NO_CUTTING);
else
{
+#if 1
+ int element = Feld[jx][jy];
+#else
int element = Feld[next_jx][next_jy];
+#endif
+
int graphic = el2img(element);
int frame = 0;
if (player_is_moving && last_element == EL_EXPLOSION)
{
+#if 1
+ int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING);
+#else
int stored = Store[last_jx][last_jy];
int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION :
stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON :
IMG_SP_EXPLOSION);
+#endif
int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
int phase = ExplodePhase[last_jx][last_jy] - 1;
int frame = getGraphicAnimationFrame(graphic, phase - delay);