#define SCROLL_PAGE (2 * SCR_FIELDY)
-int effectiveGameStatus();
-
void DrawMainMenuExt(int);
void DrawAndFadeInMainMenu(int);
void DrawMainMenu(void);
-void DrawHallOfFame(int);
+void DrawHallOfFame(int, int);
-void RedrawSetupScreenAfterFullscreenToggle();
+void RedrawSetupScreenAfterFullscreenToggle(void);
+void RedrawSetupScreenAfterScreenRotation(int);
void HandleTitleScreen(int, int, int, int, int);
void HandleMainMenu(int, int, int, int, int);
void HandleTypeName(int, Key);
void HandleGameActions(void);
-void CreateScreenGadgets();
-void FreeScreenGadgets();
+void CreateScreenGadgets(void);
+void FreeScreenGadgets(void);
+
+void setHideRelatedSetupEntries(void);
+
+void DumpScreenIdentifiers(void);
+boolean DoScreenAction(int);
#endif /* SCREENS_H */