#define SSND_STOPPING(x) (x & (SSND_STOP_SOUND | SSND_STOP_ALL_SOUNDS))
#define SSND_ALL(x) (x&(SSND_FADE_ALL_SOUNDS|SSND_STOP_ALL_SOUNDS))
-#define TRUE 1
-#define FALSE 0
-
/* settings for sound path, sound device, etc. */
#ifndef SND_PATH
#define SND_PATH "./sounds"
struct SoundInfo
{
- unsigned char *name;
- unsigned char *file_ptr;
- char *data_ptr;
+ char *name;
+ byte *file_ptr;
+ byte *data_ptr;
long file_len, data_len;
#ifdef MSDOS
SAMPLE *sample_ptr;
int playingtime;
long playingpos;
long data_len;
- char *data_ptr;
+ byte *data_ptr;
#ifdef MSDOS
int voice;
#endif
};
-/* sound server functions */
+/* start sound server */
void SoundServer(void);
-void SoundServer_InsertNewSound(struct SoundControl);
-void SoundServer_StopSound(int);
-void SoundServer_StopAllSounds(void);
-void HPUX_Audio_Control(void);
-unsigned char linear_to_ulaw(int);
-int ulaw_to_linear(unsigned char);
-
-/* application functions */
+
+/* client functions */
boolean LoadSound(struct SoundInfo *);
void PlaySound(int);
void PlaySoundStereo(int, int);