else
{
#if DEBUG
-#ifndef USE_SDL_LIBRARY
+#ifndef TARGET_SDL
printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
#endif
#endif
else
{
#if DEBUG
-#ifndef USE_SDL_LIBRARY
+#ifndef TARGET_SDL
printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
#endif
#endif
redraw_mask |= REDRAW_ALL;
}
-#ifndef USE_SDL_LIBRARY
+#ifndef TARGET_SDL
int ReadPixel(DrawBuffer d, int x, int y)
{
XImage *pixel_image;