/* forward declaration for internal use */
static void UnmapToolButtons();
static void HandleToolButtons(struct GadgetInfo *);
+static int el_act_dir2crm(int, int, int);
+static int el_act2crm(int, int);
static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
static int request_gadget_id = -1;
void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
{
- if (game_status == PLAYING)
+ if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
{
if (force_redraw)
{
if (setup.direct_draw)
SetDrawtoField(DRAW_BACKBUFFER);
- for(xx=BX1; xx<=BX2; xx++)
- for(yy=BY1; yy<=BY2; yy++)
+ for (xx = BX1; xx <= BX2; xx++)
+ for (yy = BY1; yy <= BY2; yy++)
if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
DrawScreenField(xx, yy);
DrawAllPlayers();
int x,y;
DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
- if (setup.direct_draw && game_status == PLAYING)
+ if (setup.direct_draw && game_status == GAME_MODE_PLAYING)
redraw_mask &= ~REDRAW_MAIN;
if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
if (redraw_mask == REDRAW_NONE)
return;
- if (global.fps_slowdown && game_status == PLAYING)
+ if (global.fps_slowdown && game_status == GAME_MODE_PLAYING)
{
static boolean last_frame_skipped = FALSE;
boolean skip_even_when_not_scrolling = TRUE;
if (redraw_mask & REDRAW_FIELD)
{
- if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
+ if (game_status != GAME_MODE_PLAYING ||
+ redraw_mask & REDRAW_FROM_BACKBUFFER)
{
BlitBitmap(backbuffer, window,
REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
if (redraw_mask & REDRAW_TILES)
{
- for(x=0; x<SCR_FIELDX; x++)
- for(y=0; y<SCR_FIELDY; y++)
+ for (x = 0; x < SCR_FIELDX; x++)
+ for (y =0 ; y < SCR_FIELDY; y++)
if (redraw[redraw_x1 + x][redraw_y1 + y])
BlitBitmap(buffer, window,
FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
info1[0] = '\0';
sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
- DrawTextExt(window, SX, SY, text, FONT_TEXT_2, FONT_OPAQUE);
+ DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE);
}
FlushDisplay();
- for(x=0; x<MAX_BUF_XSIZE; x++)
- for(y=0; y<MAX_BUF_YSIZE; y++)
+ for (x = 0; x < MAX_BUF_XSIZE; x++)
+ for (y = 0; y < MAX_BUF_YSIZE; y++)
redraw[x][y] = 0;
redraw_tiles = 0;
redraw_mask = REDRAW_NONE;
ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
FlushDisplay();
- for(i=0;i<2*FULL_SYSIZE;i++)
+ for (i = 0; i < 2 * FULL_SYSIZE; i++)
{
- for(y=0;y<FULL_SYSIZE;y++)
+ for (y = 0; y < FULL_SYSIZE; y++)
{
BlitBitmap(backbuffer, window,
REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
#endif
#if 0
- for(i=1;i<FULL_SYSIZE;i+=2)
+ for (i = 1; i < FULL_SYSIZE; i+=2)
BlitBitmap(backbuffer, window,
REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
FlushDisplay();
{
DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- if (setup.soft_scrolling && game_status == PLAYING)
+ if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
{
ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
SetDrawtoField(DRAW_BUFFERED);
else
SetDrawtoField(DRAW_BACKBUFFER);
- if (setup.direct_draw && game_status == PLAYING)
+ if (setup.direct_draw && game_status == GAME_MODE_PLAYING)
{
ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
SetDrawtoField(DRAW_DIRECT);
BorderElement = EL_EMPTY;
- for(y=0; y<lev_fieldy && BorderElement == EL_EMPTY; y++)
+ for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
{
- for(x=0; x<lev_fieldx; x++)
+ for (x = 0; x < lev_fieldx; x++)
{
if (!IS_INDESTRUCTIBLE(Feld[x][y]))
BorderElement = EL_STEELWALL;
void DrawLevelElementAnimation(int x, int y, int element)
{
+#if 1
+ int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
+
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+#else
DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element));
+#endif
}
inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
return;
DrawGraphicAnimation(sx, sy, graphic);
+
+ if (GFX_CRUMBLED(Feld[x][y]))
+ DrawLevelFieldCrumbledSand(x, y);
}
void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
return;
- graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]);
+ graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
return;
DrawGraphicAnimation(sx, sy, graphic);
+
+ if (GFX_CRUMBLED(element))
+ DrawLevelFieldCrumbledSand(x, y);
+}
+
+static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
+{
+ if (player->use_murphy_graphic)
+ {
+ /* this works only because currently only one player can be "murphy" ... */
+ static int last_horizontal_dir = MV_LEFT;
+ int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
+
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+ last_horizontal_dir = move_dir;
+
+ if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
+ {
+ int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
+
+ graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
+ }
+
+ return graphic;
+ }
+ else
+ return el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
+}
+
+static boolean equalGraphics(int graphic1, int graphic2)
+{
+ struct GraphicInfo *g1 = &graphic_info[graphic1];
+ struct GraphicInfo *g2 = &graphic_info[graphic2];
+
+ return (g1->bitmap == g2->bitmap &&
+ g1->src_x == g2->src_x &&
+ g1->src_y == g2->src_y &&
+ g1->anim_frames == g2->anim_frames &&
+ g1->anim_delay == g2->anim_delay &&
+ g1->anim_mode == g2->anim_mode);
}
void DrawAllPlayers()
{
int i;
- for(i=0; i<MAX_PLAYERS; i++)
+ for (i = 0; i < MAX_PLAYERS; i++)
if (stored_player[i].active)
DrawPlayer(&stored_player[i]);
}
void DrawPlayer(struct PlayerInfo *player)
{
- int jx = player->jx, jy = player->jy;
- int last_jx = player->last_jx, last_jy = player->last_jy;
- int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
+ int jx = player->jx;
+ int jy = player->jy;
+ int move_dir = player->MovDir;
+#if 0
+ int last_jx = player->last_jx;
+ int last_jy = player->last_jy;
+ int next_jx = jx + (jx - last_jx);
+ int next_jy = jy + (jy - last_jy);
+ boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
+#else
+ int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
+ int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
+ int last_jx = (player->is_moving ? jx - dx : jx);
+ int last_jy = (player->is_moving ? jy - dy : jy);
+ int next_jx = jx + dx;
+ int next_jy = jy + dy;
+ boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
+#endif
int sx = SCREENX(jx), sy = SCREENY(jy);
int sxx = 0, syy = 0;
int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
int graphic;
+ int action = ACTION_DEFAULT;
+ int last_player_graphic = getPlayerGraphic(player, move_dir);
+ int last_player_frame = player->Frame;
int frame = 0;
- boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
- int current_action = ACTION_DEFAULT;
if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
return;
#if DEBUG
- if (!IN_LEV_FIELD(jx,jy))
+ if (!IN_LEV_FIELD(jx, jy))
{
printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
if (element == EL_EXPLOSION)
return;
- current_action = (player->Pushing ? ACTION_PUSHING :
- player->is_digging ? ACTION_DIGGING :
- player->is_moving ? ACTION_MOVING :
- player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT);
+ action = (player->is_pushing ? ACTION_PUSHING :
+ player->is_digging ? ACTION_DIGGING :
+ player->is_collecting ? ACTION_COLLECTING :
+ player->is_moving ? ACTION_MOVING :
+ player->is_snapping ? ACTION_SNAPPING :
+ player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
- InitPlayerGfxAnimation(player, current_action, player->MovDir);
+ InitPlayerGfxAnimation(player, action, move_dir);
/* ----------------------------------------------------------------------- */
/* draw things in the field the player is leaving, if needed */
/* ----------------------------------------------------------------------- */
+#if 1
+ if (player->is_moving)
+#else
if (player_is_moving)
+#endif
{
- if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
+ if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
{
- DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
+ DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
if (last_element == EL_DYNAMITE_ACTIVE ||
last_element == EL_SP_DISK_RED_ACTIVE)
else
DrawLevelField(last_jx, last_jy);
- if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
- {
- if (player->GfxPos)
- {
- if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
- DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
- else
- DrawLevelElement(next_jx, next_jy, EL_EMPTY);
- }
- else
- DrawLevelField(next_jx, next_jy);
- }
+ if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
+ DrawLevelElement(next_jx, next_jy, EL_EMPTY);
}
if (!IN_SCR_FIELD(sx, sy))
/* draw things behind the player, if needed */
/* ----------------------------------------------------------------------- */
- if (Store[jx][jy])
- DrawLevelElement(jx, jy, Store[jx][jy]);
+ if (Back[jx][jy])
+ DrawLevelElement(jx, jy, Back[jx][jy]);
else if (IS_ACTIVE_BOMB(element))
DrawLevelElement(jx, jy, EL_EMPTY);
else
{
if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
{
- int old_element = GfxElement[jx][jy];
- int old_graphic =
- el_act_dir2img(old_element, ACTION_DIGGING, player->MovDir);
- int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
-
-#if 0
- Bitmap *src_bitmap;
- int src_x, src_y;
- int width = TILEX, height = TILEY;
- int cx = 0, cy = 0;
-
- if (player->MovDir == MV_UP)
- {
- cy = player->GfxPos;
- height -= cy;
- }
- else if (player->MovDir == MV_DOWN)
- {
- cy = 0;
- height = TILEY - player->GfxPos;
- }
- else if (player->MovDir == MV_LEFT)
- {
- cx = player->GfxPos;
- width -= cx;
- }
- else if (player->MovDir == MV_RIGHT)
+ if (GFX_CRUMBLED(GfxElement[jx][jy]))
+ DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
+ else
{
- cx = 0;
- width = TILEX - player->GfxPos;
- }
-
- getGraphicSource(old_graphic, frame, &src_bitmap, &src_x, &src_y);
-
- BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
-#else
-#if 0
- printf("::: %d, %d, %d, %d => %d, %d [%d, %d, %d]\n",
- old_element, ACTION_DIGGING, player->MovDir, player->Frame,
- old_graphic, frame,
- player->MovPos, player->GfxPos, player->StepFrame);
-#endif
+ int old_element = GfxElement[jx][jy];
+ int old_graphic = el_act_dir2img(old_element, action, move_dir);
+ int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
- DrawGraphic(sx, sy, old_graphic, frame);
-#endif
+ DrawGraphic(sx, sy, old_graphic, frame);
+ }
}
else
{
/* draw player himself */
/* ----------------------------------------------------------------------- */
+#if 1
+
+ graphic = getPlayerGraphic(player, move_dir);
+
+ /* in the case of changed player action or direction, prevent the current
+ animation frame from being restarted for identical animations */
+ if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
+ player->Frame = last_player_frame;
+
+#else
+
if (player->use_murphy_graphic)
{
static int last_horizontal_dir = MV_LEFT;
- int direction;
- if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
- last_horizontal_dir = player->MovDir;
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+ last_horizontal_dir = move_dir;
+
+ graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
- direction = (player->snapped ? player->MovDir : last_horizontal_dir);
+ if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
+ {
+ int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
- graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
+ graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
+ }
}
else
- graphic = el_act_dir2img(player->element_nr, player->GfxAction,
- player->MovDir);
+ graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
+
+#endif
frame = getGraphicAnimationFrame(graphic, player->Frame);
if (player->GfxPos)
{
- if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
sxx = player->GfxPos;
else
syy = player->GfxPos;
/* draw things the player is pushing, if needed */
/* ----------------------------------------------------------------------- */
- if (player->Pushing && player_is_moving)
+#if 0
+ printf("::: %d, %d [%d, %d] [%d]\n",
+ player->is_pushing, player_is_moving, player->GfxAction,
+ player->is_moving, player_is_moving);
+#endif
+
+#if 1
+ if (player->is_pushing && player->is_moving)
+#else
+ if (player->is_pushing && player_is_moving)
+#endif
{
int px = SCREENX(next_jx), py = SCREENY(next_jy);
- if ((sxx || syy) &&
- (element == EL_SOKOBAN_FIELD_EMPTY ||
- Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL))
+ if (Back[next_jx][next_jy])
+ DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
+
+ if ((sxx || syy) && element == EL_SOKOBAN_OBJECT)
DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0,
NO_CUTTING);
else
{
- int element = Feld[next_jx][next_jy];
- int graphic = el2img(element);
- int frame = 0;
-
- if ((sxx || syy) && IS_PUSHABLE(element))
- {
- graphic = el_act_dir2img(element, ACTION_MOVING, player->MovDir);
- frame = getGraphicAnimationFrame(graphic, player->Frame);
- }
+ int element = MovingOrBlocked2Element(next_jx, next_jy);
+ int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
+#if 1
+ int frame = getGraphicAnimationFrame(graphic, player->StepFrame);
+#else
+ int frame = getGraphicAnimationFrame(graphic, player->Frame);
+#endif
DrawGraphicShifted(px, py, sxx, syy, graphic, frame,
NO_CUTTING, NO_MASKING);
if (player_is_moving && last_element == EL_EXPLOSION)
{
- int stored = Store[last_jx][last_jy];
- int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION :
- stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON :
- IMG_SP_EXPLOSION);
+ int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING);
int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
int phase = ExplodePhase[last_jx][last_jy] - 1;
int frame = getGraphicAnimationFrame(graphic, phase - delay);
}
/* ----------------------------------------------------------------------- */
- /* draw elements that stay over the player */
+ /* draw elements the player is just walking/passing through/under */
/* ----------------------------------------------------------------------- */
/* handle the field the player is leaving ... */
- if (player_is_moving && IS_OVER_PLAYER(last_element))
+ if (player_is_moving && IS_ACCESSIBLE_INSIDE(last_element))
DrawLevelField(last_jx, last_jy);
+ else if (player_is_moving && IS_ACCESSIBLE_UNDER(last_element))
+ DrawLevelFieldThruMask(last_jx, last_jy);
/* ... and the field the player is entering */
- if (IS_OVER_PLAYER(element))
+ if (IS_ACCESSIBLE_INSIDE(element))
DrawLevelField(jx, jy);
+ else if (IS_ACCESSIBLE_UNDER(element))
+ DrawLevelFieldThruMask(jx, jy);
if (setup.direct_draw)
{
void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
{
- Bitmap *src_bitmap = graphic_info[graphic].bitmap;
- int offset_x = graphic_info[graphic].offset_x;
- int offset_y = graphic_info[graphic].offset_y;
- int src_x = graphic_info[graphic].src_x + frame * offset_x;
- int src_y = graphic_info[graphic].src_y + frame * offset_y;
+ struct GraphicInfo *g = &graphic_info[graphic];
- *bitmap = src_bitmap;
- *x = src_x;
- *y = src_y;
+ *bitmap = g->bitmap;
+
+ if (g->offset_y == 0) /* frames are ordered horizontally */
+ {
+ int max_width = g->anim_frames_per_line * g->width;
+
+ *x = (g->src_x + frame * g->offset_x) % max_width;
+ *y = g->src_y + (g->src_x + frame * g->offset_x) / max_width * g->height;
+ }
+ else if (g->offset_x == 0) /* frames are ordered vertically */
+ {
+ int max_height = g->anim_frames_per_line * g->height;
+
+ *x = g->src_x + (g->src_y + frame * g->offset_y) / max_height * g->width;
+ *y = (g->src_y + frame * g->offset_y) % max_height;
+ }
+ else /* frames are ordered diagonally */
+ {
+ *x = g->src_x + frame * g->offset_x;
+ *y = g->src_y + frame * g->offset_y;
+ }
}
void DrawGraphic(int x, int y, int graphic, int frame)
MarkTileDirty(x, y);
}
-#if 0
-void DrawOldGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic)
-{
- Bitmap *src_bitmap;
- int src_x, src_y;
-
- getOldGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
- BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
-}
-#endif
-
void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
int frame)
{
-#if 1
Bitmap *src_bitmap;
int src_x, src_y;
getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
-#else
- Bitmap *src_bitmap = graphic_info[graphic].bitmap;
- int src_x = graphic_info[graphic].src_x;
- int src_y = graphic_info[graphic].src_y;
- int offset_x = graphic_info[graphic].offset_x;
- int offset_y = graphic_info[graphic].offset_y;
-
- src_x += frame * offset_x;
- src_y += frame * offset_y;
-#endif
-
BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
}
void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
- Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ struct GraphicInfo *g = &graphic_info[graphic];
int mini_startx = 0;
- int mini_starty = src_bitmap->height * 2 / 3;
- int src_x = mini_startx + graphic_info[graphic].src_x / 2;
- int src_y = mini_starty + graphic_info[graphic].src_y / 2;
-
-#if 0
- /* !!! not needed anymore, because of automatically created mini graphics */
- if (src_x + MINI_TILEX > src_bitmap->width ||
- src_y + MINI_TILEY > src_bitmap->height)
- {
- /* graphic of desired size seems not to be contained in this image;
- dirty workaround: get it from the middle of the normal sized image */
-
- printf("::: using dirty workaround for %d (%d, %d)\n",
- graphic, src_bitmap->width, src_bitmap->height);
-
- getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
- src_x += (TILEX / 2 - MINI_TILEX / 2);
- src_y += (TILEY / 2 - MINI_TILEY / 2);
- }
-#endif
+ int mini_starty = g->bitmap->height * 2 / 3;
- *bitmap = src_bitmap;
- *x = src_x;
- *y = src_y;
+ *bitmap = g->bitmap;
+ *x = mini_startx + g->src_x / 2;
+ *y = mini_starty + g->src_y / 2;
}
void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
{
Bitmap *src_bitmap;
GC drawing_gc;
- int src_x;
- int src_y;
- int offset_x;
- int offset_y;
-
+ int src_x, src_y;
int width = TILEX, height = TILEY;
int cx = 0, cy = 0;
int dest_x, dest_y;
MarkTileDirty(x, y + SIGN(dy));
}
+#if 1
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+#else
src_bitmap = graphic_info[graphic].bitmap;
src_x = graphic_info[graphic].src_x;
src_y = graphic_info[graphic].src_y;
offset_x = graphic_info[graphic].offset_x;
offset_y = graphic_info[graphic].offset_y;
- drawing_gc = src_bitmap->stored_clip_gc;
-
src_x += frame * offset_x;
src_y += frame * offset_y;
+#endif
+
+ drawing_gc = src_bitmap->stored_clip_gc;
src_x += cx;
src_y += cy;
{
SetRandomAnimationValue(lx, ly);
- graphic = el_act_dir2img(element, GfxAction[lx][ly], MovDir[lx][ly]);
+ graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
}
else /* border element */
{
boolean left_stopped = FALSE, right_stopped = FALSE;
- if (!IN_LEV_FIELD(lx - 1, ly) || IS_MAUER(Feld[lx - 1][ly]))
+ if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
left_stopped = TRUE;
- if (!IN_LEV_FIELD(lx + 1, ly) || IS_MAUER(Feld[lx + 1][ly]))
+ if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
right_stopped = TRUE;
if (left_stopped && right_stopped)
frame = graphic_info[graphic].anim_frames - 1;
}
}
-#if 0
- else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DROPPING)
- {
- graphic = (element == EL_BD_AMOEBA ? IMG_BD_AMOEBA_PART1 :
- element == EL_AMOEBA_WET ? IMG_AMOEBA_WET_PART1 :
- element == EL_AMOEBA_DRY ? IMG_AMOEBA_DRY_PART1 :
- element == EL_AMOEBA_FULL ? IMG_AMOEBA_FULL_PART1 :
- IMG_AMOEBA_DEAD_PART1);
-
- graphic += (x + 2 * y + 4) % 4;
- }
-#endif
-
-#if 0
- if (IS_AMOEBOID(element) || element == EL_AMOEBA_DROPPING)
- {
- if (Feld[lx][ly] == EL_AMOEBA_DROPPING)
- printf("---> %d -> %d / %d [%d]\n",
- element, graphic, frame, GfxRandom[lx][ly]);
- }
-#endif
if (dx || dy)
DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
}
-#if 0
-void DrawOldScreenElementThruMask(int x, int y, int element)
-{
- DrawOldScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
-}
-
-void DrawScreenElementThruMask(int x, int y, int element)
-{
- DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
-}
-#endif
-
void DrawLevelElementThruMask(int x, int y, int element)
{
DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
}
-void DrawCrumbledSand(int x, int y)
+static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame)
{
Bitmap *src_bitmap;
int src_x, src_y;
- int i, width, height, cx,cy;
- int lx = LEVELX(x), ly = LEVELY(y);
- int element, graphic;
- int snip = 4;
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int element;
+ int width, height, cx, cy, i;
+#if 1
+ int crumbled_border_size = graphic_info[graphic].border_size;
+#else
+ int snip = TILEX / 8; /* number of border pixels from "crumbled graphic" */
+#endif
static int xy[4][2] =
{
{ 0, -1 },
{ 0, +1 }
};
- if (!IN_LEV_FIELD(lx, ly))
+#if 0
+ if (x == 0 && y == 7)
+ printf("::: %d, %d [%d]\n", GfxElement[x][y], Feld[x][y],
+ crumbled_border_size);
+#endif
+
+ if (!IN_LEV_FIELD(x, y))
return;
- element = Feld[lx][ly];
+ element = (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ?
+ GfxElement[x][y] : Feld[x][y]);
- if (element == EL_SAND ||
-#if 1
- (element == EL_EMPTY_SPACE && GfxElement[lx][ly] == EL_SAND) ||
-#endif
- element == EL_LANDMINE ||
- element == EL_TRAP ||
- element == EL_TRAP_ACTIVE)
+ /* crumble field itself */
+ if (GFX_CRUMBLED(element) && !IS_MOVING(x, y))
{
- if (!IN_SCR_FIELD(x, y))
+ if (!IN_SCR_FIELD(sx, sy))
return;
- graphic = IMG_SAND_CRUMBLED;
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- src_bitmap = graphic_info[graphic].bitmap;
- src_x = graphic_info[graphic].src_x;
- src_y = graphic_info[graphic].src_y;
-
- for(i=0; i<4; i++)
+ for (i = 0; i < 4; i++)
{
- int lxx, lyy;
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
- lxx = lx + xy[i][0];
- lyy = ly + xy[i][1];
- if (!IN_LEV_FIELD(lxx, lyy))
- element = EL_STEELWALL;
- else
- element = Feld[lxx][lyy];
+ element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement);
- if (element == EL_SAND ||
-#if 1
- (element == EL_EMPTY_SPACE && GfxElement[lxx][lyy] == EL_SAND) ||
-#endif
- element == EL_LANDMINE ||
- element == EL_TRAP ||
- element == EL_TRAP_ACTIVE)
+ /* check if neighbour field is of same type */
+ if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy))
continue;
+#if 0
+ if (Feld[x][y] == EL_CUSTOM_START + 123)
+ printf("::: crumble [%d] THE CHAOS ENGINE (%d, %d): %d, %d\n",
+ i, Feld[x][y], element,
+ GFX_CRUMBLED(element), IS_MOVING(x, y));
+#endif
+
if (i == 1 || i == 2)
{
- width = snip;
+ width = crumbled_border_size;
height = TILEY;
- cx = (i == 2 ? TILEX - snip : 0);
+ cx = (i == 2 ? TILEX - crumbled_border_size : 0);
cy = 0;
}
else
{
width = TILEX;
- height = snip;
+ height = crumbled_border_size;
cx = 0;
- cy = (i == 3 ? TILEY - snip : 0);
+ cy = (i == 3 ? TILEY - crumbled_border_size : 0);
}
BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
+ width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
}
- MarkTileDirty(x, y);
+ MarkTileDirty(sx, sy);
}
- else
+ else /* crumble neighbour fields */
{
- graphic = IMG_SAND_CRUMBLED;
-
- src_bitmap = graphic_info[graphic].bitmap;
- src_x = graphic_info[graphic].src_x;
- src_y = graphic_info[graphic].src_y;
+#if 0
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+#endif
- for(i=0; i<4; i++)
+ for (i = 0; i < 4; i++)
{
- int xx, yy, lxx, lyy;
-
- xx = x + xy[i][0];
- yy = y + xy[i][1];
- lxx = lx + xy[i][0];
- lyy = ly + xy[i][1];
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int sxx = sx + xy[i][0];
+ int syy = sy + xy[i][1];
+
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy) ||
+ !GFX_CRUMBLED(Feld[xx][yy]) ||
+ IS_MOVING(xx, yy))
+ continue;
- if (!IN_LEV_FIELD(lxx, lyy) ||
- (Feld[lxx][lyy] != EL_SAND &&
#if 1
- !(Feld[lxx][lyy] == EL_EMPTY_SPACE && GfxElement[lxx][lyy] == EL_SAND) &&
+ graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT);
+ crumbled_border_size = graphic_info[graphic].border_size;
+
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
#endif
- Feld[lxx][lyy] != EL_LANDMINE &&
- Feld[lxx][lyy] != EL_TRAP &&
- Feld[lxx][lyy] != EL_TRAP_ACTIVE) ||
- !IN_SCR_FIELD(xx, yy))
- continue;
if (i == 1 || i == 2)
{
- width = snip;
+ width = crumbled_border_size;
height = TILEY;
- cx = (i == 1 ? TILEX - snip : 0);
+ cx = (i == 1 ? TILEX - crumbled_border_size : 0);
cy = 0;
}
else
{
width = TILEX;
- height = snip;
+ height = crumbled_border_size;
cx = 0;
- cy = (i==0 ? TILEY-snip : 0);
+ cy = (i == 0 ? TILEY - crumbled_border_size : 0);
}
BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
+ width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy);
- MarkTileDirty(xx, yy);
+ MarkTileDirty(sxx, syy);
}
}
}
+void DrawLevelFieldCrumbledSand(int x, int y)
+{
+#if 1
+ int graphic;
+
+ if (!IN_LEV_FIELD(x, y))
+ return;
+
+ graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
+
+ DrawLevelFieldCrumbledSandExt(x, y, graphic, 0);
+#else
+ DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0);
+#endif
+}
+
+void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction,
+ int step_frame)
+{
+#if 1
+ int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
+ int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
+#else
+ int graphic1 = el_act_dir2img(EL_SAND, ACTION_DIGGING, direction);
+ int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction);
+#endif
+ int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
+ int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
+ int sx = SCREENX(x), sy = SCREENY(y);
+
+ DrawGraphic(sx, sy, graphic1, frame1);
+ DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2);
+}
+
+void DrawLevelFieldCrumbledSandNeighbours(int x, int y)
+{
+ int sx = SCREENX(x), sy = SCREENY(y);
+ static int xy[4][2] =
+ {
+ { 0, -1 },
+ { -1, 0 },
+ { +1, 0 },
+ { 0, +1 }
+ };
+ int i;
+
+ for (i = 0; i < 4; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int sxx = sx + xy[i][0];
+ int syy = sy + xy[i][1];
+
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy) ||
+ !GFX_CRUMBLED(Feld[xx][yy]) ||
+ IS_MOVING(xx, yy))
+ continue;
+
+ DrawLevelField(xx, yy);
+ }
+}
+
static int getBorderElement(int x, int y)
{
int border[7][2] =
{ EL_STEELWALL, EL_INVISIBLE_STEELWALL }
};
int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
- int steel_position = (x == -1 && y == -1 ? 0 :
- x == lev_fieldx && y == -1 ? 1 :
- x == -1 && y == lev_fieldy ? 2 :
- x == lev_fieldx && y == lev_fieldy ? 3 :
- x == -1 || x == lev_fieldx ? 4 :
- y == -1 || y == lev_fieldy ? 5 : 6);
+ int steel_position = (x == -1 && y == -1 ? 0 :
+ x == lev_fieldx && y == -1 ? 1 :
+ x == -1 && y == lev_fieldy ? 2 :
+ x == lev_fieldx && y == lev_fieldy ? 3 :
+ x == -1 || x == lev_fieldx ? 4 :
+ y == -1 || y == lev_fieldy ? 5 : 6);
return border[steel_position][steel_type];
}
void DrawScreenElement(int x, int y, int element)
{
DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
- DrawCrumbledSand(x, y);
+ DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y));
}
void DrawLevelElement(int x, int y, int element)
DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
}
+void DrawEnvelopeBackground(int envelope_nr, int startx, int starty,
+ int x, int y, int xsize, int ysize, int font_nr)
+{
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int dst_x = SX + startx + x * font_width;
+ int dst_y = SY + starty + y * font_height;
+ int width = graphic_info[graphic].width;
+ int height = graphic_info[graphic].height;
+ int inner_width = MAX(width - 2 * font_width, font_width);
+ int inner_height = MAX(height - 2 * font_height, font_height);
+ int inner_sx = (width >= 3 * font_width ? font_width : 0);
+ int inner_sy = (height >= 3 * font_height ? font_height : 0);
+ boolean draw_masked = graphic_info[graphic].draw_masked;
+
+ getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+
+ if (src_bitmap == NULL || width < font_width || height < font_height)
+ {
+ ClearRectangle(drawto, dst_x, dst_y, font_width, font_height);
+ return;
+ }
+
+ src_x += (x == 0 ? 0 : x == xsize - 1 ? width - font_width :
+ inner_sx + (x - 1) * font_width % inner_width);
+ src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height :
+ inner_sy + (y - 1) * font_height % inner_height);
+
+ if (draw_masked)
+ {
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+ dst_x, dst_y);
+ }
+ else
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+ dst_x, dst_y);
+}
+
+void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
+{
+ int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+ boolean draw_masked = graphic_info[graphic].draw_masked;
+ int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND);
+ boolean ffwd_delay = (tape.playing && tape.fast_forward);
+ unsigned long anim_delay = 0;
+ int anim_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
+ int font_nr = FONT_ENVELOPE_1 + envelope_nr;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int max_xsize = level.envelope_xsize[envelope_nr];
+ int max_ysize = level.envelope_ysize[envelope_nr];
+ int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
+ int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
+ int xend = max_xsize;
+ int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
+ int xstep = (xstart < xend ? 1 : 0);
+ int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
+ int x, y;
+
+ for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
+ {
+ int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
+ int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
+ int sx = (SXSIZE - xsize * font_width) / 2;
+ int sy = (SYSIZE - ysize * font_height) / 2;
+ int xx, yy;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++)
+ DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
+
+ DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
+ level.envelope_text[envelope_nr], font_nr, max_xsize,
+ xsize - 2, ysize - 2, mask_mode);
+
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ BackToFront();
+
+ WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
+ }
+}
+
+void ShowEnvelope(int envelope_nr)
+{
+ int element = EL_ENVELOPE_1 + envelope_nr;
+ int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+ int sound_opening = element_info[element].sound[ACTION_OPENING];
+ int sound_closing = element_info[element].sound[ACTION_CLOSING];
+ boolean ffwd_delay = (tape.playing && tape.fast_forward);
+ int wait_delay_value = (ffwd_delay ? 500 : 1000);
+ int anim_mode = graphic_info[graphic].anim_mode;
+ int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
+ anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
+
+ game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
+
+ PlaySoundStereo(sound_opening, SOUND_MIDDLE);
+
+ if (anim_mode == ANIM_DEFAULT)
+ AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
+
+ AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
+
+ if (tape.playing)
+ Delay(wait_delay_value);
+ else
+ WaitForEventToContinue();
+
+ PlaySoundStereo(sound_closing, SOUND_MIDDLE);
+
+ if (anim_mode != ANIM_NONE)
+ AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
+
+ if (anim_mode == ANIM_DEFAULT)
+ AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
+
+ game.envelope_active = FALSE;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ redraw_mask |= REDRAW_FIELD;
+ BackToFront();
+}
+
void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
Bitmap *src_bitmap = graphic_info[graphic].bitmap;
int src_x = mini_startx + graphic_info[graphic].src_x / 8;
int src_y = mini_starty + graphic_info[graphic].src_y / 8;
- if (src_x + MICRO_TILEX > src_bitmap->width ||
- src_y + MICRO_TILEY > src_bitmap->height)
- {
- /* graphic of desired size seems not to be contained in this image;
- dirty workaround: get it from the middle of the normal sized image */
-
- getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
- src_x += (TILEX / 2 - MICRO_TILEX / 2);
- src_y += (TILEY / 2 - MICRO_TILEY / 2);
- }
-
*bitmap = src_bitmap;
*x = src_x;
*y = src_y;
SetDrawBackgroundMask(REDRAW_NONE);
ClearWindow();
- for(x=BX1; x<=BX2; x++)
- for(y=BY1; y<=BY2; y++)
+ for (x = BX1; x <= BX2; x++)
+ for (y = BY1; y <= BY2; y++)
DrawScreenField(x, y);
redraw_mask |= REDRAW_FIELD;
{
int x,y;
- for(x=0; x<size_x; x++)
- for(y=0; y<size_y; y++)
+ for (x = 0; x < size_x; x++)
+ for (y = 0; y < size_y; y++)
DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
redraw_mask |= REDRAW_FIELD;
xpos += MICRO_TILEX;
ypos += MICRO_TILEY;
- for(x=-1; x<=STD_LEV_FIELDX; x++)
+ for (x = -1; x <= STD_LEV_FIELDX; x++)
{
- for(y=-1; y<=STD_LEV_FIELDY; y++)
+ for (y = -1; y <= STD_LEV_FIELDY; y++)
{
int lx = from_x + x, ly = from_y + y;
if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
- Ur[lx][ly]);
+ level.field[lx][ly]);
else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1
&& BorderElement != EL_EMPTY)
DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
if (strlen(label_text) > 0)
{
- int text_width = strlen(label_text) * getFontWidth(font_nr);
- int lxpos = SX + (SXSIZE - text_width) / 2;
+ int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
int lypos = MICROLABEL_YPOS;
DrawText(lxpos, lypos, label_text, font_nr);
static int label_state, label_counter;
int last_game_status = game_status; /* save current game status */
- game_status = PSEUDO_PREVIEW; /* force PREVIEW font on preview level */
+ /* force PREVIEW font on preview level */
+ game_status = GAME_MODE_PSEUDO_PREVIEW;
if (restart)
{
if (leveldir_current->name)
{
- int len = strlen(leveldir_current->name);
- int lxpos = SX + (SXSIZE - len * getFontWidth(FONT_TEXT_1)) / 2;
+ int text_width = getTextWidth(leveldir_current->name, FONT_TEXT_1);
+ int lxpos = SX + (SXSIZE - text_width) / 2;
int lypos = SY + 352;
DrawText(lxpos, lypos, leveldir_current->name, FONT_TEXT_1);
game_status = last_game_status; /* restore current game status */
}
-int REQ_in_range(int x, int y)
+void WaitForEventToContinue()
{
- if (y > DY+249 && y < DY+278)
+ boolean still_wait = TRUE;
+
+ /* simulate releasing mouse button over last gadget, if still pressed */
+ if (button_status)
+ HandleGadgets(-1, -1, 0);
+
+ button_status = MB_RELEASED;
+
+ while (still_wait)
{
- if (x > DX+1 && x < DX+48)
- return 1;
- else if (x > DX+51 && x < DX+98)
- return 2;
+ if (PendingEvent())
+ {
+ Event event;
+
+ NextEvent(&event);
+
+ switch (event.type)
+ {
+ case EVENT_BUTTONPRESS:
+ case EVENT_KEYPRESS:
+ still_wait = FALSE;
+ break;
+
+ case EVENT_KEYRELEASE:
+ ClearPlayerAction();
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+ }
+ else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
+ {
+ still_wait = FALSE;
+ }
+
+ DoAnimation();
+
+ /* don't eat all CPU time */
+ Delay(10);
}
- return 0;
}
#define MAX_REQUEST_LINES 13
-#define MAX_REQUEST_LINE_LEN 7
+#define MAX_REQUEST_LINE_FONT1_LEN 7
+#define MAX_REQUEST_LINE_FONT2_LEN 10
boolean Request(char *text, unsigned int req_state)
{
int mx, my, ty, result = -1;
unsigned int old_door_state;
int last_game_status = game_status; /* save current game status */
+ int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
+ int font_nr = FONT_TEXT_2;
+ int max_word_len = 0;
+ char *text_ptr;
+
+ for (text_ptr = text; *text_ptr; text_ptr++)
+ {
+ max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
+
+ if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN)
+ {
+ max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
+ font_nr = FONT_LEVEL_NUMBER;
+
+ break;
+ }
+ }
+
+#if 1
+ SetMouseCursor(CURSOR_DEFAULT);
+#endif
#if defined(PLATFORM_UNIX)
/* pause network game while waiting for request to answer */
if (options.network &&
- game_status == PLAYING &&
+ game_status == GAME_MODE_PLAYING &&
req_state & REQUEST_WAIT_FOR)
SendToServer_PausePlaying();
#endif
old_door_state = GetDoorState();
+ /* simulate releasing mouse button over last gadget, if still pressed */
+ if (button_status)
+ HandleGadgets(-1, -1, 0);
+
UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_1);
/* clear door drawing field */
DrawBackground(DX, DY, DXSIZE, DYSIZE);
- game_status = PSEUDO_DOOR; /* force DOOR font on preview level */
+ /* force DOOR font on preview level */
+ game_status = GAME_MODE_PSEUDO_DOOR;
/* write text for request */
- for(ty=0; ty < MAX_REQUEST_LINES; ty++)
+ for (ty = 0; ty < MAX_REQUEST_LINES; ty++)
{
- char text_line[MAX_REQUEST_LINE_LEN + 1];
- int tx, tl, tc;
+ char text_line[max_request_line_len + 1];
+ int tx, tl, tc = 0;
if (!*text)
break;
- for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++)
+ for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
{
tc = *(text + tx);
if (!tc || tc == ' ')
strncpy(text_line, text, tl);
text_line[tl] = 0;
- DrawText(DX + (DXSIZE - tl * getFontWidth(FONT_TEXT_2)) / 2,
- DY + 8 + ty * (getFontHeight(FONT_TEXT_2) + 2),
- text_line, FONT_TEXT_2);
+ DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
+ DY + 8 + ty * (getFontHeight(font_nr) + 2),
+ text_line, font_nr);
text += tl + (tc == ' ' ? 1 : 0);
}
return FALSE;
}
- if (game_status != MAINMENU)
+ if (game_status != GAME_MODE_MAIN)
InitAnimation();
button_status = MB_RELEASED;
SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
- while(result < 0)
+#if 0
+ SetMouseCursor(CURSOR_DEFAULT);
+#endif
+
+ while (result < 0)
{
if (PendingEvent())
{
Delay(10);
}
- if (game_status != MAINMENU)
+ if (game_status != GAME_MODE_MAIN)
StopAnimation();
UnmapToolButtons();
#if defined(PLATFORM_UNIX)
/* continue network game after request */
if (options.network &&
- game_status == PLAYING &&
+ game_status == GAME_MODE_PLAYING &&
req_state & REQUEST_WAIT_FOR)
SendToServer_ContinuePlaying();
#endif
{
static int door1 = DOOR_OPEN_1;
static int door2 = DOOR_CLOSE_2;
- static unsigned long door_delay = 0;
- int x, start, stepsize = global.door_step_offset;
- unsigned long door_delay_value = global.door_step_delay;
+ unsigned long door_delay = 0;
+ unsigned long door_delay_value;
+ int stepsize = 1;
if (door_state == DOOR_GET_STATE)
return(door1 | door2);
else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
door_state &= ~DOOR_CLOSE_2;
+ door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
+ door_2.step_delay);
+
if (setup.quick_doors)
{
- stepsize = 20;
+ stepsize = 20; /* must be choosen to always draw last frame */
door_delay_value = 0;
- StopSound(SND_MENU_DOOR_OPENING);
- StopSound(SND_MENU_DOOR_CLOSING);
+ StopSound(SND_DOOR_OPENING);
+ StopSound(SND_DOOR_CLOSING);
}
if (global.autoplay_leveldir)
if (door_state & DOOR_ACTION)
{
+ boolean door_1_done = !(door_state & DOOR_ACTION_1);
+ boolean door_2_done = !(door_state & DOOR_ACTION_2);
+ int start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
+ int end = (door_state & DOOR_ACTION_1 &&
+ door_1.anim_mode == ANIM_VERTICAL ? DYSIZE : DXSIZE);
+ int x;
+
if (!(door_state & DOOR_NO_DELAY))
{
/* opening door sound has priority over simultaneously closing door */
if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
- PlaySoundStereo(SND_MENU_DOOR_OPENING, SOUND_MAX_RIGHT);
+ PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
- PlaySoundStereo(SND_MENU_DOOR_CLOSING, SOUND_MAX_RIGHT);
+ PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
}
- start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
-
- for(x=start; x<=DXSIZE; x+=stepsize)
+ for (x = start; x <= end && !(door_1_done && door_2_done); x += stepsize)
{
Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
GC gc = bitmap->stored_clip_gc;
- if (!(door_state & DOOR_NO_DELAY))
- WaitUntilDelayReached(&door_delay, door_delay_value);
-
if (door_state & DOOR_ACTION_1)
{
- int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
- int j = (DXSIZE - i) / 3;
-
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
- DXSIZE,DYSIZE - i/2, DX, DY);
-
- ClearRectangle(drawto, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
-
- SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE, DOOR_GFX_PAGEY1, i, 77,
- DX + DXSIZE - i, DY + j);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
- DX + DXSIZE - i, DY + 140 + j);
- SetClipOrigin(bitmap, gc, DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
- DX, DY);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
- DX, DY + 140 - j);
-
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
- DX, DY + 77 - j);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
- DX, DY + 203 - j);
- SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
- DX + DXSIZE - i, DY + 77 + j);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
- DX + DXSIZE - i, DY + 203 + j);
+ int a = MIN(x * door_1.step_offset, end);
+ int i = (door_state & DOOR_OPEN_1 ? end - a : a);
+
+ if (x <= a)
+ {
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i / 2,
+ DXSIZE,DYSIZE - i / 2, DX, DY);
+
+ ClearRectangle(drawto, DX, DY + DYSIZE - i / 2, DXSIZE, i / 2);
+ }
+
+ if (door_1.anim_mode == ANIM_HORIZONTAL && x <= DXSIZE)
+ {
+ int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
+ int dst1_x = DX + DXSIZE - i, dst1_y = DY;
+ int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
+ int dst2_x = DX, dst2_y = DY;
+ int width = i, height = DYSIZE;
+
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+ }
+ else if (door_1.anim_mode == ANIM_VERTICAL && x <= DYSIZE)
+ {
+ int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
+ int dst1_x = DX, dst1_y = DY + DYSIZE - i;
+ int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i;
+ int dst2_x = DX, dst2_y = DY;
+ int width = DXSIZE, height = i;
+
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+ }
+ else if (x <= DXSIZE) /* ANIM_DEFAULT */
+ {
+ int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0);
+
+ SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE, DOOR_GFX_PAGEY1, i, 77,
+ DX + DXSIZE - i, DY + j);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
+ DX + DXSIZE - i, DY + 140 + j);
+ SetClipOrigin(bitmap, gc, DX - DXSIZE + i,
+ DY - (DOOR_GFX_PAGEY1 + j));
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
+ DX, DY);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
+ DX, DY + 140 - j);
+
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
+ DX, DY + 77 - j);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
+ DX, DY + 203 - j);
+ SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
+ DX + DXSIZE - i, DY + 77 + j);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
+ DX + DXSIZE - i, DY + 203 + j);
+ }
redraw_mask |= REDRAW_DOOR_1;
+ door_1_done = (a == end);
}
if (door_state & DOOR_ACTION_2)
{
- int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
- int j = (VXSIZE - i) / 3;
-
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
- VXSIZE, VYSIZE - i/2, VX, VY);
-
- ClearRectangle(drawto, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
-
- SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
- BlitBitmapMasked(bitmap, drawto,
- VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
- VX + VXSIZE-i, VY+j);
- SetClipOrigin(bitmap, gc,
- VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
- BlitBitmapMasked(bitmap, drawto,
- VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
- VX, VY);
-
- BlitBitmapMasked(bitmap, drawto,
- VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
- i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
- SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
- BlitBitmapMasked(bitmap, drawto,
- VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
- i, VYSIZE / 2 - j,
- VX + VXSIZE - i, VY + VYSIZE / 2 + j);
+ int a = MIN(x * door_2.step_offset, VXSIZE);
+ int i = (door_state & DOOR_OPEN_2 ? VXSIZE - a : a);
+
+ if (x <= VYSIZE)
+ {
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i / 2,
+ VXSIZE, VYSIZE - i / 2, VX, VY);
+
+ ClearRectangle(drawto, VX, VY + VYSIZE - i / 2, VXSIZE, i / 2);
+ }
+
+ if (door_2.anim_mode == ANIM_HORIZONTAL && x <= VXSIZE)
+ {
+ int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
+ int dst1_x = VX + VXSIZE - i, dst1_y = VY;
+ int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
+ int dst2_x = VX, dst2_y = VY;
+ int width = i, height = VYSIZE;
+
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+ }
+ else if (door_2.anim_mode == ANIM_VERTICAL && x <= VYSIZE)
+ {
+ int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
+ int dst1_x = VX, dst1_y = VY + VYSIZE - i;
+ int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i;
+ int dst2_x = VX, dst2_y = VY;
+ int width = VXSIZE, height = i;
+
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+ }
+ else if (x <= VXSIZE) /* ANIM_DEFAULT */
+ {
+ int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0);
+
+ SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
+ BlitBitmapMasked(bitmap, drawto,
+ VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
+ VX + VXSIZE - i, VY + j);
+ SetClipOrigin(bitmap, gc,
+ VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
+ BlitBitmapMasked(bitmap, drawto,
+ VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
+ VX, VY);
+
+ BlitBitmapMasked(bitmap, drawto,
+ VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
+ i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
+ SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
+ BlitBitmapMasked(bitmap, drawto,
+ VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
+ i, VYSIZE / 2 - j,
+ VX + VXSIZE - i, VY + VYSIZE / 2 + j);
+ }
redraw_mask |= REDRAW_DOOR_2;
+ door_2_done = (a == VXSIZE);
}
BackToFront();
- if (game_status == MAINMENU)
+ if (game_status == GAME_MODE_MAIN)
DoAnimation();
+
+ if (!(door_state & DOOR_NO_DELAY))
+ WaitUntilDelayReached(&door_delay, door_delay_value);
}
}
if (setup.quick_doors)
{
- StopSound(SND_MENU_DOOR_OPENING);
- StopSound(SND_MENU_DOOR_CLOSING);
+ StopSound(SND_DOOR_OPENING);
+ StopSound(SND_DOOR_CLOSING);
}
if (door_state & DOOR_ACTION_1)
redraw_mask |= REDRAW_ALL;
}
-#ifndef TARGET_SDL
-int ReadPixel(DrawBuffer *bitmap, int x, int y)
-{
- XImage *pixel_image;
- unsigned long pixel_value;
-
- pixel_image = XGetImage(display, bitmap->drawable,
- x, y, 1, 1, AllPlanes, ZPixmap);
- pixel_value = XGetPixel(pixel_image, 0, 0);
-
- XDestroyImage(pixel_image);
-
- return pixel_value;
-}
-#endif
/* ---------- new tool button stuff ---------------------------------------- */
{
int i;
- for (i=0; i<NUM_TOOL_BUTTONS; i++)
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
{
Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
Bitmap *deco_bitmap = None;
{
int i;
- for (i=0; i<NUM_TOOL_BUTTONS; i++)
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
FreeGadget(tool_gadget[i]);
}
{
int i;
- for (i=0; i<NUM_TOOL_BUTTONS; i++)
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
UnmapGadget(tool_gadget[i]);
}
int el_act_dir2img(int element, int action, int direction)
{
+ element = GFX_ELEMENT(element);
direction = MV_DIR_BIT(direction);
return element_info[element].direction_graphic[action][direction];
}
+static int el_act_dir2crm(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+ direction = MV_DIR_BIT(direction);
+
+ return element_info[element].direction_crumbled[action][direction];
+}
+
int el_act2img(int element, int action)
{
+ element = GFX_ELEMENT(element);
+
return element_info[element].graphic[action];
}
+int el_act2crm(int element, int action)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].crumbled[action];
+}
+
int el_dir2img(int element, int direction)
{
+ element = GFX_ELEMENT(element);
+
return el_act_dir2img(element, ACTION_DEFAULT, direction);
}
int el2img(int element)
{
+ element = GFX_ELEMENT(element);
+
return element_info[element].graphic[ACTION_DEFAULT];
}
int el2edimg(int element)
{
+ element = GFX_ELEMENT(element);
+
return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
}
int el2preimg(int element)
{
+ element = GFX_ELEMENT(element);
+
return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
}