static void TapeStartGameRecording()
{
- TapeStartRecording(level.random_seed);
-
-#if defined(NETWORK_AVALIABLE)
- if (options.network)
- {
- SendToServer_StartPlaying();
-
- return;
- }
-#endif
-
- InitGame();
+ StartGameActions(options.network, TRUE, level.random_seed);
}
static void TapeAppendRecording()