#if defined(NETWORK_AVALIABLE)
if (options.network)
- SendToServer_StartPlaying();
- else
-#endif
{
- game_status = GAME_MODE_PLAYING;
- StopAnimation();
- InitGame();
+ SendToServer_StartPlaying();
+
+ return;
}
+#endif
+
+ InitGame();
}
static void TapeAppendRecording()
for (i = 0; i < MAX_PLAYERS; i++)
if (tape.centered_player_nr_next == i ||
tape.centered_player_nr_next == -1)
- action[i] |= SET_FOCUS;
+ action[i] |= KEY_SET_FOCUS;
tape.set_centered_player = FALSE;
}
{
TapeStartPlaying();
- game_status = GAME_MODE_PLAYING;
- StopAnimation();
InitGame();
}
for (i = 0; i < MAX_PLAYERS; i++)
{
- if (action[i] & SET_FOCUS)
+ if (action[i] & KEY_SET_FOCUS)
{
tape.set_centered_player = TRUE;
tape.centered_player_nr_next =
(tape.centered_player_nr_next == -999 ? i : -1);
}
- action[i] &= ~SET_FOCUS;
+ action[i] &= ~KEY_SET_FOCUS;
}
tape.delay_played++;