if (game_status != GAME_MODE_PLAYING)
return;
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ RedrawPlayfield_BD(TRUE);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
RedrawPlayfield_EM(TRUE);
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
RedrawPlayfield_SP(TRUE);
void BlitScreenToBitmap(Bitmap *target_bitmap)
{
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ BlitScreenToBitmap_BD(target_bitmap);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
BlitScreenToBitmap_EM(target_bitmap);
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
BlitScreenToBitmap_SP(target_bitmap);
fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
BackToFront();
+ // when using BD game engine, cover playfield before fading out after a game
+ if (game_bd.cover_screen)
+ CoverScreen_BD();
+
SetScreenStates_BeforeFadingOut();
SetTileCursorActive(FALSE);
game.envelope_active = FALSE;
}
+static Bitmap *GetPreviewTileBitmap(Bitmap *bitmap)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ return GetPreviewTileBitmap_BD(bitmap);
+
+ return bitmap;
+}
+
static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
{
if (IS_MM_WALL(element))
int graphic = el2preimg(element);
getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
+
+ // for BD style levels, maybe use bitmap with level-specific colors
+ src_bitmap = GetPreviewTileBitmap(src_bitmap);
+
BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
dst_x, dst_y);
}
redraw_mask |= REDRAW_FIELD;
}
+static int getPreviewLevelWidth(void)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ return (level.native_bd_level->cave->x2 - level.native_bd_level->cave->x1 + 1);
+
+ return lev_fieldx;
+}
+
+static int getPreviewLevelHeight(void)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ return (level.native_bd_level->cave->y2 - level.native_bd_level->cave->y1 + 1);
+
+ return lev_fieldy;
+}
+
static void DrawPreviewLevelPlayfield(int from_x, int from_y)
{
boolean show_level_border = (BorderElement != EL_EMPTY);
- int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
- int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
+ int level_xsize = getPreviewLevelWidth() + (show_level_border ? 2 : 0);
+ int level_ysize = getPreviewLevelHeight() + (show_level_border ? 2 : 0);
int tile_size = preview.tile_size;
int preview_width = preview.xsize * tile_size;
int preview_height = preview.ysize * tile_size;
}
}
+static void PreparePreviewTileBitmap(void)
+{
+ // check if special preview bitmap with level-specific colors should be created
+ if (level.game_engine_type != GAME_ENGINE_TYPE_BD)
+ return;
+
+ // use original sized bitmap (else reduced color palette is lost by downscaling)
+ int original_tilesize = MAX(MINI_TILESIZE, preview.tile_size);
+ int scale_down_factor = original_tilesize / preview.tile_size;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int element_template = EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
+ int graphic_template = el2preimg(element_template);
+ int element_default = EL_BD_ROCK;
+ int graphic_default = el2preimg(element_default);
+
+ // create special preview bitmap and scale it down to preview tile size
+ getSizedGraphicSource(graphic_template, 0, original_tilesize, &src_bitmap, &src_x, &src_y);
+ PreparePreviewTileBitmap_BD(src_bitmap, scale_down_factor);
+
+ // force using special preview bitmap to replace original preview bitmap
+ getSizedGraphicSource(graphic_default, 0, preview.tile_size, &src_bitmap, &src_x, &src_y);
+ SetPreviewTileBitmapReference_BD(src_bitmap);
+}
+
void DrawPreviewLevelInitial(void)
{
+ PreparePreviewTileBitmap(); // only needed for native BD style levels
+
DrawPreviewLevelExt(TRUE);
DrawPreviewPlayers();
}
unsigned int InitRND(int seed)
{
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ return InitEngineRandom_BD(seed);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
return InitEngineRandom_EM(seed);
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
return InitEngineRandom_SP(seed);
return InitEngineRandom_RND(seed);
}
+static struct Mapping_BD_to_RND_object bd_object_mapping[O_MAX_ALL];
static struct Mapping_EM_to_RND_object em_object_mapping[GAME_TILE_MAX];
static struct Mapping_EM_to_RND_player em_player_mapping[MAX_PLAYERS][PLY_MAX];
&g_em->src_x, &g_em->src_y, FALSE);
}
+#define BD_GFX_RANGE(a, n, i) ((i) >= (a) && (i) < (a) + (n))
+#define BD_GFX_FRAME(b, i) (((i) - (b)) * 8)
+
+void InitGraphicInfo_BD(void)
+{
+ int i, j;
+
+ // always start with reliable default values
+ for (i = 0; i < O_MAX_ALL; i++)
+ {
+ bd_object_mapping[i].element_rnd = EL_UNKNOWN;
+ bd_object_mapping[i].action = ACTION_DEFAULT;
+ bd_object_mapping[i].direction = MV_NONE;
+ }
+
+ for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
+ {
+ int e = bd_object_mapping_list[i].element_bd;
+
+ bd_object_mapping[e].element_rnd = bd_object_mapping_list[i].element_rnd;
+
+ if (bd_object_mapping_list[i].action != -1)
+ bd_object_mapping[e].action = bd_object_mapping_list[i].action;
+
+ if (bd_object_mapping_list[i].direction != -1)
+ bd_object_mapping[e].direction =
+ MV_DIR_FROM_BIT(bd_object_mapping_list[i].direction);
+ }
+
+ for (i = 0; i < O_MAX_ALL; i++)
+ {
+ int element = bd_object_mapping[i].element_rnd;
+ int action = bd_object_mapping[i].action;
+ int direction = bd_object_mapping[i].direction;
+
+ for (j = 0; j < 8; j++)
+ {
+ int effective_element = element;
+ int effective_action = action;
+ int graphic = (el_act_dir2img(effective_element, effective_action,
+ direction));
+ struct GraphicInfo *g = &graphic_info[graphic];
+ struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[i][j];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int sync_frame = (BD_GFX_RANGE(O_PRE_PL_1, 3, i) ? BD_GFX_FRAME(O_PRE_PL_1, i) :
+ BD_GFX_RANGE(O_PRE_DIA_1, 5, i) ? BD_GFX_FRAME(O_PRE_DIA_1, i) :
+ BD_GFX_RANGE(O_PRE_STONE_1, 4, i) ? BD_GFX_FRAME(O_PRE_STONE_1, i) :
+ BD_GFX_RANGE(O_PRE_STEEL_1, 4, i) ? BD_GFX_FRAME(O_PRE_STEEL_1, i) :
+ BD_GFX_RANGE(O_BOMB_TICK_1, 7, i) ? BD_GFX_FRAME(O_BOMB_TICK_1, i) :
+ BD_GFX_RANGE(O_BOMB_EXPL_1, 4, i) ? BD_GFX_FRAME(O_BOMB_EXPL_1, i) :
+ BD_GFX_RANGE(O_NUT_EXPL_1, 4, i) ? BD_GFX_FRAME(O_NUT_EXPL_1, i) :
+ BD_GFX_RANGE(O_GHOST_EXPL_1, 4, i) ? BD_GFX_FRAME(O_GHOST_EXPL_1, i) :
+ BD_GFX_RANGE(O_EXPLODE_1, 5, i) ? BD_GFX_FRAME(O_EXPLODE_1, i) :
+ BD_GFX_RANGE(O_PRE_CLOCK_1, 4, i) ? BD_GFX_FRAME(O_PRE_CLOCK_1, i) :
+ BD_GFX_RANGE(O_NITRO_EXPL_1, 4, i) ? BD_GFX_FRAME(O_NITRO_EXPL_1, i) :
+ BD_GFX_RANGE(O_AMOEBA_2_EXPL_1, 4, i) ? BD_GFX_FRAME(O_AMOEBA_2_EXPL_1, i):
+ i == O_INBOX_OPEN || i == O_OUTBOX_OPEN ? j :
+ j * 2);
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
+
+ getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
+
+ g_bd->bitmap = src_bitmap;
+ g_bd->src_x = src_x;
+ g_bd->src_y = src_y;
+ g_bd->width = TILEX;
+ g_bd->height = TILEY;
+ }
+ }
+
+ // game graphics template for level-specific colors for native BD levels
+ int graphic = IMG_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
+ struct GraphicInfo_BD *g_bd = &graphic_info_bd_color_template;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ getGraphicSourceExt(graphic, 0, &src_bitmap, &src_x, &src_y, FALSE);
+
+ g_bd->bitmap = src_bitmap;
+ g_bd->src_x = src_x;
+ g_bd->src_y = src_y;
+ g_bd->width = TILEX;
+ g_bd->height = TILEY;
+}
+
void InitGraphicInfo_EM(void)
{
int i, j, p;
boolean init_gfx_buffers = FALSE;
boolean init_video_buffer = FALSE;
boolean init_gadgets_and_anims = FALSE;
+ boolean init_bd_graphics = FALSE;
boolean init_em_graphics = FALSE;
if (new_win_xsize != WIN_XSIZE ||
// changing tile size invalidates scroll values of engine snapshots
FreeEngineSnapshotSingle();
- // changing tile size requires update of graphic mapping for EM engine
+ // changing tile size requires update of graphic mapping for BD/EM engine
+ init_bd_graphics = TRUE;
init_em_graphics = TRUE;
}
InitGlobalAnimations();
}
+ if (init_bd_graphics)
+ {
+ InitGraphicInfo_BD();
+ }
+
if (init_em_graphics)
{
InitGraphicInfo_EM();
OpenURL(getHashEntry(hash, int2str(hash_key, 0)));
}
+char *getCurrentLevelsetName(void)
+{
+ return leveldir_current->name;
+}
+
// ============================================================================
// tests
static void TestGeneratingUUIDs_RunTest(int nr, int always_seed, int num_uuids)
{
- struct hashtable *hash_seeds =
- create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal);
- struct hashtable *hash_uuids =
- create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal);
+ HashTable *hash_seeds =
+ create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
+ HashTable *hash_uuids =
+ create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
static char message[100];
int i;
Request(message, REQ_CONFIRM);
- hashtable_destroy(hash_seeds, 0);
- hashtable_destroy(hash_uuids, 0);
+ hashtable_destroy(hash_seeds);
+ hashtable_destroy(hash_uuids);
}
void TestGeneratingUUIDs(void)