static TreeInfo *screen_modes = NULL;
static TreeInfo *screen_mode_current = NULL;
-#define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
- x <= GAME_MODE_SETUP ? x : \
- x == GAME_MODE_PSEUDO_TYPENAME ? \
+#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
+ (s) <= GAME_MODE_SETUP ? (s) : \
+ (s) == GAME_MODE_PSEUDO_TYPENAME ? \
GAME_MODE_MAIN : GAME_MODE_DEFAULT)
-#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
-#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
+#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
+ (i) <= INFO_MODE_LEVELSET ? (i) : \
+ INFO_MODE_MAIN)
+
+#define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
+ menu.draw_xoffset[GAME_MODE_INFO] : \
+ menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
+#define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
+ menu.draw_yoffset[GAME_MODE_INFO] : \
+ menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
+
+#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
+ DRAW_XOFFSET_INFO(info_mode) : \
+ menu.draw_xoffset[DRAW_MODE(s)])
+#define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
+ DRAW_YOFFSET_INFO(info_mode) : \
+ menu.draw_yoffset[DRAW_MODE(s)])
+
+#define mSX (SX + DRAW_XOFFSET(game_status))
+#define mSY (SY + DRAW_YOFFSET(game_status))
#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
menu.list_size[game_status] : \
#define MAIN_CONTROL_CURRENT_LEVEL 10
#define MAIN_CONTROL_FIRST_LEVEL 11
#define MAIN_CONTROL_LAST_LEVEL 12
-#define MAIN_CONTROL_LEVELSET_INFO 13
-#define MAIN_CONTROL_LEVEL_INFO 14
+#define MAIN_CONTROL_LEVEL_INFO_1 13
+#define MAIN_CONTROL_LEVEL_INFO_2 14
+#define MAIN_CONTROL_TITLE_1 15
+#define MAIN_CONTROL_TITLE_2 16
+#define MAIN_CONTROL_TITLE_3 17
static char main_text_name[10];
static char main_text_current_level[10];
{
int nr;
- struct Rect *pos_button;
+ struct MenuPosInfo *pos_button;
int button_graphic;
- struct Rect *pos_text;
+ struct MenuPosInfo *pos_text;
char *text;
int font_text;
- struct Rect *pos_input;
+ struct MenuPosInfo *pos_input;
char *input;
int font_input;
}
NULL, NULL, -1,
},
{
- MAIN_CONTROL_LEVELSET_INFO,
+ MAIN_CONTROL_LEVEL_INFO_1,
+ NULL, -1,
+ &menu.main.text.level_info_1, NULL, -1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_LEVEL_INFO_2,
+ NULL, -1,
+ &menu.main.text.level_info_2, NULL, -1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_TITLE_1,
+ NULL, -1,
+ &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_TITLE_2,
NULL, -1,
- &menu.main.text.levelset_info, NULL, -1,
+ &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
NULL, NULL, -1,
},
{
- MAIN_CONTROL_LEVEL_INFO,
+ MAIN_CONTROL_TITLE_3,
NULL, -1,
- &menu.main.text.level_info, NULL, -1,
+ &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
NULL, NULL, -1,
},
/* set main control screen positions to dynamically determined values */
for (i = 0; main_controls[i].nr != -1; i++)
{
- int nr = main_controls[i].nr;
- struct Rect *pos_button = main_controls[i].pos_button;
- struct Rect *pos_text = main_controls[i].pos_text;
- struct Rect *pos_input = main_controls[i].pos_input;
- char *text = main_controls[i].text;
- char *input = main_controls[i].input;
- int font_text = main_controls[i].font_text;
- int font_input = main_controls[i].font_input;
- int button_graphic = main_controls[i].button_graphic;
+ int nr = main_controls[i].nr;
+ struct MenuPosInfo *pos_button = main_controls[i].pos_button;
+ struct MenuPosInfo *pos_text = main_controls[i].pos_text;
+ struct MenuPosInfo *pos_input = main_controls[i].pos_input;
+ char *text = main_controls[i].text;
+ char *input = main_controls[i].input;
+ int button_graphic = main_controls[i].button_graphic;
+ int font_text = main_controls[i].font_text;
+ int font_input = main_controls[i].font_input;
int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
int text_chars = (text != NULL ? strlen(text) : 0);
int input_chars = (input != NULL ? strlen(input) : 0);
- int button_width = graphic_info[button_graphic].width;
- int button_height = graphic_info[button_graphic].height;
+ int button_width =
+ (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
+ int button_height =
+ (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
int text_width = font_text_width * text_chars;
int text_height = font_text_height;
int input_width = font_input_width * input_chars;
if (nr == MAIN_CONTROL_NAME)
{
+#if 0
if (menu.main.input.name.x == -1)
menu.main.input.name.x = menu.main.text.name.x + text_width;
if (menu.main.input.name.y == -1)
menu.main.input.name.y = menu.main.text.name.y;
+#endif
menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
menu.main.input.name.height = font_input_height;
if (pos_text != NULL)
{
- if (pos_text->width == -1)
+ /* calculate width for non-clickable text -- needed for text alignment */
+ boolean calculate_text_width = (pos_button == NULL && text != NULL);
+
+ if (pos_text->x == -1 && pos_button != NULL)
+ pos_text->x = pos_button->x + pos_button->width;
+ if (pos_text->y == -1 && pos_button != NULL)
+ pos_text->y = pos_button->y;
+
+ if (pos_text->width == -1 || calculate_text_width)
pos_text->width = text_width;
if (pos_text->height == -1)
pos_text->height = text_height;
if (pos_input != NULL)
{
+ if (pos_input->x == -1 && pos_text != NULL)
+ pos_input->x = pos_text->x + pos_text->width;
+ if (pos_input->y == -1 && pos_text != NULL)
+ pos_input->y = pos_text->y;
+
if (pos_input->width == -1)
pos_input->width = input_width;
if (pos_input->height == -1)
}
}
-static void DrawMainControlButton(int pos, boolean active)
+static void DrawCursorAndText_Main(int pos, boolean active)
{
int i;
for (i = 0; main_controls[i].nr != -1; i++)
{
- if (main_controls[i].nr == pos)
+ if (main_controls[i].nr == pos || pos == -1)
{
- struct Rect *pos_button = main_controls[i].pos_button;
- int graphic = main_controls[i].button_graphic;
- int x = mSX + pos_button->x;
- int y = mSY + pos_button->y;
+ struct MenuPosInfo *pos_button = main_controls[i].pos_button;
+ struct MenuPosInfo *pos_text = main_controls[i].pos_text;
+ struct MenuPosInfo *pos_input = main_controls[i].pos_input;
+ char *text = main_controls[i].text;
+ char *input = main_controls[i].input;
+ int button_graphic = main_controls[i].button_graphic;
+ int font_text = main_controls[i].font_text;
+ int font_input = main_controls[i].font_input;
if (active)
- graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
+ {
+ button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
+ font_text = FONT_ACTIVE(font_text);
+ }
- DrawBackground(x, y, pos_button->width, pos_button->height);
- DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
+ if (pos_button != NULL)
+ {
+ int button_x = mSX + pos_button->x;
+ int button_y = mSY + pos_button->y;
- break;
+ DrawBackground(button_x,button_y, pos_button->width,pos_button->height);
+ DrawGraphicThruMaskExt(drawto, button_x, button_y, button_graphic, 0);
+ }
+
+ if (pos_text != NULL && text != NULL)
+ {
+ int text_x = mSX + ALIGNED_XPOS(pos_text->x, pos_text->width,
+ pos_text->align);
+ int text_y = mSY + pos_text->y;
+
+ DrawBackground(text_x, text_y, pos_text->width, pos_text->height);
+ DrawText(text_x, text_y, text, font_text);
+ }
+
+ if (pos_input != NULL && input != NULL)
+ {
+ int input_x = mSX + ALIGNED_XPOS(pos_input->x, pos_input->width,
+ pos_input->align);
+ int input_y = mSY + pos_input->y;
+
+ DrawBackground(input_x, input_y, pos_input->width, pos_input->height);
+ DrawText(input_x, input_y, input, font_input);
+ }
}
}
}
-static boolean insideRect(struct Rect *rect, int x, int y)
+static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
{
+ int rect_x = ALIGNED_XPOS(rect->x, rect->width, rect->align);
+ int rect_y = rect->y;
+
return (rect != NULL &&
- x >= rect->x && x < rect->x + rect->width &&
- y >= rect->y && y < rect->y + rect->height);
+ x >= rect_x && x < rect_x + rect->width &&
+ y >= rect_y && y < rect_y + rect->height);
}
-static void drawCursorExt(int xpos, int ypos, int color, int g)
+static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
{
static int cursor_array[SCR_FIELDY];
+ int x = mSX + TILEX * xpos;
+ int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
if (xpos == 0)
{
- if (g != 0)
- cursor_array[ypos] = g;
+ if (graphic != -1)
+ cursor_array[ypos] = graphic;
else
- g = cursor_array[ypos];
+ graphic = cursor_array[ypos];
}
- if (color == FC_RED)
- g = BUTTON_GRAPHIC_ACTIVE(g);
-
- ypos += MENU_SCREEN_START_YPOS;
+ if (active)
+ graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
- DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
- DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0);
+ DrawBackground(x, y, TILEX, TILEY);
+ DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
}
static void initCursor(int ypos, int graphic)
{
- drawCursorExt(0, ypos, FC_BLUE, graphic);
+ drawCursorExt(0, ypos, FALSE, graphic);
}
-static void drawCursor(int ypos, int color)
+static void drawCursor(int ypos, boolean active)
{
- drawCursorExt(0, ypos, color, 0);
+ drawCursorExt(0, ypos, active, -1);
}
static void drawCursorXY(int xpos, int ypos, int graphic)
{
- drawCursorExt(xpos, ypos, -1, graphic);
+ drawCursorExt(xpos, ypos, FALSE, graphic);
}
-static void drawChooseTreeCursor(int ypos, int color)
+static void drawChooseTreeCursor(int ypos, boolean active)
{
int last_game_status = game_status; /* save current game status */
/* force LEVELS draw offset on artwork setup screen */
game_status = GAME_MODE_LEVELS;
- drawCursorExt(0, ypos, color, 0);
+ drawCursorExt(0, ypos, active, -1);
game_status = last_game_status; /* restore current game status */
}
char *name_text = (local_team_mode ? "Team:" : "Name:");
int name_width, level_width;
#endif
+#if 0
int i;
+#endif
UnmapAllGadgets();
FadeSoundsAndMusic();
SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
ClearWindow();
- DrawHeadline();
-
#if 1
InitializeMainControls();
+#if 1
+ DrawCursorAndText_Main(-1, FALSE);
+#else
for (i = 0; main_controls[i].nr != -1; i++)
{
- struct Rect *pos_button = main_controls[i].pos_button;
- struct Rect *pos_text = main_controls[i].pos_text;
- struct Rect *pos_input = main_controls[i].pos_input;
- char *text = main_controls[i].text;
- char *input = main_controls[i].input;
- int font_text = main_controls[i].font_text;
- int font_input = main_controls[i].font_input;
- int button_graphic = main_controls[i].button_graphic;
+ struct MenuPosInfo *pos_button = main_controls[i].pos_button;
+ struct MenuPosInfo *pos_text = main_controls[i].pos_text;
+ struct MenuPosInfo *pos_input = main_controls[i].pos_input;
+ char *text = main_controls[i].text;
+ char *input = main_controls[i].input;
+ int button_graphic = main_controls[i].button_graphic;
+ int font_text = main_controls[i].font_text;
+ int font_input = main_controls[i].font_input;
if (pos_button != NULL)
DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
if (pos_input != NULL && input != NULL)
DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
}
+#endif
#else
+ DrawHeadline();
+
DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
for (i = 0; i < 8; i++)
initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
IMG_MENU_BUTTON));
+
+ DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
#endif
DrawPreviewLevel(TRUE);
- DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
-
HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
TapeStop();
if (button == MB_MENU_INITIALIZE)
{
- DrawMainControlButton(choice, TRUE);
+ DrawCursorAndText_Main(choice, TRUE);
return;
}
for (i = 0; main_controls[i].nr != -1; i++)
{
- if (insideRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
- insideRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
- insideRect(main_controls[i].pos_input, mx - mSX, my - mSY))
+ if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
+ insideMenuPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
+ insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
{
pos = main_controls[i].nr;
{
if (pos != choice)
{
- DrawMainControlButton(pos, TRUE);
- DrawMainControlButton(choice, FALSE);
+ DrawCursorAndText_Main(choice, FALSE);
+ DrawCursorAndText_Main(pos, TRUE);
choice = pos;
}
if (button == MB_MENU_INITIALIZE)
{
- drawCursor(choice, FC_RED);
+ drawCursor(choice, TRUE);
+
return;
}
{
if (y != choice)
{
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
+ drawCursor(choice, FALSE);
+ drawCursor(y, TRUE);
+
choice = y;
}
}
{ 0, NULL, NULL }
};
+static void DrawCursorAndText_Info(int pos, boolean active)
+{
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + pos;
+ int font_nr = FONT_MENU_1;
+
+ if (active)
+ font_nr = FONT_ACTIVE(font_nr);
+
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
+
+ if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
+ drawCursor(pos, active);
+}
+
static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
{
int i;
for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
{
+#if 0
int xpos = MENU_SCREEN_START_XPOS;
int ypos = MENU_SCREEN_START_YPOS + i;
int font_nr = FONT_MENU_1;
-
- DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
+#endif
if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
initCursor(i, IMG_MENU_BUTTON);
+#if 1
+ DrawCursorAndText_Info(i, FALSE);
+#else
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
+#endif
+
num_info_info++;
}
choice++;
choice_store[info_mode] = choice;
- drawCursor(choice, FC_RED);
+#if 1
+ DrawCursorAndText_Info(choice, TRUE);
+#else
+ drawCursor(choice, TRUE);
+#endif
+
return;
}
else if (button == MB_MENU_LEAVE)
void (*menu_callback_function)(void) = info_info[y].value;
menu_callback_function();
+
break; /* absolutely needed because function changes 'info_info'! */
}
}
{
if (y != choice)
{
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
+#if 1
+ DrawCursorAndText_Info(choice, FALSE);
+ DrawCursorAndText_Info(y, TRUE);
+#else
+ drawCursor(choice, FALSE);
+ drawCursor(y, TRUE);
+#endif
+
choice = choice_store[info_mode] = y;
}
}
drawChooseTreeList(ti->cl_first, num_page_entries, ti);
drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
return;
}
drawChooseTreeList(ti->cl_first, num_page_entries, ti);
drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
+
AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
ti->cl_first, ti);
}
drawChooseTreeList(ti->cl_first, num_page_entries, ti);
drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
+
AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
ti->cl_first, ti);
}
{
if (y != ti->cl_cursor)
{
- drawChooseTreeCursor(y, FC_RED);
- drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
+ drawChooseTreeCursor(ti->cl_cursor, FALSE);
+ drawChooseTreeCursor(y, TRUE);
drawChooseTreeInfo(ti->cl_first + y, ti);
+
ti->cl_cursor = y;
}
}
{ 0, NULL, NULL }
};
+static struct TokenInfo setup_info_input[] =
+{
+ { TYPE_SWITCH, NULL, "Player:" },
+ { TYPE_SWITCH, NULL, "Device:" },
+ { TYPE_ENTER_MENU, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
static struct TokenInfo setup_info_shortcut_1[] =
{
{ TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
drawSetupValue(pos);
}
+static void DrawCursorAndText_Setup(int pos, boolean active)
+{
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + pos;
+ int font_nr = getSetupTextFont(setup_info[pos].type);
+
+ if (setup_info == setup_info_input)
+ font_nr = FONT_MENU_1;
+
+ if (active)
+ font_nr = FONT_ACTIVE(font_nr);
+
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
+
+ if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
+ drawCursor(pos, active);
+}
+
static void DrawSetupScreen_Generic()
{
char *title_string = NULL;
for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
{
void *value_ptr = setup_info[i].value;
+#if 1
+#else
int xpos = MENU_SCREEN_START_XPOS;
int ypos = MENU_SCREEN_START_YPOS + i;
int font_nr;
+#endif
/* set some entries to "unchangeable" according to other variables */
if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
(value_ptr == &screen_mode_text && !video.fullscreen_available))
setup_info[i].type |= TYPE_GHOSTED;
- font_nr = getSetupTextFont(setup_info[i].type);
-
- DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
-
if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
initCursor(i, IMG_MENU_BUTTON);
+#if 1
+ DrawCursorAndText_Setup(i, FALSE);
+#else
+ font_nr = getSetupTextFont(setup_info[i].type);
+
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
+#endif
+
if (setup_info[i].type & TYPE_VALUE)
drawSetupValue(i);
choice++;
choice_store[setup_mode] = choice;
- drawCursor(choice, FC_RED);
+#if 1
+ DrawCursorAndText_Setup(choice, TRUE);
+#else
+ drawCursor(choice, TRUE);
+#endif
return;
}
{
if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
{
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
+#if 1
+ DrawCursorAndText_Setup(choice, FALSE);
+ DrawCursorAndText_Setup(y, TRUE);
+#else
+ drawCursor(choice, FALSE);
+ drawCursor(y, TRUE);
+#endif
+
choice = choice_store[setup_mode] = y;
}
}
void DrawSetupScreen_Input()
{
+#if 1
+ int i;
+#endif
+
ClearWindow();
+#if 1
+ setup_info = setup_info_input;
+#endif
+
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
+#if 1
+ for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_MENU_BUTTON);
+
+ DrawCursorAndText_Setup(i, FALSE);
+ }
+#else
initCursor(0, IMG_MENU_BUTTON);
initCursor(1, IMG_MENU_BUTTON);
initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
+#endif
#if 0
DeactivateJoystickForCalibration();
strlen(device_name));
}
-static void drawPlayerSetupInputInfo(int player_nr)
+static void drawPlayerSetupInputInfo(int player_nr, boolean active)
{
int i;
static struct SetupKeyboardInfo custom_key;
"Joystick3",
"Joystick4"
};
+ int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
InitJoysticks();
int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
- DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
}
else
{
DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
- DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1);
+ DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
}
DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
+
drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
+
DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
{
input_player_nr = new_player_nr;
- drawPlayerSetupInputInfo(input_player_nr);
+ drawPlayerSetupInputInfo(input_player_nr, FALSE);
}
}
if (button == MB_MENU_INITIALIZE)
{
- drawPlayerSetupInputInfo(input_player_nr);
- drawCursor(choice, FC_RED);
+ drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
+
+#if 1
+ DrawCursorAndText_Setup(choice, TRUE);
+#else
+ drawCursor(choice, TRUE);
+#endif
return;
}
{
if (y != choice)
{
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
+#if 1
+ DrawCursorAndText_Setup(choice, FALSE);
+ DrawCursorAndText_Setup(y, TRUE);
+
+ drawPlayerSetupInputInfo(input_player_nr, (y == 2));
+#else
+ drawCursor(choice, FALSE);
+ drawCursor(y, TRUE);
+#endif
+
choice = y;
}
}
setJoystickDeviceToNr(device_name, new_device_nr);
}
- drawPlayerSetupInputInfo(input_player_nr);
+ drawPlayerSetupInputInfo(input_player_nr, FALSE);
}
else if (y == 2)
{
PlayMenuMusic();
}
+void RedrawSetupScreenAfterFullscreenToggle()
+{
+ if (setup_mode == SETUP_MODE_GRAPHICS)
+ DrawSetupScreen();
+}
+
void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
{
if (setup_mode == SETUP_MODE_INPUT)
GDI_SCROLLBAR_ITEMS_MAX, items_max,
GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
GDI_SCROLLBAR_ITEM_POSITION, item_position,
+#if 1
+ GDI_WHEEL_AREA_X, SX,
+ GDI_WHEEL_AREA_Y, SY,
+ GDI_WHEEL_AREA_WIDTH, SXSIZE,
+ GDI_WHEEL_AREA_HEIGHT, SYSIZE,
+#else
GDI_WHEEL_AREA_X, 0,
GDI_WHEEL_AREA_Y, 0,
GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
+#endif
GDI_STATE, GD_BUTTON_UNPRESSED,
GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,