gfx.anim_random_frame = GfxRandom[x][y];
}
+void SetAnimationFirstLevel(int first_level)
+{
+ gfx.anim_first_level = first_level;
+}
+
int getGraphicAnimationFrame(int graphic, int sync_frame)
{
// animation synchronized with global frame counter, not move position
SDLFreeBitmapTextures(request.bitmap);
SDLCreateBitmapTextures(request.bitmap);
+ ResetBitmapAlpha(request.bitmap);
+
// set envelope request run-time values
request.sx = sx;
request.sy = sy;
game.request_active &&
drawing_target == DRAW_TO_SCREEN)
{
- if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
+ struct GraphicInfo *g = &graphic_info[IMG_BACKGROUND_REQUEST];
+
+ SetBitmapAlphaNextBlit(request.bitmap, g->alpha);
+
+ if (g->draw_masked)
BlitToScreenMasked(request.bitmap, 0, 0, request.xsize, request.ysize,
request.sx, request.sy);
else
setRequestPositionExt(x, y, request.width, request.height, add_border_size);
}
-static void DrawEnvelopeRequest(char *text, unsigned int req_state)
+static void DrawEnvelopeRequestText(int sx, int sy, char *text)
{
- DrawBuffer *drawto_last = drawto;
char *text_final = text;
char *text_door_style = NULL;
int graphic = IMG_BACKGROUND_REQUEST;
int line_length = max_text_width / font_width;
int max_lines = max_text_height / line_height;
int text_width = line_length * font_width;
- int width = request.width;
- int height = request.height;
- int tile_size = MAX(request.step_offset, 1);
- int x_steps = width / tile_size;
- int y_steps = height / tile_size;
int sx_offset = border_size;
int sy_offset = border_size;
- int sx, sy;
- int x, y;
+
+ // force DOOR font inside door area
+ SetFontStatus(GAME_MODE_PSEUDO_DOOR);
if (request.centered)
sx_offset = (request.width - text_width) / 2;
{
char *src_text_ptr, *dst_text_ptr;
+ if (maxWordLengthInRequestString(text) > line_length)
+ {
+ font_nr = FONT_REQUEST_NARROW;
+ font_width = getFontWidth(font_nr);
+ line_length = max_text_width / font_width;
+ }
+
text_door_style = checked_malloc(2 * strlen(text) + 1);
src_text_ptr = text;
text_final = text_door_style;
}
+ DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
+ line_length, -1, max_lines, line_spacing, mask_mode,
+ request.autowrap, request.centered, FALSE);
+
+ if (text_door_style)
+ free(text_door_style);
+
+ ResetFontStatus();
+}
+
+static void DrawEnvelopeRequest(char *text, unsigned int req_state)
+{
+ DrawBuffer *drawto_last = drawto;
+ int graphic = IMG_BACKGROUND_REQUEST;
+ int width = request.width;
+ int height = request.height;
+ int tile_size = MAX(request.step_offset, 1);
+ int x_steps = width / tile_size;
+ int y_steps = height / tile_size;
+ int sx, sy;
+ int x, y;
+
setRequestPosition(&sx, &sy, FALSE);
// draw complete envelope request to temporary bitmap
x, y, x_steps, y_steps,
tile_size, tile_size);
- // force DOOR font inside door area
- SetFontStatus(GAME_MODE_PSEUDO_DOOR);
-
- DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
- line_length, -1, max_lines, line_spacing, mask_mode,
- request.autowrap, request.centered, FALSE);
-
- ResetFontStatus();
+ // write text for request
+ DrawEnvelopeRequestText(sx, sy, text);
MapToolButtons(req_state);
// prepare complete envelope request from temporary bitmap
PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy, width, height);
-
- if (text_door_style)
- free(text_door_style);
}
static void AnimateEnvelopeRequest(int anim_mode, int action)
}
}
-#define MAX_REQUEST_LINES 13
-#define MAX_REQUEST_LINE_FONT1_LEN 7
-#define MAX_REQUEST_LINE_FONT2_LEN 10
-
static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
{
boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
break;
default:
- // only check clickable animations if no request gadget clicked
- HandleGlobalAnimClicks(mx, my, button_status, FALSE);
break;
}
+ // only needed to handle clickable pointer animations here
+ HandleGlobalAnimClicks(mx, my, button_status, FALSE);
+
break;
}
TapeDeactivateDisplayOn();
}
+static void setRequestDoorTextProperties(char *text,
+ int text_spacing,
+ int line_spacing,
+ int *set_font_nr,
+ int *set_max_lines,
+ int *set_max_line_length)
+{
+ struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
+ struct TextPosInfo *pos = &request.button.confirm;
+ int button_ypos = pos->y;
+ int font_nr = FONT_TEXT_2;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int line_height = font_height + line_spacing;
+ int max_text_width = vp_door_1->width;
+ int max_text_height = button_ypos - 2 * text_spacing;
+ int max_line_length = max_text_width / font_width;
+ int max_lines = max_text_height / line_height;
+
+ if (maxWordLengthInRequestString(text) > max_line_length)
+ {
+ font_nr = FONT_TEXT_1;
+ font_width = getFontWidth(font_nr);
+ max_line_length = max_text_width / font_width;
+ }
+
+ *set_font_nr = font_nr;
+ *set_max_lines = max_lines;
+ *set_max_line_length = max_line_length;
+}
+
static void DrawRequestDoorText(char *text)
{
char *text_ptr = text;
- int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
- int font_nr = FONT_TEXT_2;
+ int text_spacing = 8;
+ int line_spacing = 2;
+ int max_request_lines;
+ int max_request_line_len;
+ int font_nr;
int ty;
// force DOOR font inside door area
SetFontStatus(GAME_MODE_PSEUDO_DOOR);
- if (maxWordLengthInRequestString(text) > MAX_REQUEST_LINE_FONT1_LEN)
- {
- max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
- font_nr = FONT_TEXT_1;
- }
+ setRequestDoorTextProperties(text, text_spacing, line_spacing, &font_nr,
+ &max_request_lines, &max_request_line_len);
- for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
+ for (text_ptr = text, ty = 0; ty < max_request_lines; ty++)
{
char text_line[max_request_line_len + 1];
int tx, tl, tc = 0;
text_line[tl] = 0;
DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
- DY + 8 + ty * (getFontHeight(font_nr) + 2),
+ DY + text_spacing + ty * (getFontHeight(font_nr) + line_spacing),
text_line, font_nr);
text_ptr += tl + (tc == ' ' ? 1 : 0);
request_gadget_id = gi->custom_id;
}
+static struct Mapping_BD_to_RND_object
+{
+ int element_bd;
+ boolean is_rnd_to_bd_mapping; // unique mapping BD <-> RND
+
+ int element_rnd;
+ int action;
+ int direction;
+}
+bd_object_mapping_list[] =
+{
+ // additional RND style elements mapped to BD style elements must be listed first
+
+ {
+ O_DIRT, TRUE,
+ EL_SAND, -1, -1
+ },
+ {
+ O_STONE, TRUE,
+ EL_BD_ROCK, -1, -1
+ },
+ {
+ O_BRICK, TRUE,
+ EL_BD_WALL, -1, -1
+ },
+ {
+ O_STEEL, TRUE,
+ EL_STEELWALL, -1, -1
+ },
+ {
+ O_DIAMOND, TRUE,
+ EL_BD_DIAMOND, -1, -1
+ },
+ {
+ O_INBOX, TRUE,
+ EL_PLAYER_1, -1, -1
+ },
+ {
+ O_INBOX, TRUE,
+ EL_PLAYER_2, -1, -1
+ },
+ {
+ O_INBOX, TRUE,
+ EL_PLAYER_3, -1, -1
+ },
+ {
+ O_INBOX, TRUE,
+ EL_PLAYER_4, -1, -1
+ },
+ {
+ O_PRE_OUTBOX, TRUE,
+ EL_EXIT_CLOSED, -1, -1
+ },
+
+ // BD style elements with their corresponding RND style elements
+
+ {
+ O_SPACE, TRUE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ O_DIRT, TRUE,
+ EL_BD_SAND, -1, -1
+ },
+ {
+ O_DIRT_SLOPED_UP_RIGHT, TRUE,
+ EL_BD_SAND_SLOPED_UP_RIGHT, -1, -1
+ },
+ {
+ O_DIRT_SLOPED_UP_LEFT, TRUE,
+ EL_BD_SAND_SLOPED_UP_LEFT, -1, -1
+ },
+ {
+ O_DIRT_SLOPED_DOWN_LEFT, TRUE,
+ EL_BD_SAND_SLOPED_DOWN_LEFT, -1, -1
+ },
+ {
+ O_DIRT_SLOPED_DOWN_RIGHT, TRUE,
+ EL_BD_SAND_SLOPED_DOWN_RIGHT, -1, -1
+ },
+ {
+ O_DIRT_BALL, TRUE,
+ EL_BD_SAND_BALL, -1, -1
+ },
+ {
+ O_DIRT_BALL_F, FALSE,
+ EL_BD_SAND_BALL, ACTION_FALLING, -1
+ },
+ {
+ O_DIRT_LOOSE, TRUE,
+ EL_BD_SAND_LOOSE, -1, -1
+ },
+ {
+ O_DIRT_LOOSE_F, FALSE,
+ EL_BD_SAND_LOOSE, ACTION_FALLING, -1
+ },
+ {
+ O_DIRT2, TRUE,
+ EL_BD_SAND_2, -1, -1
+ },
+ {
+ O_BRICK, TRUE,
+ EL_BD_WALL, -1, -1
+ },
+ {
+ O_BRICK_SLOPED_UP_RIGHT, TRUE,
+ EL_BD_WALL_SLOPED_UP_RIGHT, -1, -1
+ },
+ {
+ O_BRICK_SLOPED_UP_LEFT, TRUE,
+ EL_BD_WALL_SLOPED_UP_LEFT, -1, -1
+ },
+ {
+ O_BRICK_SLOPED_DOWN_LEFT, TRUE,
+ EL_BD_WALL_SLOPED_DOWN_LEFT, -1, -1
+ },
+ {
+ O_BRICK_SLOPED_DOWN_RIGHT, TRUE,
+ EL_BD_WALL_SLOPED_DOWN_RIGHT, -1, -1
+ },
+ {
+ O_BRICK_NON_SLOPED, TRUE,
+ EL_BD_WALL_NON_SLOPED, -1, -1
+ },
+ {
+ O_MAGIC_WALL, TRUE,
+ EL_BD_MAGIC_WALL, ACTION_ACTIVE, -1
+ },
+ {
+ O_PRE_OUTBOX, TRUE,
+ EL_BD_EXIT_CLOSED, -1, -1
+ },
+ {
+ O_OUTBOX, TRUE,
+ EL_BD_EXIT_OPEN, -1, -1
+ },
+ {
+ O_PRE_INVIS_OUTBOX, TRUE,
+ EL_BD_INVISIBLE_EXIT_CLOSED, -1, -1
+ },
+ {
+ O_INVIS_OUTBOX, TRUE,
+ EL_BD_INVISIBLE_EXIT_OPEN, -1, -1
+ },
+ {
+ O_STEEL, TRUE,
+ EL_BD_STEELWALL, -1, -1
+ },
+ {
+ O_STEEL_SLOPED_UP_RIGHT, TRUE,
+ EL_BD_STEELWALL_SLOPED_UP_RIGHT, -1, -1
+ },
+ {
+ O_STEEL_SLOPED_UP_LEFT, TRUE,
+ EL_BD_STEELWALL_SLOPED_UP_LEFT, -1, -1
+ },
+ {
+ O_STEEL_SLOPED_DOWN_LEFT, TRUE,
+ EL_BD_STEELWALL_SLOPED_DOWN_LEFT, -1, -1
+ },
+ {
+ O_STEEL_SLOPED_DOWN_RIGHT, TRUE,
+ EL_BD_STEELWALL_SLOPED_DOWN_RIGHT, -1, -1
+ },
+ {
+ O_STEEL_EXPLODABLE, TRUE,
+ EL_BD_STEELWALL_EXPLODABLE, -1, -1
+ },
+ {
+ O_STEEL_EATABLE, TRUE,
+ EL_BD_STEELWALL_DIGGABLE, -1, -1
+ },
+ {
+ O_BRICK_EATABLE, TRUE,
+ EL_BD_WALL_DIGGABLE, -1, -1
+ },
+ {
+ O_STONE, TRUE,
+ EL_BD_ROCK, -1, -1
+ },
+ {
+ O_STONE_F, FALSE,
+ EL_BD_ROCK, ACTION_FALLING, -1
+ },
+ {
+ O_FLYING_STONE, TRUE,
+ EL_BD_FLYING_ROCK, -1, -1
+ },
+ {
+ O_FLYING_STONE_F, FALSE,
+ EL_BD_FLYING_ROCK, ACTION_FALLING, -1
+ },
+ {
+ O_MEGA_STONE, TRUE,
+ EL_BD_MEGA_ROCK, -1, -1
+ },
+ {
+ O_MEGA_STONE_F, FALSE,
+ EL_BD_MEGA_ROCK, ACTION_FALLING, -1
+ },
+ {
+ O_DIAMOND, TRUE,
+ EL_BD_DIAMOND, -1, -1
+ },
+ {
+ O_DIAMOND_F, FALSE,
+ EL_BD_DIAMOND, ACTION_FALLING, -1
+ },
+ {
+ O_FLYING_DIAMOND, TRUE,
+ EL_BD_FLYING_DIAMOND, -1, -1
+ },
+ {
+ O_FLYING_DIAMOND_F, FALSE,
+ EL_BD_FLYING_DIAMOND, ACTION_FALLING, -1
+ },
+ {
+ O_NUT, TRUE,
+ EL_BD_NUT, -1, -1
+ },
+ {
+ O_NUT_F, FALSE,
+ EL_BD_NUT, ACTION_FALLING, -1
+ },
+ {
+ O_BLADDER_SPENDER, TRUE,
+ EL_BD_BLADDER_SPENDER, -1, -1
+ },
+ {
+ O_INBOX, TRUE,
+ EL_BD_INBOX, -1, -1
+ },
+ {
+ O_H_EXPANDING_WALL, TRUE,
+ EL_BD_EXPANDABLE_WALL_HORIZONTAL, -1, -1
+ },
+ {
+ O_V_EXPANDING_WALL, TRUE,
+ EL_BD_EXPANDABLE_WALL_VERTICAL, -1, -1
+ },
+ {
+ O_EXPANDING_WALL, TRUE,
+ EL_BD_EXPANDABLE_WALL_ANY, -1, -1
+ },
+ {
+ O_H_EXPANDING_STEEL_WALL, TRUE,
+ EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL, -1, -1
+ },
+ {
+ O_V_EXPANDING_STEEL_WALL, TRUE,
+ EL_BD_EXPANDABLE_STEELWALL_VERTICAL, -1, -1
+ },
+ {
+ O_EXPANDING_STEEL_WALL, TRUE,
+ EL_BD_EXPANDABLE_STEELWALL_ANY, -1, -1
+ },
+ {
+ O_EXPANDING_WALL_SWITCH, TRUE,
+ EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1
+ },
+ {
+ O_CREATURE_SWITCH, TRUE,
+ EL_BD_CREATURE_SWITCH, -1, -1
+ },
+ {
+ O_BITER_SWITCH, TRUE,
+ EL_BD_BITER_SWITCH_1, -1, -1
+ },
+ {
+ O_REPLICATOR_SWITCH, TRUE,
+ EL_BD_REPLICATOR_SWITCH, -1, -1
+ },
+ {
+ O_CONVEYOR_SWITCH, TRUE,
+ EL_BD_CONVEYOR_SWITCH, -1, -1
+ },
+ {
+ O_CONVEYOR_DIR_SWITCH, TRUE,
+ EL_BD_CONVEYOR_DIR_SWITCH_RIGHT, -1, -1
+ },
+ {
+ O_ACID, TRUE,
+ EL_BD_ACID, -1, -1
+ },
+ {
+ O_FALLING_WALL, TRUE,
+ EL_BD_FALLING_WALL, -1, -1
+ },
+ {
+ O_FALLING_WALL_F, FALSE,
+ EL_BD_FALLING_WALL, ACTION_FALLING, -1
+ },
+ {
+ O_BOX, TRUE,
+ EL_BD_BOX, -1, -1
+ },
+ {
+ O_TIME_PENALTY, TRUE,
+ EL_BD_TIME_PENALTY, -1, -1
+ },
+ {
+ O_GRAVESTONE, TRUE,
+ EL_BD_GRAVESTONE, -1, -1
+ },
+ {
+ O_STONE_GLUED, TRUE,
+ EL_BD_ROCK_GLUED, -1, -1
+ },
+ {
+ O_DIAMOND_GLUED, TRUE,
+ EL_BD_DIAMOND_GLUED, -1, -1
+ },
+ {
+ O_DIAMOND_KEY, TRUE,
+ EL_BD_DIAMOND_KEY, -1, -1
+ },
+ {
+ O_TRAPPED_DIAMOND, TRUE,
+ EL_BD_TRAPPED_DIAMOND, -1, -1
+ },
+ {
+ O_CLOCK, TRUE,
+ EL_BD_CLOCK, -1, -1
+ },
+ {
+ O_DIRT_GLUED, TRUE,
+ EL_BD_SAND_GLUED, -1, -1
+ },
+ {
+ O_KEY_1, TRUE,
+ EL_BD_KEY_1, -1, -1
+ },
+ {
+ O_KEY_2, TRUE,
+ EL_BD_KEY_2, -1, -1
+ },
+ {
+ O_KEY_3, TRUE,
+ EL_BD_KEY_3, -1, -1
+ },
+ {
+ O_DOOR_1, TRUE,
+ EL_BD_GATE_1, -1, -1
+ },
+ {
+ O_DOOR_2, TRUE,
+ EL_BD_GATE_2, -1, -1
+ },
+ {
+ O_DOOR_3, TRUE,
+ EL_BD_GATE_3, -1, -1
+ },
+ {
+ O_POT, TRUE,
+ EL_BD_POT, -1, -1
+ },
+ {
+ O_GRAVITY_SWITCH, TRUE,
+ EL_BD_GRAVITY_SWITCH, -1, -1
+ },
+ {
+ O_PNEUMATIC_HAMMER, TRUE,
+ EL_BD_PNEUMATIC_HAMMER, -1, -1
+ },
+ {
+ O_TELEPORTER, TRUE,
+ EL_BD_TELEPORTER, -1, -1
+ },
+ {
+ O_SKELETON, TRUE,
+ EL_BD_SKELETON, -1, -1
+ },
+ {
+ O_WATER, TRUE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_1, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_2, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_3, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_4, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_5, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_6, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_7, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_8, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_9, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_10, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_11, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_12, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_13, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_14, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_15, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_16, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_COW_1, TRUE,
+ EL_BD_COW_LEFT, -1, -1
+ },
+ {
+ O_COW_2, TRUE,
+ EL_BD_COW_UP, -1, -1
+ },
+ {
+ O_COW_3, TRUE,
+ EL_BD_COW_RIGHT, -1, -1
+ },
+ {
+ O_COW_4, TRUE,
+ EL_BD_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_1, FALSE,
+ EL_BD_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_2, FALSE,
+ EL_BD_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_3, FALSE,
+ EL_BD_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_4, FALSE,
+ EL_BD_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_5, FALSE,
+ EL_BD_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_6, FALSE,
+ EL_BD_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_7, FALSE,
+ EL_BD_COW_DOWN, -1, -1
+ },
+ {
+ O_WALLED_DIAMOND, TRUE,
+ EL_BD_WALL_DIAMOND, -1, -1
+ },
+ {
+ O_WALLED_KEY_1, TRUE,
+ EL_BD_WALL_KEY_1, -1, -1
+ },
+ {
+ O_WALLED_KEY_2, TRUE,
+ EL_BD_WALL_KEY_2, -1, -1
+ },
+ {
+ O_WALLED_KEY_3, TRUE,
+ EL_BD_WALL_KEY_3, -1, -1
+ },
+ {
+ O_AMOEBA, TRUE,
+ EL_BD_AMOEBA, -1, -1
+ },
+ {
+ O_AMOEBA_2, TRUE,
+ EL_BD_AMOEBA_2, -1, -1
+ },
+ {
+ O_REPLICATOR, TRUE,
+ EL_BD_REPLICATOR, -1, -1
+ },
+ {
+ O_CONVEYOR_LEFT, TRUE,
+ EL_BD_CONVEYOR_LEFT, -1, -1
+ },
+ {
+ O_CONVEYOR_RIGHT, TRUE,
+ EL_BD_CONVEYOR_RIGHT, -1, -1
+ },
+ {
+ O_LAVA, TRUE,
+ EL_BD_LAVA, -1, -1
+ },
+ {
+ O_SWEET, TRUE,
+ EL_BD_SWEET, -1, -1
+ },
+ {
+ O_VOODOO, TRUE,
+ EL_BD_VOODOO_DOLL, -1, -1
+ },
+ {
+ O_SLIME, TRUE,
+ EL_BD_SLIME, -1, -1
+ },
+ {
+ O_BLADDER, TRUE,
+ EL_BD_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_1, FALSE,
+ EL_BD_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_2, FALSE,
+ EL_BD_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_3, FALSE,
+ EL_BD_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_4, FALSE,
+ EL_BD_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_5, FALSE,
+ EL_BD_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_6, FALSE,
+ EL_BD_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_7, FALSE,
+ EL_BD_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_8, FALSE,
+ EL_BD_BLADDER, -1, -1
+ },
+ {
+ O_WAITING_STONE, TRUE,
+ EL_BD_WAITING_ROCK, -1, -1
+ },
+ {
+ O_CHASING_STONE, TRUE,
+ EL_BD_CHASING_ROCK, -1, -1
+ },
+ {
+ O_GHOST, TRUE,
+ EL_BD_GHOST, -1, -1
+ },
+ {
+ O_FIREFLY_1, TRUE,
+ EL_BD_FIREFLY_LEFT, -1, -1
+ },
+ {
+ O_FIREFLY_2, TRUE,
+ EL_BD_FIREFLY_UP, -1, -1
+ },
+ {
+ O_FIREFLY_3, TRUE,
+ EL_BD_FIREFLY_RIGHT, -1, -1
+ },
+ {
+ O_FIREFLY_4, TRUE,
+ EL_BD_FIREFLY_DOWN, -1, -1
+ },
+ {
+ O_ALT_FIREFLY_1, TRUE,
+ EL_BD_FIREFLY_2_LEFT, -1, -1
+ },
+ {
+ O_ALT_FIREFLY_2, TRUE,
+ EL_BD_FIREFLY_2_UP, -1, -1
+ },
+ {
+ O_ALT_FIREFLY_3, TRUE,
+ EL_BD_FIREFLY_2_RIGHT, -1, -1
+ },
+ {
+ O_ALT_FIREFLY_4, TRUE,
+ EL_BD_FIREFLY_2_DOWN, -1, -1
+ },
+ {
+ O_BUTTER_1, TRUE,
+ EL_BD_BUTTERFLY_LEFT, -1, -1
+ },
+ {
+ O_BUTTER_2, TRUE,
+ EL_BD_BUTTERFLY_UP, -1, -1
+ },
+ {
+ O_BUTTER_3, TRUE,
+ EL_BD_BUTTERFLY_RIGHT, -1, -1
+ },
+ {
+ O_BUTTER_4, TRUE,
+ EL_BD_BUTTERFLY_DOWN, -1, -1
+ },
+ {
+ O_ALT_BUTTER_1, TRUE,
+ EL_BD_BUTTERFLY_2_LEFT, -1, -1
+ },
+ {
+ O_ALT_BUTTER_2, TRUE,
+ EL_BD_BUTTERFLY_2_UP, -1, -1
+ },
+ {
+ O_ALT_BUTTER_3, TRUE,
+ EL_BD_BUTTERFLY_2_RIGHT, -1, -1
+ },
+ {
+ O_ALT_BUTTER_4, TRUE,
+ EL_BD_BUTTERFLY_2_DOWN, -1, -1
+ },
+ {
+ O_STONEFLY_1, TRUE,
+ EL_BD_STONEFLY_LEFT, -1, -1
+ },
+ {
+ O_STONEFLY_2, TRUE,
+ EL_BD_STONEFLY_UP, -1, -1
+ },
+ {
+ O_STONEFLY_3, TRUE,
+ EL_BD_STONEFLY_RIGHT, -1, -1
+ },
+ {
+ O_STONEFLY_4, TRUE,
+ EL_BD_STONEFLY_DOWN, -1, -1
+ },
+ {
+ O_BITER_1, TRUE,
+ EL_BD_BITER_UP, -1, -1
+ },
+ {
+ O_BITER_2, TRUE,
+ EL_BD_BITER_RIGHT, -1, -1
+ },
+ {
+ O_BITER_3, TRUE,
+ EL_BD_BITER_DOWN, -1, -1
+ },
+ {
+ O_BITER_4, TRUE,
+ EL_BD_BITER_LEFT, -1, -1
+ },
+ {
+ O_DRAGONFLY_1, TRUE,
+ EL_BD_DRAGONFLY_LEFT, -1, -1
+ },
+ {
+ O_DRAGONFLY_2, TRUE,
+ EL_BD_DRAGONFLY_UP, -1, -1
+ },
+ {
+ O_DRAGONFLY_3, TRUE,
+ EL_BD_DRAGONFLY_RIGHT, -1, -1
+ },
+ {
+ O_DRAGONFLY_4, TRUE,
+ EL_BD_DRAGONFLY_DOWN, -1, -1
+ },
+ {
+ O_PRE_PL_1, FALSE,
+ EL_BD_PLAYER, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_PL_2, FALSE,
+ EL_BD_PLAYER, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_PL_3, FALSE,
+ EL_BD_PLAYER, ACTION_GROWING, -1
+ },
+ {
+ O_PLAYER, TRUE,
+ EL_BD_PLAYER, -1, -1
+ },
+ {
+ O_PLAYER_BOMB, TRUE,
+ EL_BD_PLAYER_WITH_BOMB, -1, -1
+ },
+ {
+ O_PLAYER_GLUED, TRUE,
+ EL_BD_PLAYER_GLUED, -1, -1
+ },
+ {
+ O_PLAYER_STIRRING, TRUE,
+ EL_BD_PLAYER_STIRRING, -1, -1
+ },
+ {
+ O_BOMB, TRUE,
+ EL_BD_BOMB, -1, -1
+ },
+ {
+ O_BOMB_TICK_1, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
+ },
+ {
+ O_BOMB_TICK_2, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
+ },
+ {
+ O_BOMB_TICK_3, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
+ },
+ {
+ O_BOMB_TICK_4, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
+ },
+ {
+ O_BOMB_TICK_5, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
+ },
+ {
+ O_BOMB_TICK_6, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
+ },
+ {
+ O_BOMB_TICK_7, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
+ },
+ {
+ O_NITRO_PACK, TRUE,
+ EL_BD_NITRO_PACK, -1, -1
+ },
+ {
+ O_NITRO_PACK_F, FALSE,
+ EL_BD_NITRO_PACK, ACTION_FALLING, -1
+ },
+ {
+ O_NITRO_PACK_EXPLODE, FALSE,
+ EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
+ },
+ {
+ O_PRE_CLOCK_1, FALSE,
+ EL_BD_CLOCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_CLOCK_2, FALSE,
+ EL_BD_CLOCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_CLOCK_3, FALSE,
+ EL_BD_CLOCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_CLOCK_4, FALSE,
+ EL_BD_CLOCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_DIA_1, FALSE,
+ EL_BD_DIAMOND, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_DIA_2, FALSE,
+ EL_BD_DIAMOND, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_DIA_3, FALSE,
+ EL_BD_DIAMOND, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_DIA_4, FALSE,
+ EL_BD_DIAMOND, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_DIA_5, FALSE,
+ EL_BD_DIAMOND, ACTION_GROWING, -1
+ },
+ {
+ O_EXPLODE_1, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ O_EXPLODE_2, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ O_EXPLODE_3, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ O_EXPLODE_4, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ O_EXPLODE_5, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ O_PRE_STONE_1, FALSE,
+ EL_BD_ROCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STONE_2, FALSE,
+ EL_BD_ROCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STONE_3, FALSE,
+ EL_BD_ROCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STONE_4, FALSE,
+ EL_BD_ROCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STEEL_1, FALSE,
+ EL_BD_STEELWALL, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STEEL_2, FALSE,
+ EL_BD_STEELWALL, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STEEL_3, FALSE,
+ EL_BD_STEELWALL, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STEEL_4, FALSE,
+ EL_BD_STEELWALL, ACTION_GROWING, -1
+ },
+ {
+ O_GHOST_EXPL_1, FALSE,
+ EL_BD_GHOST, ACTION_EXPLODING, -1
+ },
+ {
+ O_GHOST_EXPL_2, FALSE,
+ EL_BD_GHOST, ACTION_EXPLODING, -1
+ },
+ {
+ O_GHOST_EXPL_3, FALSE,
+ EL_BD_GHOST, ACTION_EXPLODING, -1
+ },
+ {
+ O_GHOST_EXPL_4, FALSE,
+ EL_BD_GHOST, ACTION_EXPLODING, -1
+ },
+ {
+ O_BOMB_EXPL_1, FALSE,
+ EL_BD_BOMB, ACTION_EXPLODING, -1
+ },
+ {
+ O_BOMB_EXPL_2, FALSE,
+ EL_BD_BOMB, ACTION_EXPLODING, -1
+ },
+ {
+ O_BOMB_EXPL_3, FALSE,
+ EL_BD_BOMB, ACTION_EXPLODING, -1
+ },
+ {
+ O_BOMB_EXPL_4, FALSE,
+ EL_BD_BOMB, ACTION_EXPLODING, -1
+ },
+ {
+ O_NITRO_EXPL_1, FALSE,
+ EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
+ },
+ {
+ O_NITRO_EXPL_2, FALSE,
+ EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
+ },
+ {
+ O_NITRO_EXPL_3, FALSE,
+ EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
+ },
+ {
+ O_NITRO_EXPL_4, FALSE,
+ EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
+ },
+ {
+ O_AMOEBA_2_EXPL_1, FALSE,
+ EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
+ },
+ {
+ O_AMOEBA_2_EXPL_2, FALSE,
+ EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
+ },
+ {
+ O_AMOEBA_2_EXPL_3, FALSE,
+ EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
+ },
+ {
+ O_AMOEBA_2_EXPL_4, FALSE,
+ EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
+ },
+ {
+ O_NUT_EXPL_1, FALSE,
+ EL_BD_NUT, ACTION_BREAKING, -1
+ },
+ {
+ O_NUT_EXPL_2, FALSE,
+ EL_BD_NUT, ACTION_BREAKING, -1
+ },
+ {
+ O_NUT_EXPL_3, FALSE,
+ EL_BD_NUT, ACTION_BREAKING, -1
+ },
+ {
+ O_NUT_EXPL_4, FALSE,
+ EL_BD_NUT, ACTION_BREAKING, -1
+ },
+ {
+ O_PLAYER_PNEUMATIC_LEFT, FALSE,
+ EL_BD_PLAYER, ACTION_HITTING, MV_BIT_LEFT
+ },
+ {
+ O_PLAYER_PNEUMATIC_RIGHT, FALSE,
+ EL_BD_PLAYER, ACTION_HITTING, MV_BIT_RIGHT
+ },
+ {
+ O_PNEUMATIC_ACTIVE_LEFT, TRUE,
+ EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_LEFT
+ },
+ {
+ O_PNEUMATIC_ACTIVE_RIGHT, TRUE,
+ EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_RIGHT
+ },
+
+ // helper (runtime) elements
+
+ {
+ O_FAKE_BONUS, FALSE,
+ EL_BD_FAKE_BONUS, -1, -1
+ },
+ {
+ O_INBOX_CLOSED, FALSE,
+ EL_BD_INBOX, -1, -1
+ },
+ {
+ O_INBOX_OPEN, FALSE,
+ EL_BD_INBOX, ACTION_OPENING, -1
+ },
+ {
+ O_OUTBOX_CLOSED, FALSE,
+ EL_BD_EXIT_CLOSED, -1, -1
+ },
+ {
+ O_OUTBOX_OPEN, FALSE,
+ EL_BD_EXIT_OPEN, -1, -1
+ },
+ {
+ O_COVERED, FALSE,
+ EL_BD_COVERED, -1, -1
+ },
+ {
+ O_PLAYER_LEFT, FALSE,
+ EL_BD_PLAYER, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ O_PLAYER_RIGHT, FALSE,
+ EL_BD_PLAYER, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ O_PLAYER_BLINK, FALSE,
+ EL_BD_PLAYER, ACTION_BORING_1, -1
+ },
+ {
+ O_PLAYER_TAP, FALSE,
+ EL_BD_PLAYER, ACTION_BORING_2, -1
+ },
+ {
+ O_PLAYER_TAP_BLINK, FALSE,
+ EL_BD_PLAYER, ACTION_BORING_3, -1
+ },
+ {
+ O_CREATURE_SWITCH_ON, FALSE,
+ EL_BD_CREATURE_SWITCH_ACTIVE, -1, -1
+ },
+ {
+ O_EXPANDING_WALL_SWITCH_HORIZ, FALSE,
+ EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1
+ },
+ {
+ O_EXPANDING_WALL_SWITCH_VERT, FALSE,
+ EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL, -1, -1
+ },
+ {
+ O_GRAVITY_SWITCH_ACTIVE, FALSE,
+ EL_BD_GRAVITY_SWITCH_ACTIVE, -1, -1
+ },
+ {
+ O_REPLICATOR_SWITCH_OFF, FALSE,
+ EL_BD_REPLICATOR_SWITCH, -1, -1
+ },
+ {
+ O_REPLICATOR_SWITCH_ON, FALSE,
+ EL_BD_REPLICATOR_SWITCH_ACTIVE, -1, -1
+ },
+ {
+ O_CONVEYOR_DIR_NORMAL, FALSE,
+ EL_BD_CONVEYOR_DIR_SWITCH_RIGHT, -1, -1
+ },
+ {
+ O_CONVEYOR_DIR_CHANGED, FALSE,
+ EL_BD_CONVEYOR_DIR_SWITCH_LEFT, -1, -1
+ },
+ {
+ O_CONVEYOR_SWITCH_OFF, FALSE,
+ EL_BD_CONVEYOR_SWITCH, -1, -1
+ },
+ {
+ O_CONVEYOR_SWITCH_ON, FALSE,
+ EL_BD_CONVEYOR_SWITCH_ACTIVE, -1, -1
+ },
+ {
+ O_MAGIC_WALL_ACTIVE, FALSE,
+ EL_BD_MAGIC_WALL_ACTIVE, -1, -1
+ },
+ {
+ O_REPLICATOR_ACTIVE, FALSE,
+ EL_BD_REPLICATOR_ACTIVE, -1, -1
+ },
+ {
+ O_CONVEYOR_LEFT_ACTIVE, FALSE,
+ EL_BD_CONVEYOR_LEFT_ACTIVE, -1, -1
+ },
+ {
+ O_CONVEYOR_RIGHT_ACTIVE, FALSE,
+ EL_BD_CONVEYOR_RIGHT_ACTIVE, -1, -1
+ },
+ {
+ O_BITER_SWITCH_1, FALSE,
+ EL_BD_BITER_SWITCH_1, -1, -1
+ },
+ {
+ O_BITER_SWITCH_2, FALSE,
+ EL_BD_BITER_SWITCH_2, -1, -1
+ },
+ {
+ O_BITER_SWITCH_3, FALSE,
+ EL_BD_BITER_SWITCH_3, -1, -1
+ },
+ {
+ O_BITER_SWITCH_4, FALSE,
+ EL_BD_BITER_SWITCH_4, -1, -1
+ },
+
+ {
+ -1, FALSE,
+ -1, -1, -1
+ }
+};
+
+int map_element_RND_to_BD(int element_rnd)
+{
+ static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
+ {
+ int i;
+
+ // return "O_UNKNOWN" for all undefined elements in mapping array
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ mapping_RND_to_BD[i] = O_UNKNOWN;
+
+ for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
+ if (bd_object_mapping_list[i].is_rnd_to_bd_mapping)
+ mapping_RND_to_BD[bd_object_mapping_list[i].element_rnd] =
+ bd_object_mapping_list[i].element_bd;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
+ {
+ Warn("invalid RND element %d", element_rnd);
+
+ return O_UNKNOWN;
+ }
+
+ return mapping_RND_to_BD[element_rnd];
+}
+
+int map_element_BD_to_RND(int element_bd)
+{
+ static unsigned short mapping_BD_to_RND[O_MAX_ALL];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
+ {
+ int i;
+
+ // return "EL_UNKNOWN" for all undefined elements in mapping array
+ for (i = 0; i < O_MAX_ALL; i++)
+ mapping_BD_to_RND[i] = EL_UNKNOWN;
+
+ for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
+ mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] =
+ bd_object_mapping_list[i].element_rnd;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_bd < 0 || element_bd >= O_MAX_ALL)
+ {
+ Warn("invalid BD element %d", element_bd);
+
+ return EL_UNKNOWN;
+ }
+
+ return mapping_BD_to_RND[element_bd];
+}
+
static struct Mapping_EM_to_RND_object
{
int element_em;
return InitEngineRandom_RND(seed);
}
-static struct Mapping_EM_to_RND_object object_mapping[GAME_TILE_MAX];
-static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][PLY_MAX];
+static struct Mapping_EM_to_RND_object em_object_mapping[GAME_TILE_MAX];
+static struct Mapping_EM_to_RND_player em_player_mapping[MAX_PLAYERS][PLY_MAX];
static int get_effective_element_EM(int tile, int frame_em)
{
- int element = object_mapping[tile].element_rnd;
- int action = object_mapping[tile].action;
- boolean is_backside = object_mapping[tile].is_backside;
+ int element = em_object_mapping[tile].element_rnd;
+ int action = em_object_mapping[tile].action;
+ boolean is_backside = em_object_mapping[tile].is_backside;
boolean action_removing = (action == ACTION_DIGGING ||
action == ACTION_SNAPPING ||
action == ACTION_COLLECTING);
void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
int tile, int frame_em, int x, int y)
{
- int action = object_mapping[tile].action;
- int direction = object_mapping[tile].direction;
+ int action = em_object_mapping[tile].action;
+ int direction = em_object_mapping[tile].direction;
int effective_element = get_effective_element_EM(tile, frame_em);
int graphic = (direction == MV_NONE ?
el_act2img(effective_element, action) :
}
else if (action_moving)
{
- boolean is_backside = object_mapping[tile].is_backside;
+ boolean is_backside = em_object_mapping[tile].is_backside;
if (is_backside)
{
- int direction = object_mapping[tile].direction;
+ int direction = em_object_mapping[tile].direction;
int move_dir = (action_falling ? MV_DOWN : direction);
GfxFrame[x][y]++;
void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
int tile, int frame_em, int x, int y)
{
- int action = object_mapping[tile].action;
- int direction = object_mapping[tile].direction;
- boolean is_backside = object_mapping[tile].is_backside;
+ int action = em_object_mapping[tile].action;
+ int direction = em_object_mapping[tile].direction;
+ boolean is_backside = em_object_mapping[tile].is_backside;
int effective_element = get_effective_element_EM(tile, frame_em);
int effective_action = action;
int graphic = (direction == MV_NONE ?
void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
int player_nr, int anim, int frame_em)
{
- int element = player_mapping[player_nr][anim].element_rnd;
- int action = player_mapping[player_nr][anim].action;
- int direction = player_mapping[player_nr][anim].direction;
+ int element = em_player_mapping[player_nr][anim].element_rnd;
+ int action = em_player_mapping[player_nr][anim].action;
+ int direction = em_player_mapping[player_nr][anim].direction;
int graphic = (direction == MV_NONE ?
el_act2img(element, action) :
el_act_dir2img(element, action, direction));
// always start with reliable default values
for (i = 0; i < GAME_TILE_MAX; i++)
{
- object_mapping[i].element_rnd = EL_UNKNOWN;
- object_mapping[i].is_backside = FALSE;
- object_mapping[i].action = ACTION_DEFAULT;
- object_mapping[i].direction = MV_NONE;
+ em_object_mapping[i].element_rnd = EL_UNKNOWN;
+ em_object_mapping[i].is_backside = FALSE;
+ em_object_mapping[i].action = ACTION_DEFAULT;
+ em_object_mapping[i].direction = MV_NONE;
}
// always start with reliable default values
{
for (i = 0; i < PLY_MAX; i++)
{
- player_mapping[p][i].element_rnd = EL_UNKNOWN;
- player_mapping[p][i].action = ACTION_DEFAULT;
- player_mapping[p][i].direction = MV_NONE;
+ em_player_mapping[p][i].element_rnd = EL_UNKNOWN;
+ em_player_mapping[p][i].action = ACTION_DEFAULT;
+ em_player_mapping[p][i].direction = MV_NONE;
}
}
{
int e = em_object_mapping_list[i].element_em;
- object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
- object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
+ em_object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
+ em_object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
if (em_object_mapping_list[i].action != -1)
- object_mapping[e].action = em_object_mapping_list[i].action;
+ em_object_mapping[e].action = em_object_mapping_list[i].action;
if (em_object_mapping_list[i].direction != -1)
- object_mapping[e].direction =
+ em_object_mapping[e].direction =
MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
}
int a = em_player_mapping_list[i].action_em;
int p = em_player_mapping_list[i].player_nr;
- player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
+ em_player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
if (em_player_mapping_list[i].action != -1)
- player_mapping[p][a].action = em_player_mapping_list[i].action;
+ em_player_mapping[p][a].action = em_player_mapping_list[i].action;
if (em_player_mapping_list[i].direction != -1)
- player_mapping[p][a].direction =
+ em_player_mapping[p][a].direction =
MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
}
for (i = 0; i < GAME_TILE_MAX; i++)
{
- int element = object_mapping[i].element_rnd;
- int action = object_mapping[i].action;
- int direction = object_mapping[i].direction;
- boolean is_backside = object_mapping[i].is_backside;
+ int element = em_object_mapping[i].element_rnd;
+ int action = em_object_mapping[i].action;
+ int direction = em_object_mapping[i].direction;
+ boolean is_backside = em_object_mapping[i].is_backside;
boolean action_exploding = ((action == ACTION_EXPLODING ||
action == ACTION_SMASHED_BY_ROCK ||
action == ACTION_SMASHED_BY_SPRING) &&
{
for (j = 0; j < 8; j++)
{
- int element = object_mapping[i].element_rnd;
- int action = object_mapping[i].action;
- int direction = object_mapping[i].direction;
- boolean is_backside = object_mapping[i].is_backside;
+ int element = em_object_mapping[i].element_rnd;
+ int action = em_object_mapping[i].action;
+ int direction = em_object_mapping[i].direction;
+ boolean is_backside = em_object_mapping[i].is_backside;
int graphic_action = el_act_dir2img(element, action, direction);
int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
{
for (i = 0; i < PLY_MAX; i++)
{
- int element = player_mapping[p][i].element_rnd;
- int action = player_mapping[p][i].action;
- int direction = player_mapping[p][i].direction;
+ int element = em_player_mapping[p][i].element_rnd;
+ int action = em_player_mapping[p][i].action;
+ int direction = em_player_mapping[p][i].direction;
for (j = 0; j < 8; j++)
{