if (soft_scrolling_on)
{
- fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
- fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
+ fx += (local_player->MovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
+ fy += (local_player->MovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
}
XCopyArea(display,buffer,window,gc,
}
}
-void DrawPlayerField()
+void DrawAllPlayers()
{
- int x = JX, y = JY;
- int sx = SCROLLX(x), sy = SCROLLY(y);
+ int i;
- int sxx = 0, syy = 0;
+ for(i=0; i<MAX_PLAYERS; i++)
+ if (stored_player[i].active)
+ DrawPlayer(&stored_player[i]);
+}
+
+void DrawPlayerField(int x, int y)
+{
+ if (!IS_PLAYER(x,y))
+ return;
- int element = Feld[x][y];
+ DrawPlayer(PLAYERINFO(x,y));
+}
+
+void DrawPlayer(struct PlayerInfo *player)
+{
+ int jx = player->jx, jy = player->jy;
+ int last_jx = player->last_jx, last_jy = player->last_jy;
+ int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
+ int sx = SCREENX(jx), sy = SCREENY(jy);
+ int sxx = 0, syy = 0;
+ int element = Feld[jx][jy];
int graphic, phase;
- if (PlayerGone)
+ if (!player->active || player->gone || !IN_SCR_FIELD(sx,sy))
return;
#if DEBUG
- if (!IN_LEV_FIELD(x,y) || !IN_SCR_FIELD(sx,sy))
+ if (!IN_LEV_FIELD(jx,jy) || !IN_SCR_FIELD(sx,sy))
{
- printf("DrawPlayerField(): x = %d, y = %d\n",x,y);
+ printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
printf("DrawPlayerField(): This should never happen!\n");
return;
/* draw things in the field the player is leaving, if needed */
- if (lastJX != JX || lastJY != JY)
+ if (last_jx != jx || last_jy != jy)
{
- if (Store[lastJX][lastJY])
+ if (Store[last_jx][last_jy])
{
- DrawLevelElement(lastJX,lastJY, Store[lastJX][lastJY]);
- DrawLevelElementThruMask(lastJX,lastJY, Feld[lastJX][lastJY]);
+ DrawLevelElement(last_jx,last_jy, Store[last_jx][last_jy]);
+ DrawLevelElementThruMask(last_jx,last_jy, Feld[last_jx][last_jy]);
}
- else if (Feld[lastJX][lastJY] == EL_DYNAMIT)
- DrawDynamite(lastJX,lastJY);
+ else if (Feld[last_jx][last_jy] == EL_DYNAMIT)
+ DrawDynamite(last_jx,last_jy);
else
- DrawLevelField(lastJX,lastJY);
+ DrawLevelField(last_jx,last_jy);
- if (PlayerPushing)
+ if (player->Pushing)
{
- int nextJX = JX + (JX - lastJX);
- int nextJY = JY + (JY - lastJY);
-
- if (PlayerGfxPos)
+ if (player->GfxPos)
{
- if (Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL)
- DrawLevelElement(nextJX,nextJY, EL_SOKOBAN_FELD_LEER);
+ if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
+ DrawLevelElement(next_jx,next_jy, EL_SOKOBAN_FELD_LEER);
else
- DrawLevelElement(nextJX,nextJY, EL_LEERRAUM);
+ DrawLevelElement(next_jx,next_jy, EL_LEERRAUM);
}
else
- DrawLevelField(nextJX,nextJY);
+ DrawLevelField(next_jx,next_jy);
}
}
/* draw things behind the player, if needed */
- if (Store[x][y])
- DrawLevelElement(x,y, Store[x][y]);
+ if (Store[jx][jy])
+ DrawLevelElement(jx,jy, Store[jx][jy]);
else if (element != EL_DYNAMIT && element != EL_DYNABOMB)
- DrawLevelField(x,y);
+ DrawLevelField(jx,jy);
/* draw player himself */
- if (PlayerMovDir==MV_LEFT)
- graphic = (PlayerPushing ? GFX_SPIELER_PUSH_LEFT : GFX_SPIELER_LEFT);
- else if (PlayerMovDir==MV_RIGHT)
- graphic = (PlayerPushing ? GFX_SPIELER_PUSH_RIGHT : GFX_SPIELER_RIGHT);
- else if (PlayerMovDir==MV_UP)
- graphic = GFX_SPIELER_UP;
+ if (player->MovDir==MV_LEFT)
+ graphic = (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
+ else if (player->MovDir==MV_RIGHT)
+ graphic = (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
+ else if (player->MovDir==MV_UP)
+ graphic = GFX_SPIELER1_UP;
else /* MV_DOWN || MV_NO_MOVING */
- graphic = GFX_SPIELER_DOWN;
+ graphic = GFX_SPIELER1_DOWN;
- graphic += PlayerFrame;
+ graphic += player->nr * 3*HEROES_PER_LINE;
+ graphic += player->Frame;
- if (PlayerGfxPos)
+ if (player->GfxPos)
{
- if (PlayerMovDir == MV_LEFT || PlayerMovDir == MV_RIGHT)
- sxx = PlayerGfxPos;
+ if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
+ sxx = player->GfxPos;
else
- syy = PlayerGfxPos;
+ syy = player->GfxPos;
}
if (!soft_scrolling_on && ScreenMovPos)
DrawGraphicShiftedThruMask(sx,sy, sxx,syy, graphic, NO_CUTTING);
- if (PlayerPushing && PlayerGfxPos)
+ if (player->Pushing && player->GfxPos)
{
- int nextJX = JX + (JX - lastJX);
- int nextJY = JY + (JY - lastJY);
- int px = SCROLLX(nextJX), py = SCROLLY(nextJY);
+ int px = SCREENX(next_jx), py = SCREENY(next_jy);
- if (Feld[JX][JY] == EL_SOKOBAN_FELD_LEER ||
- Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL)
+ if (Feld[jx][jy] == EL_SOKOBAN_FELD_LEER ||
+ Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
DrawGraphicShiftedThruMask(px,py,sxx,syy, GFX_SOKOBAN_OBJEKT,NO_CUTTING);
else
{
- int element = Feld[nextJX][nextJY];
+ int element = Feld[next_jx][next_jy];
int graphic = el2gfx(element);
if (element == EL_FELSBROCKEN && sxx)
{
- int phase = (PlayerGfxPos / (TILEX/4));
+ int phase = (player->GfxPos / (TILEX/4));
- if (PlayerMovDir == MV_LEFT)
+ if (player->MovDir == MV_LEFT)
graphic += phase;
else
graphic += (phase+4)%4;
if (element == EL_DYNAMIT)
{
- if ((phase = (96-MovDelay[x][y])/12) > 6)
+ if ((phase = (96-MovDelay[jx][jy])/12) > 6)
phase = 6;
}
else
{
- if ((phase = ((96-MovDelay[x][y])/6) % 8) > 3)
+ if ((phase = ((96-MovDelay[jx][jy])/6) % 8) > 3)
phase = 7-phase;
}
if (direct_draw_on)
{
- int dest_x = SX+SCROLLX(x)*TILEX;
- int dest_y = SY+SCROLLY(y)*TILEY;
+ int dest_x = SX + sx*TILEX;
+ int dest_y = SY + sy*TILEY;
int x_size = TILEX;
int y_size = TILEY;
if (!ScreenMovPos)
{
- dest_x = SX + SCROLLX(MIN(JX,lastJX))*TILEX;
- dest_y = SY + SCROLLY(MIN(JY,lastJY))*TILEY;
- x_size = TILEX * (1 + ABS(JX - lastJX));
- y_size = TILEY * (1 + ABS(JY - lastJY));
+ dest_x = SX + SCREENX(MIN(jx,last_jx))*TILEX;
+ dest_y = SY + SCREENY(MIN(jy,last_jy))*TILEY;
+ x_size = TILEX * (1 + ABS(jx - last_jx));
+ y_size = TILEY * (1 + ABS(jy - last_jy));
}
XCopyArea(display,drawto_field,window,gc,
{
int phase = getGraphicAnimationPhase(frames, delay, mode);
- if (!(FrameCounter % delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
+ if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
{
if (mask_mode == USE_MASKING)
- DrawGraphicThruMask(SCROLLX(x),SCROLLY(y), graphic + phase);
+ DrawGraphicThruMask(SCREENX(x),SCREENY(y), graphic + phase);
else
- DrawGraphic(SCROLLX(x),SCROLLY(y), graphic + phase);
+ DrawGraphic(SCREENX(x),SCREENY(y), graphic + phase);
}
}
void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
int cut_mode, int mask_mode)
{
- int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
+ int ux = LEVELX(x), uy = LEVELY(y);
int graphic = el2gfx(element);
int phase4 = ABS(MovPos[ux][uy])/(TILEX/4);
int phase = phase4 / 2;
void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
int cut_mode, int mask_mode)
{
- if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawScreenElementExt(SCROLLX(x),SCROLLY(y), dx,dy, element,
+ if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawScreenElementExt(SCREENX(x),SCREENY(y), dx,dy, element,
cut_mode, mask_mode);
}
void ErdreichAnbroeckeln(int x, int y)
{
int i, width, height, cx,cy;
- int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
+ int ux = LEVELX(x), uy = LEVELY(y);
int element, graphic;
int snip = 4;
static int xy[4][2] =
void DrawLevelElement(int x, int y, int element)
{
- if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawScreenElement(SCROLLX(x),SCROLLY(y),element);
+ if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawScreenElement(SCREENX(x),SCREENY(y),element);
}
void DrawScreenField(int x, int y)
{
- int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
+ int ux = LEVELX(x), uy = LEVELY(y);
int element;
if (!IN_LEV_FIELD(ux,uy))
BOOL cut_mode = NO_CUTTING;
Blocked2Moving(ux,uy,&oldx,&oldy);
- sx = SCROLLX(oldx);
- sy = SCROLLY(oldy);
+ sx = SCREENX(oldx);
+ sy = SCREENY(oldy);
horiz_move = (MovDir[oldx][oldy]==MV_LEFT || MovDir[oldx][oldy]==MV_RIGHT);
if (Store[oldx][oldy]==EL_MORAST_LEER ||
void DrawLevelField(int x, int y)
{
- if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawScreenField(SCROLLX(x),SCROLLY(y));
+ if (IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawScreenField(SCREENX(x),SCREENY(y));
else if (IS_MOVING(x,y))
{
int newx,newy;
Moving2Blocked(x,y,&newx,&newy);
- if (IN_SCR_FIELD(SCROLLX(newx),SCROLLY(newy)))
- DrawScreenField(SCROLLX(newx),SCROLLY(newy));
+ if (IN_SCR_FIELD(SCREENX(newx),SCREENY(newy)))
+ DrawScreenField(SCREENX(newx),SCREENY(newy));
}
else if (IS_BLOCKED(x,y))
{
int oldx,oldy;
Blocked2Moving(x,y,&oldx,&oldy);
- if (IN_SCR_FIELD(SCROLLX(oldx),SCROLLY(oldy)))
- DrawScreenField(SCROLLX(oldx),SCROLLY(oldy));
+ if (IN_SCR_FIELD(SCREENX(oldx),SCREENY(oldy)))
+ DrawScreenField(SCREENX(oldx),SCREENY(oldy));
}
}
DrawMiniGraphic(x,y,graphic);
}
-void DrawMiniElementOrWall(int x, int y, int scroll_x, int scroll_y)
+void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
{
- if (x+scroll_x<-1 || x+scroll_x>lev_fieldx ||
- y+scroll_y<-1 || y+scroll_y>lev_fieldy)
- DrawMiniElement(x,y,EL_LEERRAUM);
- else if (x+scroll_x==-1 || x+scroll_x==lev_fieldx ||
- y+scroll_y==-1 || y+scroll_y==lev_fieldy)
- DrawMiniElement(x,y,EL_BETON);
+ int x = sx + scroll_x, y = sy + scroll_y;
+
+ if (x<-1 || x>lev_fieldx || y<-1 || y>lev_fieldy)
+ DrawMiniElement(sx,sy,EL_LEERRAUM);
+ else if (x==-1 || x==lev_fieldx || y==-1 || y==lev_fieldy)
+ DrawMiniElement(sx,sy,EL_BETON);
else
- DrawMiniElement(x,y,Feld[x+scroll_x][y+scroll_y]);
+ DrawMiniElement(sx,sy,Feld[x][y]);
}
void DrawMicroElement(int xpos, int ypos, int element)
for(x=start; x<=DXSIZE; x+=stepsize)
{
- while(!DelayReached(&door_delay, door_delay_value/10))
- Delay(1);
+ WaitUntilDelayReached(&door_delay, door_delay_value);
if (door_state & DOOR_ACTION_1)
{