/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* screens.c *
***********************************************************/
#include "tape.h"
#include "joystick.h"
#include "cartoons.h"
+#include "network.h"
#ifdef MSDOS
extern unsigned char get_ascii(KeySym);
DrawGraphic(10,3,GFX_PFEIL_L);
DrawGraphic(14,3,GFX_PFEIL_R);
- DrawText(SX+54+16,SY+326,"A Game by Artsoft Development",FS_SMALL,FC_BLUE);
+ DrawText(SX+40+16,SY+326,"A Game by Artsoft Entertainment",FS_SMALL,FC_BLUE);
DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
FS_SMALL,FC_BLUE);
DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
{
game_status = LEVELED;
if (leveldir[leveldir_nr].readonly)
- AreYouSure("This level is read only !",AYS_CONFIRM);
+ Request("This level is read only !",REQ_CONFIRM);
DrawLevelEd();
}
else if (y==7)
}
else if (y==8)
{
- if (autorecord_on)
+ if (setup.autorecord_on)
TapeStartRecording();
- game_status = PLAYING;
- InitGame();
+ if (options.network)
+ SendToServer_StartPlaying();
+ else
+ {
+ game_status = PLAYING;
+ InitGame();
+ }
}
else if (y==9)
{
else if (y==10)
{
SavePlayerInfo(PLAYER_LEVEL);
- if (AreYouSure("Do you really want to quit ?",AYS_ASK|AYS_STAY_CLOSED))
+ if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
game_status = EXITGAME;
}
static int helpscreen_delay[MAX_HELPSCREEN_ELS];
static int helpscreen_action[] =
{
- GFX_SPIELER_DOWN,4,2,
- GFX_SPIELER_UP,4,2,
- GFX_SPIELER_LEFT,4,2,
- GFX_SPIELER_RIGHT,4,2,
- GFX_SPIELER_PUSH_LEFT,4,2,
- GFX_SPIELER_PUSH_RIGHT,4,2, HA_NEXT,
+ GFX_SPIELER1_DOWN,4,2,
+ GFX_SPIELER1_UP,4,2,
+ GFX_SPIELER1_LEFT,4,2,
+ GFX_SPIELER1_RIGHT,4,2,
+ GFX_SPIELER1_PUSH_LEFT,4,2,
+ GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
GFX_ERDREICH,1,100, HA_NEXT,
GFX_LEERRAUM,1,100, HA_NEXT,
GFX_MORAST_LEER,1,100, HA_NEXT,
{
int old_handicap = local_player->handicap;
+#if 0
if (!strcmp(local_player->alias_name,"Artsoft"))
+#endif
local_player->handicap = leveldir[leveldir_nr].levels-1;
if (local_player->handicap != old_handicap)
void DrawSetupScreen()
{
int i;
+ static struct setup
+ {
+ unsigned int bit;
+ char *text, *mode[2];
+ int color[2];
+ } setup[] =
+ {
+ {SETUP_SOUND, "Sound:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_SOUND_LOOPS, " Sound Loops:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_SOUND_MUSIC, " Game Music:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_TOONS, "Toons:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" }, {FC_BLUE,FC_YELLOW}},
+ {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_SOFT_SCROLL, "Soft Scroll.:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_FADING, "Fading:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {0, "Input Setup", {"", ""}, {0,0}},
+ {0, "", {"", ""}, {0,0}},
+ {0, "", {"", ""}, {0,0}},
+ {0, "Exit", {"", ""}, {0,0}},
+ {0, "Save and exit",{"", ""}, {0,0}}
+ };
+
+ CloseDoor(DOOR_CLOSE_2);
+ ClearWindow();
+ DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
+
+ for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
+ {
+ int base = i - SETUP_SCREEN_POS_START;
+
+ if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
+ {
+ DrawGraphic(0,i,GFX_KUGEL_BLAU);
+ DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN);
+ }
+
+ if (i < SETUP_SCREEN_POS_EMPTY1)
+ {
+ int setting_bit = setup[base].bit;
+ int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1);
+ DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos],
+ FS_BIG,setup[base].color[setting_pos]);
+ }
+ }
+
+ FadeToFront();
+ InitAnimation();
+ HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
+}
+
+void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
+{
+ static int choice = 3;
+ static int redraw = TRUE;
+ int x = (mx+32-SX)/32, y = (my+32-SY)/32;
+ int pos_start = SETUP_SCREEN_POS_START + 1;
+ int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
+ int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
+ int pos_end = SETUP_SCREEN_POS_END + 1;
+
+ if (button == MB_MENU_INITIALIZE)
+ redraw = TRUE;
+
+ if (redraw)
+ {
+ DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
+ redraw = FALSE;
+ }
+
+ if (button == MB_MENU_INITIALIZE)
+ return;
+
+ if (dx || dy)
+ {
+ if (dy)
+ {
+ x = 1;
+ y = choice+dy;
+ }
+ else
+ x = y = 0;
+
+ if (y >= pos_empty1 && y <= pos_empty2)
+ y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
+
+ if (y < pos_start)
+ y = pos_start;
+ else if (y > pos_end)
+ y = pos_end;
+ }
+
+ if (!mx && !my && !dx && !dy)
+ {
+ x = 1;
+ y = choice;
+ }
+
+ if (x==1 && y >= pos_start && y <= pos_end &&
+ !(y >= pos_empty1 && y <= pos_empty2))
+ {
+ if (button)
+ {
+ if (y!=choice)
+ {
+ DrawGraphic(0,y-1,GFX_KUGEL_ROT);
+ DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
+ }
+ choice = y;
+ }
+ else
+ {
+ int yy = y-1;
+
+ if (y==3 && sound_status==SOUND_AVAILABLE)
+ {
+ if (SETUP_SOUND_ON(local_player->setup))
+ {
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
+ DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
+ local_player->setup &= ~SETUP_SOUND_LOOPS;
+ local_player->setup &= ~SETUP_SOUND_MUSIC;
+ }
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_SOUND;
+ }
+ else if (y==4 && sound_loops_allowed)
+ {
+ if (SETUP_SOUND_LOOPS_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ {
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup |= SETUP_SOUND;
+ }
+ local_player->setup ^= SETUP_SOUND_LOOPS;
+ }
+ else if (y==5 && sound_loops_allowed)
+ {
+ if (SETUP_SOUND_MUSIC_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ {
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup |= SETUP_SOUND;
+ }
+ local_player->setup ^= SETUP_SOUND_MUSIC;
+ }
+ else if (y==6)
+ {
+ if (SETUP_TOONS_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_TOONS;
+ }
+ else if (y==7)
+ {
+ if (!SETUP_DIRECT_DRAW_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_DIRECT_DRAW;
+ }
+ else if (y==8)
+ {
+ if (SETUP_SCROLL_DELAY_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_SCROLL_DELAY;
+ }
+ else if (y==9)
+ {
+ if (SETUP_SOFT_SCROLL_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_SOFT_SCROLL;
+ }
+ else if (y==10)
+ {
+ if (SETUP_FADING_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_FADING;
+ }
+ else if (y==11)
+ {
+ if (SETUP_QUICK_DOORS_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_QUICK_DOORS;
+ }
+ else if (y==12)
+ {
+ if (SETUP_AUTO_RECORD_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_AUTO_RECORD;
+ }
+ else if (y==13)
+ {
+ game_status = SETUPINPUT;
+ DrawSetupInputScreen();
+ redraw = TRUE;
+ }
+
+#if 0
+ else if (y==13)
+ {
+ if (SETUP_2ND_JOYSTICK_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW);
+ else
+ DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_2ND_JOYSTICK;
+ }
+ else if (y==14)
+ {
+ /*
+ CalibrateJoystick();
+ */
+
+ CustomizeKeyboard();
+
+ redraw = TRUE;
+ }
+#endif
+
+ else if (y==pos_end-1 || y==pos_end)
+ {
+ if (y==pos_end)
+ {
+ SavePlayerInfo(PLAYER_SETUP);
+ SaveJoystickData();
+ }
+
+ game_status = MAINMENU;
+ DrawMainMenu();
+ redraw = TRUE;
+ }
+ }
+ }
+ BackToFront();
+
+ if (game_status==SETUP)
+ DoAnimation();
+}
+
+void DrawSetupInputScreen()
+{
+#if 0
static struct setup
{
unsigned int bit;
{0, "Exit", {"", ""}, {0,0}},
{0, "Save and exit",{"", ""}, {0,0}}
};
+#endif
- CloseDoor(DOOR_CLOSE_2);
ClearWindow();
- DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
+ DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
+ DrawGraphic(0, 2, GFX_KUGEL_BLAU);
+ DrawGraphic(0, 3, GFX_KUGEL_BLAU);
+ DrawGraphic(0, 4, GFX_KUGEL_BLAU);
+
+ DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
+ DrawText(SX+12*32, SY+2*32, "1", FS_BIG, FC_RED);
+ DrawGraphic(9,2,GFX_PFEIL_L);
+ DrawGraphic(11,2,GFX_PFEIL_R);
+
+ DrawText(SX+32, SY+3*32, "Inputdevice:", FS_BIG, FC_GREEN);
+ if (setup.joy_input[0].use_joystick)
+ {
+ DrawText(SX+13*32, SY+3*32,
+ (setup.joy_input[0].joystick_nr == 0 ? "JOY1" : "JOY2"),
+ FS_BIG, FC_YELLOW);
+ DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
+ }
+ else
+ {
+ DrawText(SX+13*32, SY+3*32, "KEYS", FS_BIG, FC_YELLOW);
+ DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
+ }
+
+ DrawGraphic(0, 15, GFX_KUGEL_BLAU);
+ DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
+
+#if 0
for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
{
int base = i - SETUP_SCREEN_POS_START;
FS_BIG,setup[base].color[setting_pos]);
}
}
+#endif
FadeToFront();
InitAnimation();
- HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
+ HandleSetupInputScreen(0,0,0,0,MB_MENU_INITIALIZE);
}
-void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
+void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
{
static int choice = 3;
static int redraw = TRUE;
int x = (mx+32-SX)/32, y = (my+32-SY)/32;
- int pos_start = SETUP_SCREEN_POS_START + 1;
- int pos_empty = SETUP_SCREEN_POS_EMPTY + 1;
- int pos_end = SETUP_SCREEN_POS_END + 1;
+ int pos_start = SETUPINPUT_SCREEN_POS_START + 1;
+ int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
+ int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
+ int pos_end = SETUPINPUT_SCREEN_POS_END + 1;
if (button == MB_MENU_INITIALIZE)
redraw = TRUE;
else
x = y = 0;
- if (y == pos_empty)
- y = (dy>0 ? pos_empty+1 : pos_empty-1);
+ if (y >= pos_empty1 && y <= pos_empty2)
+ y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
if (y < pos_start)
y = pos_start;
y = choice;
}
- if (x==1 && y>=pos_start && y<=pos_end && y!=pos_empty)
+ if (x==1 && y >= pos_start && y <= pos_end &&
+ !(y >= pos_empty1 && y <= pos_empty2))
{
if (button)
{
}
else
{
+#if 0
int yy = y-1;
if (y==3 && sound_status==SOUND_AVAILABLE)
}
else if (y==14)
{
+ /*
CalibrateJoystick();
+ */
+
+ CustomizeKeyboard();
+
redraw = TRUE;
}
else if (y==pos_end-1 || y==pos_end)
DrawMainMenu();
redraw = TRUE;
}
+#endif
+
+
+ if (y==pos_end)
+ {
+ game_status = SETUP;
+ DrawSetupScreen();
+ redraw = TRUE;
+ }
+
+
}
}
BackToFront();
DoAnimation();
}
+void CustomizeKeyboard( /* int player_nr */ )
+{
+ int player_nr = 0;
+
+ int i;
+ int step_nr;
+ boolean finished = FALSE;
+ static struct SetupKeyboardInfo custom_key;
+ static struct
+ {
+ KeySym *keysym;
+ char *text;
+ } customize_step[] =
+ {
+ { &custom_key.left, "Move Left" },
+ { &custom_key.right, "Move Right" },
+ { &custom_key.up, "Move Up" },
+ { &custom_key.down, "Move Down" },
+ { &custom_key.snap, "Snap Field" },
+ { &custom_key.bomb, "Place Bomb" }
+ };
+
+ custom_key = setup.key_input[player_nr];
+
+ ClearWindow();
+ DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
+
+ BackToFront();
+ InitAnimation();
+
+ step_nr = 0;
+ DrawText(SX, SY + (2+2*step_nr)*32,
+ customize_step[step_nr].text, FS_BIG, FC_RED);
+ DrawText(SX, SY + (2+2*step_nr+1)*32,
+ "Key:", FS_BIG, FC_RED);
+ DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+ getKeySymName(*customize_step[step_nr].keysym), FS_BIG, FC_BLUE);
+
+ while(!finished)
+ {
+ if (XPending(display)) /* got event from X server */
+ {
+ XEvent event;
+
+ XNextEvent(display, &event);
+
+ switch(event.type)
+ {
+ case KeyPress:
+ {
+ KeySym key = XLookupKeysym((XKeyEvent *)&event,
+ ((XKeyEvent *)&event)->state);
+
+ if (key == XK_Escape || (key == XK_Return && step_nr == 6))
+ {
+ finished = TRUE;
+ break;
+ }
+
+ if (key == XK_Return || step_nr == 6)
+ break;
+
+ /* check if key already used */
+ for (i=0; i<step_nr; i++)
+ if (*customize_step[i].keysym == key)
+ break;
+ if (i < step_nr)
+ break;
+
+ /* got new key binding */
+ *customize_step[step_nr].keysym = key;
+ DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+ " ", FS_BIG, FC_YELLOW);
+ DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+ getKeySymName(key), FS_BIG, FC_YELLOW);
+ step_nr++;
+
+ /* un-highlight last query */
+ DrawText(SX, SY+(2+2*(step_nr-1))*32,
+ customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
+ DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
+ "Key:", FS_BIG, FC_GREEN);
+
+ /* query 'Enter' to leave */
+ if (step_nr == 6)
+ {
+ DrawText(SX + 16, SY + 15*32+16,
+ "Press Enter", FS_BIG, FC_YELLOW);
+ break;
+ }
+
+ /* query next key binding */
+ DrawText(SX, SY+(2+2*step_nr)*32,
+ customize_step[step_nr].text, FS_BIG, FC_RED);
+ DrawText(SX, SY+(2+2*step_nr+1)*32,
+ "Key:", FS_BIG, FC_RED);
+ DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
+ getKeySymName(*customize_step[step_nr].keysym),
+ FS_BIG, FC_BLUE);
+ }
+ break;
+
+ case KeyRelease:
+ key_joystick_mapping = 0;
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+ }
+
+ BackToFront();
+ DoAnimation();
+
+ /* don't eat all CPU time */
+ Delay(10);
+ }
+
+ StopAnimation();
+ DrawSetupScreen();
+}
+
void CalibrateJoystick()
{
#ifdef __FreeBSD__
char joy_nr[4];
#endif
+ int joystick_nr = setup.joy_input[0].joystick_nr;
+ int new_joystick_xleft = 128, new_joystick_xright = 128;
+ int new_joystick_yupper = 128, new_joystick_ylower = 128;
+ int new_joystick_xmiddle, new_joystick_ymiddle;
+ int x, y, last_x, last_y, xpos = 8, ypos = 3;
+ boolean check[3][3];
+ int check_remaining = 3 * 3;
+ int joy;
+ int result = -1;
+
+ if (joystick_status == JOYSTICK_OFF)
+ return;
+
+ ClearWindow();
+ DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ",FS_BIG,FC_YELLOW);
+ DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS",FS_BIG,FC_YELLOW);
+ DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ",FS_BIG,FC_YELLOW);
+ DrawText(SX, SY + 10*32, " ARE YELLOW, ",FS_BIG,FC_YELLOW);
+ DrawText(SX, SY + 11*32, " PRESS BUTTON! ",FS_BIG,FC_YELLOW);
+
+ for(y=0; y<3; y++)
+ {
+ for(x=0; x<3; x++)
+ {
+ check[x][y] = FALSE;
+ DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
+ }
+ }
+
+ joy = Joystick();
+ last_x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
+ last_y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
+ DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
+
+ BackToFront();
+
+#ifdef __FreeBSD__
+ joy_ctrl.b1 = joy_ctrl.b2 = 0;
+#else
+ joy_ctrl.buttons = 0;
+#endif
+
+ while(Joystick() & JOY_BUTTON);
+
+ InitAnimation();
+
+ while(result < 0)
+ {
+ if (XPending(display)) /* got event from X server */
+ {
+ XEvent event;
+
+ XNextEvent(display, &event);
+
+ switch(event.type)
+ {
+ case KeyPress:
+ switch(XLookupKeysym((XKeyEvent *)&event,
+ ((XKeyEvent *)&event)->state))
+ {
+ case XK_Return:
+ if (check_remaining == 0)
+ result = 1;
+ break;
+
+ case XK_Escape:
+ result = 0;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case KeyRelease:
+ key_joystick_mapping = 0;
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+ }
+
+ if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
+ {
+ joystick_status = JOYSTICK_OFF;
+ goto error_out;
+ }
+
+ new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x);
+ new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
+ new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
+ new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
+
+ new_joystick_xmiddle =
+ new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
+ new_joystick_ymiddle =
+ new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
+
+ joystick[joystick_nr].xleft = new_joystick_xleft;
+ joystick[joystick_nr].yupper = new_joystick_yupper;
+ joystick[joystick_nr].xright = new_joystick_xright;
+ joystick[joystick_nr].ylower = new_joystick_ylower;
+ joystick[joystick_nr].xmiddle = new_joystick_xmiddle;
+ joystick[joystick_nr].ymiddle = new_joystick_ymiddle;
+
+ CheckJoystickData();
+
+ joy = Joystick();
+
+ if (joy & JOY_BUTTON && check_remaining == 0)
+ result = 1;
+
+ x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
+ y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
+
+ if (x != last_x || y != last_y)
+ {
+ DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
+ DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
+
+ last_x = x;
+ last_y = y;
+
+ if (check_remaining > 0 && !check[x+1][y+1])
+ {
+ check[x+1][y+1] = TRUE;
+ check_remaining--;
+ }
+
+#if 0
+ printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
+ joystick[joystick_nr].xleft,
+ joystick[joystick_nr].xmiddle,
+ joystick[joystick_nr].xright);
+ printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
+ joystick[joystick_nr].yupper,
+ joystick[joystick_nr].ymiddle,
+ joystick[joystick_nr].ylower);
+#endif
+ }
+
+ BackToFront();
+ DoAnimation();
+
+ /* don't eat all CPU time */
+ Delay(10);
+ }
+
+ StopAnimation();
+
+ DrawSetupScreen();
+ while(Joystick() & JOY_BUTTON);
+ return;
+
+ error_out:
+
+ ClearWindow();
+ DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
+ DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
+ BackToFront();
+ Delay(3000);
+ DrawSetupScreen();
+}
+
+void CalibrateJoystick_OLD()
+{
+#ifdef __FreeBSD__
+ struct joystick joy_ctrl;
+#else
+ struct joystick_control
+ {
+ int buttons;
+ int x;
+ int y;
+ } joy_ctrl;
+#endif
+
+#ifdef MSDOS
+ char joy_nr[4];
+#endif
+
+ int joystick_nr = setup.joy_input[0].joystick_nr;
int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
- if (joystick_status==JOYSTICK_OFF)
+ if (joystick_status == JOYSTICK_OFF)
goto error_out;
#ifndef MSDOS
#endif
while(Joystick() & JOY_BUTTON);
#ifdef __FreeBSD__
- while(!(joy_ctrl.b1||joy_ctrl.b2))
+ while(!(joy_ctrl.b1 || joy_ctrl.b2))
#else
while(!joy_ctrl.buttons)
#endif
#endif
while(Joystick() & JOY_BUTTON);
#ifdef __FreeBSD__
- while(!(joy_ctrl.b1||joy_ctrl.b2))
+ while(!(joy_ctrl.b1 || joy_ctrl.b2))
#else
while(!joy_ctrl.buttons)
#endif
#endif
while(Joystick() & JOY_BUTTON);
#ifdef __FreeBSD__
- while(!(joy_ctrl.b1||joy_ctrl.b2))
+ while(!(joy_ctrl.b1 || joy_ctrl.b2))
#else
while(!joy_ctrl.buttons)
#endif
DrawSetupScreen();
}
-void HandleGameActions(int player_action)
+void HandleGameActions(byte player_action)
{
if (game_status != PLAYING)
return;
- if (LevelSolved)
+ if (local_player->LevelSolved)
GameWon();
- if (PlayerGone && !TAPE_IS_STOPPED(tape))
+ if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
TapeStop();
GameActions(player_action);
{
LoadLevelTape(level_nr);
if (TAPE_IS_EMPTY(tape))
- AreYouSure("No tape for this level !",AYS_CONFIRM);
+ Request("No tape for this level !",REQ_CONFIRM);
}
else
{
}
DrawCompleteVideoDisplay();
break;
+
case BUTTON_VIDEO_STOP:
TapeStop();
break;
+
case BUTTON_VIDEO_PAUSE:
TapeTogglePause();
break;
+
case BUTTON_VIDEO_REC:
if (TAPE_IS_STOPPED(tape))
{
TapeStartRecording();
- game_status = PLAYING;
- InitGame();
+
+ if (options.network)
+ SendToServer_StartPlaying();
+ else
+ {
+ game_status = PLAYING;
+ InitGame();
+ }
}
else if (tape.pausing)
{
TapeTogglePause();
}
break;
+
case BUTTON_VIDEO_PLAY:
if (TAPE_IS_EMPTY(tape))
break;
if (TAPE_IS_STOPPED(tape))
{
TapeStartPlaying();
+
game_status = PLAYING;
InitGame();
}
}
}
break;
+
default:
break;
}
switch(CheckSoundButtons(mx,my,button))
{
case BUTTON_SOUND_MUSIC:
- if (sound_music_on)
+ if (setup.sound_music_on)
{
- sound_music_on = FALSE;
+ setup.sound_music_on = FALSE;
local_player->setup &= ~SETUP_SOUND_MUSIC;
FadeSound(background_loop[level_nr % num_bg_loops]);
DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
}
else if (sound_loops_allowed)
{
- sound_on = sound_music_on = TRUE;
+ setup.sound_on = setup.sound_music_on = TRUE;
local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
else
DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
break;
+
case BUTTON_SOUND_LOOPS:
- if (sound_loops_on)
+ if (setup.sound_loops_on)
{
- sound_loops_on = FALSE;
+ setup.sound_loops_on = FALSE;
local_player->setup &= ~SETUP_SOUND_LOOPS;
DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
}
else if (sound_loops_allowed)
{
- sound_on = sound_loops_on = TRUE;
+ setup.sound_on = setup.sound_loops_on = TRUE;
local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
}
else
DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
break;
+
case BUTTON_SOUND_SIMPLE:
- if (sound_simple_on)
+ if (setup.sound_simple_on)
{
- sound_simple_on = FALSE;
+ setup.sound_simple_on = FALSE;
local_player->setup &= ~SETUP_SOUND;
DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
}
else if (sound_status==SOUND_AVAILABLE)
{
- sound_on = sound_simple_on = TRUE;
+ setup.sound_on = setup.sound_simple_on = TRUE;
local_player->setup |= SETUP_SOUND;
DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
}
else
DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
break;
+
default:
break;
}
switch(CheckGameButtons(mx,my,button))
{
case BUTTON_GAME_STOP:
- if (GameOver)
+ if (AllPlayersGone)
{
CloseDoor(DOOR_CLOSE_1);
game_status = MAINMENU;
break;
}
- if (AreYouSure("Do you really want to quit the game ?",
- AYS_ASK | AYS_STAY_CLOSED))
+ if (Request("Do you really want to quit the game ?",
+ REQ_ASK | REQ_STAY_CLOSED))
{
- game_status = MAINMENU;
- DrawMainMenu();
+ if (options.network)
+ SendToServer_StopPlaying();
+ else
+ {
+ game_status = MAINMENU;
+ DrawMainMenu();
+ }
}
else
OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
break;
+
case BUTTON_GAME_PAUSE:
+ if (options.network)
+ {
+ if (tape.pausing)
+ SendToServer_ContinuePlaying();
+ else
+ SendToServer_PausePlaying();
+ }
+ else
+ TapeTogglePause();
+
+ /*
if (tape.pausing)
{
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+ if (options.network)
+ SendToServer_ContinuePlaying();
+ else
+ {
+ tape.pausing = FALSE;
+ DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+ }
}
else
{
- tape.pausing = TRUE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
+ if (options.network)
+ SendToServer_PausePlaying();
+ else
+ {
+ tape.pausing = TRUE;
+ DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
+ }
}
+ */
+
break;
+
case BUTTON_GAME_PLAY:
if (tape.pausing)
{
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+ if (options.network)
+ SendToServer_ContinuePlaying();
+ else
+ {
+ tape.pausing = FALSE;
+ DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+ }
}
break;
+
default:
break;
}