}
else
{
- int graphic = el2edimg(element);
+ int graphic, frame;
+
+ el2edimg_with_frame(element, &graphic, &frame);
if (masked)
- DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
+ DrawSizedGraphicThruMask(x, y, graphic, frame, tilesize);
else
- DrawSizedGraphic(x, y, graphic, 0, tilesize);
+ DrawSizedGraphic(x, y, graphic, frame, tilesize);
}
}
int scale_down_factor = original_tilesize / preview.tile_size;
Bitmap *src_bitmap;
int src_x, src_y;
- int element_template = EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
+ int element_template = EL_BDX_GAME_GRAPHICS_COLOR_TEMPLATE;
int graphic_template = el2preimg(element_template);
- int element_default = EL_BD_ROCK;
+ int element_default = EL_BDX_ROCK;
int graphic_default = el2preimg(element_default);
// create special preview bitmap and scale it down to preview tile size
}
}
+ SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+
+ game.any_door_active = TRUE;
+
for (k = start; k < num_move_steps; k++)
{
int last_frame = num_move_steps - 1; // last frame of this "for" loop
BackToFront();
}
}
+
+ game.any_door_active = FALSE;
}
if (door_state & DOOR_ACTION_1)
request_gadget_id = gi->custom_id;
}
+static int getEngineElement_Ext(int element, int game_engine_type, boolean is_drawing_element)
+{
+ int el_empty;
+ int el_player;
+ int el_sand;
+ int el_wall;
+ int el_steelwall;
+ int el_exit_closed;
+
+ if (game_engine_type == -1)
+ game_engine_type = level.game_engine_type;
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_BDX_PLAYER;
+ el_sand = EL_BDX_SAND_1;
+ el_wall = EL_BDX_WALL;
+ el_steelwall = EL_BDX_STEELWALL;
+ el_exit_closed = EL_BDX_EXIT_CLOSED;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_PLAYER_1;
+ el_sand = EL_SAND;
+ el_wall = EL_WALL;
+ el_steelwall = EL_STEELWALL;
+ el_exit_closed = EL_EM_EXIT_CLOSED;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_SP_MURPHY;
+ el_sand = EL_SP_BASE;
+ el_wall = EL_SP_CHIP_SINGLE;
+ el_steelwall = EL_SP_HARDWARE_GRAY;
+ el_exit_closed = EL_SP_EXIT_CLOSED;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_MM_MCDUFFIN_DOWN;
+ el_sand = EL_EMPTY;
+ el_wall = EL_MM_WOODEN_WALL;
+ el_steelwall = EL_MM_STEEL_WALL;
+ el_exit_closed = EL_MM_EXIT_CLOSED;
+
+ if (is_drawing_element)
+ {
+ el_wall = EL_MM_MIRROR_START;
+ el_sand = EL_MM_WOODEN_WALL;
+ }
+ }
+ else
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_PLAYER_1;
+ el_sand = EL_SAND;
+ el_wall = EL_WALL;
+ el_steelwall = EL_STEELWALL;
+ el_exit_closed = EL_EXIT_CLOSED;
+ }
+
+ return (element == EL_EMPTY ? el_empty :
+ element == EL_PLAYER_1 ? el_player :
+ element == EL_SAND ? el_sand :
+ element == EL_WALL ? el_wall :
+ element == EL_STEELWALL ? el_steelwall :
+ element == EL_EXIT_CLOSED ? el_exit_closed : EL_EMPTY);
+}
+
+int getEngineElement(int element)
+{
+ return getEngineElement_Ext(element, -1, FALSE);
+}
+
+int getDrawingElement(int element)
+{
+ return getEngineElement_Ext(element, -1, TRUE);
+}
+
static struct Mapping_BD_to_RND_object
{
int element_bd;
}
bd_object_mapping_list[] =
{
- // additional RND style elements mapped to BD style elements must be listed first
+ // additional RND style elements mapped to BD style elements (must be listed first)
{
O_DIRT, TRUE,
},
{
O_DIRT, TRUE,
- EL_BD_SAND, -1, -1
+ EL_BDX_SAND_1, -1, -1
},
{
O_DIRT_SLOPED_UP_RIGHT, TRUE,
- EL_BD_SAND_SLOPED_UP_RIGHT, -1, -1
+ EL_BDX_SAND_SLOPED_UP_RIGHT, -1, -1
},
{
O_DIRT_SLOPED_UP_LEFT, TRUE,
- EL_BD_SAND_SLOPED_UP_LEFT, -1, -1
+ EL_BDX_SAND_SLOPED_UP_LEFT, -1, -1
},
{
O_DIRT_SLOPED_DOWN_LEFT, TRUE,
- EL_BD_SAND_SLOPED_DOWN_LEFT, -1, -1
+ EL_BDX_SAND_SLOPED_DOWN_LEFT, -1, -1
},
{
O_DIRT_SLOPED_DOWN_RIGHT, TRUE,
- EL_BD_SAND_SLOPED_DOWN_RIGHT, -1, -1
+ EL_BDX_SAND_SLOPED_DOWN_RIGHT, -1, -1
},
{
O_DIRT_BALL, TRUE,
- EL_BD_SAND_BALL, -1, -1
+ EL_BDX_SAND_BALL, -1, -1
+ },
+ {
+ O_DIRT_BALL_F, TRUE,
+ EL_BDX_SAND_BALL_FALLING, -1, -1
},
{
O_DIRT_BALL_F, FALSE,
- EL_BD_SAND_BALL, ACTION_FALLING, -1
+ EL_BDX_SAND_BALL, ACTION_FALLING, -1
},
{
O_DIRT_LOOSE, TRUE,
- EL_BD_SAND_LOOSE, -1, -1
+ EL_BDX_SAND_LOOSE, -1, -1
+ },
+ {
+ O_DIRT_LOOSE_F, TRUE,
+ EL_BDX_SAND_LOOSE_FALLING, -1, -1
},
{
O_DIRT_LOOSE_F, FALSE,
- EL_BD_SAND_LOOSE, ACTION_FALLING, -1
+ EL_BDX_SAND_LOOSE, ACTION_FALLING, -1
},
{
O_DIRT2, TRUE,
- EL_BD_SAND_2, -1, -1
+ EL_BDX_SAND_2, -1, -1
},
{
O_BRICK, TRUE,
- EL_BD_WALL, -1, -1
+ EL_BDX_WALL, -1, -1
},
{
O_BRICK_SLOPED_UP_RIGHT, TRUE,
- EL_BD_WALL_SLOPED_UP_RIGHT, -1, -1
+ EL_BDX_WALL_SLOPED_UP_RIGHT, -1, -1
},
{
O_BRICK_SLOPED_UP_LEFT, TRUE,
- EL_BD_WALL_SLOPED_UP_LEFT, -1, -1
+ EL_BDX_WALL_SLOPED_UP_LEFT, -1, -1
},
{
O_BRICK_SLOPED_DOWN_LEFT, TRUE,
- EL_BD_WALL_SLOPED_DOWN_LEFT, -1, -1
+ EL_BDX_WALL_SLOPED_DOWN_LEFT, -1, -1
},
{
O_BRICK_SLOPED_DOWN_RIGHT, TRUE,
- EL_BD_WALL_SLOPED_DOWN_RIGHT, -1, -1
+ EL_BDX_WALL_SLOPED_DOWN_RIGHT, -1, -1
},
{
O_BRICK_NON_SLOPED, TRUE,
- EL_BD_WALL_NON_SLOPED, -1, -1
+ EL_BDX_WALL_NON_SLOPED, -1, -1
},
{
O_MAGIC_WALL, TRUE,
- EL_BD_MAGIC_WALL, ACTION_ACTIVE, -1
+ EL_BDX_MAGIC_WALL, ACTION_ACTIVE, -1
},
{
O_PRE_OUTBOX, TRUE,
- EL_BD_EXIT_CLOSED, -1, -1
+ EL_BDX_EXIT_CLOSED, -1, -1
},
{
O_OUTBOX, TRUE,
- EL_BD_EXIT_OPEN, -1, -1
+ EL_BDX_EXIT_OPEN, -1, -1
},
{
O_PRE_INVIS_OUTBOX, TRUE,
- EL_BD_INVISIBLE_EXIT_CLOSED, -1, -1
+ EL_BDX_INVISIBLE_EXIT_CLOSED, -1, -1
},
{
O_INVIS_OUTBOX, TRUE,
- EL_BD_INVISIBLE_EXIT_OPEN, -1, -1
+ EL_BDX_INVISIBLE_EXIT_OPEN, -1, -1
},
{
O_STEEL, TRUE,
- EL_BD_STEELWALL, -1, -1
+ EL_BDX_STEELWALL, -1, -1
},
{
O_STEEL_SLOPED_UP_RIGHT, TRUE,
- EL_BD_STEELWALL_SLOPED_UP_RIGHT, -1, -1
+ EL_BDX_STEELWALL_SLOPED_UP_RIGHT, -1, -1
},
{
O_STEEL_SLOPED_UP_LEFT, TRUE,
- EL_BD_STEELWALL_SLOPED_UP_LEFT, -1, -1
+ EL_BDX_STEELWALL_SLOPED_UP_LEFT, -1, -1
},
{
O_STEEL_SLOPED_DOWN_LEFT, TRUE,
- EL_BD_STEELWALL_SLOPED_DOWN_LEFT, -1, -1
+ EL_BDX_STEELWALL_SLOPED_DOWN_LEFT, -1, -1
},
{
O_STEEL_SLOPED_DOWN_RIGHT, TRUE,
- EL_BD_STEELWALL_SLOPED_DOWN_RIGHT, -1, -1
+ EL_BDX_STEELWALL_SLOPED_DOWN_RIGHT, -1, -1
},
{
O_STEEL_EXPLODABLE, TRUE,
- EL_BD_STEELWALL_EXPLODABLE, -1, -1
+ EL_BDX_STEELWALL_EXPLODABLE, -1, -1
},
{
O_STEEL_EATABLE, TRUE,
- EL_BD_STEELWALL_DIGGABLE, -1, -1
+ EL_BDX_STEELWALL_DIGGABLE, -1, -1
},
{
O_BRICK_EATABLE, TRUE,
- EL_BD_WALL_DIGGABLE, -1, -1
+ EL_BDX_WALL_DIGGABLE, -1, -1
},
{
O_STONE, TRUE,
- EL_BD_ROCK, -1, -1
+ EL_BDX_ROCK, -1, -1
+ },
+ {
+ O_STONE_F, TRUE,
+ EL_BDX_ROCK_FALLING, -1, -1
},
{
O_STONE_F, FALSE,
- EL_BD_ROCK, ACTION_FALLING, -1
+ EL_BDX_ROCK, ACTION_FALLING, -1
},
{
O_FLYING_STONE, TRUE,
- EL_BD_FLYING_ROCK, -1, -1
+ EL_BDX_FLYING_ROCK, -1, -1
+ },
+ {
+ O_FLYING_STONE_F, TRUE,
+ EL_BDX_FLYING_ROCK_FLYING, -1, -1
},
{
O_FLYING_STONE_F, FALSE,
- EL_BD_FLYING_ROCK, ACTION_FALLING, -1
+ EL_BDX_FLYING_ROCK, ACTION_FLYING, -1
},
{
O_MEGA_STONE, TRUE,
- EL_BD_MEGA_ROCK, -1, -1
+ EL_BDX_MEGA_ROCK, -1, -1
+ },
+ {
+ O_MEGA_STONE_F, TRUE,
+ EL_BDX_MEGA_ROCK_FALLING, -1, -1
},
{
O_MEGA_STONE_F, FALSE,
- EL_BD_MEGA_ROCK, ACTION_FALLING, -1
+ EL_BDX_MEGA_ROCK, ACTION_FALLING, -1
},
{
O_DIAMOND, TRUE,
- EL_BD_DIAMOND, -1, -1
+ EL_BDX_DIAMOND, -1, -1
+ },
+ {
+ O_DIAMOND_F, TRUE,
+ EL_BDX_DIAMOND_FALLING, -1, -1
},
{
O_DIAMOND_F, FALSE,
- EL_BD_DIAMOND, ACTION_FALLING, -1
+ EL_BDX_DIAMOND, ACTION_FALLING, -1
},
{
O_FLYING_DIAMOND, TRUE,
- EL_BD_FLYING_DIAMOND, -1, -1
+ EL_BDX_FLYING_DIAMOND, -1, -1
+ },
+ {
+ O_FLYING_DIAMOND_F, TRUE,
+ EL_BDX_FLYING_DIAMOND_FLYING, -1, -1
},
{
O_FLYING_DIAMOND_F, FALSE,
- EL_BD_FLYING_DIAMOND, ACTION_FALLING, -1
+ EL_BDX_FLYING_DIAMOND, ACTION_FLYING, -1
},
{
O_NUT, TRUE,
- EL_BD_NUT, -1, -1
+ EL_BDX_NUT, -1, -1
+ },
+ {
+ O_NUT_F, TRUE,
+ EL_BDX_NUT_FALLING, -1, -1
},
{
O_NUT_F, FALSE,
- EL_BD_NUT, ACTION_FALLING, -1
+ EL_BDX_NUT, ACTION_FALLING, -1
},
{
O_BLADDER_SPENDER, TRUE,
- EL_BD_BLADDER_SPENDER, -1, -1
+ EL_BDX_BLADDER_SPENDER, -1, -1
},
{
O_INBOX, TRUE,
- EL_BD_INBOX, -1, -1
+ EL_BDX_INBOX, -1, -1
},
{
O_H_EXPANDING_WALL, TRUE,
- EL_BD_EXPANDABLE_WALL_HORIZONTAL, -1, -1
+ EL_BDX_EXPANDABLE_WALL_HORIZONTAL, -1, -1
},
{
O_V_EXPANDING_WALL, TRUE,
- EL_BD_EXPANDABLE_WALL_VERTICAL, -1, -1
+ EL_BDX_EXPANDABLE_WALL_VERTICAL, -1, -1
},
{
O_EXPANDING_WALL, TRUE,
- EL_BD_EXPANDABLE_WALL_ANY, -1, -1
+ EL_BDX_EXPANDABLE_WALL_ANY, -1, -1
},
{
O_H_EXPANDING_STEEL_WALL, TRUE,
- EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL, -1, -1
+ EL_BDX_EXPANDABLE_STEELWALL_HORIZONTAL, -1, -1
},
{
O_V_EXPANDING_STEEL_WALL, TRUE,
- EL_BD_EXPANDABLE_STEELWALL_VERTICAL, -1, -1
+ EL_BDX_EXPANDABLE_STEELWALL_VERTICAL, -1, -1
},
{
O_EXPANDING_STEEL_WALL, TRUE,
- EL_BD_EXPANDABLE_STEELWALL_ANY, -1, -1
+ EL_BDX_EXPANDABLE_STEELWALL_ANY, -1, -1
},
{
O_EXPANDING_WALL_SWITCH, TRUE,
- EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1
+ EL_BDX_EXPANDABLE_WALL_SWITCH, -1, -1
},
{
O_CREATURE_SWITCH, TRUE,
- EL_BD_CREATURE_SWITCH, -1, -1
+ EL_BDX_CREATURE_SWITCH, -1, -1
},
{
O_BITER_SWITCH, TRUE,
- EL_BD_BITER_SWITCH_1, -1, -1
+ EL_BDX_BITER_SWITCH_1, -1, -1
},
{
O_REPLICATOR_SWITCH, TRUE,
- EL_BD_REPLICATOR_SWITCH, -1, -1
+ EL_BDX_REPLICATOR_SWITCH, -1, -1
},
{
O_CONVEYOR_SWITCH, TRUE,
- EL_BD_CONVEYOR_SWITCH, -1, -1
+ EL_BDX_CONVEYOR_SWITCH, -1, -1
},
{
O_CONVEYOR_DIR_SWITCH, TRUE,
- EL_BD_CONVEYOR_DIR_SWITCH_NORMAL, -1, -1
+ EL_BDX_CONVEYOR_DIR_SWITCH, -1, -1
},
{
O_ACID, TRUE,
- EL_BD_ACID, -1, -1
+ EL_BDX_ACID, -1, -1
},
{
O_FALLING_WALL, TRUE,
- EL_BD_FALLING_WALL, -1, -1
+ EL_BDX_FALLING_WALL, -1, -1
+ },
+ {
+ O_FALLING_WALL_F, TRUE,
+ EL_BDX_FALLING_WALL_FALLING, -1, -1
},
{
O_FALLING_WALL_F, FALSE,
- EL_BD_FALLING_WALL, ACTION_FALLING, -1
+ EL_BDX_FALLING_WALL, ACTION_FALLING, -1
},
{
O_BOX, TRUE,
- EL_BD_BOX, -1, -1
+ EL_BDX_BOX, -1, -1
},
{
O_TIME_PENALTY, TRUE,
- EL_BD_TIME_PENALTY, -1, -1
+ EL_BDX_TIME_PENALTY, -1, -1
},
{
O_GRAVESTONE, TRUE,
- EL_BD_GRAVESTONE, -1, -1
+ EL_BDX_GRAVESTONE, -1, -1
},
{
O_STONE_GLUED, TRUE,
- EL_BD_ROCK_GLUED, -1, -1
+ EL_BDX_ROCK_GLUED, -1, -1
},
{
O_DIAMOND_GLUED, TRUE,
- EL_BD_DIAMOND_GLUED, -1, -1
+ EL_BDX_DIAMOND_GLUED, -1, -1
},
{
O_DIAMOND_KEY, TRUE,
- EL_BD_DIAMOND_KEY, -1, -1
+ EL_BDX_DIAMOND_KEY, -1, -1
},
{
O_TRAPPED_DIAMOND, TRUE,
- EL_BD_TRAPPED_DIAMOND, -1, -1
+ EL_BDX_TRAPPED_DIAMOND, -1, -1
},
{
O_CLOCK, TRUE,
- EL_BD_CLOCK, -1, -1
+ EL_BDX_CLOCK, -1, -1
},
{
O_DIRT_GLUED, TRUE,
- EL_BD_SAND_GLUED, -1, -1
+ EL_BDX_SAND_GLUED, -1, -1
},
{
O_KEY_1, TRUE,
- EL_BD_KEY_1, -1, -1
+ EL_BDX_KEY_1, -1, -1
},
{
O_KEY_2, TRUE,
- EL_BD_KEY_2, -1, -1
+ EL_BDX_KEY_2, -1, -1
},
{
O_KEY_3, TRUE,
- EL_BD_KEY_3, -1, -1
+ EL_BDX_KEY_3, -1, -1
},
{
O_DOOR_1, TRUE,
- EL_BD_GATE_1, -1, -1
+ EL_BDX_GATE_1, -1, -1
},
{
O_DOOR_2, TRUE,
- EL_BD_GATE_2, -1, -1
+ EL_BDX_GATE_2, -1, -1
},
{
O_DOOR_3, TRUE,
- EL_BD_GATE_3, -1, -1
+ EL_BDX_GATE_3, -1, -1
},
{
O_POT, TRUE,
- EL_BD_POT, -1, -1
+ EL_BDX_POT, -1, -1
},
{
O_GRAVITY_SWITCH, TRUE,
- EL_BD_GRAVITY_SWITCH, -1, -1
+ EL_BDX_GRAVITY_SWITCH, -1, -1
},
{
O_PNEUMATIC_HAMMER, TRUE,
- EL_BD_PNEUMATIC_HAMMER, -1, -1
+ EL_BDX_PNEUMATIC_HAMMER, -1, -1
},
{
O_TELEPORTER, TRUE,
- EL_BD_TELEPORTER, -1, -1
+ EL_BDX_TELEPORTER, -1, -1
},
{
O_SKELETON, TRUE,
- EL_BD_SKELETON, -1, -1
+ EL_BDX_SKELETON, -1, -1
},
{
O_WATER, TRUE,
- EL_BD_WATER, -1, -1
+ EL_BDX_WATER, -1, -1
+ },
+ {
+ O_WATER_1, TRUE,
+ EL_BDX_WATER_1, -1, -1
},
{
O_WATER_1, FALSE,
- EL_BD_WATER, -1, -1
+ EL_BDX_WATER, -1, -1
+ },
+ {
+ O_WATER_2, TRUE,
+ EL_BDX_WATER_2, -1, -1
},
{
O_WATER_2, FALSE,
- EL_BD_WATER, -1, -1
+ EL_BDX_WATER, -1, -1
+ },
+ {
+ O_WATER_3, TRUE,
+ EL_BDX_WATER_3, -1, -1
},
{
O_WATER_3, FALSE,
- EL_BD_WATER, -1, -1
+ EL_BDX_WATER, -1, -1
+ },
+ {
+ O_WATER_4, TRUE,
+ EL_BDX_WATER_4, -1, -1
},
{
O_WATER_4, FALSE,
- EL_BD_WATER, -1, -1
+ EL_BDX_WATER, -1, -1
+ },
+ {
+ O_WATER_5, TRUE,
+ EL_BDX_WATER_5, -1, -1
},
{
O_WATER_5, FALSE,
- EL_BD_WATER, -1, -1
+ EL_BDX_WATER, -1, -1
+ },
+ {
+ O_WATER_6, TRUE,
+ EL_BDX_WATER_6, -1, -1
},
{
O_WATER_6, FALSE,
- EL_BD_WATER, -1, -1
+ EL_BDX_WATER, -1, -1
+ },
+ {
+ O_WATER_7, TRUE,
+ EL_BDX_WATER_7, -1, -1
},
{
O_WATER_7, FALSE,
- EL_BD_WATER, -1, -1
+ EL_BDX_WATER, -1, -1
+ },
+ {
+ O_WATER_8, TRUE,
+ EL_BDX_WATER_8, -1, -1
},
{
O_WATER_8, FALSE,
- EL_BD_WATER, -1, -1
+ EL_BDX_WATER, -1, -1
+ },
+ {
+ O_WATER_9, TRUE,
+ EL_BDX_WATER_9, -1, -1
},
{
O_WATER_9, FALSE,
- EL_BD_WATER, -1, -1
+ EL_BDX_WATER, -1, -1
+ },
+ {
+ O_WATER_10, TRUE,
+ EL_BDX_WATER_10, -1, -1
},
{
O_WATER_10, FALSE,
- EL_BD_WATER, -1, -1
+ EL_BDX_WATER, -1, -1
+ },
+ {
+ O_WATER_11, TRUE,
+ EL_BDX_WATER_11, -1, -1
},
{
O_WATER_11, FALSE,
- EL_BD_WATER, -1, -1
+ EL_BDX_WATER, -1, -1
+ },
+ {
+ O_WATER_12, TRUE,
+ EL_BDX_WATER_12, -1, -1
},
{
O_WATER_12, FALSE,
- EL_BD_WATER, -1, -1
+ EL_BDX_WATER, -1, -1
+ },
+ {
+ O_WATER_13, TRUE,
+ EL_BDX_WATER_13, -1, -1
},
{
O_WATER_13, FALSE,
- EL_BD_WATER, -1, -1
+ EL_BDX_WATER, -1, -1
+ },
+ {
+ O_WATER_14, TRUE,
+ EL_BDX_WATER_14, -1, -1
},
{
O_WATER_14, FALSE,
- EL_BD_WATER, -1, -1
+ EL_BDX_WATER, -1, -1
+ },
+ {
+ O_WATER_15, TRUE,
+ EL_BDX_WATER_15, -1, -1
},
{
O_WATER_15, FALSE,
- EL_BD_WATER, -1, -1
+ EL_BDX_WATER, -1, -1
+ },
+ {
+ O_WATER_16, TRUE,
+ EL_BDX_WATER_16, -1, -1
},
{
O_WATER_16, FALSE,
- EL_BD_WATER, -1, -1
+ EL_BDX_WATER, -1, -1
},
{
O_COW_1, TRUE,
- EL_BD_COW_LEFT, -1, -1
+ EL_BDX_COW_LEFT, -1, -1
},
{
O_COW_2, TRUE,
- EL_BD_COW_UP, -1, -1
+ EL_BDX_COW_UP, -1, -1
},
{
O_COW_3, TRUE,
- EL_BD_COW_RIGHT, -1, -1
+ EL_BDX_COW_RIGHT, -1, -1
},
{
O_COW_4, TRUE,
- EL_BD_COW_DOWN, -1, -1
+ EL_BDX_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_1, TRUE,
+ EL_BDX_COW_ENCLOSED_1, -1, -1
},
{
O_COW_ENCLOSED_1, FALSE,
- EL_BD_COW_DOWN, -1, -1
+ EL_BDX_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_2, TRUE,
+ EL_BDX_COW_ENCLOSED_2, -1, -1
},
{
O_COW_ENCLOSED_2, FALSE,
- EL_BD_COW_DOWN, -1, -1
+ EL_BDX_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_3, TRUE,
+ EL_BDX_COW_ENCLOSED_3, -1, -1
},
{
O_COW_ENCLOSED_3, FALSE,
- EL_BD_COW_DOWN, -1, -1
+ EL_BDX_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_4, TRUE,
+ EL_BDX_COW_ENCLOSED_4, -1, -1
},
{
O_COW_ENCLOSED_4, FALSE,
- EL_BD_COW_DOWN, -1, -1
+ EL_BDX_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_5, TRUE,
+ EL_BDX_COW_ENCLOSED_5, -1, -1
},
{
O_COW_ENCLOSED_5, FALSE,
- EL_BD_COW_DOWN, -1, -1
+ EL_BDX_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_6, TRUE,
+ EL_BDX_COW_ENCLOSED_6, -1, -1
},
{
O_COW_ENCLOSED_6, FALSE,
- EL_BD_COW_DOWN, -1, -1
+ EL_BDX_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_7, TRUE,
+ EL_BDX_COW_ENCLOSED_7, -1, -1
},
{
O_COW_ENCLOSED_7, FALSE,
- EL_BD_COW_DOWN, -1, -1
+ EL_BDX_COW_DOWN, -1, -1
},
{
O_WALLED_DIAMOND, TRUE,
- EL_BD_WALL_DIAMOND, -1, -1
+ EL_BDX_WALL_DIAMOND, -1, -1
},
{
O_WALLED_KEY_1, TRUE,
- EL_BD_WALL_KEY_1, -1, -1
+ EL_BDX_WALL_KEY_1, -1, -1
},
{
O_WALLED_KEY_2, TRUE,
- EL_BD_WALL_KEY_2, -1, -1
+ EL_BDX_WALL_KEY_2, -1, -1
},
{
O_WALLED_KEY_3, TRUE,
- EL_BD_WALL_KEY_3, -1, -1
+ EL_BDX_WALL_KEY_3, -1, -1
},
{
O_AMOEBA, TRUE,
- EL_BD_AMOEBA, -1, -1
+ EL_BDX_AMOEBA_1, -1, -1
},
{
O_AMOEBA_2, TRUE,
- EL_BD_AMOEBA_2, -1, -1
+ EL_BDX_AMOEBA_2, -1, -1
},
{
O_REPLICATOR, TRUE,
- EL_BD_REPLICATOR, -1, -1
+ EL_BDX_REPLICATOR, -1, -1
},
{
O_CONVEYOR_LEFT, TRUE,
- EL_BD_CONVEYOR_LEFT, -1, -1
+ EL_BDX_CONVEYOR_LEFT, -1, -1
},
{
O_CONVEYOR_RIGHT, TRUE,
- EL_BD_CONVEYOR_RIGHT, -1, -1
+ EL_BDX_CONVEYOR_RIGHT, -1, -1
},
{
O_LAVA, TRUE,
- EL_BD_LAVA, -1, -1
+ EL_BDX_LAVA, -1, -1
},
{
O_SWEET, TRUE,
- EL_BD_SWEET, -1, -1
+ EL_BDX_SWEET, -1, -1
},
{
O_VOODOO, TRUE,
- EL_BD_VOODOO_DOLL, -1, -1
+ EL_BDX_VOODOO_DOLL, -1, -1
},
{
O_SLIME, TRUE,
- EL_BD_SLIME, -1, -1
+ EL_BDX_SLIME, -1, -1
},
{
O_BLADDER, TRUE,
- EL_BD_BLADDER, -1, -1
+ EL_BDX_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_1, TRUE,
+ EL_BDX_BLADDER_1, -1, -1
},
{
O_BLADDER_1, FALSE,
- EL_BD_BLADDER, -1, -1
+ EL_BDX_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_2, TRUE,
+ EL_BDX_BLADDER_2, -1, -1
},
{
O_BLADDER_2, FALSE,
- EL_BD_BLADDER, -1, -1
+ EL_BDX_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_3, TRUE,
+ EL_BDX_BLADDER_3, -1, -1
},
{
O_BLADDER_3, FALSE,
- EL_BD_BLADDER, -1, -1
+ EL_BDX_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_4, TRUE,
+ EL_BDX_BLADDER_4, -1, -1
},
{
O_BLADDER_4, FALSE,
- EL_BD_BLADDER, -1, -1
+ EL_BDX_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_5, TRUE,
+ EL_BDX_BLADDER_5, -1, -1
},
{
O_BLADDER_5, FALSE,
- EL_BD_BLADDER, -1, -1
+ EL_BDX_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_6, TRUE,
+ EL_BDX_BLADDER_6, -1, -1
},
{
O_BLADDER_6, FALSE,
- EL_BD_BLADDER, -1, -1
+ EL_BDX_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_7, TRUE,
+ EL_BDX_BLADDER_7, -1, -1
},
{
O_BLADDER_7, FALSE,
- EL_BD_BLADDER, -1, -1
+ EL_BDX_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_8, TRUE,
+ EL_BDX_BLADDER_8, -1, -1
},
{
O_BLADDER_8, FALSE,
- EL_BD_BLADDER, -1, -1
+ EL_BDX_BLADDER, -1, -1
},
{
O_WAITING_STONE, TRUE,
- EL_BD_WAITING_ROCK, -1, -1
+ EL_BDX_WAITING_ROCK, -1, -1
},
{
O_CHASING_STONE, TRUE,
- EL_BD_CHASING_ROCK, -1, -1
+ EL_BDX_CHASING_ROCK, -1, -1
},
{
O_GHOST, TRUE,
- EL_BD_GHOST, -1, -1
+ EL_BDX_GHOST, -1, -1
},
{
O_FIREFLY_1, TRUE,
- EL_BD_FIREFLY_LEFT, -1, -1
+ EL_BDX_FIREFLY_1_LEFT, -1, -1
},
{
O_FIREFLY_2, TRUE,
- EL_BD_FIREFLY_UP, -1, -1
+ EL_BDX_FIREFLY_1_UP, -1, -1
},
{
O_FIREFLY_3, TRUE,
- EL_BD_FIREFLY_RIGHT, -1, -1
+ EL_BDX_FIREFLY_1_RIGHT, -1, -1
},
{
O_FIREFLY_4, TRUE,
- EL_BD_FIREFLY_DOWN, -1, -1
+ EL_BDX_FIREFLY_1_DOWN, -1, -1
},
{
O_ALT_FIREFLY_1, TRUE,
- EL_BD_FIREFLY_2_LEFT, -1, -1
+ EL_BDX_FIREFLY_2_LEFT, -1, -1
},
{
O_ALT_FIREFLY_2, TRUE,
- EL_BD_FIREFLY_2_UP, -1, -1
+ EL_BDX_FIREFLY_2_UP, -1, -1
},
{
O_ALT_FIREFLY_3, TRUE,
- EL_BD_FIREFLY_2_RIGHT, -1, -1
+ EL_BDX_FIREFLY_2_RIGHT, -1, -1
},
{
O_ALT_FIREFLY_4, TRUE,
- EL_BD_FIREFLY_2_DOWN, -1, -1
+ EL_BDX_FIREFLY_2_DOWN, -1, -1
},
{
O_BUTTER_1, TRUE,
- EL_BD_BUTTERFLY_LEFT, -1, -1
+ EL_BDX_BUTTERFLY_1_LEFT, -1, -1
},
{
O_BUTTER_2, TRUE,
- EL_BD_BUTTERFLY_UP, -1, -1
+ EL_BDX_BUTTERFLY_1_UP, -1, -1
},
{
O_BUTTER_3, TRUE,
- EL_BD_BUTTERFLY_RIGHT, -1, -1
+ EL_BDX_BUTTERFLY_1_RIGHT, -1, -1
},
{
O_BUTTER_4, TRUE,
- EL_BD_BUTTERFLY_DOWN, -1, -1
+ EL_BDX_BUTTERFLY_1_DOWN, -1, -1
},
{
O_ALT_BUTTER_1, TRUE,
- EL_BD_BUTTERFLY_2_LEFT, -1, -1
+ EL_BDX_BUTTERFLY_2_LEFT, -1, -1
},
{
O_ALT_BUTTER_2, TRUE,
- EL_BD_BUTTERFLY_2_UP, -1, -1
+ EL_BDX_BUTTERFLY_2_UP, -1, -1
},
{
O_ALT_BUTTER_3, TRUE,
- EL_BD_BUTTERFLY_2_RIGHT, -1, -1
+ EL_BDX_BUTTERFLY_2_RIGHT, -1, -1
},
{
O_ALT_BUTTER_4, TRUE,
- EL_BD_BUTTERFLY_2_DOWN, -1, -1
+ EL_BDX_BUTTERFLY_2_DOWN, -1, -1
},
{
O_STONEFLY_1, TRUE,
- EL_BD_STONEFLY_LEFT, -1, -1
+ EL_BDX_STONEFLY_LEFT, -1, -1
},
{
O_STONEFLY_2, TRUE,
- EL_BD_STONEFLY_UP, -1, -1
+ EL_BDX_STONEFLY_UP, -1, -1
},
{
O_STONEFLY_3, TRUE,
- EL_BD_STONEFLY_RIGHT, -1, -1
+ EL_BDX_STONEFLY_RIGHT, -1, -1
},
{
O_STONEFLY_4, TRUE,
- EL_BD_STONEFLY_DOWN, -1, -1
+ EL_BDX_STONEFLY_DOWN, -1, -1
},
{
O_BITER_1, TRUE,
- EL_BD_BITER_UP, -1, -1
+ EL_BDX_BITER_UP, -1, -1
},
{
O_BITER_2, TRUE,
- EL_BD_BITER_RIGHT, -1, -1
+ EL_BDX_BITER_RIGHT, -1, -1
},
{
O_BITER_3, TRUE,
- EL_BD_BITER_DOWN, -1, -1
+ EL_BDX_BITER_DOWN, -1, -1
},
{
O_BITER_4, TRUE,
- EL_BD_BITER_LEFT, -1, -1
+ EL_BDX_BITER_LEFT, -1, -1
},
{
O_DRAGONFLY_1, TRUE,
- EL_BD_DRAGONFLY_LEFT, -1, -1
+ EL_BDX_DRAGONFLY_LEFT, -1, -1
},
{
O_DRAGONFLY_2, TRUE,
- EL_BD_DRAGONFLY_UP, -1, -1
+ EL_BDX_DRAGONFLY_UP, -1, -1
},
{
O_DRAGONFLY_3, TRUE,
- EL_BD_DRAGONFLY_RIGHT, -1, -1
+ EL_BDX_DRAGONFLY_RIGHT, -1, -1
},
{
O_DRAGONFLY_4, TRUE,
- EL_BD_DRAGONFLY_DOWN, -1, -1
+ EL_BDX_DRAGONFLY_DOWN, -1, -1
+ },
+ {
+ O_PRE_PL_1, TRUE,
+ EL_BDX_PLAYER_GROWING_1, -1, -1
},
{
O_PRE_PL_1, FALSE,
- EL_BD_PLAYER, ACTION_GROWING, -1
+ EL_BDX_PLAYER, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_PL_2, TRUE,
+ EL_BDX_PLAYER_GROWING_2, -1, -1
},
{
O_PRE_PL_2, FALSE,
- EL_BD_PLAYER, ACTION_GROWING, -1
+ EL_BDX_PLAYER, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_PL_3, TRUE,
+ EL_BDX_PLAYER_GROWING_3, -1, -1
},
{
O_PRE_PL_3, FALSE,
- EL_BD_PLAYER, ACTION_GROWING, -1
+ EL_BDX_PLAYER, ACTION_GROWING, -1
},
{
O_PLAYER, TRUE,
- EL_BD_PLAYER, -1, -1
+ EL_BDX_PLAYER, -1, -1
},
{
O_PLAYER_BOMB, TRUE,
- EL_BD_PLAYER_WITH_BOMB, -1, -1
+ EL_BDX_PLAYER_WITH_BOMB, -1, -1
+ },
+ {
+ O_PLAYER_ROCKET_LAUNCHER, TRUE,
+ EL_BDX_PLAYER_WITH_ROCKET_LAUNCHER, -1, -1
},
{
O_PLAYER_GLUED, TRUE,
- EL_BD_PLAYER_GLUED, -1, -1
+ EL_BDX_PLAYER_GLUED, -1, -1
},
{
O_PLAYER_STIRRING, TRUE,
- EL_BD_PLAYER_STIRRING, -1, -1
+ EL_BDX_PLAYER_STIRRING, -1, -1
+ },
+ {
+ O_ROCKET_LAUNCHER, TRUE,
+ EL_BDX_ROCKET_LAUNCHER, -1, -1
+ },
+ {
+ O_ROCKET_1, TRUE,
+ EL_BDX_ROCKET_RIGHT, -1, -1
+ },
+ {
+ O_ROCKET_2, TRUE,
+ EL_BDX_ROCKET_UP, -1, -1
+ },
+ {
+ O_ROCKET_3, TRUE,
+ EL_BDX_ROCKET_LEFT, -1, -1
+ },
+ {
+ O_ROCKET_4, TRUE,
+ EL_BDX_ROCKET_DOWN, -1, -1
},
{
O_BOMB, TRUE,
- EL_BD_BOMB, -1, -1
+ EL_BDX_BOMB, -1, -1
+ },
+ {
+ O_BOMB_TICK_1, TRUE,
+ EL_BDX_BOMB_TICKING_1, -1, -1
},
{
O_BOMB_TICK_1, FALSE,
- EL_BD_BOMB, ACTION_ACTIVE, -1
+ EL_BDX_BOMB, ACTION_ACTIVE, -1
+ },
+ {
+ O_BOMB_TICK_2, TRUE,
+ EL_BDX_BOMB_TICKING_2, -1, -1
},
{
O_BOMB_TICK_2, FALSE,
- EL_BD_BOMB, ACTION_ACTIVE, -1
+ EL_BDX_BOMB, ACTION_ACTIVE, -1
+ },
+ {
+ O_BOMB_TICK_3, TRUE,
+ EL_BDX_BOMB_TICKING_3, -1, -1
},
{
O_BOMB_TICK_3, FALSE,
- EL_BD_BOMB, ACTION_ACTIVE, -1
+ EL_BDX_BOMB, ACTION_ACTIVE, -1
+ },
+ {
+ O_BOMB_TICK_4, TRUE,
+ EL_BDX_BOMB_TICKING_4, -1, -1
},
{
O_BOMB_TICK_4, FALSE,
- EL_BD_BOMB, ACTION_ACTIVE, -1
+ EL_BDX_BOMB, ACTION_ACTIVE, -1
+ },
+ {
+ O_BOMB_TICK_5, TRUE,
+ EL_BDX_BOMB_TICKING_5, -1, -1
},
{
O_BOMB_TICK_5, FALSE,
- EL_BD_BOMB, ACTION_ACTIVE, -1
+ EL_BDX_BOMB, ACTION_ACTIVE, -1
+ },
+ {
+ O_BOMB_TICK_6, TRUE,
+ EL_BDX_BOMB_TICKING_6, -1, -1
},
{
O_BOMB_TICK_6, FALSE,
- EL_BD_BOMB, ACTION_ACTIVE, -1
+ EL_BDX_BOMB, ACTION_ACTIVE, -1
+ },
+ {
+ O_BOMB_TICK_7, TRUE,
+ EL_BDX_BOMB_TICKING_7, -1, -1
},
{
O_BOMB_TICK_7, FALSE,
- EL_BD_BOMB, ACTION_ACTIVE, -1
+ EL_BDX_BOMB, ACTION_ACTIVE, -1
},
{
O_NITRO_PACK, TRUE,
- EL_BD_NITRO_PACK, -1, -1
+ EL_BDX_NITRO_PACK, -1, -1
+ },
+ {
+ O_NITRO_PACK_F, TRUE,
+ EL_BDX_NITRO_PACK_FALLING, -1, -1
},
{
O_NITRO_PACK_F, FALSE,
- EL_BD_NITRO_PACK, ACTION_FALLING, -1
+ EL_BDX_NITRO_PACK, ACTION_FALLING, -1
},
{
- O_NITRO_PACK_EXPLODE, FALSE,
- EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
+ O_PRE_CLOCK_1, TRUE,
+ EL_BDX_CLOCK_GROWING_1, -1, -1
},
{
O_PRE_CLOCK_1, FALSE,
- EL_BD_CLOCK, ACTION_GROWING, -1
+ EL_BDX_CLOCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_CLOCK_2, TRUE,
+ EL_BDX_CLOCK_GROWING_2, -1, -1
},
{
O_PRE_CLOCK_2, FALSE,
- EL_BD_CLOCK, ACTION_GROWING, -1
+ EL_BDX_CLOCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_CLOCK_3, TRUE,
+ EL_BDX_CLOCK_GROWING_3, -1, -1
},
{
O_PRE_CLOCK_3, FALSE,
- EL_BD_CLOCK, ACTION_GROWING, -1
+ EL_BDX_CLOCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_CLOCK_4, TRUE,
+ EL_BDX_CLOCK_GROWING_4, -1, -1
},
{
O_PRE_CLOCK_4, FALSE,
- EL_BD_CLOCK, ACTION_GROWING, -1
+ EL_BDX_CLOCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_DIA_1, TRUE,
+ EL_BDX_DIAMOND_GROWING_1, -1, -1
},
{
O_PRE_DIA_1, FALSE,
- EL_BD_DIAMOND, ACTION_GROWING, -1
+ EL_BDX_DIAMOND, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_DIA_2, TRUE,
+ EL_BDX_DIAMOND_GROWING_2, -1, -1
},
{
O_PRE_DIA_2, FALSE,
- EL_BD_DIAMOND, ACTION_GROWING, -1
+ EL_BDX_DIAMOND, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_DIA_3, TRUE,
+ EL_BDX_DIAMOND_GROWING_3, -1, -1
},
{
O_PRE_DIA_3, FALSE,
- EL_BD_DIAMOND, ACTION_GROWING, -1
+ EL_BDX_DIAMOND, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_DIA_4, TRUE,
+ EL_BDX_DIAMOND_GROWING_4, -1, -1
},
{
O_PRE_DIA_4, FALSE,
- EL_BD_DIAMOND, ACTION_GROWING, -1
+ EL_BDX_DIAMOND, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_DIA_5, TRUE,
+ EL_BDX_DIAMOND_GROWING_5, -1, -1
},
{
O_PRE_DIA_5, FALSE,
- EL_BD_DIAMOND, ACTION_GROWING, -1
+ EL_BDX_DIAMOND, ACTION_GROWING, -1
+ },
+ {
+ O_EXPLODE_1, TRUE,
+ EL_BDX_EXPLODING_1, -1, -1
},
{
O_EXPLODE_1, FALSE,
- EL_DEFAULT, ACTION_EXPLODING, -1
+ EL_BDX_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ O_EXPLODE_2, TRUE,
+ EL_BDX_EXPLODING_2, -1, -1
},
{
O_EXPLODE_2, FALSE,
- EL_DEFAULT, ACTION_EXPLODING, -1
+ EL_BDX_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ O_EXPLODE_3, TRUE,
+ EL_BDX_EXPLODING_3, -1, -1
},
{
O_EXPLODE_3, FALSE,
- EL_DEFAULT, ACTION_EXPLODING, -1
+ EL_BDX_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ O_EXPLODE_4, TRUE,
+ EL_BDX_EXPLODING_4, -1, -1
},
{
O_EXPLODE_4, FALSE,
- EL_DEFAULT, ACTION_EXPLODING, -1
+ EL_BDX_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ O_EXPLODE_5, TRUE,
+ EL_BDX_EXPLODING_5, -1, -1
},
{
O_EXPLODE_5, FALSE,
- EL_DEFAULT, ACTION_EXPLODING, -1
+ EL_BDX_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ O_PRE_STONE_1, TRUE,
+ EL_BDX_ROCK_GROWING_1, -1, -1
},
{
O_PRE_STONE_1, FALSE,
- EL_BD_ROCK, ACTION_GROWING, -1
+ EL_BDX_ROCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STONE_2, TRUE,
+ EL_BDX_ROCK_GROWING_2, -1, -1
},
{
O_PRE_STONE_2, FALSE,
- EL_BD_ROCK, ACTION_GROWING, -1
+ EL_BDX_ROCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STONE_3, TRUE,
+ EL_BDX_ROCK_GROWING_3, -1, -1
},
{
O_PRE_STONE_3, FALSE,
- EL_BD_ROCK, ACTION_GROWING, -1
+ EL_BDX_ROCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STONE_4, TRUE,
+ EL_BDX_ROCK_GROWING_4, -1, -1
},
{
O_PRE_STONE_4, FALSE,
- EL_BD_ROCK, ACTION_GROWING, -1
+ EL_BDX_ROCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STEEL_1, TRUE,
+ EL_BDX_STEELWALL_GROWING_1, -1, -1
},
{
O_PRE_STEEL_1, FALSE,
- EL_BD_STEELWALL, ACTION_GROWING, -1
+ EL_BDX_STEELWALL, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STEEL_2, TRUE,
+ EL_BDX_STEELWALL_GROWING_2, -1, -1
},
{
O_PRE_STEEL_2, FALSE,
- EL_BD_STEELWALL, ACTION_GROWING, -1
+ EL_BDX_STEELWALL, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STEEL_3, TRUE,
+ EL_BDX_STEELWALL_GROWING_3, -1, -1
},
{
O_PRE_STEEL_3, FALSE,
- EL_BD_STEELWALL, ACTION_GROWING, -1
+ EL_BDX_STEELWALL, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STEEL_4, TRUE,
+ EL_BDX_STEELWALL_GROWING_4, -1, -1
},
{
O_PRE_STEEL_4, FALSE,
- EL_BD_STEELWALL, ACTION_GROWING, -1
+ EL_BDX_STEELWALL, ACTION_GROWING, -1
+ },
+ {
+ O_GHOST_EXPL_1, TRUE,
+ EL_BDX_GHOST_EXPLODING_1, -1, -1
},
{
O_GHOST_EXPL_1, FALSE,
- EL_BD_GHOST, ACTION_EXPLODING, -1
+ EL_BDX_GHOST, ACTION_EXPLODING, -1
+ },
+ {
+ O_GHOST_EXPL_2, TRUE,
+ EL_BDX_GHOST_EXPLODING_2, -1, -1
},
{
O_GHOST_EXPL_2, FALSE,
- EL_BD_GHOST, ACTION_EXPLODING, -1
+ EL_BDX_GHOST, ACTION_EXPLODING, -1
+ },
+ {
+ O_GHOST_EXPL_3, TRUE,
+ EL_BDX_GHOST_EXPLODING_3, -1, -1
},
{
O_GHOST_EXPL_3, FALSE,
- EL_BD_GHOST, ACTION_EXPLODING, -1
+ EL_BDX_GHOST, ACTION_EXPLODING, -1
+ },
+ {
+ O_GHOST_EXPL_4, TRUE,
+ EL_BDX_GHOST_EXPLODING_4, -1, -1
},
{
O_GHOST_EXPL_4, FALSE,
- EL_BD_GHOST, ACTION_EXPLODING, -1
+ EL_BDX_GHOST, ACTION_EXPLODING, -1
+ },
+ {
+ O_BOMB_EXPL_1, TRUE,
+ EL_BDX_BOMB_EXPLODING_1, -1, -1
},
{
O_BOMB_EXPL_1, FALSE,
- EL_BD_BOMB, ACTION_EXPLODING, -1
+ EL_BDX_BOMB, ACTION_EXPLODING, -1
+ },
+ {
+ O_BOMB_EXPL_2, TRUE,
+ EL_BDX_BOMB_EXPLODING_2, -1, -1
},
{
O_BOMB_EXPL_2, FALSE,
- EL_BD_BOMB, ACTION_EXPLODING, -1
+ EL_BDX_BOMB, ACTION_EXPLODING, -1
+ },
+ {
+ O_BOMB_EXPL_3, TRUE,
+ EL_BDX_BOMB_EXPLODING_3, -1, -1
},
{
O_BOMB_EXPL_3, FALSE,
- EL_BD_BOMB, ACTION_EXPLODING, -1
+ EL_BDX_BOMB, ACTION_EXPLODING, -1
+ },
+ {
+ O_BOMB_EXPL_4, TRUE,
+ EL_BDX_BOMB_EXPLODING_4, -1, -1
},
{
O_BOMB_EXPL_4, FALSE,
- EL_BD_BOMB, ACTION_EXPLODING, -1
+ EL_BDX_BOMB, ACTION_EXPLODING, -1
+ },
+ {
+ O_NITRO_EXPL_1, TRUE,
+ EL_BDX_NITRO_PACK_EXPLODING_1, -1, -1
},
{
O_NITRO_EXPL_1, FALSE,
- EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
+ EL_BDX_NITRO_PACK, ACTION_EXPLODING, -1
+ },
+ {
+ O_NITRO_EXPL_2, TRUE,
+ EL_BDX_NITRO_PACK_EXPLODING_2, -1, -1
},
{
O_NITRO_EXPL_2, FALSE,
- EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
+ EL_BDX_NITRO_PACK, ACTION_EXPLODING, -1
+ },
+ {
+ O_NITRO_EXPL_3, TRUE,
+ EL_BDX_NITRO_PACK_EXPLODING_3, -1, -1
},
{
O_NITRO_EXPL_3, FALSE,
- EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
+ EL_BDX_NITRO_PACK, ACTION_EXPLODING, -1
+ },
+ {
+ O_NITRO_EXPL_4, TRUE,
+ EL_BDX_NITRO_PACK_EXPLODING_4, -1, -1
},
{
O_NITRO_EXPL_4, FALSE,
- EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
+ EL_BDX_NITRO_PACK, ACTION_EXPLODING, -1
+ },
+ {
+ O_NITRO_PACK_EXPLODE, TRUE,
+ EL_BDX_NITRO_PACK_EXPLODING, -1, -1
+ },
+ {
+ O_NITRO_PACK_EXPLODE, FALSE,
+ EL_BDX_NITRO_PACK, ACTION_EXPLODING, -1
+ },
+ {
+ O_AMOEBA_2_EXPL_1, TRUE,
+ EL_BDX_AMOEBA_2_EXPLODING_1, -1, -1
},
{
O_AMOEBA_2_EXPL_1, FALSE,
- EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
+ EL_BDX_AMOEBA_2, ACTION_EXPLODING, -1
+ },
+ {
+ O_AMOEBA_2_EXPL_2, TRUE,
+ EL_BDX_AMOEBA_2_EXPLODING_2, -1, -1
},
{
O_AMOEBA_2_EXPL_2, FALSE,
- EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
+ EL_BDX_AMOEBA_2, ACTION_EXPLODING, -1
+ },
+ {
+ O_AMOEBA_2_EXPL_3, TRUE,
+ EL_BDX_AMOEBA_2_EXPLODING_3, -1, -1
},
{
O_AMOEBA_2_EXPL_3, FALSE,
- EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
+ EL_BDX_AMOEBA_2, ACTION_EXPLODING, -1
+ },
+ {
+ O_AMOEBA_2_EXPL_4, TRUE,
+ EL_BDX_AMOEBA_2_EXPLODING_4, -1, -1
},
{
O_AMOEBA_2_EXPL_4, FALSE,
- EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
+ EL_BDX_AMOEBA_2, ACTION_EXPLODING, -1
+ },
+ {
+ O_NUT_EXPL_1, TRUE,
+ EL_BDX_NUT_BREAKING_1, -1, -1
},
{
O_NUT_EXPL_1, FALSE,
- EL_BD_NUT, ACTION_BREAKING, -1
+ EL_BDX_NUT, ACTION_BREAKING, -1
+ },
+ {
+ O_NUT_EXPL_2, TRUE,
+ EL_BDX_NUT_BREAKING_2, -1, -1
},
{
O_NUT_EXPL_2, FALSE,
- EL_BD_NUT, ACTION_BREAKING, -1
+ EL_BDX_NUT, ACTION_BREAKING, -1
+ },
+ {
+ O_NUT_EXPL_3, TRUE,
+ EL_BDX_NUT_BREAKING_3, -1, -1
},
{
O_NUT_EXPL_3, FALSE,
- EL_BD_NUT, ACTION_BREAKING, -1
+ EL_BDX_NUT, ACTION_BREAKING, -1
+ },
+ {
+ O_NUT_EXPL_4, TRUE,
+ EL_BDX_NUT_BREAKING_4, -1, -1
},
{
O_NUT_EXPL_4, FALSE,
- EL_BD_NUT, ACTION_BREAKING, -1
+ EL_BDX_NUT, ACTION_BREAKING, -1
},
{
O_PLAYER_PNEUMATIC_LEFT, FALSE,
- EL_BD_PLAYER, ACTION_HITTING, MV_BIT_LEFT
+ EL_BDX_PLAYER, ACTION_HITTING, MV_BIT_LEFT
},
{
O_PLAYER_PNEUMATIC_RIGHT, FALSE,
- EL_BD_PLAYER, ACTION_HITTING, MV_BIT_RIGHT
+ EL_BDX_PLAYER, ACTION_HITTING, MV_BIT_RIGHT
},
{
- O_PNEUMATIC_ACTIVE_LEFT, TRUE,
- EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_LEFT
+ O_PNEUMATIC_ACTIVE_LEFT, FALSE,
+ EL_BDX_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_LEFT
},
{
- O_PNEUMATIC_ACTIVE_RIGHT, TRUE,
- EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_RIGHT
+ O_PNEUMATIC_ACTIVE_RIGHT, FALSE,
+ EL_BDX_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_RIGHT
},
// helper (runtime) elements
{
O_FAKE_BONUS, FALSE,
- EL_BD_FAKE_BONUS, -1, -1
+ EL_BDX_FAKE_BONUS, -1, -1
},
{
O_INBOX_CLOSED, FALSE,
- EL_BD_INBOX, -1, -1
+ EL_BDX_INBOX, -1, -1
},
{
O_INBOX_OPEN, FALSE,
- EL_BD_INBOX, ACTION_OPENING, -1
+ EL_BDX_INBOX, ACTION_OPENING, -1
},
{
O_OUTBOX_CLOSED, FALSE,
- EL_BD_EXIT_CLOSED, -1, -1
+ EL_BDX_EXIT_CLOSED, -1, -1
},
{
O_OUTBOX_OPEN, FALSE,
- EL_BD_EXIT_OPEN, -1, -1
+ EL_BDX_EXIT_OPEN, -1, -1
},
{
O_COVERED, FALSE,
- EL_BD_COVERED, -1, -1
+ EL_BDX_COVERED, -1, -1
},
{
O_PLAYER_LEFT, FALSE,
- EL_BD_PLAYER, ACTION_MOVING, MV_BIT_LEFT
+ EL_BDX_PLAYER, ACTION_MOVING, MV_BIT_LEFT
},
{
O_PLAYER_RIGHT, FALSE,
- EL_BD_PLAYER, ACTION_MOVING, MV_BIT_RIGHT
+ EL_BDX_PLAYER, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ O_PLAYER_UP, FALSE,
+ EL_BDX_PLAYER, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ O_PLAYER_DOWN, FALSE,
+ EL_BDX_PLAYER, ACTION_MOVING, MV_BIT_DOWN
},
{
O_PLAYER_BLINK, FALSE,
- EL_BD_PLAYER, ACTION_BORING_1, -1
+ EL_BDX_PLAYER, ACTION_BORING_1, -1
},
{
O_PLAYER_TAP, FALSE,
- EL_BD_PLAYER, ACTION_BORING_2, -1
+ EL_BDX_PLAYER, ACTION_BORING_2, -1
},
{
O_PLAYER_TAP_BLINK, FALSE,
- EL_BD_PLAYER, ACTION_BORING_3, -1
+ EL_BDX_PLAYER, ACTION_BORING_3, -1
+ },
+ {
+ O_PLAYER_PUSH_LEFT, FALSE,
+ EL_BDX_PLAYER, ACTION_PUSHING, MV_BIT_LEFT
+ },
+ {
+ O_PLAYER_PUSH_RIGHT, FALSE,
+ EL_BDX_PLAYER, ACTION_PUSHING, MV_BIT_RIGHT
},
{
O_CREATURE_SWITCH_ON, FALSE,
- EL_BD_CREATURE_SWITCH_ACTIVE, -1, -1
+ EL_BDX_CREATURE_SWITCH_ACTIVE, -1, -1
},
{
O_EXPANDING_WALL_SWITCH_HORIZ, FALSE,
- EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1
+ EL_BDX_EXPANDABLE_WALL_SWITCH, -1, -1
},
{
O_EXPANDING_WALL_SWITCH_VERT, FALSE,
- EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL, -1, -1
+ EL_BDX_EXPANDABLE_WALL_SWITCH_ACTIVE, -1, -1
},
{
O_GRAVITY_SWITCH_ACTIVE, FALSE,
- EL_BD_GRAVITY_SWITCH_ACTIVE, -1, -1
+ EL_BDX_GRAVITY_SWITCH_ACTIVE, -1, -1
},
{
O_REPLICATOR_SWITCH_OFF, FALSE,
- EL_BD_REPLICATOR_SWITCH, -1, -1
+ EL_BDX_REPLICATOR_SWITCH, -1, -1
},
{
O_REPLICATOR_SWITCH_ON, FALSE,
- EL_BD_REPLICATOR_SWITCH_ACTIVE, -1, -1
+ EL_BDX_REPLICATOR_SWITCH_ACTIVE, -1, -1
},
{
O_CONVEYOR_DIR_NORMAL, FALSE,
- EL_BD_CONVEYOR_DIR_SWITCH_NORMAL, -1, -1
+ EL_BDX_CONVEYOR_DIR_SWITCH, -1, -1
},
{
O_CONVEYOR_DIR_CHANGED, FALSE,
- EL_BD_CONVEYOR_DIR_SWITCH_CHANGED, -1, -1
+ EL_BDX_CONVEYOR_DIR_SWITCH_ACTIVE, -1, -1
},
{
O_CONVEYOR_SWITCH_OFF, FALSE,
- EL_BD_CONVEYOR_SWITCH, -1, -1
+ EL_BDX_CONVEYOR_SWITCH, -1, -1
},
{
O_CONVEYOR_SWITCH_ON, FALSE,
- EL_BD_CONVEYOR_SWITCH_ACTIVE, -1, -1
+ EL_BDX_CONVEYOR_SWITCH_ACTIVE, -1, -1
},
{
O_MAGIC_WALL_ACTIVE, FALSE,
- EL_BD_MAGIC_WALL_ACTIVE, -1, -1
+ EL_BDX_MAGIC_WALL_ACTIVE, -1, -1
},
{
O_REPLICATOR_ACTIVE, FALSE,
- EL_BD_REPLICATOR_ACTIVE, -1, -1
+ EL_BDX_REPLICATOR_ACTIVE, -1, -1
},
{
O_CONVEYOR_LEFT_ACTIVE, FALSE,
- EL_BD_CONVEYOR_LEFT_ACTIVE, -1, -1
+ EL_BDX_CONVEYOR_LEFT_ACTIVE, -1, -1
},
{
O_CONVEYOR_RIGHT_ACTIVE, FALSE,
- EL_BD_CONVEYOR_RIGHT_ACTIVE, -1, -1
+ EL_BDX_CONVEYOR_RIGHT_ACTIVE, -1, -1
},
{
O_BITER_SWITCH_1, FALSE,
- EL_BD_BITER_SWITCH_1, -1, -1
+ EL_BDX_BITER_SWITCH_1, -1, -1
},
{
O_BITER_SWITCH_2, FALSE,
- EL_BD_BITER_SWITCH_2, -1, -1
+ EL_BDX_BITER_SWITCH_2, -1, -1
},
{
O_BITER_SWITCH_3, FALSE,
- EL_BD_BITER_SWITCH_3, -1, -1
+ EL_BDX_BITER_SWITCH_3, -1, -1
},
{
O_BITER_SWITCH_4, FALSE,
- EL_BD_BITER_SWITCH_4, -1, -1
+ EL_BDX_BITER_SWITCH_4, -1, -1
},
{
}
};
-int map_element_RND_to_BD(int element_rnd)
+int map_element_RND_to_BD_cave(int element_rnd)
{
static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS];
static boolean mapping_initialized = FALSE;
return mapping_RND_to_BD[element_rnd];
}
-int map_element_BD_to_RND(int element_bd)
+int map_element_RND_to_BD_effect(int element_rnd, int action)
+{
+ static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS][NUM_ACTIONS];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
+ {
+ int i, j;
+
+ // return "O_UNKNOWN" for all undefined elements in mapping array
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ for (j = 0; j < NUM_ACTIONS; j++)
+ mapping_RND_to_BD[i][j] = O_UNKNOWN;
+
+ for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
+ {
+ int element_rnd = bd_object_mapping_list[i].element_rnd;
+ int element_bd = bd_object_mapping_list[i].element_bd;
+ int action = bd_object_mapping_list[i].action;
+
+ if (action != -1)
+ mapping_RND_to_BD[element_rnd][action] = element_bd;
+ }
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
+ {
+ Warn("invalid RND element %d", element_rnd);
+
+ return O_UNKNOWN;
+ }
+
+ if (action < 0 || action >= NUM_ACTIONS)
+ {
+ Warn("invalid action %d", action);
+
+ return O_UNKNOWN;
+ }
+
+ return mapping_RND_to_BD[element_rnd][action];
+}
+
+int map_element_BD_to_RND_cave(int element_bd)
+{
+ static unsigned short mapping_BD_to_RND[O_MAX_ALL];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
+ {
+ int i;
+
+ // return "EL_UNKNOWN" for all undefined elements in mapping array
+ for (i = 0; i < O_MAX_ALL; i++)
+ mapping_BD_to_RND[i] = EL_UNKNOWN;
+
+ for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
+ if (bd_object_mapping_list[i].is_rnd_to_bd_mapping)
+ mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] =
+ bd_object_mapping_list[i].element_rnd;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_bd < 0 || element_bd >= O_MAX_ALL)
+ {
+ Warn("invalid BD element %d", element_bd);
+
+ return EL_UNKNOWN;
+ }
+
+ return mapping_BD_to_RND[element_bd];
+}
+
+int map_element_BD_to_RND_game(int element_bd)
{
static unsigned short mapping_BD_to_RND[O_MAX_ALL];
static boolean mapping_initialized = FALSE;
return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
}
+int el2edimg_with_frame(int element, int *graphic, int *frame)
+{
+ *graphic = el2edimg(element);
+ *frame = 0;
+
+ if (*graphic == IMG_UNKNOWN)
+ {
+ // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
+ // (normal BD style elements have graphics, but runtime ("effects") elements do not)
+ int element_bd = map_element_RND_to_BD_cave(element);
+
+ if (element_bd != O_UNKNOWN)
+ {
+ struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
+
+ *graphic = g_bd->graphic;
+ *frame = g_bd->frame;
+ }
+ }
+
+ return *graphic;
+}
+
int el2preimg(int element)
{
element = GFX_ELEMENT(element);
{
int i, j;
+ if (graphic_info == NULL) // still at startup phase
+ return;
+
// always start with reliable default values
for (i = 0; i < O_MAX_ALL; i++)
{
g_bd->src_y = src_y;
g_bd->width = TILEX;
g_bd->height = TILEY;
+
+ g_bd->graphic = graphic;
+ g_bd->frame = frame;
}
}
// game graphics template for level-specific colors for native BD levels
- int graphic = IMG_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
+ int graphic = IMG_BDX_GAME_GRAPHICS_COLOR_TEMPLATE;
struct GraphicInfo_BD *g_bd = &graphic_info_bd_color_template;
Bitmap *src_bitmap;
int src_x, src_y;
g_bd->src_y = src_y;
g_bd->width = TILEX;
g_bd->height = TILEY;
+
+ g_bd->graphic = graphic;
+ g_bd->frame = 0;
}
void InitGraphicInfo_EM(void)
#endif
}
+void ToggleAudioSampleRateIfNeeded(void)
+{
+ int setup_audio_sample_rate = (setup.audio_sample_rate_44100 ? 44100 : 22050);
+
+ // if setup and audio sample rate are already matching, nothing do do
+ if ((setup_audio_sample_rate == audio.sample_rate) ||
+ !audio.sound_available)
+ return;
+
+#if 1
+ // apparently changing the audio output sample rate does not work at runtime,
+ // so currently the program has to be restarted to apply the new sample rate
+ Request("Please restart the program to change audio sample rate!", REQ_CONFIRM);
+#else
+ SDLReopenAudio();
+
+ // set setup value according to successfully changed audio sample rate
+ setup.audio_sample_rate_44100 = (audio.sample_rate == 44100);
+#endif
+}
+
void ToggleFullscreenIfNeeded(void)
{
// if setup and video fullscreen state are already matching, nothing do do
OpenURL(getHashEntry(hash, int2str(hash_key, 0)));
}
-char *getCurrentLevelsetName(void)
-{
- return leveldir_current->name;
-}
-
// ============================================================================
// tests