#define VIDEO_DATE_LABEL_YPOS (VIDEO_DISPLAY1_YPOS)
#define VIDEO_DATE_LABEL_XSIZE (VIDEO_DISPLAY_XSIZE)
#define VIDEO_DATE_LABEL_YSIZE (VIDEO_DISPLAY_YSIZE)
-#define VIDEO_DATE_XPOS (VIDEO_DISPLAY1_XPOS + 1)
+#define VIDEO_DATE_XPOS (VIDEO_DISPLAY1_XPOS + 2)
#define VIDEO_DATE_YPOS (VIDEO_DISPLAY1_YPOS + 14)
#define VIDEO_DATE_XSIZE (VIDEO_DISPLAY_XSIZE)
#define VIDEO_DATE_YSIZE 16
#define VIDEO_PAUSE_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS)
#define VIDEO_PAUSE_SYMBOL_XSIZE 17
#define VIDEO_PAUSE_SYMBOL_YSIZE 13
-#define VIDEO_TIME_XPOS (VIDEO_DISPLAY2_XPOS + 38)
+#define VIDEO_TIME_XPOS (VIDEO_DISPLAY2_XPOS + 39)
#define VIDEO_TIME_YPOS (VIDEO_DISPLAY2_YPOS + 14)
#define VIDEO_TIME_XSIZE 50
#define VIDEO_TIME_YSIZE 16
VY + VIDEO_REC_LABEL_YPOS);
}
- for(i=0;i<10;i++)
+ for (i = 0; i < 10; i++)
{
if (state & (1<<i))
{
tape.game_version = GAME_VERSION_ACTUAL;
tape.engine_version = level.game_version;
- for(i=0; i<MAX_PLAYERS; i++)
+#if 0
+ printf("::: tape.engine_version = level.game_version = %d \n",
+ level.game_version);
+#endif
+
+ for (i = 0; i < MAX_PLAYERS; i++)
tape.player_participates[i] = FALSE;
}
else
#endif
{
- game_status = PLAYING;
+ game_status = GAME_MODE_PLAYING;
StopAnimation();
InitGame();
}
{
int i;
+#if 1
+ if (!tape.recording) /* record action even when tape is paused! */
+ return;
+#else
if (!tape.recording || tape.pausing)
return;
+#endif
if (tape.counter >= MAX_TAPELEN - 1)
{
return;
}
+#if 0
+ printf("::: %05d: recording action: %d\n", FrameCounter, action[0]);
+#endif
+
if (tape.pos[tape.counter].delay > 0) /* already stored action */
{
boolean changed_events = FALSE;
- for(i=0; i<MAX_PLAYERS; i++)
+ for (i = 0; i < MAX_PLAYERS; i++)
if (tape.pos[tape.counter].action[i] != action[i])
changed_events = TRUE;
if (tape.pos[tape.counter].delay == 0) /* store new action */
{
- for(i=0; i<MAX_PLAYERS; i++)
+
+#if 0
+ printf("::: %05d: new sequence\n", FrameCounter);
+#endif
+
+ for (i = 0; i < MAX_PLAYERS; i++)
tape.pos[tape.counter].action[i] = action[i];
tape.pos[tape.counter].delay++;
tape.quick_resume = FALSE;
TapeAppendRecording();
+#if 0
TapeTogglePause(toggle_manual);
+#endif
}
}
}
{
TapeStartPlaying();
- game_status = PLAYING;
+ game_status = GAME_MODE_PLAYING;
StopAnimation();
InitGame();
}
return NULL;
}
- for(i=0; i<MAX_PLAYERS; i++)
+ for (i = 0; i < MAX_PLAYERS; i++)
action[i] = tape.pos[tape.counter].action[i];
tape.delay_played++;
tape.delay_played = 0;
}
+#if 0
+ printf("::: %05d: replaying action: %d\n", FrameCounter, action[0]);
+#endif
+
return action;
}
void TapeStop()
{
+#if 0
+ if (tape.recording)
+ printf("::: stopped recording: %d\n", FrameCounter);
+ else if (tape.playing)
+ printf("::: stopped playing: %d\n\n", FrameCounter);
+#endif
+
TapeStopRecording();
TapeStopPlaying();
DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds);
}
+#if 0
if (tape.auto_play)
AutoPlayTape(); /* continue automatically playing next tape */
+#endif
}
unsigned int GetTapeLength()
if (TAPE_IS_EMPTY(tape))
return(0);
- for(i=0;i<tape.length;i++)
+ for (i = 0; i < tape.length; i++)
tape_length += tape.pos[i].delay;
return(tape_length * GAME_FRAME_DELAY / 1000);
SetDrawDeactivationMask(REDRAW_NONE);
audio.sound_deactivated = FALSE;
- RedrawPlayfield(TRUE, 0,0,0,0);
- DrawGameDoorValues();
+#if 1
+ if (game_status == GAME_MODE_PLAYING)
+#endif
+ {
+ RedrawPlayfield(TRUE, 0,0,0,0);
+ DrawGameDoorValues();
+ }
}
static void TapeSingleStep()
void TapeQuickSave()
{
- if (game_status == PLAYING)
+ if (game_status == GAME_MODE_PLAYING)
{
if (tape.recording)
TapeHaltRecording(); /* prepare tape for saving on-the-fly */
else
SaveTape(tape.level_nr);
}
- else if (game_status == MAINMENU)
+ else if (game_status == GAME_MODE_MAIN)
Request("No game that can be saved !", REQ_CONFIRM);
}
void TapeQuickLoad()
{
- if (game_status == PLAYING || game_status == MAINMENU)
+ if (game_status == GAME_MODE_PLAYING || game_status == GAME_MODE_MAIN)
{
TapeStop();
TapeErase();
}
}
+void InsertSolutionTape()
+{
+ if (!TAPE_IS_EMPTY(tape))
+ return;
+
+ LoadSolutionTape(level_nr);
+
+ if (TAPE_IS_EMPTY(tape))
+ Request("No solution tape for this level !", REQ_CONFIRM);
+
+ DrawCompleteVideoDisplay();
+}
+
/* ------------------------------------------------------------------------- *
* tape autoplay functions
printf_line("=", 79);
printf("\n");
- for (i=0; i<MAX_NUM_AUTOPLAY_LEVELS; i++)
+ for (i = 0; i < MAX_NUM_AUTOPLAY_LEVELS; i++)
levels_failed[i] = FALSE;
autoplay_initialized = TRUE;
printf("Level %03d: ", level_nr);
LoadLevel(level_nr);
- if (level.no_level_file)
+ if (level.no_valid_file)
{
printf("(no level)\n");
continue;
}
- LoadTape(level_nr);
+ LoadSolutionTape(level_nr);
+#if 1
+ if (tape.no_valid_file)
+#else
if (TAPE_IS_EMPTY(tape))
+#endif
{
printf("(no tape)\n");
continue;
if (num_levels_played != num_levels_solved)
{
printf(", FAILED:");
- for (i=0; i<MAX_NUM_AUTOPLAY_LEVELS; i++)
+ for (i = 0; i < MAX_NUM_AUTOPLAY_LEVELS; i++)
if (levels_failed[i])
printf(" %03d", i);
}
{
int i;
- for (i=0; i<NUM_TAPE_BUTTONS; i++)
+ for (i = 0; i < NUM_TAPE_BUTTONS; i++)
{
Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
struct GadgetInfo *gi;
{
int i;
- for (i=0; i<NUM_TAPE_BUTTONS; i++)
+ for (i = 0; i < NUM_TAPE_BUTTONS; i++)
FreeGadget(tape_gadget[i]);
}
{
int i;
- for (i=0; i<NUM_TAPE_BUTTONS; i++)
+ for (i = 0; i < NUM_TAPE_BUTTONS; i++)
if (i != TAPE_CTRL_ID_INDEX)
MapGadget(tape_gadget[i]);
{
int i;
- for (i=0; i<NUM_TAPE_BUTTONS; i++)
+ for (i = 0; i < NUM_TAPE_BUTTONS; i++)
UnmapGadget(tape_gadget[i]);
}
{
int id = gi->custom_id;
- if (game_status != MAINMENU && game_status != PLAYING)
+ if (game_status != GAME_MODE_MAIN && game_status != GAME_MODE_PLAYING)
return;
switch (id)