#endif
}
-void PlayMenuSound()
+void PlayMenuSoundExt(int sound)
{
- int sound = menu.sound[game_status];
-
if (sound == SND_UNDEFINED)
return;
PlaySound(sound);
}
+void PlayMenuSound()
+{
+ PlayMenuSoundExt(menu.sound[game_status]);
+}
+
void PlayMenuSoundStereo(int sound, int stereo_position)
{
if (sound == SND_UNDEFINED)
PlaySoundStereo(sound, stereo_position);
}
-void PlayMenuSoundIfLoop()
+void PlayMenuSoundIfLoopExt(int sound)
{
- int sound = menu.sound[game_status];
-
if (sound == SND_UNDEFINED)
return;
PlaySoundLoop(sound);
}
-void PlayMenuMusic()
+void PlayMenuSoundIfLoop()
{
- int music = menu.music[game_status];
+ PlayMenuSoundIfLoopExt(menu.sound[game_status]);
+}
+void PlayMenuMusicExt(int music)
+{
if (music == MUS_UNDEFINED)
return;
PlayMusic(music);
}
+void PlayMenuMusic()
+{
+ PlayMenuMusicExt(menu.music[game_status]);
+}
+
void PlaySoundActivating()
{
#if 0