB_EXPL_2, FALSE,
EL_BD_BOMB, ACTION_EXPLODING, -1
},
+ {
+ O_BOMB_EXPL_3, TRUE,
+ EL_BD_BOMB_EXPLODING_3, -1, -1
+ },
{
O_BOMB_EXPL_3, FALSE,
EL_BD_BOMB, ACTION_EXPLODING, -1
},
+ {
+ O_BOMB_EXPL_4, TRUE,
+ EL_BD_BOMB_EXPLODING_4, -1, -1
+ },
{
O_BOMB_EXPL_4, FALSE,
EL_BD_BOMB, ACTION_EXPLODING, -1
},
+ {
+ O_NITRO_EXPL_1, TRUE,
+ EL_BD_NITRO_PACK_EXPLODING_1, -1, -1
+ },
{
O_NITRO_EXPL_1, FALSE,
EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
},
+ {
+ O_NITRO_EXPL_2, TRUE,
+ EL_BD_NITRO_PACK_EXPLODING_2, -1, -1
+ },
{
O_NITRO_EXPL_2, FALSE,
EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
},
+ {
+ O_NITRO_EXPL_3, TRUE,
+ EL_BD_NITRO_PACK_EXPLODING_3, -1, -1
+ },
{
O_NITRO_EXPL_3, FALSE,
EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
},
+ {
+ O_NITRO_EXPL_4, TRUE,
+ EL_BD_NITRO_PACK_EXPLODING_4, -1, -1
+ },
{
O_NITRO_EXPL_4, FALSE,
EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
},
+ {
+ O_NITRO_PACK_EXPLODE, TRUE,
+ EL_BD_NITRO_PACK_EXPLODING, -1, -1
+ },
+ {
+ O_NITRO_PACK_EXPLODE, FALSE,
+ EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
+ },
+ {
+ O_AMOEBA_2_EXPL_1, TRUE,
+ EL_BD_AMOEBA_2_EXPLODING_1, -1, -1
+ },
{
O_AMOEBA_2_EXPL_1, FALSE,
EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
},
+ {
+ O_AMOEBA_2_EXPL_2, TRUE,
+ EL_BD_AMOEBA_2_EXPLODING_2, -1, -1
+ },
{
O_AMOEBA_2_EXPL_2, FALSE,
EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
},
+ {
+ O_AMOEBA_2_EXPL_3, TRUE,
+ EL_BD_AMOEBA_2_EXPLODING_3, -1, -1
+ },
{
O_AMOEBA_2_EXPL_3, FALSE,
EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
},
+ {
+ O_AMOEBA_2_EXPL_4, TRUE,
+ EL_BD_AMOEBA_2_EXPLODING_4, -1, -1
+ },
{
O_AMOEBA_2_EXPL_4, FALSE,
EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
},
+ {
+ O_NUT_EXPL_1, TRUE,
+ EL_BD_NUT_BREAKING_1, -1, -1
+ },
{
O_NUT_EXPL_1, FALSE,
EL_BD_NUT, ACTION_BREAKING, -1
},
+ {
+ O_NUT_EXPL_2, TRUE,
+ EL_BD_NUT_BREAKING_2, -1, -1
+ },
{
O_NUT_EXPL_2, FALSE,
EL_BD_NUT, ACTION_BREAKING, -1
},
+ {
+ O_NUT_EXPL_3, TRUE,
+ EL_BD_NUT_BREAKING_3, -1, -1
+ },
{
O_NUT_EXPL_3, FALSE,
EL_BD_NUT, ACTION_BREAKING, -1
},
+ {
+ O_NUT_EXPL_4, TRUE,
+ EL_BD_NUT_BREAKING_4, -1, -1
+ },
{
O_NUT_EXPL_4, FALSE,
EL_BD_NUT, ACTION_BREAKING, -1
EL_BD_PLAYER, ACTION_HITTING, MV_BIT_RIGHT
},
{
- O_PNEUMATIC_ACTIVE_LEFT, TRUE,
+ O_PNEUMATIC_ACTIVE_LEFT, FALSE,
EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_LEFT
},
{
- O_PNEUMATIC_ACTIVE_RIGHT, TRUE,
+ O_PNEUMATIC_ACTIVE_RIGHT, FALSE,
EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_RIGHT
},
O_PLAYER_RIGHT, FALSE,
EL_BD_PLAYER, ACTION_MOVING, MV_BIT_RIGHT
},
+ {
+ O_PLAYER_UP, FALSE,
+ EL_BD_PLAYER, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ O_PLAYER_DOWN, FALSE,
+ EL_BD_PLAYER, ACTION_MOVING, MV_BIT_DOWN
+ },
{
O_PLAYER_BLINK, FALSE,
EL_BD_PLAYER, ACTION_BORING_1, -1
O_PLAYER_TAP_BLINK, FALSE,
EL_BD_PLAYER, ACTION_BORING_3, -1
},
+ {
+ O_PLAYER_PUSH_LEFT, FALSE,
+ EL_BD_PLAYER, ACTION_PUSHING, MV_BIT_LEFT
+ },
+ {
+ O_PLAYER_PUSH_RIGHT, FALSE,
+ EL_BD_PLAYER, ACTION_PUSHING, MV_BIT_RIGHT
+ },
{
O_CREATURE_SWITCH_ON, FALSE,
EL_BD_CREATURE_SWITCH_ACTIVE, -1, -1
},
{
O_EXPANDING_WALL_SWITCH_HORIZ, FALSE,
- EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1
+ EL_BD_EXPANDABLE_WALL_SWITCH, -1, -1
},
{
O_EXPANDING_WALL_SWITCH_VERT, FALSE,
- EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL, -1, -1
+ EL_BD_EXPANDABLE_WALL_SWITCH_ACTIVE, -1, -1
},
{
O_GRAVITY_SWITCH_ACTIVE, FALSE,
},
{
O_CONVEYOR_DIR_NORMAL, FALSE,
- EL_BD_CONVEYOR_DIR_SWITCH_NORMAL, -1, -1
+ EL_BD_CONVEYOR_DIR_SWITCH, -1, -1
},
{
O_CONVEYOR_DIR_CHANGED, FALSE,
- EL_BD_CONVEYOR_DIR_SWITCH_CHANGED, -1, -1
+ EL_BD_CONVEYOR_DIR_SWITCH_ACTIVE, -1, -1
},
{
O_CONVEYOR_SWITCH_OFF, FALSE,
}
};
-int map_element_RND_to_BD(int element_rnd)
+int map_element_RND_to_BD_cave(int element_rnd)
{
static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS];
static boolean mapping_initialized = FALSE;
return mapping_RND_to_BD[element_rnd];
}
-int map_element_BD_to_RND(int element_bd)
+int map_element_RND_to_BD_effect(int element_rnd, int action)
+{
+ static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS][NUM_ACTIONS];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
+ {
+ int i, j;
+
+ // return "O_UNKNOWN" for all undefined elements in mapping array
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ for (j = 0; j < NUM_ACTIONS; j++)
+ mapping_RND_to_BD[i][j] = O_UNKNOWN;
+
+ for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
+ {
+ int element_rnd = bd_object_mapping_list[i].element_rnd;
+ int element_bd = bd_object_mapping_list[i].element_bd;
+ int action = bd_object_mapping_list[i].action;
+
+ if (action != -1)
+ mapping_RND_to_BD[element_rnd][action] = element_bd;
+ }
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
+ {
+ Warn("invalid RND element %d", element_rnd);
+
+ return O_UNKNOWN;
+ }
+
+ if (action < 0 || action >= NUM_ACTIONS)
+ {
+ Warn("invalid action %d", action);
+
+ return O_UNKNOWN;
+ }
+
+ return mapping_RND_to_BD[element_rnd][action];
+}
+
+int map_element_BD_to_RND_cave(int element_bd)
+{
+ static unsigned short mapping_BD_to_RND[O_MAX_ALL];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
+ {
+ int i;
+
+ // return "EL_UNKNOWN" for all undefined elements in mapping array
+ for (i = 0; i < O_MAX_ALL; i++)
+ mapping_BD_to_RND[i] = EL_UNKNOWN;
+
+ for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
+ if (bd_object_mapping_list[i].is_rnd_to_bd_mapping)
+ mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] =
+ bd_object_mapping_list[i].element_rnd;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_bd < 0 || element_bd >= O_MAX_ALL)
+ {
+ Warn("invalid BD element %d", element_bd);
+
+ return EL_UNKNOWN;
+ }
+
+ return mapping_BD_to_RND[element_bd];
+}
+
+int map_element_BD_to_RND_game(int element_bd)
{
static unsigned short mapping_BD_to_RND[O_MAX_ALL];
static boolean mapping_initialized = FALSE;
g_bd->src_y = src_y;
g_bd->width = TILEX;
g_bd->height = TILEY;
+
+ g_bd->graphic = graphic;
+ g_bd->frame = frame;
}
}
g_bd->src_y = src_y;
g_bd->width = TILEX;
g_bd->height = TILEY;
+
+ g_bd->graphic = graphic;
+ g_bd->frame = 0;
}
void InitGraphicInfo_EM(void)
#endif
}
+void ToggleAudioSampleRateIfNeeded(void)
+{
+ int setup_audio_sample_rate = (setup.audio_sample_rate_44100 ? 44100 : 22050);
+
+ // if setup and audio sample rate are already matching, nothing do do
+ if ((setup_audio_sample_rate == audio.sample_rate) ||
+ !audio.sound_available)
+ return;
+
+#if 1
+ // apparently changing the audio output sample rate does not work at runtime,
+ // so currently the program has to be restarted to apply the new sample rate
+ Request("Please restart the program to change audio sample rate!", REQ_CONFIRM);
+#else
+ SDLReopenAudio();
+
+ // set setup value according to successfully changed audio sample rate
+ setup.audio_sample_rate_44100 = (audio.sample_rate == 44100);
+#endif
+}
+
void ToggleFullscreenIfNeeded(void)
{
// if setup and video fullscreen state are already matching, nothing do do