#include "main.h"
-/* for DrawSetupScreen(), HandleSetupScreen() */
-#define SETUP_SCREEN_POS_START 2
-#define SETUP_SCREEN_POS_END 16
-#define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 3)
-#define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2)
-
-#define SETUPINPUT_SCREEN_POS_START 2
-#define SETUPINPUT_SCREEN_POS_END 15
-#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
-#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
-
void DrawHeadline(void);
void DrawMainMenu(void);
void HandleMainMenu(int, int, int, int, int);
void DrawChooseLevel(void);
void HandleChooseLevel(int, int, int, int, int);
void DrawHallOfFame(int);
-void HandleHallOfFame(int);
+void HandleHallOfFame(int, int, int, int, int);
void DrawSetupScreen(void);
void HandleSetupScreen(int, int, int, int, int);
void DrawSetupInputScreen(void);
void HandleSetupInputScreen(int, int, int, int, int);
void CustomizeKeyboard(int);
void CalibrateJoystick(int);
-void HandleGameActions(byte);
-void HandleVideoButtons(int, int, int);
-void HandleSoundButtons(int, int, int);
-void HandleGameButtons(int, int, int);
+void HandleGameActions(void);
-#endif
+#endif /* SCREENS_H */