if (redraw_mask & REDRAW_ALL)
{
+#if 0
+ if (game_status != GAME_MODE_PLAYING ||
+ redraw_mask & REDRAW_FROM_BACKBUFFER)
+ {
+#if 0
+ printf("::: REDRAW_ALL [%d]\n", FrameCounter);
+#endif
+
+ BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+ redraw_mask = REDRAW_NONE;
+ }
+ else
+ {
+ redraw_mask &= ~REDRAW_ALL;
+ }
+#else
+#if 0
+ printf("::: REDRAW_ALL [%d]\n", FrameCounter);
+#endif
+
BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
redraw_mask = REDRAW_NONE;
+#endif
}
if (redraw_mask & REDRAW_FIELD)
{
#if 0
- printf("::: REDRAW_FIELD\n");
+ printf("::: REDRAW_FIELD [%d]\n", FrameCounter);
#endif
if (game_status != GAME_MODE_PLAYING ||