void FadeSetNextScreen()
{
- fading = menu.next_screen;
+ fading = menu.next_screen[game_status];
// (do not overwrite fade mode set by FadeSetEnterScreen)
// FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
return;
// copy current draw buffer to later copy back areas that have not changed
- BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ if (game_status_last != GAME_MODE_TITLE)
+ BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
if (CheckIfGlobalBorderRedrawIsNeeded())
{
}
*bitmap = src_bitmap;
- *x = src_x * tilesize / TILESIZE;
- *y = src_y * tilesize / TILESIZE;
+ *x = src_x * tilesize / g->tile_size;
+ *y = src_y * tilesize / g->tile_size;
}
void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
*x = src_x + frame * g->offset_x;
*y = src_y + frame * g->offset_y;
}
+
+ *x = *x * TILESIZE_VAR / g->tile_size;
+ *y = *y * TILESIZE_VAR / g->tile_size;
}
void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
int graphic, int frame)
{
- struct GraphicInfo *g = &graphic_info[graphic];
Bitmap *src_bitmap;
int src_x, src_y;
getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- BlitBitmapMasked(src_bitmap, d, src_x, src_y, g->width, g->height,
+ BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
dst_x, dst_y);
}
width = -dx;
dx = TILEX + dx;
}
- else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
+ else if (x == BX1 && dx < 0) /* object leaves playfield to the left */
{
width += dx;
cx = -dx;
dx = 0;
}
- else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
+ else if (x == BX2 && dx > 0) /* object leaves playfield to the right */
width -= dx;
else if (dx) /* general horizontal movement */
MarkTileDirty(x + SIGN(dx), y);
if (y < BY1) /* object enters playfield from the top */
{
- if (cut_mode==CUT_BELOW) /* object completely above top border */
+ if (cut_mode == CUT_BELOW) /* object completely above top border */
return;
y = BY1;
height = -dy;
dy = TILEY + dy;
}
- else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
+ else if (y == BY1 && dy < 0) /* object leaves playfield to the top */
{
height += dy;
cy = -dy;
ystart = yend;
end = 0;
}
- else
- {
- if (action == ACTION_OPENING)
- PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
- else if (action == ACTION_CLOSING)
- PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
- }
for (i = start; i <= end; i++)
{
int gfx_game_mode = game_status;
int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
game_status);
+ struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
- struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
- struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
- struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
+ struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
+ struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
+ struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
+ int new_win_xsize = vp_window->width;
+ int new_win_ysize = vp_window->height;
int border_size = vp_playfield->border_size;
int new_sx = vp_playfield->x + border_size;
int new_sy = vp_playfield->y + border_size;
boolean init_gadgets_and_toons = FALSE;
boolean init_em_graphics = FALSE;
- if (viewport.window.width != WIN_XSIZE ||
- viewport.window.height != WIN_YSIZE)
+ if (new_win_xsize != WIN_XSIZE ||
+ new_win_ysize != WIN_YSIZE)
{
- WIN_XSIZE = viewport.window.width;
- WIN_YSIZE = viewport.window.height;
+ WIN_XSIZE = new_win_xsize;
+ WIN_YSIZE = new_win_ysize;
init_video_buffer = TRUE;
init_gfx_buffers = TRUE;